Back in the day, I had a terrible computer, so I knew exactly when they made singleplayer run on a local server, because I was lagging even when playing singleplayer. For example, after I broke a block, it took some time to actually drop the block on the ground and fighting mobs was sometimes impossible as they would just teleport around and I was really mad about it.
I started noticing the internal server conundrum when I went for the aquatic update. I always wondered why minecraft chugged sometimes but when I got that update, something happened... KELP HAPPENED. I'm not kidding you, going near a kelp forest in Minecraft is like a death sentence for the internal server and I don't know why, my guess is that the kelp has lots of growing ticks. It's a shame they don't focus in this kind of back-end stuff, and I bet it's because they don't really care about developing java anymore, it's more of a Minecraft version that tags along their actual money maker (bedrock, and yes, it is their money maker because it's on mobile).
@@Aleuse bedrock is the worst thing to ever happen to Minecraft. I remember the initial trailer for it and I was so excited for cross platform compatibility, looking back that’s the moment Microsoft started killing the game.
It's a shame that bedrock is basically a mobile game with console/PC ports and not a better java version They could've rewritten the code on a more efficient language, fix the bugs, and we would be happy Instead bedrock is such a different experience with many different bugs from java that you have to pick your poison
Honestly Bedrock is kind of better than vanilla java, simply because it has the Education Edition blocks in it. (If you've never used those, do it, it's fantastic in a nerdy way)
Idk, the problem is not just this vs that... Such problem caused by external changes, to reproduce the bug and having them fixed is not just as easy as pointing out the causes. Due to desynchronization, the bugs will stay there regardless of bug fixings. Beside, what did you expect thing to run normally on a high requested engine on a low-end computing device like console? and how C++ having risk of mistakenly leaking memory and safety issues.
So, my experience on Bedrock was enjoyable. Not as extendable as Java but they worked great for me, my computer is mid-end so I have no trouble dealing with annoying bugs (which technically should be called glichs?) happens randomly for over 3 years and 8 years on my old phone.
There are a few things java has that can't be replicated in c++, for example, modern modding APIs like fabric allows you to inject your own code into any method in the game, which is probably the most powerful modding tool a modder can have, as it allows for great mod compatibility while allowing almost infinite extensibility. That being said, if they made a full modding API for bedrock/made the source code public along with this it would've been probably better then java.
We do still have good updates it's just that they get released in the time were mojass(mojang) is in consiversy or they have one bad change that makes the whole update ass
istg the Minecraft community has become so spoilt by the constant updates anything that doesn’t completely revamp some aspect of the game is immediately “bad”
After some time getting used to it, I quite like the new system too! But the community feedback was crazy, and it's insane that the biggest server still uses a PvP style that hasn't been in the game for nearly 8 years...!
@@HuntingKingYT The skill of furious button mashing is dying (and so is the carpal tunnel syndrome it causes, RIP to all the people who now have to wear wrist braces because they played bedwars without the Combat Update)
They should be working on slowly fixing parity issues in Bedrock and Java and slowly making them more and more compatible, but instead, we have the more and more seperated every update.
si, es como que "bruh, dejen de agregar cosas, estan haciendo mas dificil arreglarlo" y "dejen de pensar en vender cada actualizacion, ya tienen demasiadas cosas, solo centrense en corregir errores por unas 4 o 5 actualizaciones y hablen de como estan arreglando el juego para que sea jugable, veran cuanta gente realmente ama el juego con solo ver que el juego volvera a ser jugable y no un compendio de errores que hacen imposible jugarlo si no tienes una pc tan cara que solo el 1% de la poblacion mundial pueda pagarlo"
For your final note there, at this point I consider Java and bedrock Minecraft to be completely different versions. And it is insane how they are doing things like ruining a unique mechanic of copper bulbs on Java for the sake of parity when they won't do changes that might literally be just a few lines of code, for instance making fishing rods on Java not being less durable than wet paper (literally it's around 50-60 on Java when it's over 300 on bedrock), and making cakes stackable on Java. Somehow the only simple parity changes I can think of ARE making Java like bedrock because these are genuinely good things. Also note that in bedrock you can close the elytra by just jumping again, and that's also another good example of parity that WOULD be good-
it is making them money, but mostly through content creators. if they cut java, then Minecraft. would actually die out, which is why the didn’t, for obvious reasons.@@badchukun
You know, I kept wondering why I stopped playing Minecraft, but now it brings it all to the forefront. It didn't FEEL right, because it WASN'T right. I kept thinking something was wrong with my computer, but no, it was Minecraft itself.
@@waterbucket4358 MInecraft is a massive heap of spaghetti code. It has garbage optimization, the statement you just made implies you have no idea how much work Minecraft puts on your computer.
On the one hand, the "Modding API" thing was added for bedrock players... on the other hand, it costs real money, the content sucks, and there's no consumer protection. I much prefer the confusion of Java modloaders and compatibility issues over bedrock's mobile themed hell-hole that is the marketplace.
well, half-true... It does exist outside the marketplace, like really really outside the marketplace. The community is not big as java but they are talented, and dont get me started with the Chinese and Japanese. Why do people get so mad about the marketplace, it's the marketplace... where you scam childrens for their parents money.
Idk about Java but as a console scrub Bedrock on PS4 has gotten so unbearable with these problems that it ruins the game. Constant lag and inconsistent fps caused by autosave that can't be turned off. That and for whatever reason the fact they've decided to not allow for a pause button in singleplayer nor the ability to exit without saving
Combine that with terrible optimisation and you get a game which needs a whole update with no features and just bug fixes and optimisation improvements
pro solution, fine some way to break bugs to force Minecraft to fix them, like the bug with water at night being way to bright, abuse it in some multiplayer game yes you will get banned from that server but it proves a point that something is wrong; internally, on both the client, and the server.
You didn't even mention the new creative mode inventory! That was my favorite feature when it came out, i mostly played in creative mode around then, and searching through the old creative model inventory was draining my life away faster then i liked. (Not to mention that fact that to view your actual inventory you needed to open a container) I was also quite happy with the client-server join for mods. Just like Minecraft itself, mods had to have both a client and server version, and Thaumcraft, one of my favorite mods of all time only had a client version. Was very pleased when i got to finally play it with friends
I've seen a Video about all the different modloaders today and why it is so chaotic right now with quilt and neoforge entering the arena. And a minecraft mod api would be soooo great, it would open the door for so many cool features and would make playing with mods a lot less painful, for the creators and the players.
2:36 aaaand this is how Nintendo does many of their Multiplayer Games on Nintendo Switch. Super Smash Bros. for example. the input delay varies so much its frustrating. combined with P2P connection and lack of deticated servers... well, yikes
Idk, maybe they should work on actualy fixing the parity issues and thousands of bugs like they did once in 1.15, which literaly made 1.16 as fast as 1.12...
@@arie1906 it’s likely even more considering that they are probably also on separate repos for the console and the mobile versions of bedrock edition (excluding xbox)
A couple years ago I started using my old PC to host a minecraft server and would connect to it with my current PC via LAN. It resulted in me experiencing essentially zero lag and was a far better experience than playing the game in normal singleplayer mode; it's sad that you need to go to such lengths to get an actual lag-free singleplayer experience from Minecraft
good video that expains why my blocks dont break and the item drops slowly even though i put like 30GB ram on mc trying to fix it, it also helps me understand what exactly a packet is
If you're playing on a java version before 1.20x, INSTALL LITHIUM AND STARLIGHT. Seriously, I cannot overstate how much these two mods do to make even a potato capable of running a stable singleplayer instance and minimizing the lag. (if you're after 1.20x, then just Lithium will do, 1.20x overhauled a lot of the rendering engine in vanilla so you only need Starlight for the most ultrapotato of machines) Even just Lithium on its own works wonders.
I mean there's also the issue with Java where if you allocate too much memory it actually causes problems. Even the biggest modpacks should only need about 12-16 GB of memory.
This has really messed up my experience with modding, my game runs perfectly fine, well over 100 fps, yet it freezes up, I get rubberbaneded, blocks dont drop/break. Just wish my single player world was actually single player and not deemed a "server" unless I want to make it LAN, that would be the only time I would accept that kind of problems. Really hope one day mods can somehow fix this (if it can be fixed, havent watched the video yet. But this has always been the biggest irritation with minecraft for me.)
if you use fabric, you can use lithium, and possibly c2me (concurrent chunk management engine), lithium helps server performance greatly, and c2me makes chunk gen multithreaded even more, some would say properly, both would help the internal server freeze less
As a mc veteran who has played mc since it was launched on console, after those updates and bugs made me immediately leave minecraft after mc bedrock was introduced to console instead of legacy version was this, I literally prefer playing 3rd person in bedrock because IT IS A MENACE AND ANNOYING
I think many, if not all, desync and similar issues could be fixed just by increasing the tick rate. 20 TPS is actually pretty bad as each update can only happen after 50 milliseconds. This might sound alright until you realize that playing in 20FPS is not that good as in 60. In some cases 20FPS is basically unplayable. Increasing the TPS could resolve many multiplayer bugs as each update can happen faster which would finally make high level efficiency tools usable.
in bedrock is the same thing, i was playing "singleplayer" and i placed a block and it didn't placed where i clicked, so it affects bedrock too, and it's not only that, whe you are in the water and a horse is there, when you bring the horse to the terrain and you mount it, your gonna be tp to the water again, it is so annoying, i died so many times because of drowning in a wall it is so annoying!!! sorry guys, english isn't my first language soooo sorry for the mistakes lol
4:40 which is why minecraft today takes so much resources for like no reason...because it has too run two things at once...its like your constantly running a multiplayer server
Yes, yes it does. On bedrock you can't even fully pause the game. And if you start Bedrock in a sandbox environment and disallow it to create local servers you wouldn't be able to join the world. It would infinitely hold you on joining world screen while reporting an IPv4 error in the debug command promt window. Internal server errors are quite known to appear on Nintendo Switch port of Bedrock Edition.
I see you fail to mention anything regarding the development perspective. If they had continued seperate sp and mp versions, they would be coding 6 different games. Updates would take twice as long possibly. Also, an internal server is, well, internal. They run on your own PC. As such its not possible for distance from the server to make a difference, because you cant chop a computer in half. This makes latency negligible most of the time.
Back in the day, I had a terrible computer, so I knew exactly when they made singleplayer run on a local server, because I was lagging even when playing singleplayer. For example, after I broke a block, it took some time to actually drop the block on the ground and fighting mobs was sometimes impossible as they would just teleport around and I was really mad about it.
don't play terraria mostly multiplayer example mobs go through blocks
what about all the lighting issues?
@@itsarian. Minecraft lighting was never perfect
i knew because it says so in the F3 menu
I started noticing the internal server conundrum when I went for the aquatic update. I always wondered why minecraft chugged sometimes but when I got that update, something happened... KELP HAPPENED. I'm not kidding you, going near a kelp forest in Minecraft is like a death sentence for the internal server and I don't know why, my guess is that the kelp has lots of growing ticks.
It's a shame they don't focus in this kind of back-end stuff, and I bet it's because they don't really care about developing java anymore, it's more of a Minecraft version that tags along their actual money maker (bedrock, and yes, it is their money maker because it's on mobile).
@@Aleuse bedrock is the worst thing to ever happen to Minecraft. I remember the initial trailer for it and I was so excited for cross platform compatibility, looking back that’s the moment Microsoft started killing the game.
It's a shame that bedrock is basically a mobile game with console/PC ports and not a better java version
They could've rewritten the code on a more efficient language, fix the bugs, and we would be happy
Instead bedrock is such a different experience with many different bugs from java that you have to pick your poison
Honestly Bedrock is kind of better than vanilla java, simply because it has the Education Edition blocks in it. (If you've never used those, do it, it's fantastic in a nerdy way)
Minecraft Oxide Edition (Rust)
Idk, the problem is not just this vs that... Such problem caused by external changes, to reproduce the bug and having them fixed is not just as easy as pointing out the causes.
Due to desynchronization, the bugs will stay there regardless of bug fixings. Beside, what did you expect thing to run normally on a high requested engine on a low-end computing device like console? and how C++ having risk of mistakenly leaking memory and safety issues.
So, my experience on Bedrock was enjoyable. Not as extendable as Java but they worked great for me, my computer is mid-end so I have no trouble dealing with annoying bugs (which technically should be called glichs?) happens randomly for over 3 years and 8 years on my old phone.
There are a few things java has that can't be replicated in c++, for example, modern modding APIs like fabric allows you to inject your own code into any method in the game, which is probably the most powerful modding tool a modder can have, as it allows for great mod compatibility while allowing almost infinite extensibility.
That being said, if they made a full modding API for bedrock/made the source code public along with this it would've been probably better then java.
Imagine having good updates. Good times back then
We do still have good updates
it's just that they get released in the time were mojass(mojang) is in consiversy or they have one bad change that makes the whole update ass
@@user-yu9ih6bq5m 1.20 wasn't a good update lmao
all updates after 1.9 or after 1.16 was bad@@joenoodle6914
@@user-yu9ih6bq5m1.20 isnt a good update lmao
istg the Minecraft community has become so spoilt by the constant updates anything that doesn’t completely revamp some aspect of the game is immediately “bad”
1.9 pvp update was great now I don’t need to break my mouse to kill a mob
post 1.9 is objectively a better and actually skill based combat system, i dont understand the wineing from other people
After some time getting used to it, I quite like the new system too!
But the community feedback was crazy, and it's insane that the biggest server still uses a PvP style that hasn't been in the game for nearly 8 years...!
@@SamiTheAnxiousBean 1.8 does have skill as well, just another skill
@@HuntingKingYT The skill of furious button mashing is dying (and so is the carpal tunnel syndrome it causes, RIP to all the people who now have to wear wrist braces because they played bedwars without the Combat Update)
1.8 better for mini games, 1.9+ better for more survival based servers imo.
They should be working on slowly fixing parity issues in Bedrock and Java and slowly making them more and more compatible, but instead, we have the more and more seperated every update.
si, es como que "bruh, dejen de agregar cosas, estan haciendo mas dificil arreglarlo" y "dejen de pensar en vender cada actualizacion, ya tienen demasiadas cosas, solo centrense en corregir errores por unas 4 o 5 actualizaciones y hablen de como estan arreglando el juego para que sea jugable, veran cuanta gente realmente ama el juego con solo ver que el juego volvera a ser jugable y no un compendio de errores que hacen imposible jugarlo si no tienes una pc tan cara que solo el 1% de la poblacion mundial pueda pagarlo"
For your final note there, at this point I consider Java and bedrock Minecraft to be completely different versions.
And it is insane how they are doing things like ruining a unique mechanic of copper bulbs on Java for the sake of parity when they won't do changes that might literally be just a few lines of code, for instance making fishing rods on Java not being less durable than wet paper (literally it's around 50-60 on Java when it's over 300 on bedrock), and making cakes stackable on Java. Somehow the only simple parity changes I can think of ARE making Java like bedrock because these are genuinely good things.
Also note that in bedrock you can close the elytra by just jumping again, and that's also another good example of parity that WOULD be good-
You cannot close your elytra by jumping on Java?
ngl i dont think Mojang cares about Java anymore its not making them money its Bedrock that makes them the money
Hold on, you can't close the elytra on Java??????
You have to land to do so.
@@chrono9503
it is making them money, but mostly through content creators. if they cut java, then Minecraft. would actually die out, which is why the didn’t, for obvious reasons.@@badchukun
even in singleplayer im not safe from server lag....
You know, I kept wondering why I stopped playing Minecraft, but now it brings it all to the forefront. It didn't FEEL right, because it WASN'T right. I kept thinking something was wrong with my computer, but no, it was Minecraft itself.
Its something wrong with ur pc if u cant run mc
@@waterbucket4358 While vanilla Minecraft isn't hard on the GPU, it needs a good CPU to run well.
Many people use older PCs with cheap CPUs.
@@waterbucket4358 MInecraft is a massive heap of spaghetti code. It has garbage optimization, the statement you just made implies you have no idea how much work Minecraft puts on your computer.
as a partial bedrock player I get angry whenever i pause the game and the game doesnt freeze
99 bugs in the lines of the code 99 bugs in the code, take one down, patch it out, 115 bugs in the code.
On the one hand, the "Modding API" thing was added for bedrock players... on the other hand, it costs real money, the content sucks, and there's no consumer protection.
I much prefer the confusion of Java modloaders and compatibility issues over bedrock's mobile themed hell-hole that is the marketplace.
well, half-true...
It does exist outside the marketplace, like really really outside the marketplace. The community is not big as java but they are talented, and dont get me started with the Chinese and Japanese. Why do people get so mad about the marketplace, it's the marketplace... where you scam childrens for their parents money.
Idk about Java but as a console scrub Bedrock on PS4 has gotten so unbearable with these problems that it ruins the game. Constant lag and inconsistent fps caused by autosave that can't be turned off. That and for whatever reason the fact they've decided to not allow for a pause button in singleplayer nor the ability to exit without saving
Omg exit without saving would be awesome
I managed to get so much latency that the mobs began lagging like a player with very high ping
i love how the information is put in the video! great job!
Combine that with terrible optimisation and you get a game which needs a whole update with no features and just bug fixes and optimisation improvements
pro solution, fine some way to break bugs to force Minecraft to fix them, like the bug with water at night being way to bright, abuse it in some multiplayer game yes you will get banned from that server but it proves a point that something is wrong; internally, on both the client, and the server.
The players were complaining and complaining as Mojang stared them down and said, “Nah I’d win”
You didn't even mention the new creative mode inventory! That was my favorite feature when it came out, i mostly played in creative mode around then, and searching through the old creative model inventory was draining my life away faster then i liked. (Not to mention that fact that to view your actual inventory you needed to open a container)
I was also quite happy with the client-server join for mods. Just like Minecraft itself, mods had to have both a client and server version, and Thaumcraft, one of my favorite mods of all time only had a client version. Was very pleased when i got to finally play it with friends
1.3 was also the update you could open your world to LAN IIRC, so idk how they could keep the old singleplayer whilst allowing local multiplayer.
Correct! I do mention that in the video
@@_thomas yeah i didnt get to that part yet when i commented
Another day of thinking that although it was a bad decision going into cyber security, i wasn't as bad as those masochists who chose to be game devs
2:00 As a fan of both TGWaffles & Thomas & Friends, that joke actually got me a little bit
Thomas the tank engine existed way before you, in 1845
shhhh
@@_thomas "shut up":said Thomas
i love the /killdante refernce at 3:30
I've seen a Video about all the different modloaders today and why it is so chaotic right now with quilt and neoforge entering the arena. And a minecraft mod api would be soooo great, it would open the door for so many cool features and would make playing with mods a lot less painful, for the creators and the players.
Thomas: “Do you know what else should be in your inventory?”
Me: MY MOM!
2:36 aaaand this is how Nintendo does many of their Multiplayer Games on Nintendo Switch. Super Smash Bros. for example. the input delay varies so much its frustrating. combined with P2P connection and lack of deticated servers... well, yikes
Idk, maybe they should work on actualy fixing the parity issues and thousands of bugs like they did once in 1.15, which literaly made 1.16 as fast as 1.12...
They should have kept the 2 code bases
But now they have to deal with Bedrock, too
@@fosminclorinthen that made it 4 codebases
@@arie1906 it’s likely even more considering that they are probably also on separate repos for the console and the mobile versions of bedrock edition (excluding xbox)
trust me as someone thats programmed client server and singleplayer only games, this would be an INSANE amount of work for little to no reward.
wait mob shadows are bugs they have been in the game so long I thought it was a feature also one bug must stay TNT duping
A couple years ago I started using my old PC to host a minecraft server and would connect to it with my current PC via LAN. It resulted in me experiencing essentially zero lag and was a far better experience than playing the game in normal singleplayer mode; it's sad that you need to go to such lengths to get an actual lag-free singleplayer experience from Minecraft
So THAT why I sometimes cant block skeleton arrows with shield in singleplayer...
good video that expains why my blocks dont break and the item drops slowly even though i put like 30GB ram on mc trying to fix it, it also helps me understand what exactly a packet is
If you're playing on a java version before 1.20x, INSTALL LITHIUM AND STARLIGHT. Seriously, I cannot overstate how much these two mods do to make even a potato capable of running a stable singleplayer instance and minimizing the lag. (if you're after 1.20x, then just Lithium will do, 1.20x overhauled a lot of the rendering engine in vanilla so you only need Starlight for the most ultrapotato of machines)
Even just Lithium on its own works wonders.
I mean there's also the issue with Java where if you allocate too much memory it actually causes problems. Even the biggest modpacks should only need about 12-16 GB of memory.
"Lower end machines"
*pulls out a calculator*
It has been years and the ghast still does not squash when firing a fireball... please mojang,,,
if multiplayer and singleplayer were 2 different versions
combined with bedrock, that would make there be 4 ENTIRELY DIFFERENT VERSIONS OF MINECRAFT
This has really messed up my experience with modding, my game runs perfectly fine, well over 100 fps, yet it freezes up, I get rubberbaneded, blocks dont drop/break. Just wish my single player world was actually single player and not deemed a "server" unless I want to make it LAN, that would be the only time I would accept that kind of problems. Really hope one day mods can somehow fix this (if it can be fixed, havent watched the video yet. But this has always been the biggest irritation with minecraft for me.)
if you use fabric, you can use lithium, and possibly c2me (concurrent chunk management engine), lithium helps server performance greatly, and c2me makes chunk gen multithreaded even more, some would say properly, both would help the internal server freeze less
A well written local client server should be invisible to you
I like how u changed the title and instantly the youtube algothrithm picks it up.
And now servers spawn items in your inventory to reduce lag.
mojang: no :)
like they don't care about performance or solutions to their problems
10:27 I really believed TH-cam captions
Meanwhile I'm playing Beta 1.7.3 in single player and not worrying about any of this.
i want the old hurt angle back
Players: all this
Mojank: we rewrote the (perfectly ok) terrain generator with no thought for what it would do to your legacy worlds!
As a mc veteran who has played mc since it was launched on console, after those updates and bugs made me immediately leave minecraft after mc bedrock was introduced to console instead of legacy version was this, I literally prefer playing 3rd person in bedrock because IT IS A MENACE AND ANNOYING
now I have at least some understanding of Minecraft mechanics thanks for the video .
It was quite a informative .
This video felt more like a roast to bedrock players than a roast to mojang
this actually explains quite a lot about why the game is always so buggy
the technical parts are very well explained! nice metaphors
I saw the thumbnail and got scared about a more recent bug in the game that could corrupt singleplayer worlds, but it turns out to be this lol.
if only mojang would make it so the server and client go on the same tick.
7:38-7:42 I'm confused by this part. I genuinely can't tell the difference between the two.
- Wait... So singleplayer doesn't exist?!
- And never did...
Its incredible how java 1.6.4 or around that are some of the best mc is
You had good mods too
3:57 explains why thare is entity's in my world 💀
HELP
i hate the part that It has to load chunks and i just want to play
10:30 and now microsoft want to banish modding community
SO MUCH TIMES BECUSE OF MY BAD WIFI I WAS LAGGING ON A SINGLE PLAYER WOORLS. Sorry, my true anger has been shown. Happy Holidays.
Wifi is not used while playing singleplayer minecraft, the server is on ur device, amd the client(the game you play) is also on ur device
Hey bedrock players! TGWaffles really wanted to end this video on a positive note.
I think many, if not all, desync and similar issues could be fixed just by increasing the tick rate.
20 TPS is actually pretty bad as each update can only happen after 50 milliseconds.
This might sound alright until you realize that playing in 20FPS is not that good as in 60. In some cases 20FPS is basically unplayable.
Increasing the TPS could resolve many multiplayer bugs as each update can happen faster which would finally make high level efficiency tools usable.
The old gravel was better
Fun fact: the first multiplayer was developed by the community
lol the /killdante reference earned my subscription
Bedrock games are always running on an internal server so your Xbox live friends can just join.
2:50 remember the crt
and that's why i don't play on my switch anymore
And the most main question. This thing with internal server can be disabled? I very want to play without it
If you actually watched the video and paid attention, you'd know it cannot be.
@@n646n eh, this is sad. And about my attention, I'm not very well in English
1.2.5 will always stay the best version in my eyes
maintain a single version my ass why do java and bedrock exist then
does anyone know of any actually good solutions for this issue?
The Devs are just lazy
Wow I thought all these bugs were just features at this point 🤣
"it just works"
7:18 bro is playing on a calculator 💀
there is a official modding api in minecraft just only in china edition
in bedrock is the same thing, i was playing "singleplayer" and i placed a block and it didn't placed where i clicked, so it affects bedrock too, and it's not only that, whe you are in the water and a horse is there, when you bring the horse to the terrain and you mount it, your gonna be tp to the water again, it is so annoying, i died so many times because of drowning in a wall it is so annoying!!!
sorry guys, english isn't my first language soooo sorry for the mistakes lol
What about bedrock edition?
4:40 which is why minecraft today takes so much resources for like no reason...because it has too run two things at once...its like your constantly running a multiplayer server
addons in bedrock sound like the modding API
Sorry, does this apply to Bedrock edition? I mean, I’m guessing not because you’ve only talked about computer problems, but I just want to make sure.
Yes, yes it does. On bedrock you can't even fully pause the game. And if you start Bedrock in a sandbox environment and disallow it to create local servers you wouldn't be able to join the world. It would infinitely hold you on joining world screen while reporting an IPv4 error in the debug command promt window. Internal server errors are quite known to appear on Nintendo Switch port of Bedrock Edition.
yes bedrock also uses client server architecture even in "singleplayer".
Alright I’ll admit that subscribe plug got me
9.11K subs… he’s getting there..!
version 1.9 was the most controversial, but personally for me one of the best updates.
So that’s why hypixel is so laggy
??? What does hypixel have to do with anything? This is about singleplayer creating a server when you play offline.
8:12 Oh GOSH there are shawdows at night!!
Absolut unplayable game LOL
when Thomas uploads, you know it's gonna be a good day 🔥
Minecraft died in version 1.1 for me. I am one of the many people who never, and still doesn't like the baby animals/mobs.
Hytale will deliver us to the promised land.
What site is it on 8:20?
I see you fail to mention anything regarding the development perspective. If they had continued seperate sp and mp versions, they would be coding 6 different games. Updates would take twice as long possibly.
Also, an internal server is, well, internal. They run on your own PC. As such its not possible for distance from the server to make a difference, because you cant chop a computer in half. This makes latency negligible most of the time.
and this is why some consider minecraft (especially after modding it) a PC performance tester lol
3:30 haha funny dante reference
modding api? bruh, 1.2.5 moddingg was the _shit_
it was super fucking cool. feed the beast ssp KILLED back in the day
i can still play minecraft, so it isn't broken. checkmate 😎
Good video!!!
I already knew that single player was a lie. I just thought this video was cool
Amazing video!!!
so thats why my server runs like ass
Lets raid them!
Thomas, I think Thomas the tank engine had your name before you did ngl
Prove it.
cap
fr gotta be stolen valor or smth
one of the reasons i play beta 1.7.3, that still has true singleplayer