You should put navigation over watching. It's necessary always having this high as possible. Plus, watch is an endless task, while navigation is done in an hour or two. To make sure of this you should overlab the shifts.
I usally leave a leader to always navigate, I roleplay them as the skipper who makes sure everyone is good and high spirts while the captain sits and stares in the sea lol
I had some reservations about this too, until I remembered an irl Uboat crew was much larger than depicted here. Just imagine it's different sailors rotating out as they're supposed to (remember that uboats used "hot bunks", meaning there were only enough beds for half the crew, since only half needed to rest at any one time).
Just found your channel, as a new player to UBOAT although have played Silent Hunter series. When you change the names of your crew do you look at their Info to see what their history is e.g. where they previously a mechanic etc. Look forward to going through more of your videos Michael
I appreciate your help with the settings, but this is the kind of thing I was referring to. No one in Kriegsmarine history, ever assumed that someone would be asleep, or be on duty all through a voyage. The chef wasn't trained to fix the radio and the engine mechanics never had to run the kitchen. This superfluous activity doesn't add immersion or realism... so how can I turn it off?
@@Lite_lySalted Thanks. Looking forward to final release, backed this on kickstarter, but not played for a while. didn't want to get burned out, think last time i played was when the management system was implemented. Game is coming on great :)
I did it exactly as you did in your video, but my sailors Engine One and Two are still idle when I have my mechanics officer do another task. Leaving my boat at a halt. Did something in the latest patch screw something up?
@@Lite_lySalted No, sadly, it didn't work. I told my officer working the engines to warm up a torpedo. The guys assigned to him, Mech.Three and Four, just went to bed. And Eng.One and Two were idle. Weird.
Can anyone help me with the crew fatige is -23 and when i dock and try to take vacation from the dock officer its blank menu nothing in it and nothing happens
Is it normal for your crew to constant change from one working station to another? My mechanic won't stay on the engine for more than 3 seconds? He'll head for bed but only get about 5 ft from his original position and then head straight back to the engine? Also I keep getting the red notification that no one is covering the Helmsman station? I'll tinker around with this but I figure duty watch would cover this aspect? Thanks for your videos! I enjoy watching your gameplay and have learned a ton!
That first bit sounds like a bug. The helmsmen station is an annoying quirk of the game, as the npcs don't move fast enough to prevent the alert for the 30 seconds before the crew takes over. Check out around 9mins in or so in this video to see how I solved it th-cam.com/users/livet6kjCryaEDU?si=52qKca0-BfCiDyBf
I'm just getting started so some of the stuff I see in the game I can't yet figure out. Right now, what do the numbers in the red circle to the top right of each officer tell me?
@kimghanson this is an older vid, I have one that's more up to date on this. The red circle shows how many things they can interact with: radio channels, surface contacts etc
At 3:20 I looked over at Kayjay as he munched happily on tiffin's penultimate custard cream. "Really?" I asked, " The love that dare not speak its name on a uboat?" "Yes, my dark acolyte. For Top Left Sky God can move in mysterious ways. Even among a crew of randy sailors whose second home is Madame Fifi's He may bring solace to the lonely in the arms of another." "But Kaleun Skipper has the delightful and currently alpine Gretchen," I protested, "whereas Engineer Oldorp is the one who smells of the pee of the ferrets he keeps and he can't stop talking about the different grades of machine oil." "The privations of life at sea, particularly for those in command lying in their lonely bunks, can bring men together. Particularly in the forward head, where brief, beautiful, frantic moments of fumbling passion would occur, the blue light lending a certain _frisson_ to their activities. "Apparently." concluded Kayjay, carefully. "Really?" I was begining to question this particular tale. "Then the fact that the boat was plunged into total darkness for days on end during the journey home must have come in handy?" "What happens on board, stays on board." Kayjay whispered, falling into silent remembrance of times long past.
Grammar... err, "International Socializer" here. Vogel is pronounced "Foh-gel" in German. V is commonly spoken as F. I don't know why. Take mein Wort for it. xD
Oh dear, what a pity there's no "Can Use Pervitin" checkbox in the initial settings. Is it any wonder they keep 'jumping overboard'? You heartless monster 😂😂😂
@@Lite_lySalted I was in England in the noughties when the slew of nieces and nephews began to appear back in NI. There was no context, having never met them and being useless with names anyway I took to referring to them as Ba 1, Ba 2, Ba 3 etc... to the horror of my mother. I can report that 'Ba 1' is now doing a degree in Computers and Engineering or somesuch. Time marches on.
This explanation made more sense than anything else I've seen.
Thank you!
@@479_adv happy to help!
You should put navigation over watching. It's necessary always having this high as possible. Plus, watch is an endless task, while navigation is done in an hour or two. To make sure of this you should overlab the shifts.
It would be a dull old world if we all played the same
I usally leave a leader to always navigate, I roleplay them as the skipper who makes sure everyone is good and high spirts while the captain sits and stares in the sea lol
Yeah... the crew may not need sleep, but I'm never going to do this schedule because it's immersion breaking 🙂
It would be a dull world if we all played the same.
I had some reservations about this too, until I remembered an irl Uboat crew was much larger than depicted here. Just imagine it's different sailors rotating out as they're supposed to (remember that uboats used "hot bunks", meaning there were only enough beds for half the crew, since only half needed to rest at any one time).
@@dudeinadoughboy4327 my thoughts exactly!
@@rmvdhaak it would be a dull world indeed if we all played the same
Sorry for the op but this comment made me not even watch the video... Thanks rmvdhaak
You're not going to believe this, but I also numbered my kids Things 1-3.
Ayyyy
Just found your channel, as a new player to UBOAT although have played Silent Hunter series. When you change the names of your crew do you look at their Info to see what their history is e.g. where they previously a mechanic etc. Look forward to going through more of your videos
Michael
@michaelgray1351 no, I don't. It doesn't have any bearing as to their abilities that I've found so far. Thanks!
I appreciate your help with the settings, but this is the kind of thing I was referring to. No one in Kriegsmarine history, ever assumed that someone would be asleep, or be on duty all through a voyage. The chef wasn't trained to fix the radio and the engine mechanics never had to run the kitchen. This superfluous activity doesn't add immersion or realism... so how can I turn it off?
Don't choose advanced/enhanced management I suppose
Great little example. I guess this will probably work well. so think I'm going to "borrow" it when the next update drops :)
Feel free!
@@Lite_lySalted Thanks. Looking forward to final release, backed this on kickstarter, but not played for a while. didn't want to get burned out, think last time i played was when the management system was implemented. Game is coming on great :)
I append two letters to the crew names, for watch, engines, sailors and torpedo men. The two letters show up above the character.
That's one way of doing it, for sure
Wow this video sold me on the thumbs up
can't wait for the final update to come soon
Same
Haven't played this in 2 years.Looks like many changes
Quite a few, yes
why is it that i can have 14 sailors, have 7 assigned to 2 12 hour shifts and theres only 3 on duty or available at any given time
@@bmw_m4255 probably has something to do with your task priorities
“Do you number your kids at home”
“Yes”
Good, so it’s not just me.
I found by using this scheduling nobody was reloading or maintaining the torpedoes.
@@ckhenson you'd have to set values for those tasks. I don't use them with my play style.
Hay....I followed your set up and I cannot get out of port, no steerage control.....Am I missing something?
Hard to say without seeing it, sorry
I did it exactly as you did in your video, but my sailors Engine One and Two are still idle when I have my mechanics officer do another task. Leaving my boat at a halt. Did something in the latest patch screw something up?
Not that I'm aware of but sometimes they sort of de-link themselves. Remove them from the squad and re add them. Works for me.
@@Lite_lySalted Thank you! I think they worked at the start of the patrol, and slowly just forgot their duties. I'll try it out!
@@Lite_lySalted No, sadly, it didn't work. I told my officer working the engines to warm up a torpedo. The guys assigned to him, Mech.Three and Four, just went to bed. And Eng.One and Two were idle. Weird.
Ok. I assigned 2 more sailors to the Engines schedule. Now the engines are manned at all times. Sweet
@@eXX0n good stuff
Is there a update on crew task with the extra stuff now?
@@bradleypurvis3179 extra stuff?
Can anyone help me with the crew fatige is -23 and when i dock and try to take vacation from the dock officer its blank menu nothing in it and nothing happens
Sounds like a bug. Try giving the Galley 4 types of food and playing the radio
How do you type in 10 and 11? I can only get one digit per cell.
@ckhenson type a 1 then click to the right of it
Is it normal for your crew to constant change from one working station to another? My mechanic won't stay on the engine for more than 3 seconds? He'll head for bed but only get about 5 ft from his original position and then head straight back to the engine? Also I keep getting the red notification that no one is covering the Helmsman station? I'll tinker around with this but I figure duty watch would cover this aspect?
Thanks for your videos! I enjoy watching your gameplay and have learned a ton!
That first bit sounds like a bug. The helmsmen station is an annoying quirk of the game, as the npcs don't move fast enough to prevent the alert for the 30 seconds before the crew takes over. Check out around 9mins in or so in this video to see how I solved it th-cam.com/users/livet6kjCryaEDU?si=52qKca0-BfCiDyBf
@@Lite_lySalted Thank you!!!! I'll look into that video you posted! 👍
What do you do with your Sixth officer? (When you add them)
@@tildensnow2534 spare leader, mostly navigation
I'm just getting started so some of the stuff I see in the game I can't yet figure out. Right now, what do the numbers in the red circle to the top right of each officer tell me?
@kimghanson this is an older vid, I have one that's more up to date on this. The red circle shows how many things they can interact with: radio channels, surface contacts etc
@@Lite_lySalted No worries, I am also watching the newer ones. Cheers.
For the algo
Very helpful!
I'm glad!
At 3:20 I looked over at Kayjay as he munched happily on tiffin's penultimate custard cream. "Really?" I asked, " The love that dare not speak its name on a uboat?"
"Yes, my dark acolyte. For Top Left Sky God can move in mysterious ways. Even among a crew of randy sailors whose second home is Madame Fifi's He may bring solace to the lonely in the arms of another."
"But Kaleun Skipper has the delightful and currently alpine Gretchen," I protested, "whereas Engineer Oldorp is the one who smells of the pee of the ferrets he keeps and he can't stop talking about the different grades of machine oil."
"The privations of life at sea, particularly for those in command lying in their lonely bunks, can bring men together. Particularly in the forward head, where brief, beautiful, frantic moments of fumbling passion would occur, the blue light lending a certain _frisson_ to their activities.
"Apparently." concluded Kayjay, carefully.
"Really?" I was begining to question this particular tale. "Then the fact that the boat was plunged into total darkness for days on end during the journey home must have come in handy?"
"What happens on board, stays on board." Kayjay whispered, falling into silent remembrance of times long past.
👏👏👏
Is this a chapter from master and commander but on a U boat?
Grammar... err, "International Socializer" here. Vogel is pronounced "Foh-gel" in German. V is commonly spoken as F. I don't know why. Take mein Wort for it. xD
lol
nothing more infuriating than hearing americans pronounce volkswagen,or the butchering of last names, damn.
@@JunacCRO I'm Canadian
@@Lite_lySalted last ive checked thats the same continent america is found on and english is the native language.
so basically the same.
@@JunacCRO and THAT, boys and girls, is how racism starts
No one is assigned to the radio?
My playstyle doesn't require it.
Oh dear, what a pity there's no "Can Use Pervitin" checkbox in the initial settings. Is it any wonder they keep 'jumping overboard'? You heartless monster 😂😂😂
🤣
@@Lite_lySalted I was in England in the noughties when the slew of nieces and nephews began to appear back in NI. There was no context, having never met them and being useless with names anyway I took to referring to them as Ba 1, Ba 2, Ba 3 etc... to the horror of my mother. I can report that 'Ba 1' is now doing a degree in Computers and Engineering or somesuch. Time marches on.
@@Kieran_McNally lol fantastic!
who runs radio and sonar.
@@Anthony_Culotta the radio operator
thats... not a good way for uboat sim fans. i mean it works but no realism.
@@Njordin2010 I didn't make the game