30 seconds in and I can't express how insanely cool this is! The rail gameplay isn't just quickstepping and I somehow never considered wall running in cyberspace. If modders can get the Shadow Gens mid-act stage switching to work, then my original vision for what I wanted from cyberspace will be fully realized!
A part of me feels like Shadow Generations’s stage aesthetics are an apology for fucking up Cyberspace’s aesthetics. I mean they got it right for some stages, it’s supposed to be trippy and nostalgic, kind of like Splatoon 2: Octo Expansion and how it does it’s stage aesthetics. I mean Update 3 was also an attempt to show off what they were really trying to convey in the base game, but Shadow Generations, and specifically Radical Highway seem like an attempt to give us what we expected from Cyberspace.
This is almost exactly what I wanted from Cyberspace. Shadow Generations did a good job giving the formula the tune up it needed, but actually utilizing the parkour stuff IN the levels is amazing and I really hope Frontiers 2 does it.
The sound effects like the rings, red rings and checkpoints, when you hit them, are satisfyingly in the same key as the song 😮 (maybe not the checkpoint but the rings and red rings for sure) Also the song is pure 🔥🔥🔥
There's no reason not to do something like this for Frontiers I still think there's merit to how they went with it, certainly more than what the Internet at large will give it, but it's hard to deny this is better
Seeing the house background assets in both the ground and sky reminds me of Radical Highway from Shadow Generations, especially the versions in the Doom Zones. That said, I know this is a fan project, but I still think there could have been a bit more effort in the nearby stage assets.
@@kaobunn You know full well that Unleashed and Generations (didn't play Colors so I don't really know about that one, but I'm gonna assume it's more or less like Unleashed/Generations) would've literally had you clear this very loop in like a couple seconds with the way they handle loop moments, which is by both having superior speed with the boost to begin with, and making the running become fully automatic during those passages, instead of giving you the tedious freedom (more like a chore imo really) of trying to run straight enough in a loop where you're seeing your tiny character from the far bottom of the loop with a moving camera. I mean hell, even the pre-boost era games since the Adventure series did it way better back in their time. So come on now, how come this Frontiers mod fumbles it so awkwardly? I mean I'm not a modder or game dev or anything, but I really don't see how this would be so complicated to pull off for a Sonic game if modders and fan devs can do roughly as good, and sometimes even better than Sega/Sonic Team temselves.
@@megapulsar9244 They could have either had the loop be smaller or the speed off the boosters be faster, but the point is to be able to weave to the dash panels, so you can't have the sequence be too quick or it'd be difficult to react You're blaming the engine for a design choice, which is pretty ludicrous
@@yoshister before going any further, I have just one genuine question, like I said I'm not a dev or a modder so I'd like to know what I'm talking about a little, so perhaps you can enlighten me : are automatic loop/running sequences in Sonic games dependant on the engine itself that is used for the development of the game or on some other function in the overall programming ?
About the song: is this a remix of the VS Blaze from Sonic Rush or is this the original from what the VS Blaze was sampled? And besides, what is it doing in a stage based off of Rooftop Run?
actual level design is... kinda pathetic but they've nailed the spectacle. I'm interested in seeing this person improve because they have some good ideas in this.
People need to stop obsessing over alternative paths. The amount of fan games that have 8 million paths but are completely un-engaging to play through have convinced me that Sonic fans have been directing their critiques at the wrong things. This level has a couple of strong concepts that it leans into and develops into a complete stage. That is way more important than "Wow look how many directions you can go that play identically!!!1!".
@@Robbay363 Thats a good point. The way I was coming at the stage was that in order to represent expression of skill, more freedom of choice was required. This is what games like Sonic Mania, Adventure 1&2, 06, and hell even fangames like Robo Blast 2 and GT have leaned into. However I suppose it can be argued that a stage can be enjoyable and engaging with understanding of timing and execution, which to be fair is basically the backbone of both Sonic and the Black Knight and Secret Rings. I suppose it comes down to preference then.
The song is originally from a Corvette racing game that came out back in 2003, for the car line’s 50th anniversary. It mainly serves as the game’s intro theme. The name of the song is “Pressure”. th-cam.com/video/iOXKhLligUU/w-d-xo.htmlsi=tNDEruWrj-BpPtwy
Yeah idk what all these comments are on "this looks better and it should have been this!!!" I guarantee you they'd still complain and if the OG cyberspace was the mod instead they'd praise that. Sonic fans can be so annoying.
Let me just go agead and say i love modders. Also did anyone see that mod in the works that shows the islands floating with the end sitti g on a thrown
song: Corvette OST - Pressure
Thanks ✨
Wild hydra jumpscare
@@NoNamex1412 abooga
Thank you man. I appreciate it
Nice, thank you so much
That's what I thought Frontiers was gonna be like, seeing cyberspace images from past zones... but nope, Green Hill, Sky Sanctuary and Random City.
Don't forget chemical plant
To be fair that city design is incredible
it's called eternal highway smh
@@kaobunnThe fact that one needs to read the manual or play mods to know the name of the stage, tells everything about Cyberspace's presentation
be glad we even got a sonic game
So cool, I think it could do with a lot more chunks of terrain being placed around.
Yes, big boulder.
U mean roofs? xD
30 seconds in and I can't express how insanely cool this is! The rail gameplay isn't just quickstepping and I somehow never considered wall running in cyberspace. If modders can get the Shadow Gens mid-act stage switching to work, then my original vision for what I wanted from cyberspace will be fully realized!
FUCK that's so cool!! i love the camera angles, especially when he's running up the clocktower
I think the person who made this likes wall running
I love how the camera is used in places but somettimes it seems hard to tell where Sonic is.
I just think Rooftop Run is so cool
It looks a lot like the Distortion Space of Radical Highway in Sonic X Shadow Generations
1:14 the awkward fumble lol
The Gaint Loop de loop Moment!!!!! ( 4:23 )
Woah my head's spinning!
A part of me feels like Shadow Generations’s stage aesthetics are an apology for fucking up Cyberspace’s aesthetics. I mean they got it right for some stages, it’s supposed to be trippy and nostalgic, kind of like Splatoon 2: Octo Expansion and how it does it’s stage aesthetics.
I mean Update 3 was also an attempt to show off what they were really trying to convey in the base game, but Shadow Generations, and specifically Radical Highway seem like an attempt to give us what we expected from Cyberspace.
yeah but they had to shoehorn Green Hill and Chemical Plant in for the 90th time
If black doom used rooftop run as his domain instead of radical highway:
Black Room gotta be my favorite character, so dark!
“I just really love Sienna, Italy, Sonic, don’t you?”
I just think Radical Highway is so cool
"Black room"? Don't you mean "Black Doom"?
@@epicscout2658 I just realized😭
Basically shadow gens radical highway but with sonic, rooftop run, and frontiers
Man seeing the background makes me miss Spagonia from Sonic Unleashed.
Wow! I’ve never seen a fanmade level that had obstacles during loops
This is almost exactly what I wanted from Cyberspace. Shadow Generations did a good job giving the formula the tune up it needed, but actually utilizing the parkour stuff IN the levels is amazing and I really hope Frontiers 2 does it.
That looks SO COOL
I see that the loop broke for you too LMAO
fr
The sound effects like the rings, red rings and checkpoints, when you hit them, are satisfyingly in the same key as the song 😮 (maybe not the checkpoint but the rings and red rings for sure) Also the song is pure 🔥🔥🔥
A crazy new stage.
Watching this brought me joy. Going to find a PC sale right now.
There's no reason not to do something like this for Frontiers
I still think there's merit to how they went with it, certainly more than what the Internet at large will give it, but it's hard to deny this is better
Please made more original levels like this
Frontiers has so much potential, even if already had shadow generations
Seeing the house background assets in both the ground and sky reminds me of Radical Highway from Shadow Generations, especially the versions in the Doom Zones.
That said, I know this is a fan project, but I still think there could have been a bit more effort in the nearby stage assets.
ive been wanting this ever since frontiers originally came out it just makes so much sense to reuse more assets
The end: I just think rooftop run is so cool sonic
Nice to see this 2 year old game still get mods
2 years is still very recent for a game...
The stage looks amazing, the camera angles, the camera transitions and the wall runs...
This should have been in Sonic Frontiers.
1:14 / 4:26 This is why the boost games on the older engine are better.
Literally.
nah, it's moreso that massive loops that you have to climb up like that are tedious
@@kaobunn You know full well that Unleashed and Generations (didn't play Colors so I don't really know about that one, but I'm gonna assume it's more or less like Unleashed/Generations) would've literally had you clear this very loop in like a couple seconds with the way they handle loop moments, which is by both having superior speed with the boost to begin with, and making the running become fully automatic during those passages, instead of giving you the tedious freedom (more like a chore imo really) of trying to run straight enough in a loop where you're seeing your tiny character from the far bottom of the loop with a moving camera. I mean hell, even the pre-boost era games since the Adventure series did it way better back in their time.
So come on now, how come this Frontiers mod fumbles it so awkwardly? I mean I'm not a modder or game dev or anything, but I really don't see how this would be so complicated to pull off for a Sonic game if modders and fan devs can do roughly as good, and sometimes even better than Sega/Sonic Team temselves.
@@megapulsar9244 They could have either had the loop be smaller or the speed off the boosters be faster, but the point is to be able to weave to the dash panels, so you can't have the sequence be too quick or it'd be difficult to react
You're blaming the engine for a design choice, which is pretty ludicrous
@@yoshister before going any further, I have just one genuine question, like I said I'm not a dev or a modder so I'd like to know what I'm talking about a little, so perhaps you can enlighten me : are automatic loop/running sequences in Sonic games dependant on the engine itself that is used for the development of the game or on some other function in the overall programming ?
They should probably do this with other Sonic stages.
Examples;
· Space Colony Ark
· Tropical Resort
· Frozen Factory
· Rail Canyon
Jesus, I don't have the depth perception to even touch this!
this is actually good
That ironically is both cool and horrifying
About the song: is this a remix of the VS Blaze from Sonic Rush or is this the original from what the VS Blaze was sampled? And besides, what is it doing in a stage based off of Rooftop Run?
I swear this hedgehog runs everywhere
Cyberspace Expectation: Generations 1.5 (essentially this)
What we got for Cyberspace:
Green Hills, Chemical Plant, Sky Sanctuary, and Random Aah City
Nice Video
Is that a record for biggest loop in a fan level? Functional or otherwise lol
They could totally make a remake for lost world with this as proof
actual level design is... kinda pathetic but they've nailed the spectacle. I'm interested in seeing this person improve because they have some good ideas in this.
This is so fire
Why does no one talk about the fact leaks for Frontiers said that Rooftop Run was going to be in the game as a Cyberspace theme.
Looks cool but seems way too linear. While alternative paths exist, they don't seem to reward quick reaction times, especially not in crucial areas.
still has more depth than every original cyberspace stage in the base game so
People need to stop obsessing over alternative paths. The amount of fan games that have 8 million paths but are completely un-engaging to play through have convinced me that Sonic fans have been directing their critiques at the wrong things. This level has a couple of strong concepts that it leans into and develops into a complete stage. That is way more important than "Wow look how many directions you can go that play identically!!!1!".
@@Robbay363 Thats a good point. The way I was coming at the stage was that in order to represent expression of skill, more freedom of choice was required. This is what games like Sonic Mania, Adventure 1&2, 06, and hell even fangames like Robo Blast 2 and GT have leaned into. However I suppose it can be argued that a stage can be enjoyable and engaging with understanding of timing and execution, which to be fair is basically the backbone of both Sonic and the Black Knight and Secret Rings. I suppose it comes down to preference then.
Oh. Wow. Look at that. A loop that actually has gameplay. What a concept.
Lowkey it kinda reminds me of the backrooms
I was thinking the same thing.
this is what Cyberspace should've really been in Frontiers
It might just be me, but it sounds like the singer keeps saying "snake bite".
its saying “step by step” same sample as vela nova from rush
@@hydraails Really? I couldn't tell.
What's the name of the music playing
The song is originally from a Corvette racing game that came out back in 2003, for the car line’s 50th anniversary. It mainly serves as the game’s intro theme. The name of the song is “Pressure”. th-cam.com/video/iOXKhLligUU/w-d-xo.htmlsi=tNDEruWrj-BpPtwy
Whatever song you linked is wrong. Can you link the right one? It’s so good
Here’s the correct link to the song: th-cam.com/video/iOXKhLligUU/w-d-xo.htmlsi=tNDEruWrj-BpPtwy
What's the name of the music?
I need mods to replace every Cyberspace stage with levels of this quality PLEASE
If only Cyberspace actually got creative with its level design instead of taking from levels in past games.
Estos si son niveles de Sonic frontiers con mods y ver los niveles icónicas de estos juegos jeje 😊 buen video 👍!!
Gaint Loop de loop reminds me too much of Blitz Sonic and also reminds me why I hate momentum.
WALL RUNNING!!!
IN A CYBERSPACE LEVEL!!!
wow
Cyber space would of been so much better with beer controls
Roof top run!?
There's barely houses and floors!
Looks cool but too much rail grinding
So hard😮
Why can't SEGA with all it's employees, develop a game like this!? Could it be that having to release to consoles is dragging them back?
This what frontiers should’ve been . Not reusing green hill, chemical plant, sky sanctuary, and eternal highway
Gives me Scarlet Nexus vibes ngl
I don’t want to sound mean but that looks very basic
Yeah idk what all these comments are on "this looks better and it should have been this!!!" I guarantee you they'd still complain and if the OG cyberspace was the mod instead they'd praise that. Sonic fans can be so annoying.
This level just looks like it was created by laziness.
Mid lol
Let me just go agead and say i love modders. Also did anyone see that mod in the works that shows the islands floating with the end sitti g on a thrown