Its to help Ben and other hay fever sufferers from having a reaction from the anti creep. It might save humanity, but just like plant jizz it can irritate the eyes!
the thing about walls, in games and in life, is most of the time you won't need one but when the time comes that you do need a wall, if you haven't built it yet you are 100% screwed.
What it really needed was a higher creeper cap. It caps out too early, which makes the emitter stop producing until enough creeper was destroyed again. I don't think the map author was aware of this effect when he uploaded the map. The visual help in the UI is subtle and completely unexplained throughout the game, so it's easy to miss when you're busy building stuff.
Don't you need to be able to code to let emitters increase their creeper output over time? A lot of people, including me, don't really know how to code in 4RPL and still want to make a map.
Love the content! Pro tip: Placing anything at all in the radius of a Liftic crystal lowers the overall Liftic crystal production of that nexus. This is because when the crystal tries to spawn a Liftic clump, it chooses a random spot in radius and attempts to put the crystal there. If anything _else_ is there, then it simply gives up. For example, building lots of refineries within the crystal's range will dramatically slow Liftic production, not increase it. This is why the refineries' radius is so much bigger than the average crystal's radius.
The map sounds cool, but in reality it's extremely underwhelming to play with zero challenge. The problem is the low creeper cap. If it was 3-4 times as high it would pose a serious threat.
Tom just to mention, unless they fixed it, anything built in the greenar mothers range, lowers the greenar spawn rate. You want the gatherers outside of the mothers circle, but inside their circle. It rarely matters, especially here where there’s so much that even other MOTHERS are limiting each others spawn, but it gets noticeable when large amounts of units and buildings are in the smaller range. Here it doesn’t matter much... at ALL,but the greenar spawn rate was easily cut down by 1/4 of normal.
This is intentional game design, nothing to "fix". Kurnuckle didn't want people to be able to just spam out refineries to get more production out of each crystal unless the map was specifically designed for that.
I love how in like the first three minutes if you look at the creep counter the last two numbers stayed the same and the first numbers were the only ones moving and they were going up fast
every time you do a creeper world 4 video, I pause and try the level myself and then watch you do it. It is so fun. thank you so much love your channel.
I've heard of creeper world many times but never looked into it. Only saw passing glimpses of other videos. This is the first I really watched and payed attention to what's going on. .... I like what I see. Think i'll be getting it. Eventually.
Man I always wanted to check out LEGO Battles but never had any of the systems it was on. I always thought mixing the Crystaliens from Mars Mission and Devastators from EXO-Force was a neat design choice, though I have no idea what implications that has on the larger LEGO lore.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 590 Ha ha, such a simple map yet, in classic Tom way, it was made crazy XD just wow Loved the John and Ron Rambo Bros XD
I feel like you could have removed all tension from this map if you just rushed to build a wall at the start, and stationed Turrets and Mortars on it. All you had to do was destroy 1000 creep a second to nullify the expanse. This map really could have done to have the creep generating terrain every few meters from the emitter to exponentially increase the threat of the creep over time. Imagine a football field (American) that has the lines every 5 yards, but instead it is a blue creep line.
All these people complaining how these maps are too easy when these are the maps I specifically played because they were tagged easy. If you want hard, tell Tom to play Creeper World 2 and 3
1000 creeper per second is nothing, and i dont get why the map maker thought it was threatening. 100,000 creeper would be something difficult to deal with
I love how every episode Tom makes a random wall that does literally nothing
Don't question his methods!!!
Its to help Ben and other hay fever sufferers from having a reaction from the anti creep. It might save humanity, but just like plant jizz it can irritate the eyes!
it is there to hold the anti creep forward.
the thing about walls, in games and in life, is most of the time you won't need one but when the time comes that you do need a wall, if you haven't built it yet you are 100% screwed.
he keeps building ligne de maginot. also known as THE MIDDLE PART OF FRANCE's FLAG
This one of those maps that could have used increased production over time. I dont understand why more msp creators dont use that.
What it really needed was a higher creeper cap. It caps out too early, which makes the emitter stop producing until enough creeper was destroyed again. I don't think the map author was aware of this effect when he uploaded the map. The visual help in the UI is subtle and completely unexplained throughout the game, so it's easy to miss when you're busy building stuff.
Don't you need to be able to code to let emitters increase their creeper output over time? A lot of people, including me, don't really know how to code in 4RPL and still want to make a map.
@@MrPatrickbuit Actually no. When your in editor and you have a emitter placed, if your still in editor you can press on it and edit it's output
Increased production would have done literally nothing, since it was already capping out the stack.
@@randomRPperson I checked and there’s no way to increase the emitter output over time through the editor alone.
Love the content! Pro tip: Placing anything at all in the radius of a Liftic crystal lowers the overall Liftic crystal production of that nexus.
This is because when the crystal tries to spawn a Liftic clump, it chooses a random spot in radius and attempts to put the crystal there. If anything _else_ is there, then it simply gives up.
For example, building lots of refineries within the crystal's range will dramatically slow Liftic production, not increase it. This is why the refineries' radius is so much bigger than the average crystal's radius.
The map sounds cool, but in reality it's extremely underwhelming to play with zero challenge. The problem is the low creeper cap. If it was 3-4 times as high it would pose a serious threat.
Agree with you!
I love how he has no clue what uses liftic and what uses arg.
In toms defense, every unit is clearly labeled and color coded what they use
Wait no that’s not defense my bad.
@@gummybread In a handfull of levels in the game there were a few shields that flipped it around :V .. but the ones you build always need arg.
We don't watch Tom for META gaming.
I *do* love how he says 'Arg' though.
And yet it doesn't seem to matter
I love the way Tom says “arg.”
His pirate ancestry comes through a bit.
Yeeees, loving this series! Would also love to see you and Chauncey do vids again!
Where was Tower Squad when the Westfold fell!
"Where was Tower Squad when the creep closed in around us?! Where was Tower...No my lord Tom. We are alone."
@@Kaiimei NOOOOOOOOOOOOOOOOOOO
Tom just to mention, unless they fixed it, anything built in the greenar mothers range, lowers the greenar spawn rate. You want the gatherers outside of the mothers circle, but inside their circle. It rarely matters, especially here where there’s so much that even other MOTHERS are limiting each others spawn, but it gets noticeable when large amounts of units and buildings are in the smaller range. Here it doesn’t matter much... at ALL,but the greenar spawn rate was easily cut down by 1/4 of normal.
This is intentional game design, nothing to "fix". Kurnuckle didn't want people to be able to just spam out refineries to get more production out of each crystal unless the map was specifically designed for that.
I love how in like the first three minutes if you look at the creep counter the last two numbers stayed the same and the first numbers were the only ones moving and they were going up fast
You don't have to place rafinery in greenar spawn range. rafinery have bigger range (this bigger grean circle) so you can have more greenar to colect.
14:50 Could that possibly be... the mythical... "Enuff Dakka"?
Eh. Coulda used a little more.
never
Ten minutes in, the oddly satisfying 'classic Tom' moment arrives
every time you do a creeper world 4 video, I pause and try the level myself and then watch you do it. It is so fun. thank you so much love your channel.
I've heard of creeper world many times but never looked into it. Only saw passing glimpses of other videos. This is the first I really watched and payed attention to what's going on. .... I like what I see. Think i'll be getting it. Eventually.
I always look forward to Creeper World. Brightens my day a little.
Tom making himself laugh with “Ron Rambo” really brightened my day
This is possibly the best content on youtube great job Tom
Is this what flat earthers have in their heads?
Man, Harry Hill's TV Burp is a god-tier Angory Tom reference.
TOM! Stop putting refineries into the green circles around the greenar cause then you lower the greenar production! DONT BE A FO!
I couldn't help but read that in edd's voice lol
10:40 "Even with maximum rockets, we are now making a profit... I knew we didn't build enough..."
My favorite line yet.
Tom is slowly transforming Creeper World into Supreme Commander
Ah yes the classic rockets persecond.
The factory must grow
Thank you watching your video helped me to play creep world 4 i watched others play but this video was the one that really helped so thank you!
I love your unique combo of nonchalant and epic commentary :D
Love the fun videos, thank you for your work Tom and Josh.
1:05 oh that doesn't seem like much **basically a minute later** HOLY SH!@
Nice playthrough! A lot of everything.
I wonder if it will work to terraform a great wall from the start and just put many mortars there.
Tom, suggestion, play Lego Battles by Tt games. Its a game I feel you would have a lot of fun playing. Ciao
Man I always wanted to check out LEGO Battles but never had any of the systems it was on. I always thought mixing the Crystaliens from Mars Mission and Devastators from EXO-Force was a neat design choice, though I have no idea what implications that has on the larger LEGO lore.
Ron Rambo? Oh yeah, he works in the finance department.
Hi Tom! Love your gameplays a lot that's why I created Creeper World 4 map to say thank you. It is called "Angory Volcano!" if you want to play it :D
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 590
Ha ha, such a simple map yet, in classic Tom way, it was made crazy XD just wow
Loved the John and Ron Rambo Bros XD
14:55 Scorched Earth
Angora Tom
Only one this should be easy
The pruduser: not when I go into maximum overdrive
You think they made the greenar look like Tiberium on purpose?
John Rambo, and his brothers Ron, Tom, and Bob Rambo
I have no idea what is happening but planes destroy pretty purple goo and thats pretty nice
Tom's strategy by the end makes the map very much the Westeros of Creeper World by the end there. _"You know nothing Ron Rambo. Creeper is coming."_
Yaaassssss... give into your nerd... feeeeeel the strength of your meme edits. Exccccelent juxtaposition of Anakin to Rumack.
I guess you could say that when it rains, it pours. *Hawaii Five-0 Theme*
The Harry Hill reference got me so hard.
Fiiiiiiight!
I feel like you could have removed all tension from this map if you just rushed to build a wall at the start, and stationed Turrets and Mortars on it. All you had to do was destroy 1000 creep a second to nullify the expanse. This map really could have done to have the creep generating terrain every few meters from the emitter to exponentially increase the threat of the creep over time.
Imagine a football field (American) that has the lines every 5 yards, but instead it is a blue creep line.
i seen ones in cw3 i think that emited 3000 every second or less? idk i forgot
Have you tried the game grey goo, i feel its maybe a bit more of an up close combat rts but it looks similar
This is the first i've ever heard of this game. and i want to know more
A rainy day in creeper world!
me: sees him lag with a powerful pc
him: doesnt complain at all
How killy is a single John Rambo?
My dude, it took 5 movies 37 years to try to quantify that.
No idea what I just watched but I think I enjoyed it
what does damper do from the orbitals?
The Tomnissiah shows us his true power! Rruly we are blessed on this day!
Bathe in the glory that is his superior tactics!
All these people complaining how these maps are too easy when these are the maps I specifically played because they were tagged easy. If you want hard, tell Tom to play Creeper World 2 and 3
i love the fact that he dose care about the greenar production
and also the remaining creeper what is hitting the nulifer
I don't know wtf is going on but... I am entertained :D
I gotta say i like your way of thinking
Are these too many rockets...these may be too many rockets...or mabe they are too little rockets =)
I forgot about creep looks like it got an update since 2010
You're qouting Meat canion quite a lot. I like that. It fits. :)
John Rambo and his brother, Rohn Jambo.
Didn't you say most of your audience is from abroad? That Harry Hill cut got me deep
John and Tom Rambo miss the rains over Africa... It's... Cannon... .... I'll see myself out
surprised you didn't go straight for some anti creep sprayers as a safety measure on each gun outpost, I feel *so* much more secure using that
Is there EVER such a thing as "too many" rockets? XD
Where was Killsquad when the Westtowers fell? Where was Killsquad then, Gandalf?
there is never too many Rockets .... build more .... MOOOOORE
good episode!
YES, games to fill my new pc`1s storage
God damn that edit in the beginning
8:22 no
8:25 yes
Very interesting watch.
I have no idea what this game is about but i think is cool
1000 creeper per second is nothing, and i dont get why the map maker thought it was threatening. 100,000 creeper would be something difficult to deal with
Jeremy from peepshow playing creep world
I want this game
There should be a mod that allows nukes to come from rockets
It looks like a stack of blue takis.
what is this gameplay all is chaotic
that was SO satisfying :D
I lOvE STAR WARS sO mUcH I hAvE wAtChEd EvErY STAR WARS mOvIe
The power of economy
It is incredible that Tom still doesn’t know stuff about this game
Suddenly Harry Hill?
one word anticreep
the map would have been better if there was no creep limit
Boggers
Very good
How it feels to defend Moscow in 1940s
tom time
Viewer interaction
I love you
That was obviously way too easy from the very start. I don't understand mapmakers like this....
So early 12k view and 1.1k
now play against what you made
How about playing this map with no airpower or rockets. Map was too easy the way you played it.
way too easy
wtf is this game about? shooting water?
Basically
He sounds out of breath just talking about this game.
Comment
Enjoyed the video but the map was dumb. Not your fault 👍
:)