Why games aren't offering native support anymore.

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

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  • @gardiner_bryant
    @gardiner_bryant  4 หลายเดือนก่อน +7

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  • @lawrencemarinovich9432
    @lawrencemarinovich9432 4 หลายเดือนก่อน +108

    The steam deck kinda can have the console effect where devs can focus on optimizing for the "console" resulting in better performance.

    • @notcorrect
      @notcorrect 4 หลายเดือนก่อน +21

      This in turn optimizes for linux in general.

    • @Jaxv3r
      @Jaxv3r 4 หลายเดือนก่อน +3

      ​@@notcorrectwell Linux PC can have a bunch of different configurations while a Steam Deck is mostly the same besides the LCD and OLED version having different components but mostly run the same thing.

    • @Thesavagesouls
      @Thesavagesouls 3 หลายเดือนก่อน +2

      No devs on earth makes their games for the niche steamdeck market.

    • @KhizarKhan2001
      @KhizarKhan2001 3 หลายเดือนก่อน +4

      ​@@Thesavagesoulsi love steamdeck but you are right. Steamdeck sold way better than most people expected but handheld pc is still a very niche device

    • @jamestillman5247
      @jamestillman5247 3 หลายเดือนก่อน

      @@notcorrect not necessarily.

  • @kvdrr
    @kvdrr 4 หลายเดือนก่อน +33

    funfact: Hotline Miami's Linux port is "double-native" - orginally they used GameMaker on Windows, which run internal game logic via interpreted scripts, but for Linux they made a pure C++ port just like Hotline Miami 2! It performs way better than the original Windows version.

  • @blackman7437
    @blackman7437 4 หลายเดือนก่อน +242

    90% of "native" games were just the Windows version put in a Wine wrapper. All that really changed is that the compatibility layer moved from being in the game, to Steam itself.

    • @qunas101
      @qunas101 4 หลายเดือนก่อน +18

      Is this actually true? Is exporting, say, a Unity game for Linux just produces an exe wrapped in wine?

    • @necuz
      @necuz 4 หลายเดือนก่อน +17

      And running them these days is a mixed bag, often requiring workarounds just to run a version that never got any updates at worse performance than just forcing Proton will give you.

    • @mattkeith530
      @mattkeith530 4 หลายเดือนก่อน +8

      First class proton support would be nice but at least my game of choice, wow, was problematic to run smoothly. Sometimes it worked great, sometimes it stuttered badly.. and I doubt blizzard will invest any resources to make sure wow runs on proton well from one update to another. Debugging seems like it would be difficult if not impossible and you're talking a lot of added complexity to support the various ways it could be run. I suspect my issue is with my 12th Gen Intel p vs e cores but couldn't resolve by limiting to 6 or 12 cores within lutris so... Back to windows for me. Which "just works"

    • @UltimateGattai
      @UltimateGattai 4 หลายเดือนก่อน +6

      It's not perfect, but I do appreciate that some games run better in Linux than on Windows, even if it is just Windows emulation. For example, Grid runs better on Linux than Windows, despite being made for Windows. Although I could only get that game to run flawlessly on Win7, Win 10 and 11 would constantly crash after a few minutes and the developers weren't interested in fixing it.

    • @xinaesthetic
      @xinaesthetic 4 หลายเดือนก่อน +10

      ​@@qunas101I doubt it very much. It may still be the case that developers, even if using something like Unity, sometimes opt to wrap it that way anyway, but I find it dubious that 90% is accurate.

  • @Trialwolf
    @Trialwolf 4 หลายเดือนก่อน +134

    Honestly dropping native Linux support can be a real issue, I can see many publishers taking advantage of this to deny support service to there games as they can claim they never designed it for Linux so they can't provide support for the game (EA has done this already in the past).
    Plus it just allows companies to cut corners figuring someone else will get game running, or worse when the publisher decides to use an evasive DRM or Anti cheat tool that breaks compatibility tools.

    • @TheWendellpaulo
      @TheWendellpaulo 4 หลายเดือนก่อน +34

      The problem with native support is the ever changing Linux environment. A lot of games that had native support just doesn't work with new kernel versions, Saints Row Gat out of Hell, for example.
      Not only that, but proton games tend for some reason to perform better than the native versions

    • @MrTcmartins
      @MrTcmartins 4 หลายเดือนก่อน +3

      Maybe, but Larian officially supports bg3 on the Steam Deck through proton.

    • @Trialwolf
      @Trialwolf 4 หลายเดือนก่อน +9

      @@MrTcmartins I stated that it would allow companies to not provide support and gave an example. That doesn't mean that all companies don't provide support.

    • @jasonthirded
      @jasonthirded 4 หลายเดือนก่อน +5

      They should just support proton officially

    • @ForOdinAndAsgard
      @ForOdinAndAsgard 4 หลายเดือนก่อน +2

      We do not need native support, we need Proton support. That is all there is too it.

  • @thesheeepjd
    @thesheeepjd 4 หลายเดือนก่อน +4

    I honestly don't mind as long as I can play the game.
    And in my experience, playing via Proton is actually BETTER than playing some native ports. Because those are often broken or their support is dropped at some point and then you'll be using Proton anyway.

  • @aywee26
    @aywee26 4 หลายเดือนก่อน +29

    Jonathan Blow, Braid dev, said that Linux and MacOS ports for Braid Anniversary Edition will come out, but later. Unless his plans have changed, of course.

  • @SolidSt8Dj
    @SolidSt8Dj 4 หลายเดือนก่อน +50

    With how fast linux changes, I'm all for devs just developing for Proton.

    • @sean7221
      @sean7221 4 หลายเดือนก่อน +7

      Laughs in Debian

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน +7

      ​@sean7221 you'll have to tell us how big the meteor that killed the dinosaurs is when it hits :P

    • @DienerNoUta
      @DienerNoUta 3 หลายเดือนก่อน +3

      i mean, you can still use unupdated programa from 1 decade ago without problems in any linux distro (if it was madre for ir)

    • @Tailslol
      @Tailslol 3 หลายเดือนก่อน

      Linux support is just too messy,too many dependency issues. This is a nightmare already. Let's be honest here....now Linux support better windows apps than native ones...and i don't know what to think about it.

    • @EvertG8086
      @EvertG8086 3 หลายเดือนก่อน

      @@Tailslol you don’t know what your talking about

  • @seansretroverse9082
    @seansretroverse9082 4 หลายเดือนก่อน +7

    When the Steam Deck first launched, Valve themselves actually recommended developers to use Proton over native Linux ports. I know it disgusted many Linux die-hards, but It simply makes more sense to support one build of the game rather than two native builds. It costs publishers less to maintain one release branch - they do not need developers with as much Linux specific expertise, and let's face it, the Linux versions are often forgotten and don't get the same updates, fixes, and TLC as the Windows versions do. Getting Over it with Bennett Foddy is one example - the end game reward did not work on the Linux version last I looked. Also Blasphemous had delayed free DLC releases for Linux, and cloud saves never worked between Windows and Linux ports of the game. The Games Kitchen certainly also realized this, as Blasphemous 2 does not even have a native Linux port. For me, forcing both games to use Proton instead just works with no fuss. Valve often has Proton fixes for games before publishers do, and so long as they keep Proton fully funded, there's no reason not to let publishers at best do some Proton testing. I get the concept and principle of heralding Linux native ports, but in reality it just works better with one version. With Vulcan, and Proton, I can see a future where games may not even run native on Windows anymore, but in a platform agnostic environment, perhaps something like Proton in Windows itself. It certainly increases compatibility with older games to have a highly compatible translation layer.

    • @gogereaver349
      @gogereaver349 4 หลายเดือนก่อน +1

      becouse valve tried with steam machine to push for native games. most devs just took wine and called it a port and normaly done terribly with the wine api itsself lacking as well. it failed hard. companys would also get crap hardware as well raise the price and slap steam machine on it. so valve learned from that. they nedded to controle the hardware and they nedded to help the wine project get good becouse game companys are not going to get off microsofts dick without a fight.

  • @Sunrise-d819i2
    @Sunrise-d819i2 4 หลายเดือนก่อน +30

    I don't care if its no longer native support for linux as long they make have "native proton support" because if optimize the game for proton then its native linux for me.

    • @V2ULTRAKill
      @V2ULTRAKill 4 หลายเดือนก่อน +10

      Even brute forcing it to work with proton is fine with me
      As long as it doesnt run worse than windows

    • @The-Cat
      @The-Cat 3 หลายเดือนก่อน

      @@V2ULTRAKill It always runs less optimal than windows... That's the problem with non-native software, it's the inherent overhead.

    • @V2ULTRAKill
      @V2ULTRAKill 3 หลายเดือนก่อน

      @@The-Cat thats untrue
      In fact, even without native proton support, running proton generally outperforms windows due to how efficient proton itself is, and how inefficient windows is with its inbuilt bloatware
      Native proton games generally run significantly better, and brute forced average equal to 5fps higher same settings

  • @getxyzzy
    @getxyzzy 4 หลายเดือนก่อน +70

    the real answer (haven't watched the full ep yet, but the answer is obvious) is that thanks to proton, linux gamers get near or even better framerates than native windows gamers. As long as you give first class proton support, why would you want to fight for linux support? until linux' own infrastructure improves (and/or it becomes actually more popular) then unless you have the chance and see a noticeable improvement in native support (which now you really usually won't), why bother? it's not that linux isn't worth it, it's that proton is _so good_. this is something to be proud of, and I am eternally grateful that wine and proton have come so far.

    • @BK-hp8cj
      @BK-hp8cj 4 หลายเดือนก่อน +6

      I switched my home PC to linux (Garuda, but I still run a custom built kernal for gaming) all AMD and I get better performance in Linux than windows. Refuse to go back to windows at this point because the linux gaming community thanks to the deck has exploded.

    • @Dr-CthulhuOfRlyeh
      @Dr-CthulhuOfRlyeh 4 หลายเดือนก่อน +6

      Honestly, I'd rather have a first class Proton experience. It's basically the Windows version, that gets the Windows updates and extras on the same day (or at worst, a few days later if it breaks Proton day one.)
      Any port that isn't Windows or Console is going to be on the "Back Burner", even a Windows port can be bad, so why would I want a port a year later from a over worked team of maybe 10 people or fewer with minimum support?
      If it isn't broke, don't fix it.

    • @GANONdork123
      @GANONdork123 4 หลายเดือนก่อน +6

      I wouldn't say that Linux's infrastructure is lacking in any sort of way, it's just always evolving, unlike Windows, which has remained fairly the same under the hood since the switch from DOS to NT. Linux is in a constant state of change, which makes it difficult for corporations selling long-term products to keep up and leads to legacy software getting left behind unsupported.

    • @bland9876
      @bland9876 4 หลายเดือนก่อน +2

      ​@@Dr-CthulhuOfRlyehThe only way I could ever see making a native Linux version of a game as being a good idea would be if Windows died completely like I'm talking where it's market share would have to be in heavily last place. I'm talking something like less than 30% of PC users are on Windows type of deal.
      I think the death of Windows 10 will increase the Linux community user count but not buy enough to make it worth it.

    • @gogereaver349
      @gogereaver349 4 หลายเดือนก่อน

      more and more windows games are using open source apis like vulkin anyways. so making them work on linux is a simple task.

  • @jeffreydurham2566
    @jeffreydurham2566 4 หลายเดือนก่อน +4

    In my experience, games on Proton more often works better than the native Linux version of a game. I can see game developers dropping Linux support if putting a bunch of work into it still doesn't get you as well as what you get from Proton.

  • @Xedhadeaus
    @Xedhadeaus 4 หลายเดือนก่อน +3

    Proton has kind of made everything better. I remember leaving a game to run natively with Linux and the save location is different so until I fetch it, I cannot use that save on my windows install. Not every game does that but if something as simple as a proton install can give you the leisure of never needing to worry about that again, then it's probably worth ignoring.
    As it is, I do feel like the bigger task is using proton on Windows since they've dropped support for so many operating systems this year. There are a few games that don't work well with modern windows and are delisted so devs and publishers have no reason to keep the game current.

  • @Lanzetsu
    @Lanzetsu 4 หลายเดือนก่อน +10

    I think it is better this way because I had few games which had native Linux Support, BUT the versions of the games would be different in Windows AND Linux, so when I played in one of those OS I would advance on the game, only to realize when trying to continue it on the other OS that the SAV versions were different and thus NOT COMPATIBLE most of the time (mainly when playing from the higher version in Windows to the lower version on Linux).
    Being able to configure everything as a same "Windows Version" but perfect Proton Support is way better IMHO these days, can't stress enough how much Valve has done for us gaming in Linux with the Steam Deck

    • @MrNickpeck36
      @MrNickpeck36 4 หลายเดือนก่อน +4

      Agreed. I hope Valve gets more people to work on Proton so more support comes faster down the road. I say this because with the direction MS is taking Windows, I have a feeling a big influx of Linux users will be coming lol. Valve has done an amazing job with Proton and I hope they can keep growing it.

  • @rklrkl64
    @rklrkl64 4 หลายเดือนก่อน +35

    Right now, I don't have a problem with game developers testing that their game works with Proton and not providing a native Linux version. This is because Linux has only a 2% share of the market and Proton is currently the best way of increasing Linux market share without causing a lot of extra work for game devs. I do have an issue with new games releasing with a Windows and macOS version and not a Linux version though because there are now more Linux gamers on Steam than macOS gamers.
    Once Linux market share rises, we may indeed start to see more native Linux versions - it's very important that all the popular game engines fully support Linux (including any third-party plugins) otherwise we will indeed be stuck with Proton running Windows-only releases for a long time.

    • @MrNickpeck36
      @MrNickpeck36 4 หลายเดือนก่อน +6

      I think MS will be helping Linux gaming out pretty soon with the announcement of their Copilot program that will be logging everything you do on your PC... I for one am working on and getting comfy with Kubuntu at the moment on my gaming rig (games work great btw) and plan on moving over to Linux on my other systems soon.
      Win11, the trainwreck that it is, is now reduced to a VirtualBox window for me, where it belongs.

    • @ActionGamerAaron
      @ActionGamerAaron 4 หลายเดือนก่อน +1

      @@MrNickpeck36 Vista, 8 and 11 were fine with you up until now. Sad thing is people will tolerate garbage for so long and they'll tolerate more than even you because of ignorance or it being so much trouble for some to backup everything and install a different OS.

    • @marksapollo
      @marksapollo 4 หลายเดือนก่อน +1

      @@MrNickpeck36 Huh I didn't think of that. Thankfully I only use Windows in my works laptop. Personally I have a Steam Deck and use Apple products. Will be interesting to see if they allow companies to ditch copilot on business computers as I doubt they'll be comfortable with it recording every single thing their employees do!

    • @MrNickpeck36
      @MrNickpeck36 4 หลายเดือนก่อน +1

      @@marksapollo I hear ya and I’m wondering the same for my work workstations.

    • @linuxforpunks
      @linuxforpunks 4 หลายเดือนก่อน +1

      4%. You turned your back for a moment and we doubled

  • @randomperson6548775
    @randomperson6548775 4 หลายเดือนก่อน +6

    I have a Mac, and I'm curious how it has become "harder and harder to sideload software". I have 3 or 4 apps from the app store, and the rest are "sideloaded" and I didn't find it difficult in the slightest. This includes running a lot of Unix CLI apps through homebrew. There are a lot of annoying one-time access prompts, but app store mac apps aren't immune from that so it's not a sideloading difficulty.
    The process for "sideloading" apps on an Mac is the same as it has been for 20+ years.

    • @EvertG8086
      @EvertG8086 3 หลายเดือนก่อน +1

      Yea I am not sure where those claim are coming from, if we’re talking about IOS sure. But MacOS has been the same as usual.

  • @thomasparker7305
    @thomasparker7305 4 หลายเดือนก่อน +2

    I think it's a good thing if they stop with native support and instead start to work on their games instead saying you need to have photon version so and so. That way instead of making some one have to windows, mac or linux, they will instead have to have a machine that can run the version of photon that the game needs.

  • @davecal1991
    @davecal1991 4 หลายเดือนก่อน +4

    Last week I had dropped a demo on Steam which was the Windows version, and it just ran on the Steam Deck without changing compatibility. It just works!!

  • @XeZrunner
    @XeZrunner 4 หลายเดือนก่อน +14

    Jonathan Blow (the original creator/developer) said on his stream that Linux and macOS builds of Braid: Anniversary Edition are going to be coming down the line.

    • @seansretroverse9082
      @seansretroverse9082 4 หลายเดือนก่อน +3

      Therein lies one of the issues I have. Native Linux ports always come "down the line" or "later"...

    • @XeZrunner
      @XeZrunner 4 หลายเดือนก่อน +2

      ​@@seansretroverse9082 True, though in this case, he said something along the lines of "there are just a few issues to be ironed out".
      They ported the game to iOS and is on Netflix as well, so they're definitely committed to bringing the game to other platforms.

    • @ActionGamerAaron
      @ActionGamerAaron 4 หลายเดือนก่อน +1

      Blow finally figured out how to install Linux correctly.
      That or he just bought a Steam Deck.

    • @logannosleep5
      @logannosleep5 4 หลายเดือนก่อน +1

      ​@@seansretroverse9082 well if we could convert more people to Linux and get them to understand the spyware free performance boost in Linux is, we'd never have to worry about this "later down the line" problem.

    • @filmy3306
      @filmy3306 4 หลายเดือนก่อน +1

      @@ActionGamerAaron making fun of people who annoyed you with their opinions on the internet, what a sad life you have

  • @Moshugaani
    @Moshugaani 4 หลายเดือนก่อน +3

    If a game works like it was native through Proton, then does it matter if it's not native? Sure, Proton is an extra step in the way of best performance, but to be honest it can work just as good as if it was native. If Proton was paywalled, then it would be a bigger deal, but I think it's fine if a dev only offer great Proton support instead of native since you can use it even without Steam.

  • @johnknight9150
    @johnknight9150 4 หลายเดือนก่อน +17

    The native ports will come back as Linux gaming hardware becomes yet more mainstream and developers have a practical reason for doing so. In the short term, I don't really see what's in it for the developers, especially when our archaic methods for handling libraries makes old stuff break all the time. I actually enjoy the fact that I'm running software I'm not supposed to -- it's a subversive thrill.

    • @V2ULTRAKill
      @V2ULTRAKill 4 หลายเดือนก่อน +2

      The thing is
      Proton being as good as it is also makes native linux support obsolete for at the very least fully offline games
      So proton support as a whole can freely replace native linux support

    • @johnknight9150
      @johnknight9150 4 หลายเดือนก่อน +2

      @@V2ULTRAKill Pretty much, but we'd all rather not say it out loud. ;-) I believe Microsoft want to move away from Windows, but I think their ageing platform has now become a kind of lingua franca, where we can use it as an intermediary language between different platforms.
      Does that mean _we_ did embrace, extend, extinguish?

  • @mdexterc2894
    @mdexterc2894 4 หลายเดือนก่อน +43

    Made for Windows❌
    Made for Proton✅

  • @elwen8525
    @elwen8525 4 หลายเดือนก่อน +19

    The only thing I’m worried about with games dropping native Linux support is if proton dies tomorrow which would sound like a possibility on windows but probably would never happen on Linux. Because it’s open source. Fellas can add to it modify it and make the design uniform so that it works just right which sounds perfect to me. If you really want the native Linux port just got to gog dude

    • @johnknight9150
      @johnknight9150 4 หลายเดือนก่อน

      Proton is based on Wine, and Wine feeds back into Proton, and Proton feeds back into Wine. There's no way to kill Proton -- it'll just be assimilated bit-by-bit into Wine.

    • @Sunrise-d819i2
      @Sunrise-d819i2 4 หลายเดือนก่อน +4

      theirs so many versions of proton that someone just needs fork it. its open source.

    • @bradmiles1984
      @bradmiles1984 4 หลายเดือนก่อน +1

      @@Sunrise-d819i2 Proton GE

    • @Draggobuttboi
      @Draggobuttboi 4 หลายเดือนก่อน

      The only thing I'm worried about is Windows 11 or 12 implementing something bad into msbuild that heavily violates privacy or breaks anything not running native windows aa part of "security" or something.

    • @gogereaver349
      @gogereaver349 4 หลายเดือนก่อน +3

      proton is wine everything from proton makes it way to the main wine branch.

  • @IfritBoi
    @IfritBoi 4 หลายเดือนก่อน +4

    Proton and Native don't seem that different since the only real difference is the layer for both ports since Proton support can also be implemented to the Windows port as well, making it easier to implement for Linux. There's definitely going to be Mac and Linux demands for better and broader support for both tools and games though now that Windows Recall is in the newest updates of WIndows

    • @gogereaver349
      @gogereaver349 4 หลายเดือนก่อน +2

      prton takes windows calls and makes them linux ones.

  • @pacifico4999
    @pacifico4999 4 หลายเดือนก่อน +6

    As long as Proton is open source, it's fine. If Valve ever decides to pull a Redis, then we're f*. That means the entire ecosystem depends on Valve's good will.

    • @biggusotongus1121
      @biggusotongus1121 4 หลายเดือนก่อน +3

      At least we're safe until at least Gabe retires or Valve is bought by some mega corporates

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน +1

      Yeah people cry about Microsoft but are happy to jump into bed with another corpo that could turn on us whenever they please. At least Microsoft only have the desktop PC in their grip. Valve could end up with not only PC gaming but the OS too. Which is even worse.

    • @pacifico4999
      @pacifico4999 3 หลายเดือนก่อน +3

      @@V1CT1MIZED I'm surprised so few people look at Valve and Proton through a critical lens. Their work with Wine is amazing, but they're still doing it for profit at the end of the day. Which explains why Proton can't run without Steam

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน +3

      @@pacifico4999 exactly. Valve aren't doing this for Linux users, it's for profit. They released proton a few years before the deck launch so people would beta test it for free. Obviously this has a side effect of benefiting Linux gamers, but it wasn't done for Linux gamers. I honestly think more people care about hating Microsoft than they do FOSS.

    • @pacifico4999
      @pacifico4999 3 หลายเดือนก่อน

      @@V1CT1MIZED though I do hate Microsoft lol

  • @norezplaysgames
    @norezplaysgames 4 หลายเดือนก่อน +2

    The PS5 runs a custom version of BSD, so porting to general Linux shouldn't be that difficult. I can see where supporting every distro can be resource-intensive. Then there's the ever-changing Linux landscape like the adoption of Wayland and the nightmare that can be video drivers. Simplifying support to Windows and consoles allows them the ability to pool resources into the actual game. I don't like it, but I understand it.

    • @ryonagana
      @ryonagana 3 หลายเดือนก่อน

      but console have a pre set hardware that never changes. in pc you use a mix os hardware brands. this is the major problem of PC worst than dealing with OS. thats why drivers exists

    • @norezplaysgames
      @norezplaysgames 3 หลายเดือนก่อน

      ​@@ryonagana Because it's BSD-based, I guarantee drivers exist in the PS5 OS. Replace those drivers and it can run on other hardware. BSD is versatile, but driver support is lacking.
      Drivers exist so we don't have to recompile the kernel after changing hardware. What you see as a problem for PC, isn't an issue. It's a strength. If I want to upgrade my CPU or GPU, I can. If I want a performance boost, I can change both the CPU and GPU and have a marked difference in gameplay and productivity. You can't do that on console.

  • @Maitreya3001
    @Maitreya3001 4 หลายเดือนก่อน +10

    About the first topic: I agree, in the end I don't really care *How* a game is running on Linux, but that it actually does. Then it doesn't matter if its native or through proton, as long as it works well. In fact if the devs keep proton specifically in mind, that means they can focus on updating the game without wasting resources on a port that then wouldn't be updated later / as quickly.

  • @upgradeplans777
    @upgradeplans777 4 หลายเดือนก่อน +7

    I paused the video after the intro to purchase Dudelings. I must have missed the announcement video. Well, I guess this way I don't have to worry about missing the giveaway either 😆

  • @grandsome1
    @grandsome1 3 หลายเดือนก่อน +1

    If Proton becomes the docker of gaming I'm all for it, game compatibility breaks even between Windows releases and need tweaking a compatibility layer that could almost act like a virtual environment with minimal performance downgrade would be a game changer and simplify game development.

  • @pushvanjay
    @pushvanjay 3 หลายเดือนก่อน +1

    It's all semantics. At the end of the day, Proton is a library, so what's the difference whether it's using the proton library or the SDL library. I have no issue with developers using proton instead of a 'native' linux port (whatever that means) - it makes sense with all the different linux distros out there.

  • @brutalness
    @brutalness 4 หลายเดือนก่อน +3

    who cares about "native support" as long as the game works i'm happy.

  • @linuxforpunks
    @linuxforpunks 4 หลายเดือนก่อน +3

    Native support is conceptually counter to foss. Program your game nicely and it will find itself compatible with people's computers, and some of them may feel like paying

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน +1

      Some of you live in a dream world if you think people can work for free with only occasional donations. This is why most FOSS software is garbage compared to proprietary software, and the successful FOSS projects like Blender get sponsored by corporations.

  • @lorddeus369
    @lorddeus369 4 หลายเดือนก่อน +23

    I'll always support native Linux releases! #foss #opensource

    • @fairphoneuser9009
      @fairphoneuser9009 4 หลายเดือนก่อน +4

      Most native Linux releases aren't FOSS or open source...

    • @lorddeus369
      @lorddeus369 4 หลายเดือนก่อน +2

      @@fairphoneuser9009 unfortunately, I hope more game devs see the way 👀

    • @Noriaela
      @Noriaela 3 หลายเดือนก่อน +1

      @@lorddeus369 That wont happen and its honestly for the best. FOSS games never go far because funding doesn't exist for 99% of them.

  • @ZeroUm_
    @ZeroUm_ 4 หลายเดือนก่อน +2

    Native support doesn't really matter nowadays... Unless Microsoft pulls some sort of DRM/rootkit shenanigans with DirectX/Xbox

  • @V1CT1MIZED
    @V1CT1MIZED 3 หลายเดือนก่อน +1

    Why wouldn't devs use Proton? They struggle to optimize for Windows, so adding Linux is more work, money, and support for a tiny number of people. Even if Linux gains market share, I don't see the major developers making native ports. They will just test Proton instead of leaving it to Valve to patch.

  • @johaquila
    @johaquila 4 หลายเดือนก่อน +1

    I haven't had a working Windows PC for years, but I am perfectly fine with games supporting Proton but not native Linux. When a native Linux version is available, the Windows version on Proton often runs better anyway.
    Moreover, there is a tendency that Linux games stop working after a while due to changes in Linux. This is no different than what happens with Windows games; however, for Windows games you can just run them on an old version of Proton. For Linux it gets far more complicated, if it's even possible.

  • @bloepje
    @bloepje 4 หลายเดือนก่อน +4

    I have been a linux advocate since the 90's. I have been professionally using linux since the 90's.
    I advice any publisher to focus only on proton. Not on windows, not on linux. They both get covered by proton. Make sure it works on proton, unless you are big enough or are 31337 enough to be a linux first game shop.
    As test I do advice an investment in a steam deck. As a matter of fact, I use my steam deck for 100% of my work, so it can never be seen as a bad investment.

  • @tgheretford
    @tgheretford 4 หลายเดือนก่อน +7

    Proton killed native Linux support. As a game dev, why would you pay extra for a native Linux version when everyone can run the game on Linux using Proton? The big issue going forward is going to be the embracing of kernel level anti-cheat systems by game studios that will stop games working on Proton.

  • @bigrob029
    @bigrob029 4 หลายเดือนก่อน +2

    definitely a hot take, but it makes sense (at least for now). hopefully the linux market share will grow enough for devs to see linux as a more essential platform. good on the Braid devs to take extra care with their linux-friendly-windows-only approach.

    • @gogereaver349
      @gogereaver349 4 หลายเดือนก่อน +2

      it has grown its at like 5% now. it was at 2% forever. steamdeck relly pushed it and with windows 11 pretty mutch being you'r personal fbi agent now i think wee will see another surge.

  • @ricky_pigeon
    @ricky_pigeon 4 หลายเดือนก่อน +2

    Also the reality is, some games that are verified have issues, some of Steams own features like broadcasting doesn't work.
    Updates and progress have been slow 2 and half years since the release of the deck aside from the bug that was fixed, which caused issues with Switch emulation. i struggle to remember any notable updates.. yay we can increase vibrancy now which a plugin could already do.. Even content creators don't bother to cover the minimum, fixes anymore, instead we get "games dropping linux support" the fact is, games rarely supported linux or cares even before the Steam deck. As a games developer, why would you? Steams stats are made public. Many games devs whos released games on Linux said it's not worth it. And i understand some fanboys might get upset by my comment but you can ignore my comment same as you do facts.

    • @gardiner_bryant
      @gardiner_bryant  4 หลายเดือนก่อน

      Seeing as there is generally a stable update of the Steam Deck client once a month and there's a SteamOS upgrade once a quarter, I'd say the pace of development and innovation is strong.
      Valve *doesn't* make Steam's metrics public. Instead, the hardware survey results publish relative numbers. So what percentage of the hardware survey respondents had X hardware or Y software. We don't have any hard numbers for monthly active Steam users. We don't have total units sold for the Deck.
      The reality is, the Deck is the first stepping stone to a PC gaming ecosystem that's free from the meddling, cancerous reach of Microsoft. It's not perfect, but it's getting there.

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน

      @gardiner_bryant Innovation? The only innovation since the launch required you to purchase a new OLED Steam Deck. I have the OLED and an Aya Neo. While Windows sucks on the Aya Neo because of the form factor, more games work, and I've had zero software issues. My Deck always has some kind of problem, the most recent being that it won't boot, and I have to hard reset it. Or it takes ages for it to connect to my 6 GHz Wi-Fi network when other devices, including the Aya Neo, don't. Not a good look.

    • @ricky_pigeon
      @ricky_pigeon 3 หลายเดือนก่อน

      @@gardiner_bryant please consider making a video on where the steam deck needs to improve.
      I dont consider it a stepping stone into pc gaming, because people have done that with laptops and prebuilts. it's more of a stepping stone into using linux but the average consumer doesn't care about that. It needs to be better than windows and to simply say its faster. it doesn't matter if half your games don't work correctly or require some tweaks in desktop mode.

  • @liothesilverwing3016
    @liothesilverwing3016 4 หลายเดือนก่อน +1

    One big problem with native Linux ports was fragmentation of distros causing these ports to be broken on many of them while working only on a few. For example, The Binding of Isaac: Rebirth's controller interface...I'm not even sure what distro it DOES work on, but every single one I ever tried, it couldn't come up with the button labels for anything, and no default mappings, making it a nightmare to set up. Spelunky just flat-out didn't work with a controller on most distros. And these aren't exactly the most complex games out there, so you can imagine what sort of nightmares that would have been scaling up from there. Like it or not, Proton solved a lot of these problems, along with the developer mentality of "I don't want to make a Linux port because less than 1% of my userbase is chewing up 20% of my support time". I'm really not sure Linux ever really benefited from a hard-line stance of "we don't want to be compatible with Windows, you WILL make it for us". Turns out, when you don't have any real leverage of userbase, you can't really strongarm developers.

    • @gogereaver349
      @gogereaver349 4 หลายเดือนก่อน

      in the old days this was true. but stuff like appimage and flatpak fixed that.

    • @liothesilverwing3016
      @liothesilverwing3016 4 หลายเดือนก่อน +1

      @@gogereaver349 Games don't tend to come in appimage or flatpak form, save for very, very basic ones. And games still working only on a select subset of distros is still a problem to this day with native Linux ports. Devs are constantly, to this day, expressing frustration with that. This, prior to Proton, was really the Achilles' Heel of gaming on Linux.

  • @warlockboyburns
    @warlockboyburns 4 หลายเดือนก่อน +2

    Native windows games run better on Steam OS anyway

  • @FigitTheDigit
    @FigitTheDigit 3 หลายเดือนก่อน

    I was hoping that Proton would simple entice players in coming to Linux and be a stop-gap to enable the Linux community to thrive a lot more, then Proton would be replaced by native support because there would be enough of a market share to make it worth while

  • @CodyEwok
    @CodyEwok 4 หลายเดือนก่อน +32

    the steam deck brought a whole handful of normies to Linux. for once I am happy some normies are in the picture, because normies bring demand. No one really ever cares what the weirdos want. proud weirdo, and I completely understand.

    • @IfritBoi
      @IfritBoi 4 หลายเดือนก่อน +7

      fr, if there's one thing normies can do very well it's definitely bringing high demand to the market

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน +1

      Yeah, calling them that is not a good idea. Most people already dislike the Linux community because they come across as abusive partners in a strange relationship. General users would be better.

    • @CodyEwok
      @CodyEwok 3 หลายเดือนก่อน

      @@V1CT1MIZED language police over here!! nah, im a weirdo, and to me they are normies. if that language makes them all sad, or bothered, then they are lost already and probably are mac users or something so it doesnt apply anyways. the normies have been calling us names our whole lives. at least normie is not really all that mean in comparison. I am sure they are strong enough to know they are basic. lol the world revolves around them typically. linux as i know it will never go away. I am not worried if the normies stay or go. just happy we can use them while they are around.

    • @GoonyMclinux
      @GoonyMclinux 3 หลายเดือนก่อน +1

      That couple million steam decks sold definitely brought attention to linux gaming.

  • @Tracenji
    @Tracenji 4 หลายเดือนก่อน +2

    proton has a lot of advantages over native linux ports, one of them is that there have been games that have broken before due to kernel updates, etc
    and if the developer has moved on to another game then it most likely won't be updated, but with proton that won't happen, worst case is that you might have to update proton (steam will do this automatically unless you tell it otherwise)

  • @DaftBlazer
    @DaftBlazer 4 หลายเดือนก่อน +1

    I want native linux ports because I want to see a linux port that is very optimized on linux to get the best performance and to see how that compares to the windows version.
    Also I don't think the libraries changing and breaking games will be an issue. Non-steam games should use Flatpak and Steam games can use Steam Linux Runtime (basically flatpak). I believe immutable distros are the future for normal users anyways, and flatpaks have the advantage of compatibility on any system

    • @gardiner_bryant
      @gardiner_bryant  4 หลายเดือนก่อน

      I have been an avid Linux gamer for 15+ years. Well before Valve released Steam for Linux. Many of my earliest purchases of native Linux games have ceased to function because of outdated dependencies. Even games I reviewed early on in my channel no longer work despite the Steam Linux Runtime.
      Furthermore, most game devs don't have the staff with the know-how to optimize their Linux ports to the same level of their Windows client and they couldn't justify the exorbitant cost of hiring sysadmins with the requisite skills... Especially when you consider that those folks could make more money doing similar work for hardware vendors developing drivers or fill other such positions.
      Economically, it just doesn't make sense for most studios to release a native Linux build unless the engine they're using handles all the heavy lifting for them.

    • @DaftBlazer
      @DaftBlazer 4 หลายเดือนก่อน

      @@gardiner_bryant I know it doesn't make sense economically right now. I was just stating my "wish list". However, Linux market share is growing, and with a general SteamOS release we could see a lot more people using Linux as their gaming device, whether it be a handheld or desktop.
      I have some games that have Linux native ports, and some only work when using the Steam linux runtime, however performance is sometimes way worse than the Windows version (Borderlands). I also think games would need to "target" the SLR dependencies to maintain compatibility, but don't quote me on that.
      I've been around since Ubuntu 10.10, and I know how terrible gaming was back then before steam even had a Linux client. So proton is absolutely amazing. I'm just thinking about the future and what options exist if game devs ever wanted to go beyond just proton compatibility.
      I'm also not a game dev so idk how much more performance you could get over proton with even the most optimized for linux game out there

  • @FlameSoulis
    @FlameSoulis 4 หลายเดือนก่อน

    My take: I think Proton should offer itself as a library.
    Hear me out: Recently, you can decompile N64 games and then have them recompiled. In the past, you used an emulator to run them, but this method more or less rebuilds the N64 ROM as an executable for x86 by adding its own libraries.
    So... what if you could do something similar for Proton? Instead of running the app through Proton, you compile it with Proton's libraries that more or less handle the same function calls it was going to operate anyway. This removes Proton as a layer and in effect turns the game into a Linux binary.

    • @gardiner_bryant
      @gardiner_bryant  4 หลายเดือนก่อน

      There's this myth that persists about Proton. People seem to think it's like an emulator. But the fact is, it's not.
      Proton already *is* a library. Er... It's a collection of libraries. Think about it: what does an emulator do? It converts binary CPU instructions for one system into compatible instructions for the current system. But your CPU doesn't change instruction sets on Linux vs Windows. Your PC knows how to run PC applications. It's just that the apps need to know how to talk to your hardware. Literally all proton is is a Windows-like API environment for Linux. So it literally is a bunch of libraries.
      It would actually degrade the effectiveness of Proton if developers had to bundle Proton with their games. Especially when we have already tried this (BioShock Infinite, Dirt Showdown, etc) and it would be on the devs to update the games if something in Linux userspace broke proton.

  • @tohur
    @tohur 4 หลายเดือนก่อน +1

    Tbh I think I much prefer proton any way because rather we want to admit it or not supporting a native Linux game is was more work then windows just due to the constant change Linux goes through.. with proton as long as proton runs on your system then games will that run through it will. we just need to get over ourselves and realize the amount off work to support native games that are not opensource games is way too much compared to our market size.. lost count of how many native games I have that I now play the game through proton because the performance is WAY better and two the native versions don't even work anymore without work arounds.

  • @pixels_per_minute
    @pixels_per_minute 4 หลายเดือนก่อน +8

    Having a single Windows build with good Proton support and a built-in Steam Deck settings profile would be a lot easier than having two separate builds for Windows and Linux.
    It would be nice to just have every game make a Linux port, but you'd need to update both independently, and maintaining multiple platforms is a hassle. Especially when Linux isn't as mainstream and might not be worth the effort.

    • @valasdarkholme6255
      @valasdarkholme6255 4 หลายเดือนก่อน +2

      And people often say supporting native Linux takes more time and effort than windows, which doesn't make a lot of economic sense if it's a tiny portion of your sales. Proton is good enough for me.

  • @danielpicassomunoz2752
    @danielpicassomunoz2752 4 หลายเดือนก่อน +1

    And here was i thinking game developers were using milti-platform engines

  • @cyberbillp
    @cyberbillp 3 หลายเดือนก่อน

    Current Shenanigans in Windows will drive millions of users to Linux. Keep an eye glued to the Steam Charts.

  • @IanHummblebee
    @IanHummblebee 4 หลายเดือนก่อน +2

    Hi! I bought dudelings, mostly because I wanted to give you support, but honestly, it didn't jive with me , I'll keep trying tho. I think a video tutorial would be helpful? Keep up the good work man!😊

    • @gardiner_bryant
      @gardiner_bryant  4 หลายเดือนก่อน

      I already did! th-cam.com/video/TOMuuenbdXM/w-d-xo.html

  • @eldaria
    @eldaria 4 หลายเดือนก่อน +1

    Would be interesting to see a comparison between sunshine server + moonlight vs netris.

  • @mba849
    @mba849 4 หลายเดือนก่อน +1

    Excited for the orange pi noe. Hopefully its a decent device, I would hate for it to fail.

  • @elalemanpaisa
    @elalemanpaisa 4 หลายเดือนก่อน +2

    All games I bought on steam with native Linux support had problems because of missing libs wrong versions or because my distro had a different naming for them.
    Either they compile static and give it as much love or better they use there energy and test it against proton

  • @bland9876
    @bland9876 4 หลายเดือนก่อน +1

    Damn I remember playing the demo of braid on the 360 and thinking it was cool but I never ended up purchasing it Yes that's how long ago we're talking about.

  • @timtaylor8305
    @timtaylor8305 3 หลายเดือนก่อน

    for a lot of Linux Native games that don't load because they're too old, i just end up using the proton version anyway. Even when native is an option sometimes.

  • @velho6298
    @velho6298 4 หลายเดือนก่อน

    This contextualized when Oden mistook somebody else for momo and now I understand it much better. I thought it quite lack luster and confusing but now understanding it from kaidos perspective it makes it more clear

  • @mikehawk7307
    @mikehawk7307 3 หลายเดือนก่อน +1

    They are dropping support because Microsoft feels threatened. And they have control over the gaming companies. They already know that people are flocking to Linux.

  • @Geekfest84
    @Geekfest84 4 หลายเดือนก่อน

    I for one am interested to see more of the orange pi neo. Need to know the UK price and availability though! Also, it was good to see you on the nerd nest!

  • @DudeSoWin
    @DudeSoWin 3 หลายเดือนก่อน +1

    They will want native support for increased performance.

  • @JohnDoe-ip3oq
    @JohnDoe-ip3oq 4 หลายเดือนก่อน +2

    IDK why people don't understand native Linux games ARE NOT FEASIBLE, which has been tried 20 years ago and failed. The problem is ALL SOFTWARE must be freaking recompiled for every single OS update, and this is not possible for closed source. Linux dependencies are absolute trash for backwards compatibility, and they DON'T CARE to fix this. Flat pack is a modern workaround, but it's also pure bloat, and not 100% future proof. It's way easier to make a Windows version, and let the Linux compatibility layer do it's job, and also get it's own independent performance updates. Windows itself is a decade ahead of Linux feature support, with things like Wayland being beta. It's massively more efficient to emulate windows and let Linux do it's own feature progress independently than tying a game to outdated runtimes. This is also what every single Linux tuber blatantly omits when talking about Linux. They ALL showcase their distro by showing a DESKTOP THEME, instead of telling you what the OS can actually do, usually because their distro is outdated, and you should be running a rolling release distro instead of Debian stable. Those old distros are not meant to run on modern hardware, and while they run, you won't get full support for your hardware. Linux is also not truly open source, as most of the distros behave like a collection of dictatorships. Ubuntu for instance is run by a billionaire, and red hat is purely corporate. Most of them have zero interest in being a viable alternative to Windows, and their infighting hinders progress. This is why Arch has the biggest support from enthusiasts, and Valve created it's own distro, which locks software into flat pack, so the software doesn't break things. Valve is basically hiding how broken the OS is, and deck users think "oh this is like Windows", when it's nothing like it.

    • @Draggao
      @Draggao 3 หลายเดือนก่อน

      You're wrong, native support is perfectly feasible. Factorio managed to do it.
      The dependencies support is an old argument. Valve has made it extremely easy for games to be ported by fixing this issue, just target steam libraries and this issue is wholly fixed.
      And also, there's this thing called appimage that also solves this issue, but unfortunately it isn't well used.
      For the rest of it I agree, it is easier to just let wine do it's thing.

  • @junelawson5719
    @junelawson5719 4 หลายเดือนก่อน +2

    I appreciate native linux support, but if there’s decent proton compatibility I don’t mind not having it. Th

  • @saryakan
    @saryakan 3 หลายเดือนก่อน

    Honestly, I sometimes had more luck with getting the windows version to run without problems, while the native version just wouldn't work.

  • @bitwize
    @bitwize 4 หลายเดือนก่อน +1

    Linux support means incurring 100% additional support costs for 3% additional users (tops). Just not worth it.
    Plus, the developer tools on Windows are so, so much better. Until Linux gets the equivalent of Visual Studio (esp. its integrated debugger), it's a nonstarter.

  • @hishnash
    @hishnash 4 หลายเดือนก่อน

    What valve should do is prompt games with native Linux support on steam (including promoting them to windows users) this alone would make it worth it to add Linux builds as getting noticed on steam is hard

  • @AURON2401
    @AURON2401 3 หลายเดือนก่อน

    Lately, i'm not worried if there's no native linux support at all.
    Infact, it might even run BETTER on linux, with less support.

  • @Zeft64
    @Zeft64 4 หลายเดือนก่อน +1

    You guys do know Apple has a proton alternative right?

    • @betag24cn
      @betag24cn 4 หลายเดือนก่อน

      lol, apple and gaming will not happen, let it go

  • @JesusBleach
    @JesusBleach 3 หลายเดือนก่อน

    the temperature of the orange pi neo IS HORRENDOUS

  • @eldaria
    @eldaria 4 หลายเดือนก่อน +1

    Sure nice with Native games, but honestly, supporting multiple platforms is more costly than making sure it works with proton. So I rather have it that studios can focus on making a good game that works with Proton than supporting a native version.

  • @SoundToxin
    @SoundToxin 4 หลายเดือนก่อน

    I see Proton as a useful stop-gap for games that haven't been ported yet or may never be ported in the case of old games not getting updates anymore. I would always prefer a native versoin. I was really worried when Proton first started taking off that this would happen and bringing it up just got people acting like I was crazy or ruining their fun. I actually played native ports when there were barely any. I remember getting excited about new ones coming out.
    What I seem to see is that people, mostly Deck users, are so worried that it's "Proton or nothing" that they're scared to ask for too much and they will attack their fellow GNU/Linux users just for asking for what Windows users have been getting, a proper native release. It's like they're so scared of pissing off the big powerful companies and not getting working games at all that they're aggressively settling for the bare minimum.
    There's that infamous pcgamer article titled "Indie dev finds that Linux users generate more, better bug reports" that goes into how bugs found from these reports were largely applicable to all versions of the game, so the game improved for everyone thanks to these reports. I worry that with Proton we're losing some of that, as issues are more likely to be with the weird compatibility layer that Proton is, and it gives devs a way to deflect reported problems. "Oh, that must be a Proton issue, report it to them" could easily be said, leaving users with a broken game and possibly no hope of a solution.

  • @Astro_Vagabond
    @Astro_Vagabond 4 หลายเดือนก่อน

    That’s Ape Escape music I hear in the background… a man of culture ❤

  • @what-un4yq
    @what-un4yq 3 หลายเดือนก่อน

    Did braid ever actually give a reason for dropping Linux? Because looking by the type of game it is, it just seems like a re-compiling. Though at the time it probably wasn't that simple.

  • @ezequielpartida5846
    @ezequielpartida5846 4 หลายเดือนก่อน

    I use linux 98% of the time at home, all of my computers have Mageia 9 Linux including my Ryzen 7700 gaming machine with Nvidia 4060, I have dual boot on this last one and I did some test on some heavy games like Forza Horizon 5 and they do take longer to start with proton vs windows 11 (which I don't mind), native linux games do start faster like Rocket League for example... but like I said, I don't mind at all and I hope this is solved in future proton releases. Once started they run great!!. BTW, your game is great Man, congratulations...can't stop playing it.

  • @AndrewMalovrh
    @AndrewMalovrh 4 หลายเดือนก่อน +1

    If it's easier for developers to support proton than Linux, I think not supporting native Linux is acceptable.

  • @xard64
    @xard64 4 หลายเดือนก่อน

    I just finished the System Shock remake and it ran really well at 4k resolution using RTX 2070 without any issues whatsoever from beginning to end on Linux. While the lack of non-native games looks bad at first it can be blessing in various ways. In the end everything depends on the will of the publisher / developer as in the end everything we need is just support and guarantees of upgrades not deliberately breaking things (ie. retroactively adding kernel level obstructions).
    While currently by looking the amount of native games of Steam the situation might appear at first to be more bleak for linux, but in reality of the situation is actually rather ok thanks to the Proton and the effort behind it.
    The current situation is actually WAY worse for the macOS as there were not that many more macOS ports compared to Linux to begin with and a portion of the Intel ports likely do not not work anymore. A cancel of a Linux port often takes the macOS port with it leaving macOS users with no choice but to use other platform without any fallback options like Proton.

  • @CGoody564
    @CGoody564 3 หลายเดือนก่อน

    I liked the smash button, but now my screen is cracked. I don't think I did that quite right

  • @nonetrix3066
    @nonetrix3066 3 หลายเดือนก่อน

    Native Linux support would be cool, but not needed. But I think Valve could do better by making ABI more stable for developers

  • @luananeder
    @luananeder 4 หลายเดือนก่อน

    It really sucks that some games aren’t doing native Linux support anymore. Proton works okay, but native is just so much better!
    For me proton feels more like a transition tool: I use it to play games from back when devs didn’t support linux, or games that don’t support linux yet. But then eventually it’ll become less and less needed until everyone supports Linux natively and proton is not needed anymore

    • @seansretroverse9082
      @seansretroverse9082 4 หลายเดือนก่อน +1

      I actually feel more like Proton and Vulcan are kind of paving the way for a virtual PC gaming platform that is OS agnostic. Switch the mindset to developing the game for the PC/Proton platform, and it just works on Linux, Mac, or Windows. Imagine Proton for Windows and Proton for Mac.

  • @1000MilezAhead
    @1000MilezAhead 4 หลายเดือนก่อน +1

    I was just hoping Linux would keep gaining support so I could leave Microsoft behind for good.

    • @gardiner_bryant
      @gardiner_bryant  4 หลายเดือนก่อน

      It is. Proton is making it so

  • @TheKillogicEffect
    @TheKillogicEffect 4 หลายเดือนก่อน +1

    FAQ or F A Q meaning Frequently Asked Questions. Great video lots of great news keep up the awesome work!

  • @John7No
    @John7No 4 หลายเดือนก่อน +1

    if proton will be part of the general game development and not something that Steam or someone else outside of the studio has to do, then this is fine I guess.
    Although native support is and will always be better than any emulation. Having said that, I cannot blame just the game devs for not supporting linux with all the mess there is, sooo.....

    • @Leo0718
      @Leo0718 4 หลายเดือนก่อน

      Wine Is Not Emulation. Proton is a translation layer, just like any other library. It's not emulating anything, it is just translating on the fly. The hardware is still mostly talking directly with the software.

  • @jamehw666
    @jamehw666 4 หลายเดือนก่อน +1

    your silly advert made me buy all those games!!! help !!!

  • @Coopertronics
    @Coopertronics 4 หลายเดือนก่อน

    6:39 "Why not like that Smash button?" 🤣

  • @mitcoes
    @mitcoes 4 หลายเดือนก่อน

    It is still soon, in terms of market share, *BUT* Huawei just released an AiO with ARM + GNU/Linux, plus the Qualcomm Windows SoC will run Li(g)nux too, and I bet better than MS WOS, as always, plus it seems that next generation handhelds will be ARM SoC based.
    I read that MS remade their kernel for ARM, but historically Linux kernel is better for ARM, and if, as it seems, ARM is coming to laptops AiO and handhelds, I bet Li(g)nux will grow (and Chorme OS, with linux kernel too) and *THEN* having Li(g)nux versions, at least for ARM SoCs will make sense.

    • @MuskW-e9x
      @MuskW-e9x 4 หลายเดือนก่อน

      what is this device?

  • @davidsmith7208
    @davidsmith7208 4 หลายเดือนก่อน

    My hot take. Orange pi neo sticks and buttons/dpad are too close together. Should be half/top or bottom/top separation. Otherwise, I'd be constantly bumping the stick while hitting buttons.

  • @MichaelSanAngelo
    @MichaelSanAngelo 3 หลายเดือนก่อน

    If I can get equal to or better performance in proton as it would be on windows then I'm good. I don't need linux native, though it'd be nice, if the game just works with a click of a button.

  • @timothyt.82
    @timothyt.82 3 หลายเดือนก่อน

    If someone were to build a game from the ground up to run on Linux, the Windows Subsystem for Linux would easily allow for the game to run on Windows itself, and would probably run better all things considered.
    Plus, at some point, Windows is going to fall apart with the way they have been going. If they don't get a handle on whoever is scraping their users' data, more and more people will switch to another OS. Making Linux based games would help to drive a push towards Linux.

  • @MatEsp23
    @MatEsp23 4 หลายเดือนก่อน

    i might be blind but i cannot find the link to the giveaway.....

  • @nathanpremo
    @nathanpremo 4 หลายเดือนก่อน +1

    i dont think we need native builds for linux anymore. pick a version of proton and support that. two oss with half the work.

  • @shanedesir-parkes
    @shanedesir-parkes 4 หลายเดือนก่อน

    Is there still no fix for the decoy loader or am I the only one with this issue? I had to uninstall..

  • @destructodisk9074
    @destructodisk9074 4 หลายเดือนก่อน +1

    What happens if one day Valve becomes one of the bad guys or gets bought out, or goes out of business? Proton is created by Valve.
    What happens if future versions of Windows find a way to lock games to their OS with some kind of BS “security” check that renders Windows games unplayable on Linux.
    What about a future game store on Linux that doesn’t use Proton?
    This seems bad in a lot of scenarios. Windows having a monopoly on PC game development is not a good path for consumers. Another potential area for consumers to get locked into Windows even if more people start realizing they don’t want Windows as they keep adding in more advertising and spyware. But they have no choice because there are no alternatives.

  • @Ph42oN
    @Ph42oN 3 หลายเดือนก่อน

    So many linux ports are so badly made that proton ends up making them run better than native.

  • @sitaroartworks
    @sitaroartworks 3 หลายเดือนก่อน

    Honestly, I prefer Proton GE with the power of Vulkan API unless some troublesome engines gives particular issues anyway due to the developer incompetence :/

    • @gardiner_bryant
      @gardiner_bryant  3 หลายเดือนก่อน

      Normal Proton uses Vulkan, too

  • @sean7221
    @sean7221 4 หลายเดือนก่อน

    Godot Game engine (unlike Unity) allows easy exporting to Linux for games. The problem lies which what game engine you use to create said game.

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน

      You have to support the games after launch too. Much more too it than making it run on Linux.

  • @bigrob029
    @bigrob029 4 หลายเดือนก่อน

    ....so Netris has better Nvidia support for Linux than the distros? how did that happen? Can they fix the Linux Nvidia drivers then?

  • @betag24cn
    @betag24cn 4 หลายเดือนก่อน +2

    the few real linux native games are those using quake3 engine from 20 years ago or similar ganes and a few rare new games that probably use a wine wrapper or, a rare game that really made a linux port
    steam and proton managed to kill the interest into making native ports

  • @MrYossarianuk
    @MrYossarianuk 3 หลายเดือนก่อน +1

    Proton is all well and good until Microsoft change DirectX in future and lock out Linux going forward

  • @SireDragonChester
    @SireDragonChester 4 หลายเดือนก่อน +1

    We just need valve to release steam os for desktop PCs. Then hopefully more devs would jump on. Atm there no reason to make and support Linux version. I really wish I knew why official steam os hasn’t come pc yet. Some ppl say it’s cus anti consumer of Nvidia driver for Linux are horrible. others say GTX/RTX driver are starting get decent now.
    Ms has bullied out all other OS in mid 90’s except Mac OS and Linux. Ms has strangle hold on pc market. So of course devs are only going target window, Cus that is where majority of pc gamers are on. If that ever changes. Then hopefully we’d see more devs target steam os or Linux. Thanks Proton (Vulkan.Api) and steam deck has make gaming on Linux better.

    • @V1CT1MIZED
      @V1CT1MIZED 3 หลายเดือนก่อน +2

      If steamOS released how it is now. People would bounce off it so hard and hate linux on desktop.

    • @SireDragonChester
      @SireDragonChester 3 หลายเดือนก่อน +1

      @@V1CT1MIZED
      It’s way better now then what it was few yrs ago. I tired HaloISO few years ago and game mode was buggy as hell. At it was on my 2700x/16GB/1080ti/ssd. But of course that wasn’t the official version. I think that was ver 3.1 ish? There on v3.5 something now. Of course Nvidia gtx drivers were horrible then.
      You don’t see Microsoft pushing bug fixes or updates on weekly, sometime they doing updates every couple of days. Ms has NEVER done that. To say steam os is bad is bs. I suspect they getting mobile experience to be really good/very optimize. Then they start work on desktop version for steam os. And I hope Valve will have decent GTX/RTX drivers.

  • @jceggbert5
    @jceggbert5 4 หลายเดือนก่อน

    I have a few games with native linux builds but the Windows version running in Proton works better