Things the next Battlefield needs: -Destructible environments -High player counts -Large maps with variety of engagements (open, cramped, angular CQB, hilly terrain, etc.) -Vehicle combat -Well balanced infantry classes -Conquest game mode: I think the BF1 version of Conquest is best in terms of scoring model, but it should be simplified even further; the maximum potential rate of team scoring from flags vs. kills should be equal (which it pretty much is), but what should change is the rate of scoring from holding only some flags, should be a corresponding fraction of that full capped rate, as opposed to the weird and arbitrary decimal rates you see in BF1 and BF5. Example, 15 second respawn time plus 32 players equals maximum kill scoring of roughly 2 per second; maximum flag scoring is the same. If your team holds 2/5 flags, it should be 2/5 of that max rate, or 4 points every 5 seconds. If you hold 6/7, it should be 6/7 of max rate, or 12 every 7 seconds, and so on This would make flags vs. kills basically equally important, and they can simply raise the score limit if it results in games being too short. I think they went the wrong direction in BF5 by making flags practically inconsequential unless all captured, and the rate of scoring per flag more than doubles if full capped in both BF1 and BF5; this sometimes results in the team that holds more flags for longer, still losing on flags, only because they were full capped for less than a minute.
I appreciate that you play this on console, I play on Xbox myself and most gameplay I watch is on PC. Love the content, keep it alive!
the Best BF....
no doubt.
Things the next Battlefield needs:
-Destructible environments
-High player counts
-Large maps with variety of engagements (open, cramped, angular CQB, hilly terrain, etc.)
-Vehicle combat
-Well balanced infantry classes
-Conquest game mode: I think the BF1 version of Conquest is best in terms of scoring model, but it should be simplified even further; the maximum potential rate of team scoring from flags vs. kills should be equal (which it pretty much is), but what should change is the rate of scoring from holding only some flags, should be a corresponding fraction of that full capped rate, as opposed to the weird and arbitrary decimal rates you see in BF1 and BF5.
Example, 15 second respawn time plus 32 players equals maximum kill scoring of roughly 2 per second; maximum flag scoring is the same. If your team holds 2/5 flags, it should be 2/5 of that max rate, or 4 points every 5 seconds. If you hold 6/7, it should be 6/7 of max rate, or 12 every 7 seconds, and so on
This would make flags vs. kills basically equally important, and they can simply raise the score limit if it results in games being too short. I think they went the wrong direction in BF5 by making flags practically inconsequential unless all captured, and the rate of scoring per flag more than doubles if full capped in both BF1 and BF5; this sometimes results in the team that holds more flags for longer, still losing on flags, only because they were full capped for less than a minute.
an early cold war themed bf, with submarines and prototype stuff would be great. I will take 1% commission on every game sold, thanks!
Game is mostly a grenade spam fest lol
Manda suas configurações de jogabilidades de 2025 o melhor jogo d todos