This is one of the reasons why I think the Attuned Leather pants are underrated. They can work well for any build and I like them best in the DoT builds. There's usually a artifact that is slightly/definitely better but if you don't have the time these are the go-to armor artifact. I use them in many builds since I don't want to spend the gold/time to upgrade every artifact, especially now since I have started over.
only reason I use featherweight over attuned is the fact im a healer and I want as much armor as I can get on light build . Cant heal if im getting one shotted 🥲
I have 3 heal builds, Wizard hat, Feather and the Attuned Leather pants, With the pants you can go 350 foc 200 int 100+ con, The 200 INT makes healing so much easier with the free mana every time you Crit, you cant really do this with the other 2 builds unless you go with 50 con so I use pants 90% of the time.
Nice video, a few questions: 1. Is there any way to see your total crit chance and crit dmg? 2. Does crit chance/dmg also affect abilities? 3. What are the different ways to improve DoT dmg (e.g. bleed dmg)? Thanks!
One question 1year ago u wrote dont use ward potions/sunrise for the worm guide because they override some buffs is it still the case or did they change it?
@Dukesloth is the 50 point from focus the 10% incoming health benefits lifesteel? Will this and divine from the amulet go on top of the blooddrinker ring or in any type of leeching? Is a thing I always wandering
I can't remember from the top of my head, would have to be retested. I specifically remember that it affected Shirking Heals, but unsure about lifesteal.
Duke probably silly question . I know from the past that in pvp the weapon crit damage multiplier shouldn't be less than 1,30 if you want to crit or play with vicious right? But if you put 25 int points that gives you 5+ crit damage, does that make it higher? For example greasword from 1,25 becomes 1,30 crit dmg multiplier?
In PVE where 5 up to 50 con gives you more points to play with, i see people running 500 strength playing hammer or 500 dex playing bow. XD I will share your video. Thanks for the video and keep up the good work.
Nothing necessarily wrong with running 500 points in one stat, specifically single stat weapons. You can run 500/100 without even having particularly optimized gear. Points in your main stat give you bonus damage 100% of the time. Hammer sounds ass as a dps weapon though, I'll say that much.
for this very reason i have a build with 300 dex and 250 int for my nature bow and musket build, at 250 int you get +30% dot duration, if i shoot a poison arrow into a crowd, the damage stays ticking for soooo long with the extra duration for poison on my ring too, the bleeds from my keenly jagged perks last such a long time too
I need to retest but wouldnt going 100 str for the physical damage boost work for ranged weapons like bow that uses thrust? I remember when they first brought out the change but dont remember if it works or not.
It works, but it really depends on your build. If you want high damage specifically for your bow, 450 dex would generally do more than 350 dex 100 str and also apply to things like explosive arrow (and also let you use a split gem to get around resistances in PvP). However, if you are also getting damage for your offhand from str (ex. hatchet, spear, GS), then taking a small hit to your bow dmg for a large gain to your offhand dmg makes more sense.
@ab3240 Yeah I rock GS/Bow, and the GS is the meat and potatoes. I use the bow for initiating and finishing mostly. Still hits hard but serenity hits harder :)
been doing some testing with boltcaster bow and Im curious if 50 strength is worth it over just putting that 45 in to dex. From what I can tell the dex comes out better. Also I dont do much light attacking with bow so the first node doesnt hold much value. The other thing im a bit confused about is the fact that it does lightning dmg but still scales with dex. so will I also get more damage with lightning harness on armor and lightning damage on amulet?
Lightning Harnessing, Lightning Runeglass, and Lightning Damage (Ring Perk) all count towards your Lightning Empower Cap. Amulet is defensive, not offensive.
Put it in to dex 1000%. Hitting dummies with autos is a nice toy example but it does not really give you enough info to make a decision. Attribute nodes in other stats do give you some benefit, but they do not give your entire kit damage. Ranged DPS are not killing things without giving increased dmg to their abilities. Strength nodes will do nothing for your abilities on boltcaster.
And for boltcaster/rapier a common split is 350 dex 150 int 150con. With attu pants 725gs 25str 350dex 150int 150con If you don't care about rapier dmg, u could go 50 int 150 con, rest dex. (With attu at 725, again u can pick up 25str)
@@blackteq2341 Last time I checked, the charged bow attack is classified as a "charged light attack", rather than a heavy attack, meaning it shouldn't benefit from 50 STR. I know there was some back and forth with its functionality with that passive back then, so you might wanna double check if the damage is even increased at all from 25 to 50 STR, not sure what the current state of that is. As for the damage perks, crinch has said everything that matters. ThaCousin knows what he's talking about, the 150 int split is popular due the ele dmg increase. But more dex is absolutely viable too.
I'm not sure how musket would work since there's no light or heavy attacks. if it's yours main weapon, I would max out dex and put other points into int or another attribute that would benefit musket.
Generally speaking 100 str and 50/150 int are the only nodes you can look for if you want damage on your skills from attributes that your weapon does not already scale with. The more consistent option for classes that are more ability reliant is to just pump more attribute points in to your primary damage stat, assuming you are playing a single stat weapon. This is a big part of the reason why it is so common for int based DPS to play around 400 int, often times more.
Theres a PvP fort in Ebonscale Reach south of Fortunes Crossing there’s a second little fort in front that has them. Idk if you have to be flagged to get in. It’s usually when you do the PVP faction quest to collect information from chest.
I know it's not related, but I made a point about that same thing with attuned leather and void blade in a BABOONBANANA99 video x) Since you can profit of absolutely all 25 passives and still are going to invest in at least 3 attributes.
Why do you STILL do these "tests" with no tree? Strength points on bow are worthless unless you're going bow/hatchet and want to have offensive pressure with the hatchet. Comparing your damage increase with points in dex compared to points in other attributes WITHOUT a tree will almost always favor the points in the other stat because of how the damage formula works. Points after 350 experience diminishing returns. However, points in other stats also experience diminishing returns because they're giving you base damage on top of the rest of your kit, which (IF you use a tree and actual gear, etc) already has a TON of base damage in it.
@@connordungan9792 The weapon perk tree LOL? In what world is your attribute distribution a "tree"? When you actually play the game, you try to proc as many of your damage bonuses as possible. When we decide to put points in to this attribute or that, or to take this perk or that perk, we should consider how it changes our damage when we play the way we would normally play... Not how it changes our damage while we intentionally try not to proc anything XD
If his base damage is going up then all damage would increase. That’s why it’s called BASE damage if he did this same test with a full skill tree you would still see a damage increase(probably slightly different however). During tests it’s more beneficial to test with the least amount of variable possible. That’s why he is only testing the base damage.
@@seatorio Thank you for your equally clue|ess response. I do not blame you though, none of this is explained through the game. You can literally calculate the numbers in this video if you want. I will show you. 15% from light + 5% from the 50 dex passive + 4% from his enchanted perk on a 610 GS bow (lmfao) = 24%. This is his base dmg bonus with no tree. Going from 1.24 -> 1.29 yields an "actual" damage bonus of 1.0403. Multiply his initial LA dmg (2131) by this value and you get his 25 str dmg value (~2217). If ALL you did was equip Boltcaster and STILL not use a tree, you'd be going from 45% initial to 50% after 25 str bonus. This is now an "actual" damage bonus of 1.0344. This number would deteriorate further and further if you took talents, like the long range one (+10% if further than 10m), the finishing shot one (+15% if enemy under 50% HP), or the mark one (+10% if enemy is debuffed), or the surprise attack one (+15% if you have not hit enemy in 10s). Now, if the bonus is so small, do you really want to take STR on a bow build when you could just take points dex and benefit your entire kit?
@@ab3240 This isn't a bow dps "test" video, this is a video demonstrating the general value of split stats in some situations for new players - and I said as much. No "tests" were done here, just a few quick examples. If I was to do tests, it would be for specific builds and with bis weapons. I don't know why you're obsessing over a video from a year ago and bringing up Boltcaster when it really isn't relevant to the conversation. We get it, you like playing bow and don't like the (very popular) 25 STR loadout. It's ok. Play your way. No one is taking that from you. There are situations where STR splitting is better and others where it's not and it'll forever be impossible to test for all of those variables at once when you also need to factor in various kinds of mitigations and reductions for a realistic scenario. Plus with Attuned, this is barely an investment to begin with. If you genuinely believe your stat split is superior to everyone else's in all situations then congrats, you have an advantage over the competition at all times!
This is one of the reasons why I think the Attuned Leather pants are underrated. They can work well for any build and I like them best in the DoT builds. There's usually a artifact that is slightly/definitely better but if you don't have the time these are the go-to armor artifact. I use them in many builds since I don't want to spend the gold/time to upgrade every artifact, especially now since I have started over.
only reason I use featherweight over attuned is the fact im a healer and I want as much armor as I can get on light build . Cant heal if im getting one shotted 🥲
I have 3 heal builds, Wizard hat, Feather and the Attuned Leather pants, With the pants you can go 350 foc 200 int 100+ con, The 200 INT makes healing so much easier with the free mana every time you Crit, you cant really do this with the other 2 builds unless you go with 50 con so I use pants 90% of the time.
It's definitely a convenient allrounder if you're not looking to minmax (with the few exception where it might actually be absolute bis!)
Pants are ok for any build, but there is usually something better in each build.
Featherweight/Void Plate/ Tumblers/ Mag Gaunts/ etc
Underrated? I think not lmao.
since the musket shot counts as a light attack, and musket enjoyers should always run attuned leather pants, 25 STR node is a must have.
Nice video, a few questions:
1. Is there any way to see your total crit chance and crit dmg?
2. Does crit chance/dmg also affect abilities?
3. What are the different ways to improve DoT dmg (e.g. bleed dmg)?
Thanks!
One question 1year ago u wrote dont use ward potions/sunrise for the worm guide because they override some buffs is it still the case or did they change it?
@Dukesloth is the 50 point from focus the 10% incoming health benefits lifesteel? Will this and divine from the amulet go on top of the blooddrinker ring or in any type of leeching? Is a thing I always wandering
I can't remember from the top of my head, would have to be retested. I specifically remember that it affected Shirking Heals, but unsure about lifesteal.
I keep hearing people say it does but there’s easy way of checking it by just doing few attacks without and then few with it
Duke probably silly question . I know from the past that in pvp the weapon crit damage multiplier shouldn't be less than 1,30 if you want to crit or play with vicious right? But if you put 25 int points that gives you 5+ crit damage, does that make it higher? For example greasword from 1,25 becomes 1,30 crit dmg multiplier?
Exactly. Tested it. Just like 50 strength gives the + damage on firestaff heavy attacks.
25 int is always great for greatsword. If you use attuned leather pants it is very easy to achieve that with minimal investment in int.
Might be a dumb question, how do you get the training dummies? Or where are they located???
they are located in forts and some outposts like edengrove
In PVE where 5 up to 50 con gives you more points to play with, i see people running 500 strength playing hammer or 500 dex playing bow. XD I will share your video. Thanks for the video and keep up the good work.
Nothing necessarily wrong with running 500 points in one stat, specifically single stat weapons. You can run 500/100 without even having particularly optimized gear. Points in your main stat give you bonus damage 100% of the time.
Hammer sounds ass as a dps weapon though, I'll say that much.
In PvE you can sometimes even go 50 int and get a damage benefit from the base damage increase against targets with DoTs. It's quite powerful!
for this very reason i have a build with 300 dex and 250 int for my nature bow and musket build, at 250 int you get +30% dot duration, if i shoot a poison arrow into a crowd, the damage stays ticking for soooo long with the extra duration for poison on my ring too, the bleeds from my keenly jagged perks last such a long time too
I need to retest but wouldnt going 100 str for the physical damage boost work for ranged weapons like bow that uses thrust? I remember when they first brought out the change but dont remember if it works or not.
It works, but it really depends on your build. If you want high damage specifically for your bow, 450 dex would generally do more than 350 dex 100 str and also apply to things like explosive arrow (and also let you use a split gem to get around resistances in PvP). However, if you are also getting damage for your offhand from str (ex. hatchet, spear, GS), then taking a small hit to your bow dmg for a large gain to your offhand dmg makes more sense.
@ab3240 Yeah I rock GS/Bow, and the GS is the meat and potatoes. I use the bow for initiating and finishing mostly. Still hits hard but serenity hits harder :)
Great video as always. Thanks!
It is literally misinfo
been doing some testing with boltcaster bow and Im curious if 50 strength is worth it over just putting that 45 in to dex. From what I can tell the dex comes out better. Also I dont do much light attacking with bow so the first node doesnt hold much value. The other thing im a bit confused about is the fact that it does lightning dmg but still scales with dex. so will I also get more damage with lightning harness on armor and lightning damage on amulet?
Lightning Harnessing, Lightning Runeglass, and Lightning Damage (Ring Perk) all count towards your Lightning Empower Cap. Amulet is defensive, not offensive.
Put it in to dex 1000%. Hitting dummies with autos is a nice toy example but it does not really give you enough info to make a decision. Attribute nodes in other stats do give you some benefit, but they do not give your entire kit damage. Ranged DPS are not killing things without giving increased dmg to their abilities. Strength nodes will do nothing for your abilities on boltcaster.
And for boltcaster/rapier a common split is 350 dex 150 int 150con.
With attu pants 725gs
25str
350dex
150int
150con
If you don't care about rapier dmg, u could go 50 int 150 con, rest dex. (With attu at 725, again u can pick up 25str)
@@crinch841 ah true i misspoke i meant the lightning damage on ring vs thrust dmg on ring. Also didnt think about the rune glass.
@@blackteq2341 Last time I checked, the charged bow attack is classified as a "charged light attack", rather than a heavy attack, meaning it shouldn't benefit from 50 STR. I know there was some back and forth with its functionality with that passive back then, so you might wanna double check if the damage is even increased at all from 25 to 50 STR, not sure what the current state of that is. As for the damage perks, crinch has said everything that matters. ThaCousin knows what he's talking about, the 150 int split is popular due the ele dmg increase. But more dex is absolutely viable too.
How did you get dummies to work ? I always get the "immortal" instead of damage numbers...
You have to be flagged for PVP
@ Ik, even flagged it’s bugged for me
@@Falcontf That sucks u will need a volunteer to stand there for you while you test your powers 🤣
how do you have such a big purple bar on your dex? i thought that was for food and it was only a 48 increase max?
Magnify attribute
Are you on the Pisces server? I swear ive seen you around!
These bots with these lightly sexual comments and same profile pic are everywhere lol
watch your mouth thats my gf
Yeah they've been around for years now but youtube doesn't seem to care and you can't really ban them because it's a different account every time.
do we have Damage Meter?
Unfortunately not
Can u test musket PLEASE ❤❤❤
I'm not sure how musket would work since there's no light or heavy attacks. if it's yours main weapon, I would max out dex and put other points into int or another attribute that would benefit musket.
Run 5 con and rest dex/int shoot from 500m
350 int musket is extremely strong and opens up a lot more options for what you can take in your offhand. Assuming this is for PvP.
What about skills though. This damage increase is only for basic attacks vs skills.
Generally speaking 100 str and 50/150 int are the only nodes you can look for if you want damage on your skills from attributes that your weapon does not already scale with.
The more consistent option for classes that are more ability reliant is to just pump more attribute points in to your primary damage stat, assuming you are playing a single stat weapon.
This is a big part of the reason why it is so common for int based DPS to play around 400 int, often times more.
el dongo approves
where is those training dummies??
Where are the test dummies at
Theres a PvP fort in Ebonscale Reach south of Fortunes Crossing there’s a second little fort in front that has them. Idk if you have to be flagged to get in. It’s usually when you do the PVP faction quest to collect information from chest.
I know it's not related, but I made a point about that same thing with attuned leather and void blade in a BABOONBANANA99 video x)
Since you can profit of absolutely all 25 passives and still are going to invest in at least 3 attributes.
Bro sounds like Elon musk with an accent
Why do you STILL do these "tests" with no tree? Strength points on bow are worthless unless you're going bow/hatchet and want to have offensive pressure with the hatchet. Comparing your damage increase with points in dex compared to points in other attributes WITHOUT a tree will almost always favor the points in the other stat because of how the damage formula works. Points after 350 experience diminishing returns. However, points in other stats also experience diminishing returns because they're giving you base damage on top of the rest of your kit, which (IF you use a tree and actual gear, etc) already has a TON of base damage in it.
Wtf does a tree mean and he literally showed how putting points into strength to get the bonus actually helps out the damage. Did you watch the video?
@@connordungan9792 The weapon perk tree LOL? In what world is your attribute distribution a "tree"?
When you actually play the game, you try to proc as many of your damage bonuses as possible. When we decide to put points in to this attribute or that, or to take this perk or that perk, we should consider how it changes our damage when we play the way we would normally play... Not how it changes our damage while we intentionally try not to proc anything XD
If his base damage is going up then all damage would increase. That’s why it’s called BASE damage if he did this same test with a full skill tree you would still see a damage increase(probably slightly different however). During tests it’s more beneficial to test with the least amount of variable possible. That’s why he is only testing the base damage.
@@seatorio Thank you for your equally clue|ess response. I do not blame you though, none of this is explained through the game. You can literally calculate the numbers in this video if you want. I will show you.
15% from light + 5% from the 50 dex passive + 4% from his enchanted perk on a 610 GS bow (lmfao) = 24%. This is his base dmg bonus with no tree. Going from 1.24 -> 1.29 yields an "actual" damage bonus of 1.0403. Multiply his initial LA dmg (2131) by this value and you get his 25 str dmg value (~2217).
If ALL you did was equip Boltcaster and STILL not use a tree, you'd be going from 45% initial to 50% after 25 str bonus. This is now an "actual" damage bonus of 1.0344. This number would deteriorate further and further if you took talents, like the long range one (+10% if further than 10m), the finishing shot one (+15% if enemy under 50% HP), or the mark one (+10% if enemy is debuffed), or the surprise attack one (+15% if you have not hit enemy in 10s).
Now, if the bonus is so small, do you really want to take STR on a bow build when you could just take points dex and benefit your entire kit?
@@ab3240 This isn't a bow dps "test" video, this is a video demonstrating the general value of split stats in some situations for new players - and I said as much. No "tests" were done here, just a few quick examples. If I was to do tests, it would be for specific builds and with bis weapons. I don't know why you're obsessing over a video from a year ago and bringing up Boltcaster when it really isn't relevant to the conversation. We get it, you like playing bow and don't like the (very popular) 25 STR loadout. It's ok. Play your way. No one is taking that from you. There are situations where STR splitting is better and others where it's not and it'll forever be impossible to test for all of those variables at once when you also need to factor in various kinds of mitigations and reductions for a realistic scenario. Plus with Attuned, this is barely an investment to begin with. If you genuinely believe your stat split is superior to everyone else's in all situations then congrats, you have an advantage over the competition at all times!