What Makes Paper Mario a Cult Classic?
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- After 20 years, Paper Mario: The Thousand-Year Door has been remade on Switch! I thought this would be a perfect time to investigate what made it great in the first place, and see what can be learned from studying both this nostalgic game, and the series as a whole!
This is my critique/analysis of the Paper Mario series. It focuses on analyzing the successful design choices of the remake to figure out how we can make more games like this, and how to avoid the design trappings that the series has been known to fall into.
I plan to make more of these kinds of video essays / reviews, so I appreciate all of your feedback, negative and positive, and I will do my best to improve!
If you want to follow me on Twitter: / outofnickels
Here are some buzzword sentences to make the video more searchable:
This video essay contains footage from the Nintendo game, Paper Mario: The Thousand Year Door, by Intelligent Systems published on Switch.
#papermario #Critique #longformcontent
Absolutely
You brought up some great points in this video. I have been working on ideas for a "magnum opus someday dream game" that is intended to play similarly to the Mario & Luigi and Paper Mario games, having similar vibes. So far it's about these two witches that have to defeat a mad scientist who cyborgizes fairy tale creatures into his slaves, and they turn their broomsticks into hammers to fight.
I overall want it to be an RPG where the player is able to do something on the enemy's turn to dodge and defend, but I don't want it to be a carbon copy. I have thought of tons of ideas to fix common criticisms you brought up here, such as compressing all "barrier remover moves" into a broomcycle, a potion brewing system so you need to prepare you inventory beforehand, and ensuring the witch sisters can stand on their own in addition to their "bros attacks."
The idea you mentioned about levels being built on a hexagon instead of too linear like TTYD has done is really useful information for this. I really hope I meet the right people who can help me make it!
Thank you for the kind words! I hope you are able to make that dream come true someday soon!
Loved the video! So on target
I love your videos! Thank you for making them. I always wanted to play paper mario and I'm glad I watched this first and realize that the N64 version seems to be the superior version still
Thank you! Yes, I really love the first one a lot, but the sequel is definitely competitive!
Another banger vid, thanks for posting!
Great video Mr Nickels!! As always
Glad you enjoyed it! I tried to up my animation game for this one and I think it turned out pretty well
First!! Cute thumbnail!!
Thank you! I've been trying to get better at making thumbnails so I'm glad it's paying off
mr. out of nickels, i would like to inform you that your mic is picking up way too much low end. its genuinely distracting for those of us that have good speakers. its not as bad as it was in older videos but its still wayy too much. thank you for understanding.
Can you elaborate on this? Someone commented something similar on a prior video and the other commenters chimed in to say they were wrong. It sounds like you have bad speakers (You have audio issues that others do not have), but I don't really know how to help you since I don't have more information on what your issue is.
@@OutOfNickels sure! it's definitely not my speakers or headphones, i pulled your audio into a spectrum analyzer and it's definitely just a mixing issue. i have a background in audio engineering so i did a little demo for you. hopefully it helps: th-cam.com/video/x_DgBBd_mfU/w-d-xo.html
@@OutOfNickels sorry- can't tell if my previous comment went through because i shared a link. i did a demo for you to explain some of the issues with your audio. people with average to lower quality speakers probably will never notice the issues i'm describing, but the adjustments i go over in the video won't be noticeable to that group either way.
/watch?v=x_DgBBd_mfU
Your other comment got hidden by TH-cam, but I can still see it in the studio view. I will look into this when I have time, thank you!
Edit: Okay, I appreciate the feedback! I left a comment with a couple questions that I would appreciate your input on when you have the chance