goodness yes, wow, literally just what i needed, i'm gonna follow all of the tutorials, make it myself, probably change it a bit and still buy it. awesome.
@Slightly Esoteric Game Development - hey I cant get my spawned ai's to do what they are supposed to, I have them set to follow the player, but they are just standing there, Blueprint for my ai, works fine, not sure whats going on, any suggestions?
Love the tutorial, but getting an error, when setting the class ref and position, it says, that the sg ref is none, even tho my load level save data funktion should return correctly... do you have any idea what is wrong with it?
Great tutorial!! I only have one problem, every time I load a level in the game, in addition to the original actor saved with scale 1, a duplicated actor with scale 10 appears. This duplicate multiplies with each loading, progressively increasing the number of enlarged actors.. Any idea where I need to fix it?
I read your question wrong. Game instance probably works just as well as game mode. Although you don’t have begin play in game instance and won’t be able to turn it off (you can override game modes for different levels)
@@esotericgamedev fair, cheers for answer, only real issue I've come across for game instance is persistent data, so when saving arrays/structs etc that are native to game instance, you have to manually clear it to properly delete it. Will look into using game mode. You wouldn't happen to know if UE prioritizes game mode/game instance when game is loaded?
@@ThaGuyWithCake game instance starts first the moment the application launches. First event in game instance is Init. Game mode launches begin play each time a level is loaded
@@ThaGuyWithCake all your data inside the game instance will remain across level transitions. You’ll need to clear it manually if you want it gone, or close the game.
goodness yes, wow, literally just what i needed, i'm gonna follow all of the tutorials, make it myself, probably change it a bit and still buy it. awesome.
Hell yeah! Now my built objects save in my survival game. Appreciate the tutorial dude!
Works like a charm. Great tutorial
Great tutorial.
Lol you love your long names. Thanks for the tutorial my guy
lol you're welcome mate
@Slightly Esoteric Game Development - hey I cant get my spawned ai's to do what they are supposed to, I have them set to follow the player, but they are just standing there, Blueprint for my ai, works fine, not sure whats going on, any suggestions?
@@sniper44x auto possess AI
@@esotericgamedevthank you
Love the tutorial, but getting an error, when setting the class ref and position, it says, that the sg ref is none, even tho my load level save data funktion should return correctly... do you have any idea what is wrong with it?
Could be loading an incorrect slot name
@@esotericgamedev I don't remember what the issue was, but i fixed it, thanks for the tutorial
Great tutorial!! I only have one problem, every time I load a level in the game, in addition to the original actor saved with scale 1, a duplicated actor with scale 10 appears. This duplicate multiplies with each loading, progressively increasing the number of enlarged actors.. Any idea where I need to fix it?
There will be a bug in either your saving or loading code where an extra actor is being recorded or spawned when it shouldn’t be
Can try deleting your save games too - sometimes that helps
Nice tutorial and really nice modular workflow. Just curious, why choose game mode instead of game instance for saving?
Thanks. Game instance is erased when you close the game. Save game will be there next time you boot up the game so you can continue building
I read your question wrong. Game instance probably works just as well as game mode. Although you don’t have begin play in game instance and won’t be able to turn it off (you can override game modes for different levels)
@@esotericgamedev fair, cheers for answer, only real issue I've come across for game instance is persistent data, so when saving arrays/structs etc that are native to game instance, you have to manually clear it to properly delete it. Will look into using game mode. You wouldn't happen to know if UE prioritizes game mode/game instance when game is loaded?
@@ThaGuyWithCake game instance starts first the moment the application launches. First event in game instance is Init. Game mode launches begin play each time a level is loaded
@@ThaGuyWithCake all your data inside the game instance will remain across level transitions. You’ll need to clear it manually if you want it gone, or close the game.
Good Tutorial
cheers
I barely processed what you did my head is about to explode and than you drop: getbuildactorsavegameslotnameforcurrentlevel 😂.
Useful tutorial tho.
😆 yeah sorry my tutorials seemed to get faster and crazier over the years