I did mistakenly say that heat dissapated via thermal vent was tied to energy draw, but in fact it's the heat per second thermal load that dictates the amount of heat dissipated! Apologies for that. Never thought about pinning a comment here for a correction! Apparently, I'm also an "irresponsible content creator" for having different test results from various tests (and different ship loadouts and variations! Who knew that was a thing?) and not explaining that this is entirely possible. 😂
Flippin' love this stuff. Its soooo useful. I'm staring at my 'conda now (the Wobbly Rocket) and going "yeah ...this is all wrong and needs to be changed" . I'll never forgive you... just so we're clear. Loving your work. o7
Perhaps if you rework it, it won't be Wobbly anymore? Really appreciate the praise! Wouldn't be so sure about that forgiveness though. I'll see if I can win you over
Broo Tarquin already owns three of my kidneys. Every time I think of adding a laser to a build, I have to seriously think about it. That said, Inertial Impact does reduce shield damage by a bit because half the damage is now kinetic. However, the overall damage is increased by over 50% so it's actually a slight gain on shields on top of the massive gain on hull. The jitter sucks, but I like to put this mod on close-range ships like the Mamba, vulture, or anything with lots of smaller hard points like the Asp or Cobra 4.
THANK YOU! Nobody else mentions that flow control doesn't reduce distro requirement but only the power plant. Also thanks for going into the weeds on thermal vent inertial impact.
There was some information in this video that was actually new to me (details about how Thermal Vent ~actually~ works, for instance). Don't know why I have never heared of this before, since I watch many videos from many of the well known Elite TH-camrs, but than again I might just have missed it. Well, if you are busy due to having a job, I guess this reduces the time you can put into learning about the game quite significantly ;) Good job, Sir, well done! Keep 'em comming! :) P.S.: It's kinda odd that all this information is not really availaibe within the game, isn't it? o_0
Isn't it odd, though? I actually JUST found footage a few days before recording voice overs of a lightweight modded thermal vent that cooled BETTER than efficient, which prompted some testing just hours before audio was laid into the track. I was as surprised as you - and came close to promoting TV based on damage output!
@@FlintlockEngineering Interesting! I think that suggestion (Lightweight TV Beams) I heard before... I think in DigThat's Interview of CMDR Exigeous... think his Assassination-Krait runs two of those to keep his tripple-rails cool. ;)
Yet more awesome advice. I did not consider the added problems of increased heat from multiservo EXFX, so will be swapping to Oversized. Thank you and o7!
Can’t believe I’ve only just found your vids. They are excellent. Binge watching them now. So clear, concise, but full of relevant detail. You are the man!
You have given me such a creative boost to my engineering, so many possibilities! I think I'd like to create a chieftain with Short Range Pulse Lasers and Frag Cannons
Man, this guide is EXACTLY what I was looking for! Every other guide just briefly glosses over which effect does which and the FDev and Inara tooltips don't help with many upgrades. Thank you!
@@FlintlockEngineering Well there was that one misunderstanding on my part of what Emissive Munitions really is...I'm in the process of removing that exp effect on all my corvette guns for other things XD
What you talked about at 10:00 might be wrong! Heat sinks grant a static WEP recharge, they do not boost (lower consumption) the current PD! See it for yourself with 0 pips in WEP. Thermal vent unlikely will grant a boost due to low temps since heat sinks have a static (scripted as I like to talk about it) mechanic!
These videos are awesome and really infomative!! Your voice reminds me of Casey Kasem. Keep up the good work! No one has put out a good vid about mines yet. I would be really interested in your opinion on them. Can't wait for the next one!!
Thanks very much! Haven't heard the Casey comparison before. Ha! Funny you say that, I took a poll on Twitter and ordnance seems to be the most favored for episode 3, so you just might get your wish, my friend. Stay tuned!
Again clear, concise and brilliant. Your flow is perfect and engaging, it feels like if you started talking about quantum mechanics we'd all understand it! Can't wait for the next one! O7
I'm not sure if it was different when this video was posted initially, but thermal conduit now just increases damage by 60% when firing above 100% heat. Also heat damage bypasses module reinforcements. Thermal vent now just vents heat from your ship when striking the target, and no longer increases heat when missing.
Great video. I know how the weapons distributor works, that it provides cooling rather than power, but really nice to actually see it demonstrated. Keep up the good work 👍
The reason that the lasers can fire longer when cold in your experiment is that popping a heatsink adds 2 MJ/s of WEP cap regeneration during the time the sink is active, not that the ship is cold. I don't know what kind of distributor an SLF runs, but I suspect it's WEP regen is completely swamped by the heatsink's additional regen.
@@im-the-zam Unfortunately we still get people who believe this stuff in AXI discord and who keep arguing in the face of evidence to the contrary while referring to this video.
I felt something wrong with that thermal vent wep capacitor thing and finally found the answer: it is that every active heatsink provides an additional 2.0MW/s of wep regeneration, which is not affected by ship's heat level (or thermal vent).
So thermal vent does *not* reduce the distributor right? I felt something was off in the video when he mentioned about weapon heating, while TV is supposed to be ship heat.
@@im-the-zam yeah I figured that out as I started doing more AX combat. Flint probably mistaken it for heat generation which is affected by capacitor level. Which is also why AXI advises against using TV beam when firing gauss too. But thank you for the reaffirmation!
I feel like I should have known the weapons distributor thing... It literally says thermal overload when it stops you from firing, something I realized but I always just assumed it meant the weapons were heating up because there wasn't enough power. Thank you for letting me know about this!!
i searched this information up with the plan to pick inertial impact for my ship, thinking "kinetic is how i make this work", however between this video and the prior one, i'm thinking i just use some focused lasers with oversized, relying on the increased armour penetration and damage, while avoiding the jitter. I'll test it out when i get time to do it, and if it turns out i'm wrong, well, that's the fun really isn't it? very concise information. thank you.
Question on phasing sequence; which engineering path would best compliment it with range considered? If overcharged is used does that mean 10% bleed through of that overall increase in damage or at 3km out it just has 10% of the "tickle"?
Phasing bleeds 10% of damage that would be dealt to shields, which means that is after any modification changes, and after fall off, and after resistances
I wouldn't be so sure, from what i have tested the phasing seems to have no fall off whatsoever and your getting 12% of whatever the orignal damage figure was and only when the shields are gone do you then have to close the range if your not running long range as the falloff then becomes a factor
Couple of notes, Thermal shocks heat gain is capped at 90%, so you can’t force a ship over that but they can take themselves over. Furthermore while NPCs are immune to heat damage, they aren’t immune to TS. NPCs will try to remain under 100% heat so thermal shock will suppress PAs and rails but they will still use cell banks. Good for resistance bi-weave builds. Concordance won’t be removed by damage but since it only increases shields natural regen it is subject to shields 2 second regen timer (shields won’t regen until 2 seconds since last damage) Thermal conduit is bugged, it deals 100% damage when below 100% heat and 160% damage when above (at least on PAs). Its not supposed to work this way as far as we know. Thermal vents heat vent effect is based off of heat generated, not distributor draw making Short Range the best due to its 40% thermal increase and Overcharged a distant second. I do believe it’s also affected by falloff though I’m not sure. Thermal vent also has no impact on distributor drain rate, heat sinks have a hidden stat where they recharge the weapons cap by 2MJ. Emissive munitions will make a target show on radar as if their heat level was 100%. It also is guaranteed to apply on hit, every hit. Interesting note is that gimbal tracking angle (how far a gimbal will turn) is based off heat signature, so Emissive is worthwhile if your ship is mostly gimbals and runs fairly cool.
I was using thermal cundit i didnt know that its bad i thought that if the target has more heat the more damage he takes but thanks to you now i know it and i will change it
I thought I was being cheeky adding Rapid Fire and Scramble spectrum to Small Pulse Lasers and adding them to the small hardpoint slots in larger vessels. Any module deactivating means that the Power Plant also has a chance of deactivating, leaving my target spiraling through space. Are they not as effective as I thought? Should I change them for a different weapon altogether when hitting Hulls?
Testing out efficient burst lasers with initial impact, i tried short range but for my flying style, I couldn’t really get to grips with the range. So far I am liking the mod on my Krait mk2.
So there's one thing I'm not entirely sure I understand about Thermal Vent : Does that mean it would cool well when using 0 pips (I can have a stable 10%-15% heat before lasers fire) ? I'm running a trio of penetrator dumbfires on my close-orbit T10 (one/two shots pretty much everything once the shields are down and all it costs is my two c1 and one c2 hardpoint) and I'm trying to figure out a better way to wreck shields than my current Incendiary Autocannon setup. I'm enjoying having 4/3.5/0.5 pip management when my crewmembers are online and I was thinking maybe Thermal Vent would work here (and if it does, then one of the crew could man the turrets so they never miss even through chaff). If Thermal Vent does *not* work that way, what would you recommend ?
9:05 if I understood it correctly, pretending that I hacked the game and added the classic "Aimbot"... As WEP are getting close to being depleted, the drain/depletion slows down? OR: As Thermal Vent is cooling down the ship, that in turn, slows down the WEP drain/depletion?
So, this is old but assuming this is all still relevant, how well do Concordant sequence work when alongside a vette with a 7A prismatic? Will it still heal their shield a fair enough amount to matter or is it still just useless to worry about and the vette should just use SCBS or Reboot/repair
for things like Inertial Impact's Jitter drawback, I tend to quote (L4D2's) Coach's "I swear to god, you can't shoot worth sh**!" (MAY say that when recieving friendly fire from any of the other 3 survivors/players)
i made an automatic wingman regeneration ship. gave my corvette 2 gimballed huge beam regen and all the other weapons turrets. turrets wont aim at allies if you order your pilot to attack wingmen. so i can chill in my fighter amd order my pilot around to foght or help my allies
This series has been such a great tool! Subbed after first video of yours I saw, very informative. I do have a quick question, if I have an Anaconda with all 8 hardpoints as beam lasers modified with long-range and thermal vent, my weapons power will drain in 2 seconds no matter what (this is on Coriolis.io that I'm getting this information), but if the thermal vent brings my ship to 0% heat within those 2 seconds, will I theoretically be able to fire my beams infinitely? I've search several places and could find no info on this. 07
haha I like where your heads is at Jacob! Unfortunately, it's not nearly THAT extreme. It's much less noticable, but still there, actual ships. I simply used the SLF to demonstrate it as it's a significant effect on them.
I put Inertial Impact lasers on my Vulture, following an old Exigeous build. Instant regret. I'm used to a Chieftain with scalpel-precise beams, and I couldn't hit the broad side of a T10 at 500m with those freaking things.
I'm still trying to understand this. If you run all thermal vent beam lasers, does that mean you have effectively unlimited WEP, since Thermal Vent cools your ship? Or does it not cool the weapons? (are they distinct?)
Superb series! Now subscribed and I've also added a link to the playlist to my "Best of Forum (and elsewhere)" Elite: Dangerous forum thread! Keep 'em coming, I'm learning loads and am definitely gonna have to rethink my PVE Python loadout a bit having watched this. forums.frontier.co.uk/threads/alecs-best-of-the-forum-and-elsewhere-v2.404657/page-29#post-8090591
I did mistakenly say that heat dissapated via thermal vent was tied to energy draw, but in fact it's the heat per second thermal load that dictates the amount of heat dissipated! Apologies for that. Never thought about pinning a comment here for a correction!
Apparently, I'm also an "irresponsible content creator" for having different test results from various tests (and different ship loadouts and variations! Who knew that was a thing?) and not explaining that this is entirely possible. 😂
Flippin' love this stuff. Its soooo useful. I'm staring at my 'conda now (the Wobbly Rocket) and going "yeah ...this is all wrong and needs to be changed" . I'll never forgive you... just so we're clear.
Loving your work. o7
Perhaps if you rework it, it won't be Wobbly anymore? Really appreciate the praise! Wouldn't be so sure about that forgiveness though. I'll see if I can win you over
That thing about the weapons capacitor completely blew my mind. Thank you so much for that tip!
Quite welcome!! That's what I'm here for! 🍻
Same. I lost every ounce of shit.
Broo Tarquin already owns three of my kidneys. Every time I think of adding a laser to a build, I have to seriously think about it.
That said, Inertial Impact does reduce shield damage by a bit because half the damage is now kinetic. However, the overall damage is increased by over 50% so it's actually a slight gain on shields on top of the massive gain on hull. The jitter sucks, but I like to put this mod on close-range ships like the Mamba, vulture, or anything with lots of smaller hard points like the Asp or Cobra 4.
Hope you are still playing Elite! Just stumbled onto this series as a fairly new player and I am loving it.
THANK YOU! Nobody else mentions that flow control doesn't reduce distro requirement but only the power plant.
Also thanks for going into the weeds on thermal vent inertial impact.
There was some information in this video that was actually new to me (details about how Thermal Vent ~actually~ works, for instance).
Don't know why I have never heared of this before, since I watch many videos from many of the well known Elite TH-camrs,
but than again I might just have missed it.
Well, if you are busy due to having a job, I guess this reduces the time you can put into learning about the game quite significantly ;)
Good job, Sir, well done!
Keep 'em comming! :)
P.S.: It's kinda odd that all this information is not really availaibe within the game, isn't it? o_0
Isn't it odd, though? I actually JUST found footage a few days before recording voice overs of a lightweight modded thermal vent that cooled BETTER than efficient, which prompted some testing just hours before audio was laid into the track. I was as surprised as you - and came close to promoting TV based on damage output!
@@FlintlockEngineering
Interesting!
I think that suggestion (Lightweight TV Beams) I heard before... I think in DigThat's Interview of CMDR Exigeous... think his Assassination-Krait runs two of those to keep his tripple-rails cool. ;)
@@thespectator1243 very cool! It was great to determine and test. Love some science experimenting!
Yet more awesome advice. I did not consider the added problems of increased heat from multiservo EXFX, so will be swapping to Oversized. Thank you and o7!
It's soo gratifying to see comments like these. Thanks for taking the time to share!
This series will be used when i next visit engineers. Thanks again in advance for what i feel is the best guide yet :)
New favorite Elite TH-camr. I love your voice, cadence, and knowledge.
More great info! Way better than the usual "this is crap or this is good" when relating to engineering.
Thank you very much! Try to provide info so each CMDR can decide what is best for THEM! Teach a man to fish, and all that :)
Can’t believe I’ve only just found your vids. They are excellent. Binge watching them now. So clear, concise, but full of relevant detail. You are the man!
Hey, thanks my favorite frog! Appreciate the love my friend!
another excellent video thanks:) lot of valuable info
Well done again Captain!
Love the improvement in mic quality in just one episode. Well done.
I love how this series just gets straight to the point instead of waiting for 2 years just to finish the intro.
Awesome videos, so easy to follow, especially for someone who doesn't know much about engineering, like myself.
I'm so glad you found this helpful!! It was made with you in mind, my friend. Thanks for taking the time to let me know! o7
You have given me such a creative boost to my engineering, so many possibilities!
I think I'd like to create a chieftain with Short Range Pulse Lasers and Frag Cannons
Man, this guide is EXACTLY what I was looking for! Every other guide just briefly glosses over which effect does which and the FDev and Inara tooltips don't help with many upgrades. Thank you!
Awesome job Cap! You're making me want to completely redo my entire combat setup :P
Not sure if I should apologize or say you're welcome? Ha! Thanks Eagle! 🍻
@@FlintlockEngineering Well there was that one misunderstanding on my part of what Emissive Munitions really is...I'm in the process of removing that exp effect on all my corvette guns for other things XD
@@CMDREagle131 well I'm happy have helped!!
Another brilliant video. Keep em coming. Great series.
You're too kind, Soundo! 🍻
What you talked about at 10:00 might be wrong! Heat sinks grant a static WEP recharge, they do not boost (lower consumption) the current PD! See it for yourself with 0 pips in WEP.
Thermal vent unlikely will grant a boost due to low temps since heat sinks have a static (scripted as I like to talk about it) mechanic!
Not to brag, but check out a short video I uploaded called "8 Heat Sinks offsetting 10 MW of beam laser consumption", notice the 0 pips I have on WEP.
@@im-the-zam Good enough for an insight on the matter I guess.
These videos are awesome and really infomative!! Your voice reminds me of Casey Kasem. Keep up the good work!
No one has put out a good vid about mines yet. I would be really interested in your opinion on them. Can't wait for the next one!!
Thanks very much! Haven't heard the Casey comparison before. Ha!
Funny you say that, I took a poll on Twitter and ordnance seems to be the most favored for episode 3, so you just might get your wish, my friend. Stay tuned!
Bravo!! Very informative, especially the the weapon capacitor info. Will change the way i manage my gameplay.
Another brilliant video! Love the detailed information and your voice makes it incredibly watchable. Keep up the good work CMDR! o7
You're just saying that because you're watching them while eating chocolate pancakes with extra butter and syrup 😉
Again clear, concise and brilliant.
Your flow is perfect and engaging, it feels like if you started talking about quantum mechanics we'd all understand it!
Can't wait for the next one! O7
That's extremely high praise, thanks very much!! Truly. o7
Another awesome one... Thanks for putting so much time and effort into making a very clean vid
Very kind of you. Thanks for the kind words!
Keep up the good work cmdr!
Excellent vid, straight to the point and clear.
We thank YOU Cmdr o7 GREAT ENGINEERING GUIDES!!!!
Thanks so much my friend!
I'm not sure if it was different when this video was posted initially, but thermal conduit now just increases damage by 60% when firing above 100% heat. Also heat damage bypasses module reinforcements.
Thermal vent now just vents heat from your ship when striking the target, and no longer increases heat when missing.
Great video. I know how the weapons distributor works, that it provides cooling rather than power, but really nice to actually see it demonstrated. Keep up the good work 👍
Thanks for the love, Mo Mo! o7
Yet again, a fantastic and informative vid, my friend. o7 CMDR
Appreciate the kind words! 🍻
The reason that the lasers can fire longer when cold in your experiment is that popping a heatsink adds 2 MJ/s of WEP cap regeneration during the time the sink is active, not that the ship is cold. I don't know what kind of distributor an SLF runs, but I suspect it's WEP regen is completely swamped by the heatsink's additional regen.
@@im-the-zam Unfortunately we still get people who believe this stuff in AXI discord and who keep arguing in the face of evidence to the contrary while referring to this video.
I felt something wrong with that thermal vent wep capacitor thing and finally found the answer: it is that every active heatsink provides an additional 2.0MW/s of wep regeneration, which is not affected by ship's heat level (or thermal vent).
So thermal vent does *not* reduce the distributor right? I felt something was off in the video when he mentioned about weapon heating, while TV is supposed to be ship heat.
@@im-the-zam yeah I figured that out as I started doing more AX combat. Flint probably mistaken it for heat generation which is affected by capacitor level. Which is also why AXI advises against using TV beam when firing gauss too. But thank you for the reaffirmation!
I feel like I should have known the weapons distributor thing... It literally says thermal overload when it stops you from firing, something I realized but I always just assumed it meant the weapons were heating up because there wasn't enough power. Thank you for letting me know about this!!
i searched this information up with the plan to pick inertial impact for my ship, thinking "kinetic is how i make this work", however between this video and the prior one, i'm thinking i just use some focused lasers with oversized, relying on the increased armour penetration and damage, while avoiding the jitter.
I'll test it out when i get time to do it, and if it turns out i'm wrong, well, that's the fun really isn't it?
very concise information. thank you.
Question on phasing sequence; which engineering path would best compliment it with range considered? If overcharged is used does that mean 10% bleed through of that overall increase in damage or at 3km out it just has 10% of the "tickle"?
Phasing bleeds 10% of damage that would be dealt to shields, which means that is after any modification changes, and after fall off, and after resistances
I wouldn't be so sure, from what i have tested the phasing seems to have no fall off whatsoever and your getting 12% of whatever the orignal damage figure was and only when the shields are gone do you then have to close the range if your not running long range as the falloff then becomes a factor
Couple of notes,
Thermal shocks heat gain is capped at 90%, so you can’t force a ship over that but they can take themselves over. Furthermore while NPCs are immune to heat damage, they aren’t immune to TS. NPCs will try to remain under 100% heat so thermal shock will suppress PAs and rails but they will still use cell banks. Good for resistance bi-weave builds.
Concordance won’t be removed by damage but since it only increases shields natural regen it is subject to shields 2 second regen timer (shields won’t regen until 2 seconds since last damage)
Thermal conduit is bugged, it deals 100% damage when below 100% heat and 160% damage when above (at least on PAs). Its not supposed to work this way as far as we know.
Thermal vents heat vent effect is based off of heat generated, not distributor draw making Short Range the best due to its 40% thermal increase and Overcharged a distant second. I do believe it’s also affected by falloff though I’m not sure. Thermal vent also has no impact on distributor drain rate, heat sinks have a hidden stat where they recharge the weapons cap by 2MJ.
Emissive munitions will make a target show on radar as if their heat level was 100%. It also is guaranteed to apply on hit, every hit. Interesting note is that gimbal tracking angle (how far a gimbal will turn) is based off heat signature, so Emissive is worthwhile if your ship is mostly gimbals and runs fairly cool.
I was using thermal cundit i didnt know that its bad i thought that if the target has more heat the more damage he takes but thanks to you now i know it and i will change it
I'm glad you've been able to improve your combat game my friend! Thanks for taking time to share, I appreciate the kind words!
Thermal conduits has changed it is practical on plasma cannons
I thought I was being cheeky adding Rapid Fire and Scramble spectrum to Small Pulse Lasers and adding them to the small hardpoint slots in larger vessels. Any module deactivating means that the Power Plant also has a chance of deactivating, leaving my target spiraling through space. Are they not as effective as I thought? Should I change them for a different weapon altogether when hitting Hulls?
Testing out efficient burst lasers with initial impact, i tried short range but for my flying style, I couldn’t really get to grips with the range.
So far I am liking the mod on my Krait mk2.
So there's one thing I'm not entirely sure I understand about Thermal Vent : Does that mean it would cool well when using 0 pips (I can have a stable 10%-15% heat before lasers fire) ? I'm running a trio of penetrator dumbfires on my close-orbit T10 (one/two shots pretty much everything once the shields are down and all it costs is my two c1 and one c2 hardpoint) and I'm trying to figure out a better way to wreck shields than my current Incendiary Autocannon setup. I'm enjoying having 4/3.5/0.5 pip management when my crewmembers are online and I was thinking maybe Thermal Vent would work here (and if it does, then one of the crew could man the turrets so they never miss even through chaff). If Thermal Vent does *not* work that way, what would you recommend ?
You have an awesome voice.
Very kind of you, thanks very much!
Hey, this is good stuff.
9:05 if I understood it correctly, pretending that I hacked the game and added the classic "Aimbot"...
As WEP are getting close to being depleted, the drain/depletion slows down?
OR:
As Thermal Vent is cooling down the ship, that in turn, slows down the WEP drain/depletion?
The capacitor drain speeds up the lower it gets, and thermal vent can slightly slow this process. :)
Good video, but what should I roll on my *only PVE* Focused Pulse Turret Tank? All oversized? Any recoms please!
B b b Budderr. These are awesome sub'ed
So, this is old but assuming this is all still relevant, how well do Concordant sequence work when alongside a vette with a 7A prismatic? Will it still heal their shield a fair enough amount to matter or is it still just useless to worry about and the vette should just use SCBS or Reboot/repair
for things like Inertial Impact's Jitter drawback, I tend to quote (L4D2's) Coach's "I swear to god, you can't shoot worth sh**!" (MAY say that when recieving friendly fire from any of the other 3 survivors/players)
i made an automatic wingman regeneration ship. gave my corvette 2 gimballed huge beam regen and all the other weapons turrets. turrets wont aim at allies if you order your pilot to attack wingmen. so i can chill in my fighter amd order my pilot around to foght or help my allies
That's a rather clever tactic my friend! Great for taking out less engineered allies and watching their back. I like it!
This series has been such a great tool! Subbed after first video of yours I saw, very informative. I do have a quick question, if I have an Anaconda with all 8 hardpoints as beam lasers modified with long-range and thermal vent, my weapons power will drain in 2 seconds no matter what (this is on Coriolis.io that I'm getting this information), but if the thermal vent brings my ship to 0% heat within those 2 seconds, will I theoretically be able to fire my beams infinitely? I've search several places and could find no info on this. 07
haha I like where your heads is at Jacob! Unfortunately, it's not nearly THAT extreme. It's much less noticable, but still there, actual ships. I simply used the SLF to demonstrate it as it's a significant effect on them.
@@FlintlockEngineering Ah, ok. Thank you for the reply! :)
thermal shock on retributor stack with basic weapon's thermal shock? did i get double efficiency?
I put Inertial Impact lasers on my Vulture, following an old Exigeous build. Instant regret. I'm used to a Chieftain with scalpel-precise beams, and I couldn't hit the broad side of a T10 at 500m with those freaking things.
Flintlock is easy to listen to. Dude's voice reminds me of Casey Kasem.
When the WEP was depleted, I thought that it meant that the ship simply ran out of juice for the Lasers, rather than overheating them.
I'm still trying to understand this. If you run all thermal vent beam lasers, does that mean you have effectively unlimited WEP, since Thermal Vent cools your ship? Or does it not cool the weapons? (are they distinct?)
You understand that thanks to you 70% of my engineering is now useless and I believe I rather start most of my ships from scratch right ?
Superb series! Now subscribed and I've also added a link to the playlist to my "Best of Forum (and elsewhere)" Elite: Dangerous forum thread! Keep 'em coming, I'm learning loads and am definitely gonna have to rethink my PVE Python loadout a bit having watched this.
forums.frontier.co.uk/threads/alecs-best-of-the-forum-and-elsewhere-v2.404657/page-29#post-8090591
good ...good feed me moore intel please !
Regeneration Sequence only for wing men ? Im sad. I was going to squad with my gf.
😂 I didn't even catch that - I usually try to be all inclusive! Thanks for that lol