I would guess that it has something to do with the seed attribute that you're using for the random pscale. If you're just using the point number for the randomization, maybe that is changing every 20 frames for some reason. Feel free to reach out through the Discord server. Invite at HoudiniHangout.com
@@HoudiniHangout thanks for reply, i fiddled for ages and eventually - if I put a point wrangle with i@id = @ptnum; AFTER the enumerate, then they stop jumping. Weird
Excellent, thanks for this! 😍 Tried it myself, but didn't know Phase can't be zero. Super good info.
No problem! Thanks for watching.
John Kunz like format, i love it! subscribed
Thanks so much. Glad you enjoyed it.
Thanks! going to play around with this
Thanks for watching. Have fun!
lol i spent soo long trying to do this in vellum and now this comes out haha
Man, if I had a nickel for every time that happened! Hopefully it was informative, and might help you in the future.
@@HoudiniHangout thank you :)
great session!, i have an issue with the small bubbles, they jump around when I rendered the sequence... any ideas? now all of them, just some
it has something to do with the randomizing of the scale. if I use mops/your atrib float/random pscale, the small bubbles jump every 20 frames...
I would guess that it has something to do with the seed attribute that you're using for the random pscale. If you're just using the point number for the randomization, maybe that is changing every 20 frames for some reason. Feel free to reach out through the Discord server. Invite at HoudiniHangout.com
@@HoudiniHangout thanks for reply, i fiddled for ages and eventually - if I put a point wrangle with i@id = @ptnum; AFTER the enumerate, then they stop jumping. Weird
@@BrettMcM I had the same problem, thx for the tip! Still vague for me why it is happening though.
@@MyLanista tbh i think may be a bit of a bug in some projects because in others I just use point wrangle and it works fine