Asch Solo - Asch ~ Final Boss (Unknown) | Tales of the Abyss

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • If you'd like to help me out with a donation, I have a Patreon: / fury255
    Abyss HD Info (Some graphics shown are my own mods): www.lifebottle.org/#/
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    The final part already, wow that flew by. This series was so much fun, even though 3 fights 3 times a week was a ton of work to keep up with. I'll be glad to slow things down again and start working on some other characters.
    Asch is an extremely fun character to play, and I think he brought out my main strength as a player. His ability to play extremely aggressively and use a lot of creative options meshes very well with my playstyle.
    There were a lot of crazy ideas I had for combos, but a lot of them had to be scrapped for the sake of consistency. Still, I'm more than happy with everything I did get to show off during the run.
    I did my best to make the ending more unique to Asch with some editing. It was tough since he has no dialogue for it like the rest of the characters, but I'm happy with how things turned out.
    Goodbye for now, Asch. You will be missed.
    Modifications:
    Removed/Changed The Party
    Unlocked FSC and All Accessories Early
    Manually Adjusted Attack/F.Atk Stats
    Increased Rending Stun Hitstun from 50 to 60 (combos work without, but can be inconsistent)
    Asch:
    Attack: 3500
    Asch is mostly the same as the first time you fight him, but for some reason it feels easier to open combos this time.
    He gets pretty aggressive at low health, and can combo multiple artes the same way you can. So be more careful when going in when he's low.
    Raging Blast can combo into Demon Fang as a re-catch from far away. You need Blue FSC on Raging Blast, and to Free Run Spell Cancel the Demon Fang. Also, do not use any Arte before the Raging Blast. You need to link Raging Blast to Demon Fang and be able to spell cancel after.
    The wall combos also require Blue FSC on Raging Blast. Havoc Strike is by far the easiest to catch from, because it links naturally. Other Artes after the Blast will take proper timing.
    Sync 2:
    Attack: 5500
    Sync is actually much harder than the first time around, unlike most of these re-fights. He has a lot more iron stance, making him hard to open up out of his melee attacks.
    Your best chance is to wait for a spellcast, and use his recovery time to go in. Just be ready to jump out quickly if the combo doesn't open up.
    There are a few things you need to be very careful of. If you see Sync consume an Earth FoF while casting, get ready to dodge a much larger attack: Gravity Well.
    If Sync is casting Thunder Blade (listen for "oh storm cloud loose thy blade"), get away from any Earth FoF's on the field. This will also cast Gravity Well.
    If you see sync using an arte with blue sparkles, than Figid Coffin is coming. This spell starts hitting FAST, and can catch you off guard.
    It's best to be moving before the spell goes off, and continue moving afterwards. Jumping is a good way to do this, so you don't accidentally collide with Sync.
    Van:
    Attack: 5500
    For the Van fights, I'll be swapping my moveset with each phase and throwing in another surprise at the end.
    Phase 1:
    Pretty much the same fight as Van 1. Use his spellcasting recovery as opportunities to go in, and you shouldn't have any problems at all.
    If you stay far away from him, he's very likely to use spells.
    Phase 2:
    Same strategy, but now you need to play extremely carefully. Van now has a new Mystic Arte, Celestial Elegy.
    Unlike most MA's, this one prevents you from moving during it. It also has the range to catch you even if you backstep before it.
    If your attacks don't create an opening after his spells, get out immediately before he can MA. Be careful how you end combos as well.
    Knocking him down or spell canceling out of your final hit are safe ways to make sure you get away before he can MA.
    Phase 3:
    It's the same thing... again...
    Shining Dragon gets upgraded, but you dodge it the exact same way as before.
    The main problem with this fight is Judgement. I don't think there's any clear way to dodge it, but getting enough distance from him seems to help. This is of course dependent on where he casts it from. I got lucky on this attempt, and he didn't even use Judgement.
    To help deal with his Overlimit Spam and Mystic Artes, you can knock him down at the end of combos or spell cancel and back away after your final hit. I got pretty lucky here too, as he chose to use Arcane Artes the few times I messed up backing away.
    Just like the first Van fight, he gets Shining Blade when at low health. This can catch you off-guard if you play too close to him, dodge too slowly, or while trying to low jump over him.
    It shouldn't be much of an issue if you just keep playing at range and waiting for his spellcasts.
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ความคิดเห็น • 10

  • @TailsGt1
    @TailsGt1 หลายเดือนก่อน +2

    Finally getting around to watching/commenting!
    First of all, congrats on the finish! I enjoyed how bite sized these are!
    Second, I always enjoy some extra spice done with the cutscenes in these projects. Gives them a unique touch.
    Third, Big fan of the Slag Assault usage during Sync and the Van fight was quite fun to see!
    Glad you decided to give challenge content another shot, Fury! 💖

    • @Fury-ju6md
      @Fury-ju6md  หลายเดือนก่อน

      Thank you! Glad you enjoyed the extra edits for Van!
      I'm glad I was able to come back with a better mindset and complete a run this time. It was a blast to do properly.

  • @mystearia5441
    @mystearia5441 หลายเดือนก่อน +2

    Congrats on finishing the run! An amazing first run and one I'm sure you'll look back on and be proud of.
    You made the entire thing so unique with your mods and your gameplay.
    Karma for the Van fight was so good and the use of editing to get Asch some lines in there was perfect.
    Radiant Howl for the finisher with both cut-ins made me emotional (if only we could have gotten the upscaled Binding Doom cut-in)
    The Sync fight was also played very well, lots of aggressive plays! The use of Demon Fist to damage Iron Stance while he casts is a simple but effective way to make that fight a shit-ton easier to manage.
    I look forward to whatever you decide to do next!
    Good shit.

    • @Fury-ju6md
      @Fury-ju6md  หลายเดือนก่อน +1

      Thank you!
      I'm glad the editing work for the Van fight paid off. I wanted to use the Binding Doom banner for the ending, but the only image I could find was way too low resolution.

  • @HorangiTiger
    @HorangiTiger หลายเดือนก่อน +2

    Congratulations on finishing up a great run! I enjoyed seeing your unique take on Asch solos and I look forward to whatever you're going to be tackling next!
    I really enjoyed your OVL usage in this one. Using OVL to barely survive against Asch's Fang Blade Rage was cool and seeing Sync get cancelled out of Cyclone Blaze was just funny. Editing in Asch's dialogue into the Van fight was also a great touch! I am very curious as to what you were going for during the start of Van's phase 2 though with the Sonic Blasts 🤔

    • @Fury-ju6md
      @Fury-ju6md  หลายเดือนก่อน +1

      Thanks! I think you'll enjoy what I've got ready for the next few videos!
      The Cyclone Blaze cancel was something I found back in Sync 1, but that fight was too hectic to try to add it in reliably.
      The Sonic Blasts during Van Phase 2 weren't for anything specific. I just wanted a fully charged field to use Lightning Tiger Blade at some point.
      I didn't find the Yellow FSC setup for it until after I'd recorded this fight.
      I'm glad you liked the extra dialogue! It took forever to go find and record things that fit.

    • @hoboayoyo
      @hoboayoyo 16 วันที่ผ่านมา

      I'm trying to remember when he says that Line that he's luke.

    • @Fury-ju6md
      @Fury-ju6md  16 วันที่ผ่านมา

      @hoboayoyo Spoilers ahead..
      It's one of the scenes in the last area of the game. After Asch and Luke fight, Asch gets left behind. Then he says it during his "last stand" moment when the guards are about to swarm him.

    • @hoboayoyo
      @hoboayoyo 15 วันที่ผ่านมา

      @@Fury-ju6md Oh yeah, your right.
      I've see/ done some tales mods but never found anything on changing attack properties (hit stun) is there a list on how to do that? (i've got some tales mod videos on my channel if you search deep enought)

    • @Fury-ju6md
      @Fury-ju6md  15 วันที่ผ่านมา

      @@hoboayoyo The Arte Properties can be changed with Cheat Engine, but the table I use only includes a few of Lukes moves (which also work for Asch).
      github.com/Sora3100/Tales_of_Cheat_Tables