17 years from now? I'll be 99, if I'm still here. Yes, I'm 72 now and have played Arena when it came out (not called and Elders Scroll game then), Daggerfall, Battlespire, Morrowind, Oblivion and Skyrim (started that in 2013 due to hardware requirements). I currently have over 17,800 hours on Steam for Skyrim and SSE/AE. I'm retired, so I've got the time.
"Are you going to play games when you're the age of your parents?" Dude. I'm 68 and I have 1000 hours into Starfield. 2000+ in Skyrim. I expect that the next TES will be the last one I'm alive to play, so I hope your vision comes true. People don't stop being who they are as they age.
I played Starfield 429 hours on one character and I disliked most of the game. But I liked surveying planets on foot and building ships. Without that the game would be a 4.5 for me. With the ships and planetary surveying on foot, I give it a 5.5. So yeah. Oof. I have no desire to play again.
Yeah, looking at the direction gaming is going, the massive time gaps between new entries, and how Skyrim pretty much proved to Bethesda that the community will support these games for years. I can totally see TES 6 essentially being a "forever game" that gets yearly updates that adds in new lands, quests, spell, etc. Like the base game might be Hammerfell but the whole of High Rock could be straight added in as a dlc zone, we also have the whole of the Eltheric Ocean and all the islands in it that could be future dlcs as well, like being able to visit the Systres in the Fourth era would be really cool.
@@Zhohan- honestly, I'd much rather have more official content than mods. Are mods amazing? Yes. Are they the reason we won't see tes6 until a decade and a half after the previous instalment? Yes.
@@Creepymoose135 Basically this. I absolutely *LOVE* mods, but the fact it's not official content, somewhat limits my ability to enjoy it to the same extent as stuff like DLCs and whatnot. Any story or quest or character added by mods, in the end, are just headcanons and fanfictions of what can or could be, rather than what actually is in the stories setting.
Well yeah, it’s bc the big suits got their hands over the developers’ magic. I’m hoping that the next Elder Scrolls game will be really damn good, because the long wait hopefully is them just doing their best to cook this game up.
It’s not that the studio is too big. Todd needs God Howard’s ego maybe, but now they have too many big companies above them: Microsoft and ZeniMax. This is going to inevitably lead to content paywalls, technical problems beyond the norm, always online/DRM, live service monetization, etc.
Fallout 76 has become a good game, but it was unacceptable at launch and really was rough for a few years to say the least. I'm not trying to defend Bethesda, though. Just look at how they broke Fallout 4 when trying to capitalize on positive interest spawned by the Amazon series, though. Always one step forward and two steps back with this company at this point.
@@TurnedandTuned Dude i have play Fallout 76 lets agree that at this point it´s ok we are not going to say good but we are not going to say bad . Point is that this company is F..... thing so much at this point that they makes us say that Fallout 76 it´s ok . Starfield is an empty loading screen simulator , Fallout 76 is ok , Fallout 4 is unplayable and TES 6 will be made by the same people that made all this mess and with the engine that they have practically made Oblivion not to say Morrowind but lest say Oblivion . I will agree with the steps with you but i will take the one step forward out .
If they turn TES VI into some kind of iterative live service the very very thin wafer of hope I have for the future of console RPG's will evaporate instantly
Instead of choosing your race, you'll choose pronouns. Instead of leveling up skills, each encounter will be a cutscene where you call mysteriously all white and male enemies racist. IGN will give it a 10/10, a legendary title. Bethesda is back! They'll say. But nobody will buy it. The game will flop, and the studio will shut down forever.
If it's made into live service, it's the one Bethesda game I'd want to really see in failing. And I didn't even have much care or hype for Fallout 76 when they said it was a multiplayer only game that already borked its launch with even worse things going on related to the game like all the merchandise that was built on lies such as the canvas bag and the rum.
I have been playing single player RPG's since I was in my early 20's. I am now 60. I still play those games just as much as I did when I was younger. Skyrim is my favorite game of all time. If I could get a Skyrim 2 that could be expanded indefinitely, I would be the happiest old lady on earth.
One thing i can agree to is that the elder scrolls 6 will probably be Todd Howard's last Elder Scrolls game. As for the company they'll keep milking the franchise dry until its a dead. But im at the point were i don't care if it's bad or good anymore. i just want more lore and to see what happens to the Thalmor and the empire or even just the civil war canon ending. One thing is for sure tho elder scrolls 6 will either revive the series or make everyone go back to Skyrim. A small thing I'll like to say is that with beyond skyrim we won't need a new elder scrolls. Since the community is already making the best elder scrolls possible.
Tes:o isn't bad lore wise if you haven't picked that up. I can't get into MMOS myself, but reading the lore is very interesting and adds a LOT to the universe as a whole.
if you havent played the older games, literally all of them are debatably more interesting than Skyrim. Skyrim is the most watered down as everyone says, and has the least amount of lore strangely. got rid of a lot of books and retconned a lot of lore from previous games and the books that they omitted. Morrowind is the magnum opus when it comes to lore, main questline, gameplay (but this is debatable). Daggerfall and Arena are both free on Steam and definitely worth the play. they’re fun, honestly hold up to this day and it’s nice to try out the roots of Elder Scrolls. Oblivion is ofc beloved as well, but it has its flaws.
I would like to point out that in Elder Scrolls 3, the Bloodmoon expansion didn’t just add a whole new island that you could take a boat too. You could actually swim all the way from the main map to the dlc area. Strange though that you can't do that in Skyrim, even though it's the same exact island, and Skyrim is a much newer game than Morrowind.
Lazy development, it has only exponentially gotten worse. Which is why other RPG's from previous Bethesda devs have started rising up such as Tainted Grail
Took a really long time to go from one side of the map to the other in Morrowind, most players nowdays dont have that kind of patience. I wouldnt mind though. If they will be making the game with starfields engine i think we may get a epic amount of distance
Correct. Elder Scrolls 6 will be the elder scrolls for the following 10-15 years. They’ll design Fallout 5 after. Ultimately if there is another elder scrolls it won’t be out until almost 2040. Which is nuts to think.
It feels so wrong they don't have separate teams working on those games. Like, why don't they just make 3 games with the different studios at once. Elder Scrolls, Fallout separately. Bethesda should have expanded the studio. Now they half-ass both of them badly. Just use one decade to make one Elder Scrolls game, rather
Have nothing against your take over here but knowing Bethesda and seeing Fallout 4, (lord forgive me) Fallout 76, and Starfield... it gives little to no hope for TES 6, we probably will have Skyrim to the rest of our days
Elder Scrolls 6 doesn't have to be a exceptional game just a decent base for mods, better if there's access to dev tools, to be honest Skyrim itself is kinda mediocre as a rpg or a open world rpg when it comes to enemy variety, combat, progression, quest, spells, etc, but does things good enough to entice you for long periods of time, and it can be a fun world to mess around in despite it's flaws. I do expect a creation club for Elder Scrolls 6, & for the game to be the buggiest thing in existence on launch just like any modern Bethesda game, I don't believe Bethesda can make great/good games anymore, but I think they can something halfway good. Bethesda knows if they drop the ball too hard even modding can't save their game, like Starfield, & they are investing a lot into ES6 to be a long lived game, that's why I expect them to not mess up so badly.
@@baconsoup8346 i, on the other hand, expect them to mess up much worse than they did fo76 and starfield. only time will tell, but feel free to quote me when it does happen, because i wholeheartedly believe it will.
Microsoft told us that Windows 10 would be the last version of Windows. Look how that turned out. Microsoft also named the Xbox One because it was the one Xbox you'll ever need. Look how that turned out. Adobe went back to yearly major releases for the apps in their creative suite. The latest version of Photoshop is called Photoshop 2024.
The one good thing about starfield is, i don't wait for es6 anymore. I don't care, i'm not hyped and i will probably not buy it before it's on sale....
That's why at Bethesda they're looking for strategies like this to avoid personally doing the development themselves. That's what the emphasis on missing. Todd Howard runs the show at Bethesda there not because of management or programming talent but because he survived a blood bath of layoffs in the Morrowind era and then played yes man to Microsoft for decades.
@@killerhound363 And once Todd took charge, the people who survive the layoffs are not the technically skilled ones, but the ones who are friends/yes men to Todd (e.g. Pagliarulo)
@@Lich___ it's a figure of speech, but it means what it says. so it's not about trusting me, the proof is in the pudding. it's Elder Scrolls, it's not some different game, or some new IP, no it's their bread and butter franchise. so you can relax knowing what it is.
I was literally telling my roommates that people will expect all of Tamriel to be in ES6 with how long it's taking. This game will need to be massive and polished if it's going to work.
Skyrim added sprinting, but you couldn't jump while sprinting Fallout 4 added jumping while sprinting, but you couldn't jump and Mantel ledges. Starfield added manteling. I'm looking forward to ES6 with all of those motion physics.
This randomly popped into my head but if daggerfall had wall climbing and breath of the wild could come out with wall climbing why didn’t TES V, FO4, 76, or Starfield have climbing
Bethesda wants to commercialize and control modding, at least on the console side, idk if they could stop Nexus. I expect TES 6 will have a marketplace similar to Minecraft. If they can get modders to make content for pennies, while appearing to be proconsumer and giving modders an outlet to make money, then they look good on the surface. Most people won't think twice about the commercialization of mods and there is clearly a market for it. The problem is that the quality of what Bethesda produces compared to what some modders produce is night and day.
This. Before I quit Halo Infinite, it was a similar feel, except the devs were charging for their overpriced armor shop. The developers (343) stopped making any new content, and seemingly only relied on the Forge community to churn out new maps for them to slightly tweak for matchmaking. It just feels like a huge lack of passion, IMO.
@daviddao8328 There is a new trend of developers soliciting "feedback" from the "community" to implement rather than having a solid design plan. The most popular ideas are implemented into the game in some form: Dying Light 2 adding firearms after explicitly stating multiple times that DL2 will never have them and even having a quest that explains why there are no guns but screw it, people wanted guns so they added them. They even have a "community feedback" tab on their website where anyone can post their ideas to possibly be implemented, depending on popularity and potential. Starfield did the same shit with adding the rover. Instead of developers being accountable for their lack of design philosophy or proper feature planning, they rely on their "community" to do it for them after they release a half-baked game and the playerbases praise them for it. They are praised for "listening" to the players; these playerbases are so dumb.
Absolutely. And that's part of the plan as I laid it out. My idea would move more of the critical world design away from modders and back to the developer, leaving smaller projects more in the modder's space. And if they make crappy mods and ask for money, they'll get called out by the community. The quality mods will rise to the top. Or maybe Bethesda could implement a quality control requirement where mods have to be reviewed and green-lit before being added to the store as purchasable. Otherwise, they can go on the store, but they have to remain free. There are many ways this could play out.
I agree with everything u said except The problem is that the quality of what Bethesda produces compared to what modders produce is night and day Not all these mods are something to write home about ...while some of these mods should have been added features not mods 😆 I understand trackers alliance was dog shit but don't let that cloud your mind from what Bethesda is capable of producing themselves... Elder scrolls 6 and Fallout 5 will make or break Bethesda I hope it doesn't cuz no one else makes Bethesda's type of games which is why most of us are still here.
@ElderScrollsLorecast Bethesda had a better system with the Creation Club: officially supported content made by modders and maintained by Bethesda. The new Verified Creations are just paid mods.
The Elder Scrolls VI: Tamriel I'm here for it. I kind of think it would be cool if they would add some type of feature like elden ring to allow people to link up their games temporarily for a certain mission or something.
I see what you're saying, but it's different in a few major ways. With the Sims, you're getting regular minor updates and each costs a fair amount. This quickly becomes hundreds of dollars. I'm not suggesting that. With this, you're getting the equivalent of an entire new zone, new quests, items, etc - basically an entire new game, every 2-3 years (like they used to do), but instead of paying full price you're paying DLC costs ($20-$40). So it's big content releases at a discount. $20 to $40 instead of $60 to $80 (depending on platform). It's a win-win. It's like getting a new game every few years for less money. That's the main point. Sure, they could add smaller DLC, or purchasable mods, which they're already doing. But that's not new.
I mean what do u think they're trying to do with fallout with all the base building, survival mode? They're slowly turning it into Sims 1 and I'm here for it 😆
Yes. This has got to be it. I’ve been playing ES since the release of MW and OB 20 years ago. This is what always felt like to be the next step eventually. We had some sort of consistency with games releasing every 3-5 years for sequels. To get to that next Provence and that would be its own game and with every “next Gen console” or advancement in tech. But gaming and the way games work has gotten to a point where it’s taking way too long to be able to sustain waiting for “the next game.” Think about how many AAA games over the years have taken longer than 5 years to release a game. Or how many companies had to postpone and tell fans “hey we know we announced this game to release this year but guess what we need another year.” This never happened. And it’s become the norm. This video perfectly explains a lot. If Beth did this, it would be a massive game changer and a huge shift in gaming. The new Halo game tried this and I think it kinda failed for a lot of reasons. But this dude Lorecast is right, whenever you hear Todd talk about “Our games lasting ten years, thanks to modding and being great or this or that.” He’s indirectly or directly dropping hints that “we used to design our games to sustain for a few years but didn’t know they would last 10-15 years. So what if we made a game that actually could do that.” It always seemed to me that eventually, Beth would have to make a ES game that essentially combines all the provinces into one single player game, and continued to update that singular game for years. It had to be the next step. From a business model perspective it makes more sense to do that now as these companies can not continue to take 6,7,8,9,10+ years to make games and then the game aren’t even finished or are buggy. It’s not sustainable. This video is 100% correct, Beth and other companies can not take this long between games anymore. They need to plan out a game that can last for a long time with updates, dlcs, mods, and large expansions exactly as Lorecast said. Every year two years another Provence drops and the map expands and in between that to sustain players is mods, little dlcs, etc… and every two years or so when they drop the next province it’s like getting essentially another game packed with content that being built upon the engine. I hardly ever write comments especially this long, but I love ES and this video was something I think a lot of us think about. Or hell can’t even put into words cuz ya know something is just off with having to wait essentially 15+ years till the next title in your favorite game series. I’ll wrap up with this: Picture this… it’s Todd’s last big game. He’s going to announce it at some point on stage. “It’s the moment you’ve all been waiting for, Elder scrolls 6.” Behind him is a massive screen with the title ES6, he gives a quick speech and they cut to the first official trailer and at the end of the trailer the logo reveals “Elder Scrolls 6” but wait that doesn’t make sense, wheres the subtitle? Where’s the region? They cut back to Todd and on the screen behind him is a map with the region they showed in the trailer. “Hammerfell will be the location of this game. But we got to thinking about how are games are played and sustainability and looking towards the future.” The screen behind Todd then zooms out to show all the Provence’s of NIrn and he announces “Elder scrolls 6: Tamriel will encompass all the regions of Tamriel over the next 10 years starting with Hammerfell.” The crowd cheers as they realize they will be getting content consistently for a game that has been designed to last and be updated for at least a decade as Todd retires on a potential high note going out with a bang having just changed Beth and potentially gaming. It would essentially help fix or mend those gamers who feel betrayed or have lost faith in Beth. “We know we have messed up and we want to make things right.” So they give us a game that’s essentially multi-year long content updates of many games in one. It’s a long shot for sure. But perhaps it’s time to shake shit up in the community. You got my sub ES Lorecast. Well done on the video!
Also a fan since Morrowind, and I have to say I agree with your comments. This guy has put forth a very logical idea for the future of gaming in general. All of us can see that games have sort of hit a wall in terms of innovation and new tech. And the longer waits for new games, coupled with the increased expectations of a growing fan base means that if something doesn't change soon, AAA titles could be a thing of the past. It's odd to see indi developers making games that get higher praise than modern major AAA titles. We may see a way forward for our favorite gaming franchises in lorecast's theory.
@@mrphiloseroctopus5069 when you look at it as a whole, we really are in a sad state of gaming right now. AAA titles that before had no issues getting out games every 2-4 years are now backlogged for whatever reason. The technology has advanced so much that to get a great game now takes half a decade or more. There’s so many examples, plus examples of games that are in production for so long, state a release date, then miss the release date, and then when the game is finally released it doesn’t have promised features, is buggy. Then you have micro transactions and the “corporate greed” side of gaming. I get it studios need to make money. But at the sacrifice of a poor product. It’s sad. Beth is a perfect example of this in recent times. 343 is another example. AAA games and the industry need a change in corse. Perhaps this next ES game will do that, but I’m more of a realist and it would be asking for the moon. Here’s hoping 👍🏻
I just don't care at this point. I haven't been excited for TES 6 since the release of Fallout 4, although Skyrim was where I noticed BGS was starting to decline. I have absolutely ZERO faith that modern Bethesda can make a good roleplaying game. The only thing they had going for them since Skyrim was a beautiful open world that you could explore, a few interesting stories, and that's pretty much it.
Nah, ESO has probably the best rpg elements from the past 10 years and in overall feel it is one of the best games in the Elder Scrolls. If they can make ESO have this good narrative and stuff, they can absolutely make ES6 like that too.
@@raymondschuett1473 generally speaking elder scrolls writers stay the same for the most part, people working on ESO were partially people who worked on Skyrim, it is unlikely that they wouldn't use some of their current writers on future games.
They can probably use the Starfield engine to make the entire world of Tamriel a reality. It might not be 100% open end to end but I don’t see it being impossible. I would love to be able to explore the entirety of Tamriel one day in one game platform.
you'll end sooner if you just play the Tamriel Rebuild mod for morrowind. And it's not procedural I ignore the current status of it, but the creators have all my respect and admiration
This is what I wanted for skyrim. After beating the 2 story DLC, traveling to elsweyer. Of course with loading screens. Solstheim style. And constantly have apocalyptic level story events that the Dragonborn would realistically be able to defeat and eventually achieve godhood. Then, the final threats are defeating the deadric lords themselves. And marrying Serana. Lol.
@@EliJahFedgo4tr who said anything about starfield? But yea that was trash too, they've been shitting the bed since fallout 4. Fallout 4 came out in like 2014 and even back then people were complaining about the dated game engine they made it on starfield was made on the same dated pos. They straight up lied before the release of 76 and starfield but yea believe them that they haven't lost what ever it is that let them make great games back in the day while ignoring that every new elder scrolls since Morrowind has restricted the players freedoms more and more. But yes it's their baby and therefore we should ignore everything I just mentioned... Stfu and git
@@EliJahFedgo4tr What a fool you are. It'll be shit! How can you not see it'll be shit?! What a grand and intoxicating innocence! How can you be so naive? There is no Elder Scrolls 6! No amount of lunatic conspiracies or past revisionism is going to change that. Come, lay down your great delusions and join the shitposters. It is not too late to avoid turning into a laughing stock.
@@EliJahFedgo4tr And? Fallout 76 and Fallout 4 have also been significant downgrades and Fallout 3 was way better, so why should Elder Scrolls not experience the same?
Nah man , the next ES game will have bug eye Starfield NPC's , safe and boring story that doesn't touch heavy subjects , rich in DEI and lets not forget about pronouns.
We don't have all eternity, the more time they take, the more the expectation of the new game to be good will be greater. We have already waited for nearly 15 years. It's a lot to still wait for several years.
The one thing I think of to counter this, is that one of the nice things of tes is the big historical events of that time that you are in. Oblivion crisis, Skyrim civil war etc. if you have one game were you add more parts to you will stay in a game where the world has a certain context. You can certainly continue to add to that for a very long time. But if you want to freshen it up you would still need to create a next installment further in time. One with a completely different context. Or they will need to have a game where, when you start the game you can choose which starting date you take which will alter the maps, npc, stories etc in the game to the context of that time. It is possible. But would require enormous storage capacity to be played after a while. The amount of content stored on the computer for one game would be so that the computers most people have now don't have enough space to download it. So that might mean you would need to choose before hand, what part of the game (start date) you want to download on your computer. One of the reasons for this thought is that, tes are RPG's I can only roleplay a necromancer, holy warrior or thief in the same context so many times before it gets boring. But give another contexta
Dude Skyrim it´s not alive because of Bethesda Skyrim it´s alive because of the community if not for the community mod´s it´s will have go away years ago Bethesda just breaks things
I'd say it's alive because of both though in different ways, and Bethesda's isn't good when considering from SSE, it's like someone keeping a corpse alive. Every update just breaking everyone's modded Skyrim just to push out CC content that honestly doesn't even look appealing. At least modders only break my game if I installed conflicting mods, not to mention some actually putting in fixes like an unofficial patch or something that fixes bugs from the engine.
If it's the last ES game, it should be all of Nirn. They can break it down into DLCa. But I want to start off in Tamriel and eventually explore the rest of Nirn.
Nah they gave you that with ES Online lol They’re not about to give you the Elder scrolls of your dreams after the latest flops they did.. it’s gonna be bad.
17 years from now, I'll be 83! It's doubtful that I'll still be playing then, let alone be alive. One thing that will have to change is that storage capacities will have to increase. Starfield, before its first dlc, is already 160+ GB.
I just want to have: Dude your MODLIST PLEASE! I had to remember to listen to you talking because I was too busy jaw dropping over your game. Share plizz!
@@ElderScrollsLorecast I figured as much. Which of them was from the first part of the video? Especially noticed the lighting and the blonde female character, it all looked very ray traced. I think I've tried Elysium before but not Lorerim, so I'm more interested in that WJ list from the beginning. Actually never had seen the mounted archery either, the animations of sliding around on the horse's back was impressive. So hopefully that is all contained within one of the lists. Thanks again for this video and I will definitely be trying the modlist from that part of the vid.
Success is the needed key here for a "live service lite" game. Frankly, Bethesda just doesn't have that good tiding. For one, Starfield recently flopped hard. Fallout 4 was seen as slightly less than its two first person predecessors by a great portion or the playerbase. Fallout 76 and ESO were received in varying degrees over the years, but generally ranging from poor to acceptable. The last game they made in this RPG genre that was unquestionably beloved was Skyrim. 13 years ago. You're right that Bethesda is certainly testing the waters with creation club in Fallout 4 and Skyrim. But again, creation club has also been recieved extremely poorly. The prices are seen as absurd for content seen as much more poor than free mods. And of course, we've never seen the total financials of creation club, most likely because it's probably not profitable overall. The only way to force profitability in creation club is to disrupt the outside modding scene on purpose. But again, as we see with Starfield, without a community that makes the game better, it can die quickly. To put it bluntly as a TL;DR: We're lucky if we even get a game with the quality of Skyrim with TES6. Only bad things can come from Bethesda attempting to force this next game as a permanent framework.
@@williamduckett3407 Fallout 4 and Skyrim have more concurrent players despite Skyrim being 13 years old and Fallout 4 being 9 years old. Your opinion of criticism means nothing. The actual quantifiable data we have means everything. Yes, Starfield flopped hard. No, your opinion on its criticisms doesn't change that fact.
@@BlastingXNP how much money did Starfield make again? As of January of this year, I read it had generated 235 million dollars. That's not my opinion. That's a successful game. The concurrent player count is without a doubt disappointing for Bethesda, but nowhere near "flop" numbers.
@@williamduckett3407 "It doesn't matter if its good, all that matters is it makes a lot of money" you're the problem with the industry. Mindless drones.
it's just going to be a DEI infested game I feel, waiting 15+ years for such a loved game is basically a ticking time Bomb right now for most people I think including myself and I'm also sure that'll be the end of Bethesda's future or what's left of it.
Same. I don't even care for how lore is like they did with Skyrim. I just want some depth like with the equipment system or even Daggerfall's character creation where it wasn't just picking skills like Morrowind but even advantages and disadvantages to my character such as being immune to paralysis but taking damage from holy places and being critically weak to poison and disease.
Skyrim became long-lived because of it's timing. They aren't taking the steps to be ahead like that again. Now that the rest of the industry turns every action games into a BGS-like open world with rpg elements, I think the niche for TES6 would be to make it as much of an RPG as possible. The more "streamlined console action" it is, the less it will stand out at all.
Might be good for descendents, my (currently 8) nephew might like Elder scrolls 7 when he's in university and I've got a wife, I might be able to guide him when I visit like I do now with him playing Zelda Breath of the Wild (I'm telling him to do the shrines, I guess I'd be telling him to collect items he doesn't need so he can sell them)
Bethesda sucks!!!! Starfield complete trash! Fallout 76 sold nothing! 15 year dev cycle for es6! Lane! Fraud Howard sucks! Bethesda keeps releasing skyrim! That's all they can do!
The new age of gaming will be integrated with AI NPC's.. The first game to implement this successfully will be revolutionary for the entire gaming industry.
As far as an expansion to Skyrim… I’d heard that obsidian had made a proposal to Bethesda to make their own elder scrolls game with the Skyrim engine, akin to new Vegas, and they stupidly declined. That would have tides fans over and built a great deal of goodwill, to let another studio make a great RPG in the elder scrolls world and they didn’t see it. Another misstep for Bethesda. Maybe they didn’t wanna be shown up again by obsidian. But that’s no excuse, Bethesda just needs to evolve and up their own game
@@amitansurkar1769 "Todd magic" 🤣🤣🤣 oh no! we might get a coherent story that's more interesting than "Your (family member) is out in the (world) go save them"." or "your the chosen one that everyone automatically loves and worships!"
@@amitansurkar1769 No I've been laughing at every disappointment since skyrim. I haven't bought a bethesda game since 2011, and every time they prove me right I laugh a little harder.
Well considering Starfield has planets where you can land anywhere on the map and you can disable the invisible boundaries in a cell on the map (they actually made the land cells bigger with the vehicles in the game now), Elder Scrolls VI could be all of Tamriel and maybe even Nirn with continuous loading with walking around the whole planet without boundaries in the game. The first thing they might want to work on in Starfield now that we have the game is figure out going around an entire planet 1:1 scale without it crashing and no boundaries.
Sounds nice, you present the concept well! So here are some arguments "against" the concept, or rather, some problems I can identify of the bat: Level scaling and difficulty, this is a semi-solved issue within Skyrim, but it is one with a lot of opponents, the scaling world does diminish on the experience of character growth. But within a contained experience such as a base game and a set of a few expansions/dlc, the path of the character is controlled and some assumptions are easier to make on how a characters progress is being made. In a continuous world game as suggested in this video where a player in theory could drop in at any given expansion, I believe the problem would be greater. There is also a story based argument connected to the above, given the tendency of prophetic heroes in the elder scrolls I have little hope that the writers are able, or if it is even possible, to ground a story to the point where each expansion could provide a climax that is not immediately subverted by the next released area and its stories. This is a problem in MMORPG stories, I'm most familiar with WoW, but defeating the new world ending calamity and then going back to picking up poop in every new expansion is jarring, and I'm guessing even more so in a single player experience where story should be more of a focus. As an example of the above, given that Skyrim was such a platform, how would one handle the next area, lets say Morrowind, you have defeated Alduin, Miraak, Harkon, what stories would naturally follow for that character? My only point being that the player-centric heroic story telling would likely need a radical shift. Following the same line of thought the factions and their ranks likely need some changes, if the base game allows you to top the faction ranks, what would be left for the new content released? Could possibly be solved by area specific factions taking on a more central role, such as The Companions for Skyrim. Player character power, if I can max out a skill in the base game, whats left for the new content. The vertical progression of an rpg seems problematic with a horizontally scaling world, a vertically scaling world has the story problem described above. A positive to the new game releases is that it comes with a blank slate for a character. Not saying the problems above are not solvable, but when they are solved, are we playing an elder scrolls game as many people would classify them?
4:58 Skyrim is not the most modded game in existence sadly, the most modded game is Minecraft (also the best selling game of all time) and Garys mod (there are more mods for Garys mod than all of Nexus combined), Skyrim is only 3rd place, in regards to modding.
This TES: Tamriel/Nirn concept is what everyone who's been a long-time fan ever wanted I guess . We'd be blessed and lucky if they don't make it in the Gamebrio/Creation engine again but, they are gonna make it in Starfield's engine most likely
The engine is not the problem. The only problem with Creation Engine is that Bethesda didn't invest in updating all of the tech to more modern standards. If you watch any interviews with former devs, there is a pretty common line of BGS waiting a very long time to make tools or update the ones they have. I know that is something that happens in a lot of studios, but the vibes when to take in all that info and just their approach to patching etc is that they do as little as possible for a Minimum Viable Product. So I both love the games and hate their missed potential and I'm down to critique leaderships decisions but the engine itself is not the issue. It's that with many things the leadership at BGS did not choose to allocate their resources in a way that improved the game substantially.
@@Noctilucent_Cloud7 It's funny with how people say the engine is the problem in being outdated when you consider other engines that been around just as long like Unreal Engine. And that is the problem with Creation Engine when you look at the other engines. Beyond any inherent problems like whatever hardcoding and spaghetti code it has, C.E. problem is just how up to date it is compared to its contemporaries. Not to mention, for all I read one guy say animations in C.E. were bad along with floaty shooting, I legit wonder how much of that can be pinned on the engine when you consider the people working with it. That aside though, I could still see Creation Engine having it's share of problems that if one wanted a game taking place on all of Tamriel or Nirn, it's how much of that can the engine handle or any engine handle if they wanted the whole of Tamriel.
If this is true, mods will be permanently broken. Bethesda games are only good when the devs move on to the next game and modders can fix the mess and start create good content. Constant Bethesda updates dont allow this.
Nah man, I think they're in for a rude awakening. There's no more Game of Thrones to piggyback on. The people who grew up modding Skyrim will continue to mod Skyrim, because THAT game feels like home to them. Good luck getting them to move on. Sure they'll play the game a bit, but Skyrim will be THAT game for them until they die. Game's over for Bethesda's mediocre efforts.
Great content! The work that you put in to research, learn and know more about the future of Elder Scrolls is a blessing that we will all benefit from! Thank you!
I'm a 63 year-old gamer. My father still plays. The next iteration may come to late for my father, and I won't see many more, myself. We both have played mods for decades. If we could get into one world (preferably together), that would be incredible, especially if that world continually expanded. I was a hobbyist programmer in my late teens and early 20s, and I started writing a game with this concept, but of course I never finished it. This was the days of sprite graphics and floppy disks, in a word, ancient today - but I had that concept. As a tabletop gamer, it just made sense.
@@chahinebourenane6291 Actually it'll probably be: "Skyrim Millenium Edition" Reased in 3011 to celebrate Skyrims 1,000th Birthday. Fallout 69 will release the next year and world leaders will finally say feck it and launch the antimatter missiles to evaporate the planets surface.
Try Elder Scrolls Online. You can play together and have a blast even without doing what's considered group content like trials and dungeons. They are constantly expanding each year and adding more areas and features.
More than anything, I want the option to play my singleplayer game as a multiplayer campaign. 2-4 People would be fine. Remember with Halo how we could do that back in the day with split-screen co-op? Even in Fable 3 we could do this, there was even a GTA that had a multiplayer feature. There's barely any split-screen campaigns anymore... Especially for PC ports. Most of us aren't rich enough to own multiple PC's in the same house and play like that with our siblings or partners.
That all sounds lovely, BUT... The last update for FO4 broke things fairly badly, and what is it, five months later, they still haven't fixed what their update broke. And the more mods you have and longer you play, the worse the problems. That is the opposite of supporting their modding community, and is part of the reason for the problems with FOLondon. Also, I have talked to Starfield modders, and while some things in Starfield are moddable, other very important things, like the follower and NPC systems, are much harder to mod than it is in Skyrim. A major follower creator said they would have to completely re-build the follower and NPC system in order to make a complex custom follower in Starfield. Also, if several mods affect the same Cell, which is fairly common, Starfield does not merge those changes even half as well as Skyrim does. Could they overcome all these problems for TESVI? Sure, it is possible. But is it likely? I fear I am pessimistic. I hope they positively surprise me. Until then, I fear this is wishful thinking.
Modding doesn't make Bethesda very much money aside from Creation Club. What modding support usually means is they have to take a team of people and devote their time to making mod tools work. Tools that Bethesda then gives to the community for free. That's a big expense that doesn't really pay off financially.
@@derrickbonsell I don't know about in the future, but with Skyrim and Oblivion they took the same tools that they used internally to build the world, and adjusted them a bit, made some things inaccessible, adjusted the UI, etc. They most certainly did not start from scratch building modding tools. The community did more of that. A lot of things are still easier to do in xEdit than in the Creation Kit. Bethesda did not make money off releasing modding tools directly, no, but indirectly, they definitely did. Do you think even half as many people would still be playing Skyrim, and buying each new version, if there wasn't a thriving modding community for it? When I said 'supporting their modding community', I meant things like putting a little effort into not breaking huge numbers of mods with every update, or not updating a game with a thriving modding community like FO4, then walking away with it broken in the wake of the update, leaving tool and patch creators to try to figure out what they did, and how to fix it. It isn't like I am asking for full technical support of the Creation Kit, or something, just some basic consideration.
@@derrickbonsell it doesn't matter that it doesn't make them much money, it's another way for them to exploit their fanbase for more money so they'll take it. After FO76 you shouldn't be surprised that you're nothing more than money bags to them.
i dont think any sane person can expect the elder scrolls 6 to be great. theyve greatly demonstrated with their past few releases that they learned all the wrong lessons from skyrims success. also they already said that they will use CE2, and looking at starfield yes they need a ginormeous jump to catch up with competition on almost every level.
I’m all for big scale elder scrolls but the big map needs to feel alive and be full of stuff to do because what made Skyrim special was all the characters moving around the map making the world feel alive. Or running into a cabin were raiders live
Based on the lore they've released involving the current events within the Elder Scrolls V: Skyrim, ESO, Castles and an Article that Todd Howard was in many years ago, prior to the release of ESO, the setting will pretty much be this: You will be a person who is either a member of the Blades (or will end up joining the Blades) sent to High Rock and Hammerfell on order of the Emperor (The Character you played in Skyrim aided by Ulfric, as this reiterates the tale of Hjalti, which is who we are a reincarnation of in Skyrim, as confirmed by the Skyrim Quest: The Ghost of Old Hroldan) to tend to the myriad of problems in the region, such as a Daedric Plague unleashed by Peryite in High Rock (Reference: Skyrim's Peryite Quest Starter NPC) or to push out Dominion Control over Hammerfell held firmly in place due to Necromancy (Cite ESO's Alik'r Desert Story-line) with the help of the Imperial Legion (Cite the events of The Great War, specifically involving the military strategies of Emperor Titus Mede II and his Generals). Basically, TES:6 will be a tale involving the rise of a new Empire... and Emperor. What further cements this is the fact that TES: Castles takes place in High Rock... Specifically Camlorn, which is Imperial Territory during the events of Skyrim... and is undoubtedly still such, due to the ability for your ruler in Castles to regularly send aid to the Imperial Legion, etc... and because you start TES:Castles with an Imperial Advisor. Additionally, We will undoubtedly see involvement with Mannimarco once again... the real Mannimarco and involvement with the Underking (Ysmir Wulfharth / Zurin Arctus) as Major Quests... and I could easily go on with an endless number of things that could happen in the region for notable minor Quests. Sadly, since it was so long ago, I do not have access to the article (Should've saved it) but Todd Howard was on-record about where he wanted to take the series next... and what Todd says, goes, when it comes down to final say on Bethesda games; He specifically told the interviewer in the writing that he wanted to make the next game like Daggerfall because he wanted to improve on the region's Verticality. However, due to current events within the Elder Scrolls, these regions are key starting points for the story anyway, so they are natural picks. During the Current Reign of the new Emperor, the territories under Imperial Control would be: High Rock, Cyrodiil and Skyrim... we've already been to Skyrim, so thats out.... this is a comeback story for the Empire after, "new management," was established, plus the complete province of Cyrodiil was in TES:VI, so obviously Cyrodiil is not the choice, which leaves only High Rock; On this alone, we have our Starting region, as the region isn't nearly as Inhospitable as Hammerfell and its endless Desert, but the complete territories of both High Rock and Hammerfell will probably be in the game. ---- Now, with that laid out, what can happen that makes sense to the lore, in terms of obvious DLC? We, as an Agent of the Blades, could be tasked to push back the Aldmeri Dominion in the Provinces of Valenwood and Elsweyr with a final push in Alinor (AKA The Summerset Isles) to put a final end to the Aldmeri Dominion. ---- In terms of the Other Regions: Morrowind, Blackmarsh(AKA Argonia), Cyrodiil and Skyrim, nothing is immediately happening in these regions to warrant immediate concern... but things ARE happening... with the exception of Skyrim for obvious reasons (We took care of the problems there.) ---- In Morrowind, we have the potential to meet the Nerevarine freshly returned from Akavir, who we will probably help in order to push out the Argonian invaders from the region. This will also Segway into building accurate lore about Akavir, which will probably be an Addition within the next Elder Scrolls game... if this truly wraps up Tamriel with TES:VI. The reason we are able to meet the Nerevarine is because he's Immortal (due to Corprus) and why he would help us is because, Canonically, the Nerevarine is a member of the Blades, therefore making him an Imperial Loyalist. So, we would probably both help the Nerevarine reestablish Morrowind's Government under Imperial form and customs, along with retake Argonia for the Empire... or we would have another choice... The Second (Non-canon) choice would probably be this: We would be able to side with Argonia in cementing it's control over it's newly acquired territories in exchange for Argonia returning to the Empire, fight and kill the Nerevarine and establish Imperial rule in the remnant territories of Morrowind. ... another possibility is the Return of Lorkhan ---- With those out of the way, this would leave Cyrodiil and Skyrim as territories which major plots could unravel in... what potential plots could those be? Simple... assassination and insurrection. In Cyrodiil, the Emperor could be assassinated by an Akaviri (or Aldmeri) Assassin and it could be our job to find the Assassin, stop the Akaviri (or Aldmeri) Invasion and bring peace to the Empire... except without an Emperor there is no Empire. So the secondary part could come into play where we find out that we are a secret heir of the late Emperor which has to fight Ulfric Stormcloak (Now High King of Skyrim) for the throne, which would lead to retaking Skyrim for the Empire as the Emperor/Empress yourself and Choosing a New High King to sit upon the Throne, bringing each province into the game full-circle. ---- Everything beyond the stuff about High Rock and Hammerfell could potentially happen, should your belief that the Next Elder Scrolls Game will function how you think it will. I wonder how many of these potential plot points might happen, lol
I was going to joke that we found the Morrowboomer in the room, but that would be rude. To each their own. I, for one, enjoy the other games more, but respect what Morrowind was.
@@ElderScrollsLorecast Not rude at all I find the morrowboomer label funny, especially bc I was a baby when the game came out lol. The game is hit or miss for me, it did a lot of cool things I wish they expanded on more in future games.
Agree to disagree. Morrowind was rather the first "Proper ES game", not the last. The first two were certainly a product of their time, but definitely viewed as separately from Morrowind, Oblivion and Skyrim when discussed.
This would certainly be interesting. It sounds a bit like the games as a service thing that many mmo's have tried to do and largely failed at so id be a bit skeptical. If they could pull it off, it could setup TES 6 for a long and bright future but they really have to get this right and that means getting the story and characters right. TES 6 cannot follow in Starfields footsteps. Starfield had boring characters and dry lore. TES 6 needs a wide variety of companions, characters and the selection of the main story HAS to be exciting. It really needs to revolve around the greater war between the Empire and the Aldmeri Dominion and there needs to be real consequences to the players actions with large scale battles being present. Characters rly need to be interesting. Have some morally dark characters.
What your describing sounds a lot like a game called American Truck Simulator. When ATS first released there were one or two US states that you could drive around on. Now every 6 months or so a DLC for a state is released and gets added to the over all map of the US that's been created. Also the older states get updates as well so that they don't look really bad compared to the newer ones. This works really well and I could see this working for games like The Elder Scrolls and Fallout.
Nah. I don’t want to play massive games without co-op with a friend. Adventuring with others is always a better time, and most, if not all Bethesda games should allow you to play with at least one friend, just like Diablo allows for. Only loners would want to run around by themselves. And, the best part is, if you don’t want to play co-op with someone else, you wouldn’t have to. But we should at least have the option there. They already allow you to have followers. All they need to do is make that NPC able to be another person.
I wish I could mod this well 😢. I cannot even get Essential stuff like sprinting, lootmenu and better movement without crashing in New vegas. And my computer is just fine.
DLCs for map expansion to massive whole new areas is a valid idea. As long as they are as fleshed out as older Elder Scrolls games instead of bare bone frameworks for Creation Club to fill in like Starfield DLCs.
Them going to platforms on their game worlds is the logical conclusion to keep going as game companies. Players will produce for you, game companies basically just need to provide easy to use game engines and basic world set ups and let the modders have free reign. I guess they get it. Future of gaming.
I really like this concept. I'll be 66 soon. I plan to play until my hands no longer work. This model for game production would probably enable me to play as much as possible over the next 20 years or so.
Thank you! I started gaming in the late 1970s when I was in college, playing games such as rogue, empire, advent (Collossal Cave Adventure), etc. on a DECSystem 10. Now I'm having a blast playing Fallout London. Games have come so far. I can't wait to see what comes next.
The problem with this strategy is that it'll only work if the base game is excellent. If the base game sucks (like Starfield), then it'll all fall apart.
I think the idea of Tamriel as a pernanent world that we could re-visit as it expands. That would be great. I LOVE the idea of ships to sail from place to place. Oh by the way, I'm 57 and still playing games. Still playing Skyrim.
The two things I’ve been obsessed with since childhood are pirates and wood elves. I just hope I can explore valenwood in a single player ES game and be a pirate in Tamriel. I just hope I can do that before it’s my time
You miss the whole point of the statement from Todd, it's not so they can stop making new games and not make more than 2 or 3 DLC, it's so they can continue to make DLC for 5 or 10 years and still release new games within those universes!
There's one fatal flaw in this argument: you have to get people to play the game first. After the disastrous Fallout 76 and Starfield, people are a lot more hesitant to give Bethesda another chance. Sales will be slow initially. The game will have to be phenomenal to get a chance. This game could very well be make-or-break for Bethesda.
Hell, some of us were burned by Fallout 4 too. I remember being punished several times for my build in FO4, and unlike previous BGS games I never felt a desire to make a new character with a new build.
17 years from now? I'll be 99, if I'm still here. Yes, I'm 72 now and have played Arena when it came out (not called and Elders Scroll game then), Daggerfall, Battlespire, Morrowind, Oblivion and Skyrim (started that in 2013 due to hardware requirements). I currently have over 17,800 hours on Steam for Skyrim and SSE/AE. I'm retired, so I've got the time.
Wow! God bless and guide and preserve you!
You would be 89 and with advancements in the medical field, you will make it past a thousand
@@jiji-the-Legend yah, calculating can be the first thing to go. ;-)
you... you are grampa skyrim....
You’ll make it.
It's getting more and more tempting just to build our own elder scrolls game
Don't call it that.
@@zacharythomas8617 ?
You should, it would be far better than anything they release.
Beyond skyrim sort of is
Already being worked on. Tamriel Rebuilt.
"Are you going to play games when you're the age of your parents?" Dude. I'm 68 and I have 1000 hours into Starfield. 2000+ in Skyrim. I expect that the next TES will be the last one I'm alive to play, so I hope your vision comes true.
People don't stop being who they are as they age.
1000 hours in starfield ? are yooo u masochist ? i did 30 and was over with the game forever
I played Starfield 429 hours on one character and I disliked most of the game. But I liked surveying planets on foot and building ships. Without that the game would be a 4.5 for me. With the ships and planetary surveying on foot, I give it a 5.5. So yeah. Oof. I have no desire to play again.
I love this mentality.
Fake. Nobody plays Starfield.
Yep there are people in their 80's playing Skyrim so it's basically all ages...
Yeah, looking at the direction gaming is going, the massive time gaps between new entries, and how Skyrim pretty much proved to Bethesda that the community will support these games for years. I can totally see TES 6 essentially being a "forever game" that gets yearly updates that adds in new lands, quests, spell, etc. Like the base game might be Hammerfell but the whole of High Rock could be straight added in as a dlc zone, we also have the whole of the Eltheric Ocean and all the islands in it that could be future dlcs as well, like being able to visit the Systres in the Fourth era would be really cool.
That will wreck the modding community. No thank you.
@@Zhohan- honestly, I'd much rather have more official content than mods. Are mods amazing? Yes. Are they the reason we won't see tes6 until a decade and a half after the previous instalment? Yes.
you mean like ESO? Why would they have two?
The only reason the time gaps exist is because they think it’s a good idea to make new half assed games
@@Creepymoose135 Basically this. I absolutely *LOVE* mods, but the fact it's not official content, somewhat limits my ability to enjoy it to the same extent as stuff like DLCs and whatnot. Any story or quest or character added by mods, in the end, are just headcanons and fanfictions of what can or could be, rather than what actually is in the stories setting.
Bethesda has lost their magic. Too big; too many cooks; too many investors. RIP Bethesda - you gave us some good games.
It’s sad that success kills your company these days
@@just.a.guy324 success doesnt kill companies, going public and being imbeciles does.
Well yeah, it’s bc the big suits got their hands over the developers’ magic. I’m hoping that the next Elder Scrolls game will be really damn good, because the long wait hopefully is them just doing their best to cook this game up.
It’s not that the studio is too big. Todd needs God Howard’s ego maybe, but now they have too many big companies above them: Microsoft and ZeniMax. This is going to inevitably lead to content paywalls, technical problems beyond the norm, always online/DRM, live service monetization, etc.
If TES 6 it´s like Starfield or Fallout 76 it´s will not just be the last TES game it´s will be the last Bethesda game .
Yeah sister, i believe you played Starfield and Fallout 76. 🤣🤣🤣🤣🤣
@@BBRocker75 COPE HARDER COOOOPEEEE HAAARDDDDEEER .
Fallout 76 has become a good game, but it was unacceptable at launch and really was rough for a few years to say the least. I'm not trying to defend Bethesda, though. Just look at how they broke Fallout 4 when trying to capitalize on positive interest spawned by the Amazon series, though. Always one step forward and two steps back with this company at this point.
@@TurnedandTuned Dude i have play Fallout 76 lets agree that at this point it´s ok we are not going to say good but we are not going to say bad . Point is that this company is F..... thing so much at this point that they makes us say that Fallout 76 it´s ok . Starfield is an empty loading screen simulator , Fallout 76 is ok , Fallout 4 is unplayable and TES 6 will be made by the same people that made all this mess and with the engine that they have practically made Oblivion not to say Morrowind but lest say Oblivion . I will agree with the steps with you but i will take the one step forward out .
Bro. Fo76 and starfield SUCK.
I hope TES6 has NOTHING in common with them. Imagine having a settlement in TES6....
If they turn TES VI into some kind of iterative live service the very very thin wafer of hope I have for the future of console RPG's will evaporate instantly
Instead of choosing your race, you'll choose pronouns. Instead of leveling up skills, each encounter will be a cutscene where you call mysteriously all white and male enemies racist. IGN will give it a 10/10, a legendary title. Bethesda is back! They'll say. But nobody will buy it. The game will flop, and the studio will shut down forever.
@@ConsueloWubba bruh get the fuck out of here with that incel weirdo shit we're talking about video games
Also those who do not want mmo nonsense.
If it's made into live service, it's the one Bethesda game I'd want to really see in failing. And I didn't even have much care or hype for Fallout 76 when they said it was a multiplayer only game that already borked its launch with even worse things going on related to the game like all the merchandise that was built on lies such as the canvas bag and the rum.
@@ConsueloWubbaAre you ok?
It's absolutely wild to think Skyrim was launched in 2011... 13 years ago
Yes. And the game is still legendary but very old. It didn't age that well
@@chahinebourenane6291 admittedly it is legendary because of the community. The mods make the game eternal
@@chahinebourenane6291Yea the Vanilla game aged like milk but the game with mods aged like fine Wine.
No, what's wild is that we haven't gotten TESVI yet.
@@Paguo Also the memes, and the bugs at release.
"If Starfield's DLC does well" Lol. I'm gonna want a follow up video now.
I have been playing single player RPG's since I was in my early 20's. I am now 60. I still play those games just as much as I did when I was younger. Skyrim is my favorite game of all time. If I could get a Skyrim 2 that could be expanded indefinitely, I would be the happiest old lady on earth.
One thing i can agree to is that the elder scrolls 6 will probably be Todd Howard's last Elder Scrolls game. As for the company they'll keep milking the franchise dry until its a dead.
But im at the point were i don't care if it's bad or good anymore. i just want more lore and to see what happens to the Thalmor and the empire or even just the civil war canon ending.
One thing is for sure tho elder scrolls 6 will either revive the series or make everyone go back to Skyrim.
A small thing I'll like to say is that with beyond skyrim we won't need a new elder scrolls. Since the community is already making the best elder scrolls possible.
Tes:o isn't bad lore wise if you haven't picked that up. I can't get into MMOS myself, but reading the lore is very interesting and adds a LOT to the universe as a whole.
if you havent played the older games, literally all of them are debatably more interesting than Skyrim. Skyrim is the most watered down as everyone says, and has the least amount of lore strangely. got rid of a lot of books and retconned a lot of lore from previous games and the books that they omitted. Morrowind is the magnum opus when it comes to lore, main questline, gameplay (but this is debatable). Daggerfall and Arena are both free on Steam and definitely worth the play. they’re fun, honestly hold up to this day and it’s nice to try out the roots of Elder Scrolls. Oblivion is ofc beloved as well, but it has its flaws.
Sadly, console players are excluded from that
@@tarheelpro87sell it and buy a pc
I agree
I would like to point out that in Elder Scrolls 3, the Bloodmoon expansion didn’t just add a whole new island that you could take a boat too. You could actually swim all the way from the main map to the dlc area. Strange though that you can't do that in Skyrim, even though it's the same exact island, and Skyrim is a much newer game than Morrowind.
Lazy development, it has only exponentially gotten worse. Which is why other RPG's from previous Bethesda devs have started rising up such as Tainted Grail
The distance from Windhelm to Solstheim is bigger than from Khuul to Solstheim.
Took a really long time to go from one side of the map to the other in Morrowind, most players nowdays dont have that kind of patience. I wouldnt mind though. If they will be making the game with starfields engine i think we may get a epic amount of distance
@@jesserichards5582 I hope we see a return to form with ES6
@@donut3110 No it was due to the PS3 being unable to load a bigger map.
Correct. Elder Scrolls 6 will be the elder scrolls for the following 10-15 years. They’ll design Fallout 5 after. Ultimately if there is another elder scrolls it won’t be out until almost 2040. Which is nuts to think.
It's so sad and frustrating to think about. We need to move on from this franchise.
Elder Scrolls 6, Simpsons!
@@earendurvoneinzbern7585You got that from the Call of Duty: The Simpsons joke 😂
It feels so wrong they don't have separate teams working on those games. Like, why don't they just make 3 games with the different studios at once. Elder Scrolls, Fallout separately. Bethesda should have expanded the studio. Now they half-ass both of them badly. Just use one decade to make one Elder Scrolls game, rather
@@tj-co9go i agree
I'm hoping that with the lackluster game that starfield was, they rethink their whole gaming formula
Like using a mix of both procedurally generated & handcrafted worlds, poi's and enemies.
@@Ed-ealmightynah thé world need to feel alive first of all
@@veryrare432hz anything at this point
they won't... they already admitted that Elder Scrolls 6 will dissapoint alot of people
Starfield was a rethinking. Prior to that the formula was handcrafted dungeouns.
Have nothing against your take over here but knowing Bethesda and seeing Fallout 4, (lord forgive me) Fallout 76, and Starfield... it gives little to no hope for TES 6, we probably will have Skyrim to the rest of our days
Elder Scrolls 6 doesn't have to be a exceptional game just a decent base for mods, better if there's access to dev tools, to be honest Skyrim itself is kinda mediocre as a rpg or a open world rpg when it comes to enemy variety, combat, progression, quest, spells, etc, but does things good enough to entice you for long periods of time, and it can be a fun world to mess around in despite it's flaws.
I do expect a creation club for Elder Scrolls 6, & for the game to be the buggiest thing in existence on launch just like any modern Bethesda game, I don't believe Bethesda can make great/good games anymore, but I think they can something halfway good.
Bethesda knows if they drop the ball too hard even modding can't save their game, like Starfield, & they are investing a lot into ES6 to be a long lived game, that's why I expect them to not mess up so badly.
@@baconsoup8346 i, on the other hand, expect them to mess up much worse than they did fo76 and starfield. only time will tell, but feel free to quote me when it does happen, because i wholeheartedly believe it will.
@@baconsoup8346So best case scenario is that TES6 ends up beng Skyrim 2?
Microsoft told us that Windows 10 would be the last version of Windows. Look how that turned out.
Microsoft also named the Xbox One because it was the one Xbox you'll ever need. Look how that turned out.
Adobe went back to yearly major releases for the apps in their creative suite. The latest version of Photoshop is called Photoshop 2024.
Halo infinite had the same model, look how that turned out
The one good thing about starfield is, i don't wait for es6 anymore. I don't care, i'm not hyped and i will probably not buy it before it's on sale....
Yes man. It's sad, but it's true. The magic is lost
Basically same I'm following the release but I don't feel anything anymore I'm 99% sure they will disappoint but I hope they prove me wrong
I'm totally going to wait for ES6 to end up in the Steam bargain basement.
I don't trust TES6 to not be a barren mess on day 1. Starfield was a fucking disaster.
That's why at Bethesda they're looking for strategies like this to avoid personally doing the development themselves. That's what the emphasis on missing. Todd Howard runs the show at Bethesda there not because of management or programming talent but because he survived a blood bath of layoffs in the Morrowind era and then played yes man to Microsoft for decades.
trust me it won't be
@@killerhound363 And once Todd took charge, the people who survive the layoffs are not the technically skilled ones, but the ones who are friends/yes men to Todd (e.g. Pagliarulo)
@@Jeymez Give us a reason to trust you.
@@Lich___ it's a figure of speech, but it means what it says. so it's not about trusting me, the proof is in the pudding.
it's Elder Scrolls, it's not some different
game, or some new IP, no it's their bread
and butter franchise.
so you can relax knowing what it is.
I was literally telling my roommates that people will expect all of Tamriel to be in ES6 with how long it's taking. This game will need to be massive and polished if it's going to work.
It's going to suck ass we already know how Bethesda operates
Bethesda hasn't been working on the game since Skyrim released. They were taking time making fallout 4, fallout 76, and starfield
@@woddlyoats welp, they should’ve
Skyrim added sprinting, but you couldn't jump while sprinting
Fallout 4 added jumping while sprinting, but you couldn't jump and Mantel ledges.
Starfield added manteling.
I'm looking forward to ES6 with all of those motion physics.
This randomly popped into my head but if daggerfall had wall climbing and breath of the wild could come out with wall climbing why didn’t TES V, FO4, 76, or Starfield have climbing
I was excited for a new elder scrolls game when i was like 12. Its been too long and too many things have changed
Bethesda wants to commercialize and control modding, at least on the console side, idk if they could stop Nexus. I expect TES 6 will have a marketplace similar to Minecraft.
If they can get modders to make content for pennies, while appearing to be proconsumer and giving modders an outlet to make money, then they look good on the surface. Most people won't think twice about the commercialization of mods and there is clearly a market for it.
The problem is that the quality of what Bethesda produces compared to what some modders produce is night and day.
This.
Before I quit Halo Infinite, it was a similar feel, except the devs were charging for their overpriced armor shop.
The developers (343) stopped making any new content, and seemingly only relied on the Forge community to churn out new maps for them to slightly tweak for matchmaking.
It just feels like a huge lack of passion, IMO.
@daviddao8328 There is a new trend of developers soliciting "feedback" from the "community" to implement rather than having a solid design plan.
The most popular ideas are implemented into the game in some form: Dying Light 2 adding firearms after explicitly stating multiple times that DL2 will never have them and even having a quest that explains why there are no guns but screw it, people wanted guns so they added them. They even have a "community feedback" tab on their website where anyone can post their ideas to possibly be implemented, depending on popularity and potential.
Starfield did the same shit with adding the rover.
Instead of developers being accountable for their lack of design philosophy or proper feature planning, they rely on their "community" to do it for them after they release a half-baked game and the playerbases praise them for it. They are praised for "listening" to the players; these playerbases are so dumb.
Absolutely. And that's part of the plan as I laid it out. My idea would move more of the critical world design away from modders and back to the developer, leaving smaller projects more in the modder's space. And if they make crappy mods and ask for money, they'll get called out by the community. The quality mods will rise to the top.
Or maybe Bethesda could implement a quality control requirement where mods have to be reviewed and green-lit before being added to the store as purchasable. Otherwise, they can go on the store, but they have to remain free.
There are many ways this could play out.
I agree with everything u said except
The problem is that the quality of what Bethesda produces compared to what modders produce is night and day
Not all these mods are something to write home about
...while some of these mods should have been added features not mods 😆
I understand trackers alliance was dog shit but don't let that cloud your mind from what Bethesda is capable of producing themselves...
Elder scrolls 6 and Fallout 5 will make or break Bethesda I hope it doesn't cuz no one else makes Bethesda's type of games which is why most of us are still here.
@ElderScrollsLorecast Bethesda had a better system with the Creation Club: officially supported content made by modders and maintained by Bethesda.
The new Verified Creations are just paid mods.
I genuinely hope that we get the entirety of Hammerfell + High Rock. I want to see what the Craglorn region looks like 1,100+ years later
Craglorn will forever be my favorite area
The Elder Scrolls VI: Tamriel
I'm here for it. I kind of think it would be cool if they would add some type of feature like elden ring to allow people to link up their games temporarily for a certain mission or something.
You described the Sims. I don't want to pay 600.- when I return to play the game 5 years down the line.
I see what you're saying, but it's different in a few major ways. With the Sims, you're getting regular minor updates and each costs a fair amount. This quickly becomes hundreds of dollars. I'm not suggesting that.
With this, you're getting the equivalent of an entire new zone, new quests, items, etc - basically an entire new game, every 2-3 years (like they used to do), but instead of paying full price you're paying DLC costs ($20-$40). So it's big content releases at a discount. $20 to $40 instead of $60 to $80 (depending on platform).
It's a win-win. It's like getting a new game every few years for less money. That's the main point.
Sure, they could add smaller DLC, or purchasable mods, which they're already doing. But that's not new.
I mean what do u think they're trying to do with fallout with all the base building, survival mode? They're slowly turning it into Sims 1 and I'm here for it 😆
I was think more like minecraft
@@ElderScrollsLorecast I can't believe you're defending payable mods...
@@mrfishsticks266 I can't believe how many commies are in this comment forum.
Yes. This has got to be it. I’ve been playing ES since the release of MW and OB 20 years ago. This is what always felt like to be the next step eventually. We had some sort of consistency with games releasing every 3-5 years for sequels. To get to that next Provence and that would be its own game and with every “next Gen console” or advancement in tech. But gaming and the way games work has gotten to a point where it’s taking way too long to be able to sustain waiting for “the next game.” Think about how many AAA games over the years have taken longer than 5 years to release a game. Or how many companies had to postpone and tell fans “hey we know we announced this game to release this year but guess what we need another year.”
This never happened. And it’s become the norm.
This video perfectly explains a lot. If Beth did this, it would be a massive game changer and a huge shift in gaming. The new Halo game tried this and I think it kinda failed for a lot of reasons. But this dude Lorecast is right, whenever you hear Todd talk about “Our games lasting ten years, thanks to modding and being great or this or that.” He’s indirectly or directly dropping hints that “we used to design our games to sustain for a few years but didn’t know they would last 10-15 years. So what if we made a game that actually could do that.”
It always seemed to me that eventually, Beth would have to make a ES game that essentially combines all the provinces into one single player game, and continued to update that singular game for years. It had to be the next step. From a business model perspective it makes more sense to do that now as these companies can not continue to take 6,7,8,9,10+ years to make games and then the game aren’t even finished or are buggy. It’s not sustainable. This video is 100% correct, Beth and other companies can not take this long between games anymore. They need to plan out a game that can last for a long time with updates, dlcs, mods, and large expansions exactly as Lorecast said. Every year two years another Provence drops and the map expands and in between that to sustain players is mods, little dlcs, etc… and every two years or so when they drop the next province it’s like getting essentially another game packed with content that being built upon the engine.
I hardly ever write comments especially this long, but I love ES and this video was something I think a lot of us think about. Or hell can’t even put into words cuz ya know something is just off with having to wait essentially 15+ years till the next title in your favorite game series.
I’ll wrap up with this:
Picture this… it’s Todd’s last big game. He’s going to announce it at some point on stage. “It’s the moment you’ve all been waiting for, Elder scrolls 6.” Behind him is a massive screen with the title ES6, he gives a quick speech and they cut to the first official trailer and at the end of the trailer the logo reveals “Elder Scrolls 6” but wait that doesn’t make sense, wheres the subtitle? Where’s the region? They cut back to Todd and on the screen behind him is a map with the region they showed in the trailer. “Hammerfell will be the location of this game. But we got to thinking about how are games are played and sustainability and looking towards the future.” The screen behind Todd then zooms out to show all the Provence’s of NIrn and he announces “Elder scrolls 6: Tamriel will encompass all the regions of Tamriel over the next 10 years starting with Hammerfell.”
The crowd cheers as they realize they will be getting content consistently for a game that has been designed to last and be updated for at least a decade as Todd retires on a potential high note going out with a bang having just changed Beth and potentially gaming.
It would essentially help fix or mend those gamers who feel betrayed or have lost faith in Beth. “We know we have messed up and we want to make things right.” So they give us a game that’s essentially multi-year long content updates of many games in one.
It’s a long shot for sure. But perhaps it’s time to shake shit up in the community.
You got my sub ES Lorecast. Well done on the video!
Also a fan since Morrowind, and I have to say I agree with your comments. This guy has put forth a very logical idea for the future of gaming in general. All of us can see that games have sort of hit a wall in terms of innovation and new tech. And the longer waits for new games, coupled with the increased expectations of a growing fan base means that if something doesn't change soon, AAA titles could be a thing of the past. It's odd to see indi developers making games that get higher praise than modern major AAA titles. We may see a way forward for our favorite gaming franchises in lorecast's theory.
@@mrphiloseroctopus5069 when you look at it as a whole, we really are in a sad state of gaming right now. AAA titles that before had no issues getting out games every 2-4 years are now backlogged for whatever reason. The technology has advanced so much that to get a great game now takes half a decade or more. There’s so many examples, plus examples of games that are in production for so long, state a release date, then miss the release date, and then when the game is finally released it doesn’t have promised features, is buggy. Then you have micro transactions and the “corporate greed” side of gaming. I get it studios need to make money. But at the sacrifice of a poor product. It’s sad. Beth is a perfect example of this in recent times. 343 is another example. AAA games and the industry need a change in corse. Perhaps this next ES game will do that, but I’m more of a realist and it would be asking for the moon. Here’s hoping 👍🏻
Thinking about it, it really was BETH that started this whole shift with the horse armor dlc. Perhaps they can change corse again.
Love ur comment and agree 100%❤
I'm still in my illusion,that the tes6 gonna be amazing, and I don't want wake up
@@sylwestermaikel7214 I have my doubts it will be good, for sure. But ya never know. They could surprise us. Expect the worst wish for the best.
I just don't care at this point. I haven't been excited for TES 6 since the release of Fallout 4, although Skyrim was where I noticed BGS was starting to decline. I have absolutely ZERO faith that modern Bethesda can make a good roleplaying game. The only thing they had going for them since Skyrim was a beautiful open world that you could explore, a few interesting stories, and that's pretty much it.
Here here! THis is exactly my thoughts as well. Bethesda just isn't what it was back with Morrowind/Oblivion.
Nah, ESO has probably the best rpg elements from the past 10 years and in overall feel it is one of the best games in the Elder Scrolls. If they can make ESO have this good narrative and stuff, they can absolutely make ES6 like that too.
@@justdominik9812ESO was made by a different company from Bethesda so they most likely won't have people who worked ESO work on 6
@@raymondschuett1473 generally speaking elder scrolls writers stay the same for the most part, people working on ESO were partially people who worked on Skyrim, it is unlikely that they wouldn't use some of their current writers on future games.
They can probably use the Starfield engine to make the entire world of Tamriel a reality. It might not be 100% open end to end but I don’t see it being impossible. I would love to be able to explore the entirety of Tamriel one day in one game platform.
Starfield engine have problems still it won't be stable and updated engine
you'll end sooner if you just play the Tamriel Rebuild mod for morrowind. And it's not procedural
I ignore the current status of it, but the creators have all my respect and admiration
ESO nearly has all of Tamriel
So basically TES VI would be a long tern live service in a way.
By the time Elder Scrolls 7 comes out we be in our 90's
Hell most us will be lucky to even make it to that point
This is what I wanted for skyrim. After beating the 2 story DLC, traveling to elsweyer. Of course with loading screens. Solstheim style. And constantly have apocalyptic level story events that the Dragonborn would realistically be able to defeat and eventually achieve godhood. Then, the final threats are defeating the deadric lords themselves. And marrying Serana. Lol.
Im firmly in the camp the tes 6 will be dog shit
Starfield has nothing to do with elder scrolls, which every one has been amazing and their baby as a game series.
@@EliJahFedgo4tr who said anything about starfield? But yea that was trash too, they've been shitting the bed since fallout 4. Fallout 4 came out in like 2014 and even back then people were complaining about the dated game engine they made it on starfield was made on the same dated pos. They straight up lied before the release of 76 and starfield but yea believe them that they haven't lost what ever it is that let them make great games back in the day while ignoring that every new elder scrolls since Morrowind has restricted the players freedoms more and more. But yes it's their baby and therefore we should ignore everything I just mentioned... Stfu and git
@@EliJahFedgo4tr What a fool you are. It'll be shit! How can you not see it'll be shit?! What a grand and intoxicating innocence! How can you be so naive? There is no Elder Scrolls 6! No amount of lunatic conspiracies or past revisionism is going to change that. Come, lay down your great delusions and join the shitposters. It is not too late to avoid turning into a laughing stock.
@@EliJahFedgo4tr And? Fallout 76 and Fallout 4 have also been significant downgrades and Fallout 3 was way better, so why should Elder Scrolls not experience the same?
@@amazinghorizon8270Fallout 4 is a much better game than Fallout 3 except when it comes to DLCs
I hope Bethesda takes their time with ES6. I wouldn’t care if the game came out in 2030 I just want them to make a great game bro
Theyve taken 10+ years I think theyve taken their time.
Nah man , the next ES game will have bug eye Starfield NPC's , safe and boring story that doesn't touch heavy subjects , rich in DEI and lets not forget about pronouns.
It’ll probably come out in 2030 and still suck
We don't have all eternity, the more time they take, the more the expectation of the new game to be good will be greater. We have already waited for nearly 15 years. It's a lot to still wait for several years.
@@SkyoffRunes It's only been in full production for a year or so.
The one thing I think of to counter this, is that one of the nice things of tes is the big historical events of that time that you are in. Oblivion crisis, Skyrim civil war etc. if you have one game were you add more parts to you will stay in a game where the world has a certain context. You can certainly continue to add to that for a very long time. But if you want to freshen it up you would still need to create a next installment further in time. One with a completely different context. Or they will need to have a game where, when you start the game you can choose which starting date you take which will alter the maps, npc, stories etc in the game to the context of that time. It is possible. But would require enormous storage capacity to be played after a while. The amount of content stored on the computer for one game would be so that the computers most people have now don't have enough space to download it. So that might mean you would need to choose before hand, what part of the game (start date) you want to download on your computer.
One of the reasons for this thought is that, tes are RPG's I can only roleplay a necromancer, holy warrior or thief in the same context so many times before it gets boring. But give another contexta
Dude Skyrim it´s not alive because of Bethesda Skyrim it´s alive because of the community if not for the community mod´s it´s will have go away years ago Bethesda just breaks things
I'd say it's alive because of both though in different ways, and Bethesda's isn't good when considering from SSE, it's like someone keeping a corpse alive. Every update just breaking everyone's modded Skyrim just to push out CC content that honestly doesn't even look appealing. At least modders only break my game if I installed conflicting mods, not to mention some actually putting in fixes like an unofficial patch or something that fixes bugs from the engine.
"That they can iterate in indefinitely"
Isn't that what they've been doing since Morrowind?
You are... optimistic.
If it's the last ES game, it should be all of Nirn. They can break it down into DLCa. But I want to start off in Tamriel and eventually explore the rest of Nirn.
the last es game will be beyond skyrim
ESO is already exploring beyond nirn.
It should end by waking the Godhead and ending the dream.
Nah they gave you that with ES Online lol
They’re not about to give you the Elder scrolls of your dreams after the latest flops they did.. it’s gonna be bad.
17 years from now, I'll be 83! It's doubtful that I'll still be playing then, let alone be alive. One thing that will have to change is that storage capacities will have to increase. Starfield, before its first dlc, is already 160+ GB.
I just want to have: Dude your MODLIST PLEASE! I had to remember to listen to you talking because I was too busy jaw dropping over your game. Share plizz!
Scenes were a mix of 2 wabbajack mod packs with thousands of mods: Lorerim 2.0 and Elysium. Enjoy!
@@ElderScrollsLorecast I figured as much. Which of them was from the first part of the video? Especially noticed the lighting and the blonde female character, it all looked very ray traced. I think I've tried Elysium before but not Lorerim, so I'm more interested in that WJ list from the beginning. Actually never had seen the mounted archery either, the animations of sliding around on the horse's back was impressive. So hopefully that is all contained within one of the lists. Thanks again for this video and I will definitely be trying the modlist from that part of the vid.
Success is the needed key here for a "live service lite" game. Frankly, Bethesda just doesn't have that good tiding.
For one, Starfield recently flopped hard. Fallout 4 was seen as slightly less than its two first person predecessors by a great portion or the playerbase. Fallout 76 and ESO were received in varying degrees over the years, but generally ranging from poor to acceptable. The last game they made in this RPG genre that was unquestionably beloved was Skyrim. 13 years ago.
You're right that Bethesda is certainly testing the waters with creation club in Fallout 4 and Skyrim. But again, creation club has also been recieved extremely poorly. The prices are seen as absurd for content seen as much more poor than free mods. And of course, we've never seen the total financials of creation club, most likely because it's probably not profitable overall. The only way to force profitability in creation club is to disrupt the outside modding scene on purpose. But again, as we see with Starfield, without a community that makes the game better, it can die quickly.
To put it bluntly as a TL;DR: We're lucky if we even get a game with the quality of Skyrim with TES6. Only bad things can come from Bethesda attempting to force this next game as a permanent framework.
Lol @ starfield "flopping hard". It was greeted with harsh criticisms, but so have all their games upon release.
@@williamduckett3407 Fallout 4 and Skyrim have more concurrent players despite Skyrim being 13 years old and Fallout 4 being 9 years old.
Your opinion of criticism means nothing. The actual quantifiable data we have means everything. Yes, Starfield flopped hard. No, your opinion on its criticisms doesn't change that fact.
@@BlastingXNP how much money did Starfield make again? As of January of this year, I read it had generated 235 million dollars. That's not my opinion. That's a successful game. The concurrent player count is without a doubt disappointing for Bethesda, but nowhere near "flop" numbers.
@@williamduckett3407 "It doesn't matter if its good, all that matters is it makes a lot of money" you're the problem with the industry. Mindless drones.
it's just going to be a DEI infested game I feel, waiting 15+ years for such a loved game is basically a ticking time Bomb right now for most people I think including myself and I'm also sure that'll be the end of Bethesda's future or what's left of it.
Isnt the whole series extremely diverse? There were trans characters in the series since Morrowind…
I hope it’s nothing like Skyrim. I want the leveling of daggerfall or morrowind . I want actual role-play.
Don't buy it day 1, you know for a fact it's going to be what Skyrim is to Morrowind.
I really hope this becomes reality.
I'd like to see a return to III's complexity, or the potential for it in terms of magic, and equipment systems.
I just beat Morrowind yesterday ❤
Same, bro, but seeing the steps back taken in each new release, it's hard to believe that.
Same. I don't even care for how lore is like they did with Skyrim. I just want some depth like with the equipment system or even Daggerfall's character creation where it wasn't just picking skills like Morrowind but even advantages and disadvantages to my character such as being immune to paralysis but taking damage from holy places and being critically weak to poison and disease.
Skyrim became long-lived because of it's timing. They aren't taking the steps to be ahead like that again. Now that the rest of the industry turns every action games into a BGS-like open world with rpg elements, I think the niche for TES6 would be to make it as much of an RPG as possible. The more "streamlined console action" it is, the less it will stand out at all.
Well, I think it's hard to believe that any of us will live to see the next one.
Yes it is still several years ahead from 2024 minimum. Until all of tamriel in ESO is finished I guess. (And Skyrim milked even more lol)
@@chahinebourenane6291 pretty sure they will milk oblivion now, with the remake
After Elder scrolls 6, they might want to remake the arena, daggerfall and morowind
Might be good for descendents, my (currently 8) nephew might like Elder scrolls 7 when he's in university and I've got a wife, I might be able to guide him when I visit like I do now with him playing Zelda Breath of the Wild (I'm telling him to do the shrines, I guess I'd be telling him to collect items he doesn't need so he can sell them)
Can't wait to have to buy the game again every few years for small content drops.
I agree, and that would suck. Also, not what I suggested. Maybe try watching again?
@@ElderScrollsLorecastMaybe you weren't suggesting that but it's very possible
Just imagine if this works abs they do it for Fallout 5 and you can travel across America, Canada, and Mexico.
Bethesda sucks!!!!
Starfield complete trash!
Fallout 76 sold nothing!
15 year dev cycle for es6! Lane!
Fraud Howard sucks! Bethesda keeps releasing skyrim! That's all they can do!
The new age of gaming will be integrated with AI NPC's.. The first game to implement this successfully will be revolutionary for the entire gaming industry.
Probably bethesda will still be runing its games in the same old engine..
Dude, what mods are you using? The inns looks sick!
I've been trying out Wabbajack packs. Those are clips that include Lorerim and Elysium.
As far as an expansion to Skyrim… I’d heard that obsidian had made a proposal to Bethesda to make their own elder scrolls game with the Skyrim engine, akin to new Vegas, and they stupidly declined. That would have tides fans over and built a great deal of goodwill, to let another studio make a great RPG in the elder scrolls world and they didn’t see it. Another misstep for Bethesda. Maybe they didn’t wanna be shown up again by obsidian. But that’s no excuse, Bethesda just needs to evolve and up their own game
Its definitely Todd's last elder scrolls, not the company's, but lets be honest, there's no elder scrolls without Todd
There definitely is
@@Izzmonster there ofc is, but without the Todd magic.... Let me just say that I'm not looking forward to those elder scrolls titles
@@amitansurkar1769 "Todd magic" 🤣🤣🤣 oh no! we might get a coherent story that's more interesting than "Your (family member) is out in the (world) go save them"." or "your the chosen one that everyone automatically loves and worships!"
@@Izzmonster you're making fun of him now, but you'll cry then
@@amitansurkar1769 No I've been laughing at every disappointment since skyrim. I haven't bought a bethesda game since 2011, and every time they prove me right I laugh a little harder.
Well considering Starfield has planets where you can land anywhere on the map and you can disable the invisible boundaries in a cell on the map (they actually made the land cells bigger with the vehicles in the game now), Elder Scrolls VI could be all of Tamriel and maybe even Nirn with continuous loading with walking around the whole planet without boundaries in the game. The first thing they might want to work on in Starfield now that we have the game is figure out going around an entire planet 1:1 scale without it crashing and no boundaries.
If they could do that, they would've done it in starfield.
Sounds nice, you present the concept well!
So here are some arguments "against" the concept, or rather, some problems I can identify of the bat:
Level scaling and difficulty, this is a semi-solved issue within Skyrim, but it is one with a lot of opponents, the scaling world does diminish on the experience of character growth.
But within a contained experience such as a base game and a set of a few expansions/dlc, the path of the character is controlled and some assumptions are easier to make on how a characters progress is being made. In a continuous world game as suggested in this video where a player in theory could drop in at any given expansion, I believe the problem would be greater.
There is also a story based argument connected to the above, given the tendency of prophetic heroes in the elder scrolls I have little hope that the writers are able, or if it is even possible, to ground a story to the point where each expansion could provide a climax that is not immediately subverted by the next released area and its stories. This is a problem in MMORPG stories, I'm most familiar with WoW, but defeating the new world ending calamity and then going back to picking up poop in every new expansion is jarring, and I'm guessing even more so in a single player experience where story should be more of a focus.
As an example of the above, given that Skyrim was such a platform, how would one handle the next area, lets say Morrowind, you have defeated Alduin, Miraak, Harkon, what stories would naturally follow for that character? My only point being that the player-centric heroic story telling would likely need a radical shift.
Following the same line of thought the factions and their ranks likely need some changes, if the base game allows you to top the faction ranks, what would be left for the new content released? Could possibly be solved by area specific factions taking on a more central role, such as The Companions for Skyrim.
Player character power, if I can max out a skill in the base game, whats left for the new content. The vertical progression of an rpg seems problematic with a horizontally scaling world, a vertically scaling world has the story problem described above. A positive to the new game releases is that it comes with a blank slate for a character.
Not saying the problems above are not solvable, but when they are solved, are we playing an elder scrolls game as many people would classify them?
4:58 Skyrim is not the most modded game in existence sadly, the most modded game is Minecraft (also the best selling game of all time) and Garys mod (there are more mods for Garys mod than all of Nexus combined), Skyrim is only 3rd place, in regards to modding.
This TES: Tamriel/Nirn concept is what everyone who's been a long-time fan ever wanted I guess . We'd be blessed and lucky if they don't make it in the Gamebrio/Creation engine again but, they are gonna make it in Starfield's engine most likely
Yup!
The engine is not the problem. The only problem with Creation Engine is that Bethesda didn't invest in updating all of the tech to more modern standards.
If you watch any interviews with former devs, there is a pretty common line of BGS waiting a very long time to make tools or update the ones they have.
I know that is something that happens in a lot of studios, but the vibes when to take in all that info and just their approach to patching etc is that they do as little as possible for a Minimum Viable Product.
So I both love the games and hate their missed potential and I'm down to critique leaderships decisions but the engine itself is not the issue. It's that with many things the leadership at BGS did not choose to allocate their resources in a way that improved the game substantially.
@@Noctilucent_Cloud7 It's funny with how people say the engine is the problem in being outdated when you consider other engines that been around just as long like Unreal Engine. And that is the problem with Creation Engine when you look at the other engines. Beyond any inherent problems like whatever hardcoding and spaghetti code it has, C.E. problem is just how up to date it is compared to its contemporaries.
Not to mention, for all I read one guy say animations in C.E. were bad along with floaty shooting, I legit wonder how much of that can be pinned on the engine when you consider the people working with it. That aside though, I could still see Creation Engine having it's share of problems that if one wanted a game taking place on all of Tamriel or Nirn, it's how much of that can the engine handle or any engine handle if they wanted the whole of Tamriel.
Can’t wait for ES6 😃
Skyrim set the bar extremely high so I’m praying for the best 🙏
If this is true, mods will be permanently broken. Bethesda games are only good when the devs move on to the next game and modders can fix the mess and start create good content. Constant Bethesda updates dont allow this.
"The Elder Scrolls no woke" would be a good title, and 17 years from now i'll have 62
Nah man, I think they're in for a rude awakening. There's no more Game of Thrones to piggyback on. The people who grew up modding Skyrim will continue to mod Skyrim, because THAT game feels like home to them. Good luck getting them to move on. Sure they'll play the game a bit, but Skyrim will be THAT game for them until they die.
Game's over for Bethesda's mediocre efforts.
Great content! The work that you put in to research, learn and know more about the future of Elder Scrolls is a blessing that we will all benefit from! Thank you!
I'm a 63 year-old gamer. My father still plays. The next iteration may come to late for my father, and I won't see many more, myself. We both have played mods for decades. If we could get into one world (preferably together), that would be incredible, especially if that world continually expanded.
I was a hobbyist programmer in my late teens and early 20s, and I started writing a game with this concept, but of course I never finished it. This was the days of sprite graphics and floppy disks, in a word, ancient today - but I had that concept. As a tabletop gamer, it just made sense.
how old is your dad!?
I am sad to hear that, Bethesda fans are aging and dying when they are busy milking Skyrim.
@@chahinebourenane6291
Actually it'll probably be:
"Skyrim Millenium Edition"
Reased in 3011 to celebrate Skyrims 1,000th Birthday.
Fallout 69 will release the next year and world leaders will finally say feck it and launch the antimatter missiles to evaporate the planets surface.
Try Elder Scrolls Online. You can play together and have a blast even without doing what's considered group content like trials and dungeons. They are constantly expanding each year and adding more areas and features.
@@Kakarot64.Damn you for making me spit out my drink lmao
I’ll be 72…..and still exploring the Elder Scrolls…..God willing.
No Jeremy souls. I'm not playing it. What a waste.
He certainly did a phenomenal job with the music in Skyrim, It's going to be next to Impossible to find someone to even come near to what he did.
More than anything, I want the option to play my singleplayer game as a multiplayer campaign. 2-4 People would be fine. Remember with Halo how we could do that back in the day with split-screen co-op? Even in Fable 3 we could do this, there was even a GTA that had a multiplayer feature. There's barely any split-screen campaigns anymore... Especially for PC ports. Most of us aren't rich enough to own multiple PC's in the same house and play like that with our siblings or partners.
Halo Infinite was supposed to have a ten-year lifecycle. We all saw how that turned out. I'm not optimistic when a triple a studio suggests that
This turned from a critique of Bethesda, into a late night stoner ‘what if, how cool would it be bro’ chat
Love it
That all sounds lovely, BUT... The last update for FO4 broke things fairly badly, and what is it, five months later, they still haven't fixed what their update broke. And the more mods you have and longer you play, the worse the problems. That is the opposite of supporting their modding community, and is part of the reason for the problems with FOLondon. Also, I have talked to Starfield modders, and while some things in Starfield are moddable, other very important things, like the follower and NPC systems, are much harder to mod than it is in Skyrim. A major follower creator said they would have to completely re-build the follower and NPC system in order to make a complex custom follower in Starfield. Also, if several mods affect the same Cell, which is fairly common, Starfield does not merge those changes even half as well as Skyrim does. Could they overcome all these problems for TESVI? Sure, it is possible. But is it likely? I fear I am pessimistic. I hope they positively surprise me. Until then, I fear this is wishful thinking.
Bethesda only wants to support the modding community that makes them money.
Modding doesn't make Bethesda very much money aside from Creation Club. What modding support usually means is they have to take a team of people and devote their time to making mod tools work. Tools that Bethesda then gives to the community for free. That's a big expense that doesn't really pay off financially.
@@derrickbonsell I don't know about in the future, but with Skyrim and Oblivion they took the same tools that they used internally to build the world, and adjusted them a bit, made some things inaccessible, adjusted the UI, etc. They most certainly did not start from scratch building modding tools. The community did more of that. A lot of things are still easier to do in xEdit than in the Creation Kit. Bethesda did not make money off releasing modding tools directly, no, but indirectly, they definitely did. Do you think even half as many people would still be playing Skyrim, and buying each new version, if there wasn't a thriving modding community for it? When I said 'supporting their modding community', I meant things like putting a little effort into not breaking huge numbers of mods with every update, or not updating a game with a thriving modding community like FO4, then walking away with it broken in the wake of the update, leaving tool and patch creators to try to figure out what they did, and how to fix it. It isn't like I am asking for full technical support of the Creation Kit, or something, just some basic consideration.
@@derrickbonsell it doesn't matter that it doesn't make them much money, it's another way for them to exploit their fanbase for more money so they'll take it. After FO76 you shouldn't be surprised that you're nothing more than money bags to them.
Your "What-ifs" just gave me back some hope for Elder Scrolls VI - thank you
i dont think any sane person can expect the elder scrolls 6 to be great. theyve greatly demonstrated with their past few releases that they learned all the wrong lessons from skyrims success. also they already said that they will use CE2, and looking at starfield yes they need a ginormeous jump to catch up with competition on almost every level.
Fallout 4 did great yall are sad thinking a new IP like starfield will have any baring on elderscrolls 6. Touch grass.
I’m all for big scale elder scrolls but the big map needs to feel alive and be full of stuff to do because what made Skyrim special was all the characters moving around the map making the world feel alive. Or running into a cabin were raiders live
Elder Woke 6: The Micro Aggressor.
I sure hope not but hoping is futile, people are going to absolutely flip out if that happens including myself.
TES 6 is being made in the unreal engine
No it isn't. Bethesda has specifically said they aren't using unreal
@@MrJakedog104 weird saw a thing where they were saying they will be using unreal 5
@@darthmenace2033 they stated it will be using the same engine starfield used. Creation 2
Nah, still using Morrowind's engine. Wish they did use Unreal tho
>Talks about TES 6
>Release post 2028
>Loading screens are still a given
Why even bother anymore 🤦♂️
Who cares about loading screens? I don’t understand this line of argument. The loading screens are not what’s wrong with Starfield.
Based on the lore they've released involving the current events within the Elder Scrolls V: Skyrim, ESO, Castles and an Article that Todd Howard was in many years ago, prior to the release of ESO, the setting will pretty much be this:
You will be a person who is either a member of the Blades (or will end up joining the Blades) sent to High Rock and Hammerfell on order of the Emperor (The Character you played in Skyrim aided by Ulfric, as this reiterates the tale of Hjalti, which is who we are a reincarnation of in Skyrim, as confirmed by the Skyrim Quest: The Ghost of Old Hroldan) to tend to the myriad of problems in the region, such as a Daedric Plague unleashed by Peryite in High Rock (Reference: Skyrim's Peryite Quest Starter NPC) or to push out Dominion Control over Hammerfell held firmly in place due to Necromancy (Cite ESO's Alik'r Desert Story-line) with the help of the Imperial Legion (Cite the events of The Great War, specifically involving the military strategies of Emperor Titus Mede II and his Generals).
Basically, TES:6 will be a tale involving the rise of a new Empire... and Emperor.
What further cements this is the fact that TES: Castles takes place in High Rock... Specifically Camlorn, which is Imperial Territory during the events of Skyrim... and is undoubtedly still such, due to the ability for your ruler in Castles to regularly send aid to the Imperial Legion, etc... and because you start TES:Castles with an Imperial Advisor.
Additionally,
We will undoubtedly see involvement with Mannimarco once again... the real Mannimarco and involvement with the Underking (Ysmir Wulfharth / Zurin Arctus) as Major Quests... and I could easily go on with an endless number of things that could happen in the region for notable minor Quests.
Sadly, since it was so long ago, I do not have access to the article (Should've saved it) but Todd Howard was on-record about where he wanted to take the series next... and what Todd says, goes, when it comes down to final say on Bethesda games; He specifically told the interviewer in the writing that he wanted to make the next game like Daggerfall because he wanted to improve on the region's Verticality. However, due to current events within the Elder Scrolls, these regions are key starting points for the story anyway, so they are natural picks.
During the Current Reign of the new Emperor, the territories under Imperial Control would be: High Rock, Cyrodiil and Skyrim... we've already been to Skyrim, so thats out.... this is a comeback story for the Empire after, "new management," was established, plus the complete province of Cyrodiil was in TES:VI, so obviously Cyrodiil is not the choice, which leaves only High Rock; On this alone, we have our Starting region, as the region isn't nearly as Inhospitable as Hammerfell and its endless Desert, but the complete territories of both High Rock and Hammerfell will probably be in the game.
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Now, with that laid out, what can happen that makes sense to the lore, in terms of obvious DLC?
We, as an Agent of the Blades, could be tasked to push back the Aldmeri Dominion in the Provinces of Valenwood and Elsweyr with a final push in Alinor (AKA The Summerset Isles) to put a final end to the Aldmeri Dominion.
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In terms of the Other Regions: Morrowind, Blackmarsh(AKA Argonia), Cyrodiil and Skyrim, nothing is immediately happening in these regions to warrant immediate concern... but things ARE happening... with the exception of Skyrim for obvious reasons (We took care of the problems there.)
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In Morrowind, we have the potential to meet the Nerevarine freshly returned from Akavir, who we will probably help in order to push out the Argonian invaders from the region. This will also Segway into building accurate lore about Akavir, which will probably be an Addition within the next Elder Scrolls game... if this truly wraps up Tamriel with TES:VI. The reason we are able to meet the Nerevarine is because he's Immortal (due to Corprus) and why he would help us is because, Canonically, the Nerevarine is a member of the Blades, therefore making him an Imperial Loyalist.
So, we would probably both help the Nerevarine reestablish Morrowind's Government under Imperial form and customs, along with retake Argonia for the Empire... or we would have another choice...
The Second (Non-canon) choice would probably be this:
We would be able to side with Argonia in cementing it's control over it's newly acquired territories in exchange for Argonia returning to the Empire, fight and kill the Nerevarine and establish Imperial rule in the remnant territories of Morrowind.
... another possibility is the Return of Lorkhan
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With those out of the way, this would leave Cyrodiil and Skyrim as territories which major plots could unravel in... what potential plots could those be?
Simple... assassination and insurrection.
In Cyrodiil, the Emperor could be assassinated by an Akaviri (or Aldmeri) Assassin and it could be our job to find the Assassin, stop the Akaviri (or Aldmeri) Invasion and bring peace to the Empire... except without an Emperor there is no Empire. So the secondary part could come into play where we find out that we are a secret heir of the late Emperor which has to fight Ulfric Stormcloak (Now High King of Skyrim) for the throne, which would lead to retaking Skyrim for the Empire as the Emperor/Empress yourself and Choosing a New High King to sit upon the Throne, bringing each province into the game full-circle.
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Everything beyond the stuff about High Rock and Hammerfell could potentially happen, should your belief that the Next Elder Scrolls Game will function how you think it will. I wonder how many of these potential plot points might happen, lol
Let’s be real. Morrowind was the last ES game. Every game since then is a sorta “spiritual successor”
I was going to joke that we found the Morrowboomer in the room, but that would be rude. To each their own. I, for one, enjoy the other games more, but respect what Morrowind was.
@@ElderScrollsLorecast Not rude at all I find the morrowboomer label funny, especially bc I was a baby when the game came out lol. The game is hit or miss for me, it did a lot of cool things I wish they expanded on more in future games.
Agree to disagree.
Morrowind was rather the first "Proper ES game", not the last. The first two were certainly a product of their time, but definitely viewed as separately from Morrowind, Oblivion and Skyrim when discussed.
This idea is genius. Releasing one country but over time slowly adding more provinces and then eventually the mysterious continent of Akaviir!!!!
Very good commentary and great voice over! Glad to find this channel
This would certainly be interesting. It sounds a bit like the games as a service thing that many mmo's have tried to do and largely failed at so id be a bit skeptical. If they could pull it off, it could setup TES 6 for a long and bright future but they really have to get this right and that means getting the story and characters right. TES 6 cannot follow in Starfields footsteps. Starfield had boring characters and dry lore. TES 6 needs a wide variety of companions, characters and the selection of the main story HAS to be exciting. It really needs to revolve around the greater war between the Empire and the Aldmeri Dominion and there needs to be real consequences to the players actions with large scale battles being present. Characters rly need to be interesting. Have some morally dark characters.
I will literally wait a decade for them to add all regions in Elder Scrolls 6
It'll be the final Elder Scrolls game because it won't come out until right before the sun burns out.
What your describing sounds a lot like a game called American Truck Simulator. When ATS first released there were one or two US states that you could drive around on. Now every 6 months or so a DLC for a state is released and gets added to the over all map of the US that's been created. Also the older states get updates as well so that they don't look really bad compared to the newer ones. This works really well and I could see this working for games like The Elder Scrolls and Fallout.
Nah. I don’t want to play massive games without co-op with a friend. Adventuring with others is always a better time, and most, if not all Bethesda games should allow you to play with at least one friend, just like Diablo allows for. Only loners would want to run around by themselves. And, the best part is, if you don’t want to play co-op with someone else, you wouldn’t have to. But we should at least have the option there. They already allow you to have followers. All they need to do is make that NPC able to be another person.
I wish I could mod this well 😢. I cannot even get Essential stuff like sprinting, lootmenu and better movement without crashing in New vegas. And my computer is just fine.
DLCs for map expansion to massive whole new areas is a valid idea. As long as they are as fleshed out as older Elder Scrolls games instead of bare bone frameworks for Creation Club to fill in like Starfield DLCs.
Them going to platforms on their game worlds is the logical conclusion to keep going as game companies. Players will produce for you, game companies basically just need to provide easy to use game engines and basic world set ups and let the modders have free reign. I guess they get it. Future of gaming.
WHEN ARE WE GETTING TO THE SEA OF GHOSTS?! IVE BEEN WAITING FOR 20 YEARS
I really like this concept. I'll be 66 soon. I plan to play until my hands no longer work. This model for game production would probably enable me to play as much as possible over the next 20 years or so.
I hope you'll get to enjoy many more adventures in your lifetime. :)
Thank you! I started gaming in the late 1970s when I was in college, playing games such as rogue, empire, advent (Collossal Cave Adventure), etc. on a DECSystem 10. Now I'm having a blast playing Fallout London. Games have come so far. I can't wait to see what comes next.
Yeah, if TES 6 turns into a live service DLC model that's basically just Destiny 2 but in fantasy, I'm out for good.
The problem with this strategy is that it'll only work if the base game is excellent. If the base game sucks (like Starfield), then it'll all fall apart.
I think the idea of Tamriel as a pernanent world that we could re-visit as it expands. That would be great. I LOVE the idea of ships to sail from place to place. Oh by the way, I'm 57 and still playing games. Still playing Skyrim.
I've been listening to the pod for over 2 years... How am i not subbed here!!!
Yeah, theyll milk this one till the sun burns out
The two things I’ve been obsessed with since childhood are pirates and wood elves. I just hope I can explore valenwood in a single player ES game and be a pirate in Tamriel. I just hope I can do that before it’s my time
It would be like OG minecraft servers, where you can run a server with mods on your local device and have your friends join in
This is too logical of an argument to reject and that makes me sad.
You miss the whole point of the statement from Todd, it's not so they can stop making new games and not make more than 2 or 3 DLC, it's so they can continue to make DLC for 5 or 10 years and still release new games within those universes!
There's one fatal flaw in this argument: you have to get people to play the game first.
After the disastrous Fallout 76 and Starfield, people are a lot more hesitant to give Bethesda another chance. Sales will be slow initially. The game will have to be phenomenal to get a chance. This game could very well be make-or-break for Bethesda.
Hell, some of us were burned by Fallout 4 too. I remember being punished several times for my build in FO4, and unlike previous BGS games I never felt a desire to make a new character with a new build.
@@laylaalder2251 Yeah, FO4 had its own share of problems and controversies.