KK Hong Lu Skill 3's [Combat Start] line does actually change things already, and will change more in the future! That is a holdover from Ruina where caveats like that are meant to interact with skill copying / duplication / cloning of the skill. Currently I think this only comes up in a few weird cases like the Inquisitor Shells, but if we get an ID that can imitate allies, that would hold it back from always getting 6 Paralyze and 4+ Potency. Basically any situation that triggers the attack to be used mid-combat.
Thank you so much for uploading at the time that you do. I have to get up really early the next after you upload and it's nice having your videos in the background while I dress.
Kind of just downgraded Hook Lu. Hook Lu does have slight clash issues but can deal pretty good potency and count granted he's at a decent speed... The Kurokumo IDs are just absolute Release ID shenanigans
the old time when rolling above 13 is high, KK honglu compete with TT honglu for slot. base ego doesnt use any SP and at 45 sp you only have 80% to roll head. I miss those time
One is focused on bleed count, the other on potency. idrk how you can compare them, especially since kk hong lu is the greatest potency applier in the game
Kurokumo Hong Lu does have something that makes him stand out from all other IDs in a bleed team, besides his S3. His support passive. With the addition of Bloodfiends and their mechanics, the more bleed the better.
i think his skill 2 design isnt about clashing before getting 2 extra coins. its rather about some inverse ramping. he's meant to do more damage and apply more bleed at the start of the stack to help it get up, but then falls off when its established. i think the core idea isnt bad but the execution isnt good plenty of modern IDs have similar inverse gain systems, but its usually on status effect gain/application, and not on whole coins (think of any "applies [effect], when at less than X, apply Y more") i think there are better ways they couldve made him be able to help make a bleed stack but not grow it much after, like how the new rupture IDs stop applying and using rupture at a certain potency and count, but early limbus IDs do be a lil wacky
I’ve always wanted to do a solo run but the problem is how do you not die during regular levels like you your taking a bit of damage each time surely your gonna die how do you not die during a solo?
base meursault, chef ryoshu, barber outis and chef gregor, base gregor or g corp gregor (depending on the ID youre using since they require lust, gloom and gluttony respectively) support passives. All of them heal you except meursault which reduces damage taken. And as @therandomchannel6837 said choose a floor that you're resistant to every single time, not just at the start. An id that's fatal to blunt and has a starting weakness to wrath from their ego will never be able to solo the brazen bull Also heal at any shop you can if youre low (i.e. the starting floor most commonly)
kk honglu is a bleed staple i dont get the misinformation he is the only real source of potency outside of shit like lcb rodion and the like, thats even without the reuse conditions you'd be surprised how little potency you get otherwise
Chef Ryoshu and Barber Outis. They give 25 health the first time you kill an enemy every turn. They are the best support passives for soloing and are pretty much required for every character.
KK Hong Lu Skill 3's [Combat Start] line does actually change things already, and will change more in the future! That is a holdover from Ruina where caveats like that are meant to interact with skill copying / duplication / cloning of the skill. Currently I think this only comes up in a few weird cases like the Inquisitor Shells, but if we get an ID that can imitate allies, that would hold it back from always getting 6 Paralyze and 4+ Potency. Basically any situation that triggers the attack to be used mid-combat.
Thank you so much for uploading at the time that you do. I have to get up really early the next after you upload and it's nice having your videos in the background while I dress.
Kind of just downgraded Hook Lu. Hook Lu does have slight clash issues but can deal pretty good potency and count granted he's at a decent speed... The Kurokumo IDs are just absolute Release ID shenanigans
the old time when rolling above 13 is high, KK honglu compete with TT honglu for slot. base ego doesnt use any SP and at 45 sp you only have 80% to roll head. I miss those time
kurokumo hong lu isnt a bleed id hes a raw damage and paralyze id
and kk hong lu has anti synergies with bleed team
One is focused on bleed count, the other on potency. idrk how you can compare them, especially since kk hong lu is the greatest potency applier in the game
KK Ryoshu still has a use knowing that unbreakable coins exist.
Kurokumo Hong Lu does have something that makes him stand out from all other IDs in a bleed team, besides his S3. His support passive. With the addition of Bloodfiends and their mechanics, the more bleed the better.
Kk hong lu, my core budget bleed MD team
i think his skill 2 design isnt about clashing before getting 2 extra coins.
its rather about some inverse ramping. he's meant to do more damage and apply more bleed at the start of the stack to help it get up, but then falls off when its established. i think the core idea isnt bad but the execution isnt good
plenty of modern IDs have similar inverse gain systems, but its usually on status effect gain/application, and not on whole coins
(think of any "applies [effect], when at less than X, apply Y more")
i think there are better ways they couldve made him be able to help make a bleed stack but not grow it much after, like how the new rupture IDs stop applying and using rupture at a certain potency and count, but early limbus IDs do be a lil wacky
Maybe the real bleed was the 4-coin skill 2 we used along the way
Know the clash power is bad when even Q swears
I’ve always wanted to do a solo run but the problem is how do you not die during regular levels like you your taking a bit of damage each time surely your gonna die how do you not die during a solo?
Support passive that heals + choose pack that has damage type that your sinner are resistance to
Healing ego gifts help too
base meursault, chef ryoshu, barber outis and chef gregor, base gregor or g corp gregor (depending on the ID youre using since they require lust, gloom and gluttony respectively) support passives. All of them heal you except meursault which reduces damage taken. And as @therandomchannel6837 said choose a floor that you're resistant to every single time, not just at the start. An id that's fatal to blunt and has a starting weakness to wrath from their ego will never be able to solo the brazen bull
Also heal at any shop you can if youre low (i.e. the starting floor most commonly)
The Id that u like the skill 2 more than the skill 3(Sometimes)
Base Meursault 🤝KK Honglu
Ring sang:
thats alot of ids
Ring ids
Dulcinea Rodya
Dieci Lu
Barber Outis (sometimes)
Seven Outis
Peqoud Yi
just to name a few
@@negate4828 i dont think dieci lu is valid solely because of how hard skill 1 upstages it and you need skill 3 to unlock the potential of it
@@mightaswell yeah well you know… DISCARD.
I can see BL Yi Sang being fairly easy to solo with.
Muhh coinsssss *explodes*
I was wondering if he is good or not for a bleed team. Guess it's better that I leave him as a support unit, since I have middle Meursault.
kk honglu is a bleed staple i dont get the misinformation
he is the only real source of potency outside of shit like lcb rodion and the like, thats even without the reuse conditions
you'd be surprised how little potency you get otherwise
the bloodfiends can apply bleed potency pretty consistently alongside some bonus count
Kk Hong Lu is nice at potency application but saying he’s a staple is pretty far fetched
You're right. KK Hong Lu is a great source of bleed potency.
If he's sitting on the bench, otherwise you just run Hook Lu and call it a day.
Hi
what cause the heal upon a kill?
Chef Ryoshu and Barber Outis. They give 25 health the first time you kill an enemy every turn. They are the best support passives for soloing and are pretty much required for every character.
@@Q-Hatred great, thanks
this intire dungions: C L O U D C U T T E R