In regards to “Empty Space” by Man-O-Wii, the official wiki for the track has a statement from the creator stating: “Hey all, as stated before this is my final track I intend to create, due to various circumstances regarding my place within the community. When I created this track, I had no intention of leaving the community, however I feel that it is somewhat poetic that this was to be my final track, considering it was intended to send a message rather than be the next big thing. The track was never intended to be great, and I think the length is proof of this, I wished for the track to be almost like a journey through the mind, and particularly the emotions I felt at the time and have felt since the departure from the community. While this track was initially created for a Custom Track Jam, I wish it to be considered a separate entity; it was a track that I regret putting into voting due to that really going against what I wanted the track to be in the first place. To everyone who I have spent these last two years creating with, thank you for the good times, and while the bad ultimately got the best of me in terms of my desire to create these tracks, I will remember this time fondly as I move onto other things. And as the track describes, please just take a second to think, and think hard about life itself. Reflect, remember, and relive, and consider yourself lucky for encountering this community. -Thanks, Man-O-Wii”
oh wow I didn't know you could have a pre-premiere video, that's pretty cool. hyped for the rankings, and finding out where one of my new favorite tracks places
Squire definitely is the current MVP of custom tracks in 2022. I hope he carries on releasing absolutely gorgeous MK8 demakes for MKWii! Side note: the current trend of making SNES courses 3 laps instead of 5 is kinda disappointing. I'm with Troy when he says that these tracks should be 5 laps
This was amazing to watch, so many good tracks this month. It was my first time making a retro, and since SNES and GBA tracks kind of lack a lot (imo) I decided to take a different approach to designing it. I'm really glad that you liked it!
There was a lot of awesome retro track remakes! These people made tracks just as good, if not better than some of Nintendo's tracks. And you're rankings are perfectly placed, btw. Great video!
Actually it's the map-makers placing the paths they try to follow through the course. The AI's don't magically know where to go based on the layout alone.
I really love the way that you represent the custom track community with these videos, it really motivates me to keep working on a custom track I started making a few months ago!
here's my incredibly late february ranking that probably no one will notice. this month was insane! there's so many new CTs to catch up with, no way I could play them all! your dedication is incredible! 1. Honeymoon Lune (specifically the original version. the v2 update has a bunch of KCL bugs that make it hard to play. overall, amazing! easily my new track of the year) 2. N64 Rainbow Road (cpfusion) 3. Mystic Tangle 4. N64 Banshee Boardwalk (ZPL) 5. 3DS Rosalina's Ice World (SquireTurnbolt) 6. Lunar Lantern Festival 7. Bowser's Termination Station 8. GBA Boo Lake (Slimeserver) 9. Alpine Skyway 10. GBA Yoshi Desert (ZPL) 11. Interstellar Laboratory (I understand why you ranked it first, but it has bugs and doesn't feel fully finished yet, so I put it here) 12. Snifit Station 13. Citrus's Overgrown Lemon Garden 14. DS Shroom Ridge (ZPL) 15. Wii U Electrodrome (SquireTurnbolt) 16. SNES Bowser Castle 3 (._.) 17. Emerald Coast 18. SNES Mario Circuit 2 (Bubby64) 19. SNES Bowser Castle 3 (KiwiPowerGreen) 20. Cheese Moon Fortress 21. Empty Space 22. Parkway Boogie 23. Intergalactic Lair 24. Rainbow Tangle 25. Motorcat's Dirt Derby 26. Across Surreal Skies 27. Space Jam Stadium 28. Wii U Twisted Mansion (TheGamingBram) 29. SNES Bowser Castle 2 (Toxic Amaranth) 30. Christmas Factory 31. Gloomy Castle 32. Poisonous Citadel 33. SNES Ghost Valley 3 (Davidslane, Toxic Amaranth) 34. WP Tanks! 35. Delightfully Daring 36. Bitland Bash 37. Mushlight Forest 38. Citrusland 39. Rocky Hillside Gardens 40. Taiga Base 41. Apollo Planet 42. Quag Island 43. CT Jams and the Dream Tree 44. SB Rainbow Road 45. Wii U Shy Guy Falls (TheGamingBram) 46. Peppermint Peaks 47. Wii U Cloudtop Cruise (Diego Vapy) 48. Starry Loop 49. Lia's Feverdream Frenzy 50. CS Dust II 51. Vanilla Lake Deluxe 52. Competitive Custom Track 53. Meep's Mansion 54. Dream Island 55. Jaden's Jumping Jam Dreams
I love what you’re doing with this series! It kinda creates a bit more incentive to create custom tracks bc even if it doesn’t get into CTGP (or isn’t even good, for that matter) you still give it attention
So many of these tracks looked absolutely amazing! I am totally impressed by the incredible skill level achieved by these custom track creators. Also shoutouts to Shorky and Bruh de la Boi for featuring the obvious best character in mario games with Snifit Station.
Interstellar Laboratory’s space station looks much better than MK8 Rainbow Road’s. I think removing the rainbow flooring helped it feel more space station-y. Literally, this is what I wish MK8 Rainbow Road was, and MK8’s is my second favorite Rainbow Road. Nice job BroOfFun and “Unenthusiastic Looking Dot Thing”!
It was really hard to rank these! I think the fact that I value exploration is what helped push certain tracks higher. If it wasn't considered then there would be like 20 tracks tied for 1st lmao
HOLY SHIT I GOT FIRST???????? I wouldve never expected that. I remember BroOFun asking me if we would have had a Chance at winning the jam if this Was submitted and I said it wouldve gotten 3rd at best. Seems like I underestimated it horribly. I am also surprised that BC3 beat Alpine Skyway mainly because I made it in 2 days lol. Thank you So much! Edit: I'm still crying that I missed the premiere
I did cnk assembly lane in 2 minutes 11 seconds. On the first turn you stay really right and go slow after that you basically race normally until you get back to the turn in which you repeat. Kind of fun track to figure out(don’t trust me I have bad opinions). Also good video.
I think that’s because slot 6.2 is GBA Shy Guy Beach, for a track to function in this slot it must have the object HeyhoShip, if it doesn’t have that object tracks will just crash.
@@WaltzSunshine Yeah exactly, trouble is it’s hard to find tracks with HeyhoShip; Shy Guy Archipelago and Waterway are the best we have Slot 6.1 requiring Ice object is luckily easier, but not by much
@@joshdutton4899 I feel like HeyhoShip and HeyhoBall objects are really under utilize in custom track making since you rarely see them being use in a creative manner
Something i didn't say on premiere, Interstellar laboratory is so fun on formula kart. We played it yesterday and on ramp up it was so much fun. A few of the turns get harder on higher CC's but there a 2 fun feather shortcuts to make up for it. Can't wait for more ._. and brooffun shenanigans
I checked the wiiki, it says Peppermint Peaks came out at the start of Jan. I don't cover updates unless they majorly change the track or I just want to talk about them. It looks like there were a lot of QoL updates but I wasn't sure if it was new enough to include. Otherwise I would have to include every updated track and it would be too much to edit too fast :p
@@NuoKart That's definitley odd since I made sure to hold off until publishing until I finished 2.0 in early February, but it's understandable. Thank you for explaining!
The CNK tracks are like the GBA ones. Not a good sign tho since it should have been based on the nitro fueled versions since they are made playable without anti gravity
as a pretty big CNK fan i am so confused as to why the CNK tracks are all flat, maybe they took them from the gba version instead of the version people played??
Hey everyone! That honeymoon lune map looks like so much fun. But I was having an issue downloading it. Usually it downloads as a zip file but it’s been downloading as like a link to internet explorer. Anyone have any suggestions to help me play some of these maps? Much appreciated!
Lmao I agree peaks is so bad that 9/10 cts including one’s purposely meant to be bad out do mushroom peaks hell I who has never made a ct could do way better than peaks
Alright I have basically no nostalgia for any of the SNES tracks and think most of them are pretty boring, but I really am not a fan of that SNES Mario Circuit track that basically changed everything about the track to the point that its unrecognizable, but then keeps the original title. It feels wrong to me to pass it off as a retro when it shares almost nothing with its original counterpart.
@@NuoKart Thats about the only thing it shares though is the mini map. Is it an objectively better track? Probably. Does it look and feel like the same track though? Not at all. And for that reason I think its kind of wrong to call it a retro track. I have similar feelings toward the official Mario Kart 8 versions of Cheese Land and Ribbon Road. They're better tracks overall, but they feel almost nothing like their original counterparts.
Hey Mayro, nice regular custom tracks they made which is fabulous, one more thing about Formula Kart Wii, custom game mode made by CLF78, Ismay, it should disserves to be in CTGP Revolution, but unfortunately, this crap sucker doesn't even work what's so whatever, when I recently put it in the CTGP my stuff folder, test it on Nintendo tracks, nothing shows up, and also, it crashed the game, previously, right after I chose normal custom tracks, so I'm assuming that, everyone is going to have to ask, comment, talk to MrBean35000vr named Robert, and his brother Chaddarz named Alex, to see if they could try harder to add it in the CTGP channel on CTGP settings, online and offline to get it to function correctly with it, I really wanted to try it, it's so a miracle.
@@NuoKart they are, hmm didn't mention about it, but thanks for telling me it, one question when is DS Rainbow Road gonna be added in CTGP, ZPL was saying that their gonna add it in it, it's been taking quite the longest time, the track he remade was a different space model layout of regular the Nintendo Wii Rainbow Road, differences from the original version, he removed the loops and crowscrew, replaced them as ramps, loop ramp, crowscrew ramp, you know, they do not function correctly, plus the game doesn't even allow players to drive upside down at all, if they try to move sideways with a lack of camera, hitting walls, I'll make them fall or fly off in deep space, not like the MKDS version, it's completely different, so I'm praying 🙏for it to be added in CTGP.
@@adampoole5204 CTGP updates are unfortunately not very frequent, and it seems like lately they're prioritizing updating the tracks that are already in the pack. There's an update planned for late march/early april and another for may, those combined only come to 4 new tracks
In regards to “Empty Space” by Man-O-Wii, the official wiki for the track has a statement from the creator stating:
“Hey all, as stated before this is my final track I intend to create, due to various circumstances regarding my place within the community. When I created this track, I had no intention of leaving the community, however I feel that it is somewhat poetic that this was to be my final track, considering it was intended to send a message rather than be the next big thing. The track was never intended to be great, and I think the length is proof of this, I wished for the track to be almost like a journey through the mind, and particularly the emotions I felt at the time and have felt since the departure from the community. While this track was initially created for a Custom Track Jam, I wish it to be considered a separate entity; it was a track that I regret putting into voting due to that really going against what I wanted the track to be in the first place. To everyone who I have spent these last two years creating with, thank you for the good times, and while the bad ultimately got the best of me in terms of my desire to create these tracks, I will remember this time fondly as I move onto other things. And as the track describes, please just take a second to think, and think hard about life itself. Reflect, remember, and relive, and consider yourself lucky for encountering this community.
-Thanks, Man-O-Wii”
I was blown away by how the Moon Kingdom track looked, if I was ranking that would have been #1
The entire top 10 deserves number 1 lol.
Biiiiig agree, I really hope the moon kingdom track gets into CTGP, it totally deserves it
@@kanlalonde1356 it got rejected :(
@@mystora7159 Why's that? Sad to see : (
oh wow I didn't know you could have a pre-premiere video, that's pretty cool. hyped for the rankings, and finding out where one of my new favorite tracks places
Yeah people don't tend to use them! I think it's worth it for these big videos because it gets people hyped. I know I'm hyped lmfao.
@@NuoKart It is a really cool video!
46 :sob:
Oh. My. God! I am so excited for this! But man, 85 heckin tracks? This video must have taken forever to edit… respect
Yep... I am tired lol. Burned 3 energy drinks but it was worth it haha.
Squire definitely is the current MVP of custom tracks in 2022. I hope he carries on releasing absolutely gorgeous MK8 demakes for MKWii!
Side note: the current trend of making SNES courses 3 laps instead of 5 is kinda disappointing. I'm with Troy when he says that these tracks should be 5 laps
This was amazing to watch, so many good tracks this month. It was my first time making a retro, and since SNES and GBA tracks kind of lack a lot (imo) I decided to take a different approach to designing it. I'm really glad that you liked it!
There was a lot of awesome retro track remakes! These people made tracks just as good, if not better than some of Nintendo's tracks. And you're rankings are perfectly placed, btw. Great video!
girl you put so much effort into these
Ok this isn't really on-topic but props to the MKWii-devs for making the A.I. solid enough to drive on most of these tracks.
Actually it's the map-makers placing the paths they try to follow through the course. The AI's don't magically know where to go based on the layout alone.
This video is going to be super long, super crazy, and super awesome! Kudos to you for being able to edit these huge videos👏
I really love the way that you represent the custom track community with these videos, it really motivates me to keep working on a custom track I started making a few months ago!
Good luck!!
I never truly understand why more people dont do pre-premier videos they get me excited tl see what will come
Ikr? They're literally like movie trailers.
here's my incredibly late february ranking that probably no one will notice. this month was insane! there's so many new CTs to catch up with, no way I could play them all! your dedication is incredible!
1. Honeymoon Lune (specifically the original version. the v2 update has a bunch of KCL bugs that make it hard to play. overall, amazing! easily my new track of the year)
2. N64 Rainbow Road (cpfusion)
3. Mystic Tangle
4. N64 Banshee Boardwalk (ZPL)
5. 3DS Rosalina's Ice World (SquireTurnbolt)
6. Lunar Lantern Festival
7. Bowser's Termination Station
8. GBA Boo Lake (Slimeserver)
9. Alpine Skyway
10. GBA Yoshi Desert (ZPL)
11. Interstellar Laboratory (I understand why you ranked it first, but it has bugs and doesn't feel fully finished yet, so I put it here)
12. Snifit Station
13. Citrus's Overgrown Lemon Garden
14. DS Shroom Ridge (ZPL)
15. Wii U Electrodrome (SquireTurnbolt)
16. SNES Bowser Castle 3 (._.)
17. Emerald Coast
18. SNES Mario Circuit 2 (Bubby64)
19. SNES Bowser Castle 3 (KiwiPowerGreen)
20. Cheese Moon Fortress
21. Empty Space
22. Parkway Boogie
23. Intergalactic Lair
24. Rainbow Tangle
25. Motorcat's Dirt Derby
26. Across Surreal Skies
27. Space Jam Stadium
28. Wii U Twisted Mansion (TheGamingBram)
29. SNES Bowser Castle 2 (Toxic Amaranth)
30. Christmas Factory
31. Gloomy Castle
32. Poisonous Citadel
33. SNES Ghost Valley 3 (Davidslane, Toxic Amaranth)
34. WP Tanks!
35. Delightfully Daring
36. Bitland Bash
37. Mushlight Forest
38. Citrusland
39. Rocky Hillside Gardens
40. Taiga Base
41. Apollo Planet
42. Quag Island
43. CT Jams and the Dream Tree
44. SB Rainbow Road
45. Wii U Shy Guy Falls (TheGamingBram)
46. Peppermint Peaks
47. Wii U Cloudtop Cruise (Diego Vapy)
48. Starry Loop
49. Lia's Feverdream Frenzy
50. CS Dust II
51. Vanilla Lake Deluxe
52. Competitive Custom Track
53. Meep's Mansion
54. Dream Island
55. Jaden's Jumping Jam Dreams
Banger video
Okay, we need to see Bubby64 recreate and change the theme of every Super Mario Kart track now!
Wow that was a lot of tracks! Amazing work as always :)
I love what you’re doing with this series! It kinda creates a bit more incentive to create custom tracks bc even if it doesn’t get into CTGP (or isn’t even good, for that matter) you still give it attention
The celeste music kicking in lets you know for sure the top track will be incredible
I'm so happy that mine and dots track got 1st!!! LETS GOO!!!
i know this is like the smallest, least important detail out of these tracks but god damn the boost panels on Interstellar Laboratory are so pretty
That's gonna be a really really long video
And I'm all for it
14:33 glad you liked the track! This is the first track I've spent a lot of time on and I hope to make more like this!
WOW THATS MY BIRTHDAY MONTH this has gotta be the best month so far this year for custom tracks
mine too!
@@NuoKart February gang
I love these videos and I appreciate how you usualy show how the tracks can be improved.
Quag.
I can see it now. Wooper is so happy! 😁 He's excited for this stream, and so am I!
Overall, what a list!
I can’t believe that MANY custom tracks now exist!
So many of these tracks looked absolutely amazing! I am totally impressed by the incredible skill level achieved by these custom track creators.
Also shoutouts to Shorky and Bruh de la Boi for featuring the obvious best character in mario games with Snifit Station.
Best month of custom tracks ever, so much awesome contenders
Interstellar Laboratory’s space station looks much better than MK8 Rainbow Road’s. I think removing the rainbow flooring helped it feel more space station-y. Literally, this is what I wish MK8 Rainbow Road was, and MK8’s is my second favorite Rainbow Road. Nice job BroOfFun and “Unenthusiastic Looking Dot Thing”!
Thank you So much! Wouldve never expected ppl to like it that much!
I ABSOLUTELY LOVE THIS VIDEOS!!!
Damn, finally a good looking Sonic track. Thanks Squadaloo
“Shows common nightmare objects”
She says while driving on schoolbooks lol
I would have put Lunar Latin Festival on #1 for sure! Both layout and visuals are stunning in my opinion :O
It was really hard to rank these! I think the fact that I value exploration is what helped push certain tracks higher. If it wasn't considered then there would be like 20 tracks tied for 1st lmao
HOLY SHIT I GOT FIRST???????? I wouldve never expected that. I remember BroOFun asking me if we would have had a Chance at winning the jam if this Was submitted and I said it wouldve gotten 3rd at best. Seems like I underestimated it horribly. I am also surprised that BC3 beat Alpine Skyway mainly because I made it in 2 days lol. Thank you So much!
Edit: I'm still crying that I missed the premiere
That Troy face on #51 Chain Chomp Skatepark XD
I did cnk assembly lane in 2 minutes 11 seconds. On the first turn you stay really right and go slow after that you basically race normally until you get back to the turn in which you repeat. Kind of fun track to figure out(don’t trust me I have bad opinions). Also good video.
im sorry for laughing so hard when you started counted down from 85
Very epic .
Reminder is on and this is gonna be my pre-reward for going to the doctors today lol
Battle for dream island is a TH-cam animated show where alive objects compete in competitions
Our constructive criticism queen collects a cluster of courses and counts them in a chronological order, sort of.
32:57
I’m surprised this wasn’t at least top 3
Too many bangers to fit in a top 3!
@@NuoKart that’s understandable lol
Little insider information on Whoops you slipped on ice. (I was with Kiwi when they made it.)
The joke is that you dont slip at all.
This is legitness
Is SNES Mario Circuit 2 based on a museum?
also all of these were amazing!
All I want is more tracks that work on slot 6.2
Stuck with a janky Bone dry Dunes remake, and the one with the bird’s-eye-view camera glitch
Waterway is a good one. I think I'm remembering the name right.
I think that’s because slot 6.2 is GBA Shy Guy Beach, for a track to function in this slot it must have the object HeyhoShip, if it doesn’t have that object tracks will just crash.
@@WaltzSunshine Yeah exactly, trouble is it’s hard to find tracks with HeyhoShip; Shy Guy Archipelago and Waterway are the best we have
Slot 6.1 requiring Ice object is luckily easier, but not by much
@@joshdutton4899 I feel like HeyhoShip and HeyhoBall objects are really under utilize in custom track making since you rarely see them being use in a creative manner
Something i didn't say on premiere, Interstellar laboratory is so fun on formula kart. We played it yesterday and on ramp up it was so much fun. A few of the turns get harder on higher CC's but there a 2 fun feather shortcuts to make up for it. Can't wait for more ._. and brooffun shenanigans
:D
You might recieve smth in the near future👀
thx!
It sucks that my first track Peppermint Peaks was missed, but I'm happy my other two courses were mid tier lol
I checked the wiiki, it says Peppermint Peaks came out at the start of Jan. I don't cover updates unless they majorly change the track or I just want to talk about them. It looks like there were a lot of QoL updates but I wasn't sure if it was new enough to include. Otherwise I would have to include every updated track and it would be too much to edit too fast :p
@@NuoKart That's definitley odd since I made sure to hold off until publishing until I finished 2.0 in early February, but it's understandable. Thank you for explaining!
I'm a bit surprised with so little custom tracks with Sonic racing games
Thats a lot of custom tracks
I have not edited for this long in one sitting since 2018 lol. My hand hurts but it was so worth it!
"hopefully I can chill next month" not counting major updates, there are 34 newly released tracks so far and the month is hardly halfway over...
Guess we know what about to appear on impossible tracks
I hope we get a remake of GBA Peach circuit and someone should make a track of Rosalina's Observatory from Super Mario Galaxy 1 (2007)
I hope we get more ctr tracks get made
Watching these lower rated tracks makes me grateful for CTGP
But the higher rated tracks make me wish CTGP was more up to date haha
85?!? Excuuuuse me? Sure, why would we *not* get 3 CTs per day?
The CNK tracks are like the GBA ones. Not a good sign tho since it should have been based on the nitro fueled versions since they are made playable without anti gravity
i love this video and would welcome videos the same length unfortunately the sound is so loud n overwhelming at times i rlly hope u fix it soon :(
Just turn the volume down?
as a pretty big CNK fan i am so confused as to why the CNK tracks are all flat, maybe they took them from the gba version instead of the version people played??
yea its from the gba one, srry i didn't know there were others :p
Woo!
9:10 I'm a competitive player and I'll say you're not wrong 💀
Haha
Warwick92xD is the best creator i've ever seen
He does have some great tracks, hopefully one day they can be represented.
@@NuoKart ye good design
Rip warwick
as a member of the osc Dream Island is #1
85 cts and none of them are mine, this month was good 👍
fint
@@NuoKart fint
@@mystora7159 fint
@@sirjiggle5908 fint
@@flint9064 fint
Warrick may have mixed up quality and quantity... I do have hope they are all v1.0
wait until you see the next video in the series :P
56 way really cool looking and 46
Hey everyone! That honeymoon lune map looks like so much fun. But I was having an issue downloading it. Usually it downloads as a zip file but it’s been downloading as like a link to internet explorer. Anyone have any suggestions to help me play some of these maps? Much appreciated!
awesome
Hey, thought you should know the chapters aren’t working properly- assuming the list in the description is supposed to be chapters
Umm they are working properly
What about them isn't working? Looks fine on my end!
Nevermind, they seem fine now- must have been something wrong with my iPad
13:06 i'm dead :sob:
Think my favorite is honeymoon lune. And I dont even love super Mario Odyssey
wow
Lmao I agree peaks is so bad that 9/10 cts including one’s purposely meant to be bad out do mushroom peaks hell I who has never made a ct could do way better than peaks
top 10 should all be in ctgp tbh
Snifit Station and Interstellar Laboratory will never be in CTGP and I highly doubt that more than 3 tracks from the top 10 get accepted
Hey, should and could have different meanings :p
Alright I have basically no nostalgia for any of the SNES tracks and think most of them are pretty boring, but I really am not a fan of that SNES Mario Circuit track that basically changed everything about the track to the point that its unrecognizable, but then keeps the original title. It feels wrong to me to pass it off as a retro when it shares almost nothing with its original counterpart.
It has the exact same layout as MC2 except scaled smaller and with a couple of boost panels :p
@@NuoKart Thats about the only thing it shares though is the mini map. Is it an objectively better track? Probably. Does it look and feel like the same track though? Not at all. And for that reason I think its kind of wrong to call it a retro track. I have similar feelings toward the official Mario Kart 8 versions of Cheese Land and Ribbon Road. They're better tracks overall, but they feel almost nothing like their original counterparts.
Hey Mayro, nice regular custom tracks they made which is fabulous, one more thing about Formula Kart Wii, custom game mode made by CLF78, Ismay, it should disserves to be in CTGP Revolution, but unfortunately, this crap sucker doesn't even work what's so whatever, when I recently put it in the CTGP my stuff folder, test it on Nintendo tracks, nothing shows up, and also, it crashed the game, previously, right after I chose normal custom tracks, so I'm assuming that, everyone is going to have to ask, comment, talk to MrBean35000vr named Robert, and his brother Chaddarz named Alex, to see if they could try harder to add it in the CTGP channel on CTGP settings, online and offline to get it to function correctly with it, I really wanted to try it, it's so a miracle.
Formula Kart Wii and CTGP are two different mods.
@@NuoKart they are, hmm didn't mention about it, but thanks for telling me it, one question when is DS Rainbow Road gonna be added in CTGP, ZPL was saying that their gonna add it in it, it's been taking quite the longest time, the track he remade was a different space model layout of regular the Nintendo Wii Rainbow Road, differences from the original version, he removed the loops and crowscrew, replaced them as ramps, loop ramp, crowscrew ramp, you know, they do not function correctly, plus the game doesn't even allow players to drive upside down at all, if they try to move sideways with a lack of camera, hitting walls, I'll make them fall or fly off in deep space, not like the MKDS version, it's completely different, so I'm praying 🙏for it to be added in CTGP.
@@adampoole5204 CTGP updates are unfortunately not very frequent, and it seems like lately they're prioritizing updating the tracks that are already in the pack. There's an update planned for late march/early april and another for may, those combined only come to 4 new tracks
@@G-Force7 oh yes thanks
Honestly disappointed to see KNOG so low…
lol
skill issue like in jukes towers of hell?????
Day 76