The arbiter that got in

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 35

  • @shotgunarms
    @shotgunarms ปีที่แล้ว +7

    "...3rd turret, *a little bit late*"
    Well that settles it, you don't have to take any blame for the Arbiter getting in

  • @MrChillyZ
    @MrChillyZ ปีที่แล้ว +1

    Every expan the protoss has I can hear *look at this....Look!...LOOK!!* Gorden Ramsey voice

  • @hmr1122
    @hmr1122 ปีที่แล้ว +2

    he has enough resources for another wraith and his spaceport is idle

  • @NewZealandBoi11
    @NewZealandBoi11 ปีที่แล้ว

    the little arbiter that could

  • @skyvipers
    @skyvipers ปีที่แล้ว +2

    112 Damage on the Arbiter, but still a little time for the shield to recharge on the way to suicide-valley lol

  • @joaopadua7134
    @joaopadua7134 ปีที่แล้ว +6

    Nexus everywhere is generally a good strat, you should try building some nexus around the map sometimes artua

  • @aspirantdrummer
    @aspirantdrummer ปีที่แล้ว

    Yeah maybe he should had transitioned to firebats and medics with flare XD

  • @dungeonmaster6292
    @dungeonmaster6292 ปีที่แล้ว

    Poor Artosis

  • @Dr.AngelCanedo
    @Dr.AngelCanedo ปีที่แล้ว

    Do you know something called mines?

  • @ourgloriouscomrades9909
    @ourgloriouscomrades9909 3 หลายเดือนก่อน

    An Arbiter could in theory wipe out the enemy should it use recall on let's say...12 carriers

  • @Nievesggness
    @Nievesggness ปีที่แล้ว +3

    arty still allergic to lockdown lul

    • @qcdoomqc
      @qcdoomqc ปีที่แล้ว +2

      Literally nobody uses lockdown against arbiters unless already way ahead. Do you realize what kind of investment that is just to MAYBE defend against Arbiter which P may or may not be doing?

    • @hmr1122
      @hmr1122 ปีที่แล้ว +5

      @@qcdoomqc I'd agree with you if most of protoss's units weren't mechanical and the 2 most annoying tactic arty hates is recall arbiter spam and carriers

    • @johnkalyvas4838
      @johnkalyvas4838 ปีที่แล้ว +2

      @@qcdoomqc Ghost vulture could clean up recalls by locking down the goons and slaughtering the zealots while cloakeds ghost mess up their pathfinding, but it's a huge investment.

    • @iKonks
      @iKonks ปีที่แล้ว

      @@johnkalyvas4838how much time to you need to land 12 lockdowns?

  • @Pebbles803
    @Pebbles803 ปีที่แล้ว

    Well if it isn't the little arbiter that could. 😂

  • @pierQRzt180
    @pierQRzt180 ปีที่แล้ว +3

    Artosis: "Arbiter is too strong"
    Also Artosis: "I may need turrets to take down arbiters, nah let's not build enough so I can complain. As if I wouldn't know that the arbiter are OP in my view".

    • @johnkalyvas4838
      @johnkalyvas4838 ปีที่แล้ว +2

      You need over 10 turrets to take down an Arbiter before it recalls. There is not enough space for them.

    • @dungeonmaster6292
      @dungeonmaster6292 ปีที่แล้ว

      Turrets so not solve Arbiter

  • @BertisAU
    @BertisAU ปีที่แล้ว +4

    It is kind of absurd how much hp arbiters have.

    • @avanhokie
      @avanhokie ปีที่แล้ว +9

      Its almost as if its an endgame tech that costs an extreme amount of gas to tech to (citadel - archives - stargate - tribunal), only cloaks without upgrades (+ the upgrades are expensive gas wise), costs 350 gas itself to make, and has the longest build time in the game. Seems to make sense that its a good unit.

    • @qcdoomqc
      @qcdoomqc ปีที่แล้ว +1

      @@avanhokie Bro, can you sit there and honestly defend this awful game design? Can you imagine actually going "what if you could instantly teleport your entire army in your opponent's production and the spell would go off even if the unit is already dead?" as a game designer lmao? That sounds like fan fic from a 12 years old right there.

    • @highhow
      @highhow ปีที่แล้ว +1

      Just because a unit is expensive, doesnt mean it should be able to easily end a game. There should be a balance between its usefulness because of it being expensive, and total game impact.

    • @Insomnia1234o00o
      @Insomnia1234o00o ปีที่แล้ว +9

      @@qcdoomqc what awful game design? Mech armies are way stronger than gateway units in direct fights. Arbiter is a unit designed to punish late game Terran units’ lack of speed.

    • @МихаилЧалый-щ3ж
      @МихаилЧалый-щ3ж ปีที่แล้ว +5

      @@qcdoomqc yeah remove arbiter from protoss and enjoy 30% winrate in P v T at high level (maybe an overshoot with 30, tbh).
      "Bro, can you sit there and honestly defend this awful game design? Can you imagine actually going "what if you could just sit there 4 bases less and still win because 50 supply of your units kill 150 of opponent in direct engage while you can just siege them and more or less afk?" as a game designer lmao? That sounds like fan fic from a 12 years old right there."
      You can always complain. Or are you telling me that siege tanks and even better, vultures who cost nothing, move at insane speed and can lay mines that destroy any army for some upgrade that costs almost nothing are not broken? Like imagine unit that costs 75 minerals, has one of the fastest movement speeds and has ability to plant reaver scarabs for 100/100 upgrade without requiring any heavy tech, lol. Does it sound fair?
      Starcraft bw is all about fighting broken with broken, lol.

  • @Thomas-u8q
    @Thomas-u8q 7 หลายเดือนก่อน

    TTS was actually really funny for once