MISSING ROUTE: CH WR3 into UF2+4 (will be added in 11th april's upload as an extra) No idea why there is no audio but since i cant replace the upload atm i'll just leave it up
@@BilalKhan-ng3ex ok so, same for the AK elbow drop ender, i discovered they are avoidable by mashing and blocking upon standing, but if you dont get the timing youll be stuck on the ground completely vulnerable, yoshi kinda does whatever he wants because his unblockable db1 ignores quickstands and mash into backroll
When someone says old Tekken had no juggling, show them this. It's great to see these combos for Tekken 1 and 2! I really had been enjoying playing these games.
Yeah, Twin Pistons is better in every way. It’s faster (13 frames, I think DF2 is 15 frames), it has more range and it deals more damage. IDK how good DF2 is on block but the second hit of Twin Pistons is literally only like -3 on block and it has some pushback too so there is no reason to use DF2. The Mishimas also have that generic DF2 in Tekken 2 as well.
@@bigbangbot-SuperSqank DF2 is actually somewhat worth going for with Mishimas in T2 since it has jab evasion vs some chars (notably Bruce, luckily) whereas twin pistons do not.
Dont know about later games but it's fair to say at least 75% of the characters will be somewhat extensively covered with proper challenging staples, i have the 4 jacks on the way, starting working on them later today when i get access to my pc
Kaz is probably one of the most barebones characters in terms of combos, man can't even do a hard knd mid combo unless he goes for a stupid mid combo tgf, maybe with the devil costume on
I would have shown a tod if tip range Fjab wgf wasnt frame perfect on the front lmao, on bt tho its much easier to get the wgf And anyway """just throw trade""" an ff3 or whatever and you get an easy wgf tod
MISSING ROUTE: CH WR3 into UF2+4 (will be added in 11th april's upload as an extra)
No idea why there is no audio but since i cant replace the upload atm i'll just leave it up
Can't you get demon scissors at the end of most of these combos?
@@BilalKhan-ng3ex ok so, same for the AK elbow drop ender, i discovered they are avoidable by mashing and blocking upon standing, but if you dont get the timing youll be stuck on the ground completely vulnerable, yoshi kinda does whatever he wants because his unblockable db1 ignores quickstands and mash into backroll
When someone says old Tekken had no juggling, show them this. It's great to see these combos for Tekken 1 and 2! I really had been enjoying playing these games.
You should just check the 2nd death combo video I dropped a whiel ago, that has a bit more of impact ahah
Who says that?
0:15 imagine taking 40% on a hellsweep💀
The no scaling experience proving its dominance once again
Omg T1 combos respect!
Thank you!
Wow I didn't even know Kazuya had a normal DF2 launcher back in T1.
Useless as twin pistons and wgf are both safe, df2 probably is too but no reason to use it lol
Yeah, Twin Pistons is better in every way. It’s faster (13 frames, I think DF2 is 15 frames), it has more range and it deals more damage. IDK how good DF2 is on block but the second hit of Twin Pistons is literally only like -3 on block and it has some pushback too so there is no reason to use DF2. The Mishimas also have that generic DF2 in Tekken 2 as well.
@@bigbangbot-SuperSqank DF2 is actually somewhat worth going for with Mishimas in T2 since it has jab evasion vs some chars (notably Bruce, luckily) whereas twin pistons do not.
I see. Interesting insight.
it was a fair and balanced game
Balamced, where balanced stays for "everyone can infinite/TOD potentially with safe launchers"
Banging these out. Go get it man.
Dont know about later games but it's fair to say at least 75% of the characters will be somewhat extensively covered with proper challenging staples, i have the 4 jacks on the way, starting working on them later today when i get access to my pc
@@HISSATSUyt Nice. There isn't enough content like yours. You're filling a nichè. Your channel will keep growing.
Hopefully so even tho its a subportion of a niche, thanks for the support!
Good stuff. Been playing the oldies on an emulator.
I got all the physicals but notiing matches a good ol emulator with a proper controller and a good monitor
We’ve come a long way🔥
Most definitely
Real combos, when the enemy it's get down on the floor still combo continue
Kaz is probably one of the most barebones characters in terms of combos, man can't even do a hard knd mid combo unless he goes for a stupid mid combo tgf, maybe with the devil costume on
Nice!
Thank you!
Never realised the moves have been the same since tekken 1
They just look the same tho, believe me the frames and damage have been nerfed to the ground compared to T1
@@HISSATSUyt lmao yeah your combo did like 99.9% of the hp
I would have shown a tod if tip range Fjab wgf wasnt frame perfect on the front lmao, on bt tho its much easier to get the wgf
And anyway """just throw trade""" an ff3 or whatever and you get an easy wgf tod
imagine video with no sound 😢
You stumbled upon the only guide out of 21 (so far) with audio issues, couldnt replace it on the go, you just had bad luck
Imagine Heihachi still having TODs 😂
TODs off of completely safe, fast, mid, no execution launchers no less.
And including a hard knockdown qcf2 just to make sure you get a free ground enddr