We greatly appreciate the tutorials. Those of us who have been using the Horror Engine for a while miss an update that includes an artificial intelligence enemy that can be eliminated with firearms. We believe this would be a crucial addition to make the Horror Engine even more complete. We value all your work and support. Thank you!
I cannot be thankful enough for you to make all of this and giving it out for free! You my man are a living legend! Will be sure to credit you in my published projects and cannot wait to dive deep into this plugin!❤️👊
So glad you're doing this. Many people will be extremely grateful. You've developed such an epic horror kit and it's a real time saver. Thank you for your efforts so far and thank you for guiding us into an exciting future with this new series. Cheers from Australia! I'd love to see the best way to incorporate other kits also, like FPS Bodycam and vehicles etc.
I'm so happy that you're here to assist the new guys on horror engine. A great framework that can be easily modified if you know what you're doing. Thumbs up👍
Thank you for finally making this series! I've used Horror Engine for 2 finished games now but there's still a lot for me to learn about this template you made.
This is absolutely amazing! I'm really looking forward to this series. As a new guy who wants to learn how to create his own video game, this would be very helpful. So, thanks a lot! I appreciate the time and work you're putting into this. Much love and respect
This is amazing thank you so much dude. I'm very dyslexic and I find sequencing in games really challenging, this is a really clear format for how the engine works and excellent, accessible documentation, means the world. Will buy ya a Kofi now.
Love your work on this project. I'm playing around with creating features for a horror game myself and would love to use this if I ever were to create a serious project, it looks very extensive and well done from what I have seen so far, props to you.
Was just looking for a tool to create a project for my level design portfolio. This really caught my attention. Seems I found it at the right time, now that you are making tutorials. Enjoy the Coffee!
Can't wait for the next tutorial!!! I've been loving the horror engine, but don't know how to properly use it in my projects. Any tutorials are much appreciated!
I have to say, I really appreciate how compartmentalized everything in the blueprints are. Thankfully the programmer of my 2 man team (I'm the artist) is a pretty experienced UE developer and he's been singing a lot of praises on how easy it is to understand and expand on everything you've made so it fits our needs. Funnily, we decided to try out horror engine about 2 days before you announced the new tutorials, so this is about as perfect timing as it can be. Personally, I'm excited for the tutorial on Horror Events. We're going to keep a lot of that system intact, because it seems perfect as is. Aside from being the 3D, material, and UI artist, I'm also doing most of the actual story, puzzles and scares. So I'm sure that'll help me since I'm not the most experienced or knowledgeable at UE in general. Keep up the great work! Hopefully our game will do well and I'll be sure to send something to your kofi
I am very happy about this good timing. I hope I can complete the series as soon as possible so that it will continue to guide you in your project. And I wish you success in your project. Thank you and your friend for your feedback.
A bodycam effect would be cool. I tried tinkering with the camera but failed. I tried adding it to a third person character and i got a nice effect but i can't look up and down once i attach the camera to the head bone 🤷♂
Hi I have a question I created a project in horror engine and it was not packaging so I tried exporting a project without horror engine worked fine so I created a new project with horror engine and it still dint package no matter what I do any project with horror engine does not export for me.
Is there a way to take only certain aspects of this, such as the leaning, climbing, etc? but not as many features needed to not only run better, like I do not need VHS. Very new.
When loading a save, all Ambient Sounds placed on the location begin to play. Regardless of their ATT_Profiles, they play all at once, at any distance with maximum volume. How can this be avoided?
Is there the ability and documentation for integrating horror engine with an existing UE5 project? Is it as simple as adding it to the existing Content directory and modifying gamemode components as needed?
This seems very interesting, however i do have a question. If you have any existing project, how do you integrate this? I understand that might be too complex to answer in a reply, though im a curious of the process outline. Thank you.
When I tested it on recently, it seemed quite smooth, but since I don't own a Mac computer and couldn't thoroughly verify, I didn't label it as 'compatible.' But, you can still run and test the project on a Mac.
I understand "horror engine" is its own ecosystem and migrating random blueprints may lead to errors and incompatibilities, but would it be possible to just migrate several blueprints into a "clean" new project to save time? (ex: inventory system/health system/questlog system)
@@simon.edit7 i not buy horor enggine yet so how can i 😅, i ask that question because i try to make multiplayer game with it and it sems have lot of game event so wonder can it still be replicate or not
How do I access the game settings menu? I'm testing the project and whenever I try to access some mode of access to the settings menu or home menu, hundreds of errors appear. and the into menu, the initial menu does not appear. Is it a bug on my part or is there a certain way of accessing it?
Hi love the horror engine and I'm making a project with it. I'm trying to adapt the horror engine to VR, but for some reason, the only thing not working when I program the 'use' function to respond from the player controller is the Oculus Quest touch. Do you have any idea what could be happening?" I'm using quest 3 and unreal 5.3.2
as a newbie ue5 user. Ive been trying to decode ur engine for 2 months now just by looking at the blueprints and everything inside. and it just occured to me to check for documentation and any videos on youtube. Now i feel dumb.
hello i am new here, can i merge some file that i want in my own project and make a multiplayer game with it ? you said it can be diffucult for newbies but if you make a tutorial i ll be the first one to pay it. I really want to know more about it
Hello everyone I am writing to you all a message of despair, I am a young developer, and I am learning to use horror engine, but unfortunately I cannot use the camera properly (when I take a photo in one of my levels, the result is a black Polaroid without the image of the level) and I can't make things appear using the camera, does anyone have a solution?
Hi brother, I am an beginner unreal engine game developer. Although I am beginner but I am good at making graphics but bad in making functions so I used your popular and the best blueprint pack, Horror Engine! And after some progress of my game project, I came up struggling with adding a custom weapon in Horror Engine. Although your pack contains a pistol but I need to add some customized weapons in my project. I am preferring to use "Military Weapons Silver" pack which is free in unreal marketplace. Now I am requesting you to help me out to add a weapon in horror engine with a pack like " Military Silvers Weapons" or any other, and the player in horror engine can interact with it, fire, hold, keep in inventory, reload, animations etc. And I am preferring to use " Military Weapons Silver" because it contains all kinds animations, sound effects ETC. So, it would be more easier for you and for me as I am using the pack. I know you are a busy person but your one TH-cam tutorial can change my life. In future if my game get well-known than I can pay you some money for the helping me out.
The localization of a game is more related to the Unreal Engine tutorial, and there are already many tutorial videos available on TH-cam. However, if there is enough demand after all the Horror Engine videos are done, it can be considered.
Please write a regular documentation instead. A video will IMMEDIATELY become obsolete as soon as a feature is changed, and it just causes confusion. Will you remake your videos every time that happens, or how will you handle that? A documentation can so easily be updated.
We greatly appreciate the tutorials. Those of us who have been using the Horror Engine for a while miss an update that includes an artificial intelligence enemy that can be eliminated with firearms. We believe this would be a crucial addition to make the Horror Engine even more complete. We value all your work and support. Thank you!
There are lots of tutorials to do that.
I cannot be thankful enough for you to make all of this and giving it out for free! You my man are a living legend! Will be sure to credit you in my published projects and cannot wait to dive deep into this plugin!❤️👊
So glad you're doing this. Many people will be extremely grateful. You've developed such an epic horror kit and it's a real time saver. Thank you for your efforts so far and thank you for guiding us into an exciting future with this new series. Cheers from Australia! I'd love to see the best way to incorporate other kits also, like FPS Bodycam and vehicles etc.
I'm so happy that you're here to assist the new guys on horror engine. A great framework that can be easily modified if you know what you're doing. Thumbs up👍
I got this engine months ago but I only decided to use it just now, coincidentally you uploaded this just when I needed it. Thank you.
Thank you for finally making this series! I've used Horror Engine for 2 finished games now but there's still a lot for me to learn about this template you made.
This is absolutely amazing! I'm really looking forward to this series. As a new guy who wants to learn how to create his own video game, this would be very helpful. So, thanks a lot! I appreciate the time and work you're putting into this. Much love and respect
This is amazing thank you so much dude. I'm very dyslexic and I find sequencing in games really challenging, this is a really clear format for how the engine works and excellent, accessible documentation, means the world. Will buy ya a Kofi now.
Thank you very much. I really appreciate your comment and your coffee
Love your work on this project. I'm playing around with creating features for a horror game myself and would love to use this if I ever were to create a serious project, it looks very extensive and well done from what I have seen so far, props to you.
thanks so much for making our projects easier!
Was just looking for a tool to create a project for my level design portfolio. This really caught my attention. Seems I found it at the right time, now that you are making tutorials.
Enjoy the Coffee!
I'm so happy about the timing. I'd love to see it when you're done.
Thanks for the Trenta Coffees!
Thank you for creating the tutorial. I look forward to more of it. You have created an amazing product to help developers with their project 👍👏
this is a great series, but I wouldn't call it "tutorial"... this is more like a tour, which is awesome. Tutorials would also be awesome
Thank you so much for this first video, can't wait for the others ! You rock !
Can't wait for the next tutorial!!!
I've been loving the horror engine, but don't know how to properly use it in my projects. Any tutorials are much appreciated!
I'm happy that the tutorial series will guide.
So glad i found this channel.
Thank you!!! This is such a great framework!
Amazing series, I really appreciate it.
Thanks. Waiting for the next ones! 🤩
I have to say, I really appreciate how compartmentalized everything in the blueprints are. Thankfully the programmer of my 2 man team (I'm the artist) is a pretty experienced UE developer and he's been singing a lot of praises on how easy it is to understand and expand on everything you've made so it fits our needs. Funnily, we decided to try out horror engine about 2 days before you announced the new tutorials, so this is about as perfect timing as it can be.
Personally, I'm excited for the tutorial on Horror Events. We're going to keep a lot of that system intact, because it seems perfect as is. Aside from being the 3D, material, and UI artist, I'm also doing most of the actual story, puzzles and scares. So I'm sure that'll help me since I'm not the most experienced or knowledgeable at UE in general.
Keep up the great work! Hopefully our game will do well and I'll be sure to send something to your kofi
I am very happy about this good timing. I hope I can complete the series as soon as possible so that it will continue to guide you in your project. And I wish you success in your project. Thank you and your friend for your feedback.
Cant wait towards the end of this series :)
Just discovered the game engine. Love it but lost. More of these please🙏
Absolutely great, can't wait for the whole series
Cant wait for this series im excited to learn :)
Looking forward to more!
Love the content man! Keep it up!
i wait with pleasure your tutorial, i gonna make a lot of game with horror engine, for me and to make your engine famous
Thanks for the tutorial
love you bro😭
hi i would like to know if it is posible to make a blank level inside of horror engine?
This engine looks incredible! Great work! I'm wondering if there is any opportunity to use this as a co-op multiplayer experience?
finaly!
I couldn't figure out how to respawn a player and reload health so I decided to act like a real dev and download a template!
Tansue,hi! Thats cool!
Thank you soo much
💗
How on earth is this FREE!? Subscribed to youtube.
Nice!
how to change menu sound
A bodycam effect would be cool. I tried tinkering with the camera but failed. I tried adding it to a third person character and i got a nice effect but i can't look up and down once i attach the camera to the head bone 🤷♂
I'll note that. Thank you for your feedback.
Спасибо!
6:07 please we need tutorial to Merging two complete projects like horror engine and dialog system 👍
Hi I have a question I created a project in horror engine and it was not packaging so I tried exporting a project without horror engine worked fine so I created a new project with horror engine and it still dint package no matter what I do any project with horror engine does not export for me.
Please show how to change the buttons to any One of our preferences. It would help so much. Thanks
Is there a way to take only certain aspects of this, such as the leaning, climbing, etc? but not as many features needed to not only run better, like I do not need VHS. Very new.
Hey,can you make a tutorial on how to make another weapon and make it shoot and add it to inventory
When loading a save, all Ambient Sounds placed on the location begin to play. Regardless of their ATT_Profiles, they play all at once, at any distance with maximum volume. How can this be avoided?
Is there the ability and documentation for integrating horror engine with an existing UE5 project? Is it as simple as adding it to the existing Content directory and modifying gamemode components as needed?
How do you change which map is loaded for 'START GAME' ??
EDIT: Found in the 'Main 'Menu' Widget > Graph
Hello so i migrated HE to my project but i don't know how to set up the blueprints and stuff,what do i do?.
How do you change the menu music!?
EDIT: Found in the radio blueprint in the Outliner!
This seems very interesting, however i do have a question. If you have any existing project, how do you integrate this? I understand that might be too complex to answer in a reply, though im a curious of the process outline. Thank you.
Love this engine, curious do you plan on supporting mac with this too?
When I tested it on recently, it seemed quite smooth, but since I don't own a Mac computer and couldn't thoroughly verify, I didn't label it as 'compatible.' But, you can still run and test the project on a Mac.
@@tansuergene gotcha, I'll give it a try. Thanks!
you are welcome
I understand "horror engine" is its own ecosystem and migrating random blueprints may lead to errors and incompatibilities, but would it be possible to just migrate several blueprints into a "clean" new project to save time? (ex: inventory system/health system/questlog system)
Hi there, it seems that it's gone from the UE marketplace and I can't find it on FAB marketplace. Do you know where I can locate this?
can i making multiplayer with this horor enggine plugin, how thing get replicate?
Can you copy horror engine v3 for me?
@@simon.edit7 i not buy horor enggine yet so how can i 😅, i ask that question because i try to make multiplayer game with it and it sems have lot of game event so wonder can it still be replicate or not
how to remove the main sound when u enter in overview level
The engine was not ported to FAB. How do I get it now? :(
hello im playing your game and stuck in creepy soul thing how did i got this level?
can i use a different first person camera in this project? or am i stuck with the integrated one
How do I access the game settings menu? I'm testing the project and whenever I try to access some mode of access to the settings menu or home menu, hundreds of errors appear. and the into menu, the initial menu does not appear. Is it a bug on my part or is there a certain way of accessing it?
Hello .Why i can 't download it
?
Will you make a guide on documents? That the papers.
Yes, I will explain everything that is included in Horror Engine in the videos.
Hi love the horror engine and I'm making a project with it.
I'm trying to adapt the horror engine to VR, but for some reason, the only thing not working when I program the 'use' function to respond from the player controller is the Oculus Quest touch. Do you have any idea what could be happening?" I'm using quest 3 and unreal 5.3.2
Also I want to thank you for making this tutorial series is very useful.
as a newbie ue5 user. Ive been trying to decode ur engine for 2 months now just by looking at the blueprints and everything inside. and it just occured to me to check for documentation and any videos on youtube. Now i feel dumb.
Hey i dont really know can i publish a game using this asset can someone tell me pls (and sorry if my english is bad)
Will there ever be a "Horror Engine: Third Person?"
maybe a different asset with different mechanics that will be looks like RE, but in future... If I got time or support to do it.
That would be great @@tansuergene :D
tansu abi mokoko yapmışın herşeyi adamsın
Can you create mobile horror games with it?
Please, show how use a horror events... Thanks :)
within hours ;)
hello i am new here, can i merge some file that i want in my own project and make a multiplayer game with it ? you said it can be diffucult for newbies but if you make a tutorial i ll be the first one to pay it. I really want to know more about it
Hi, I have no plans for multiplayer, sorry.
I would like to add new actors. how would i do that?
Can you copy horror engine v3 for me?
hello good job for all that :)
how can we change wasq to zqsd ?
Hi, check the new video :)
Hello everyone I am writing to you all a message of despair, I am a young developer, and I am learning to use horror engine, but unfortunately I cannot use the camera properly (when I take a photo in one of my levels, the result is a black Polaroid without the image of the level) and I can't make things appear using the camera, does anyone have a solution?
Hi brother, I am an beginner unreal engine game developer. Although I am beginner but I am good at making graphics but bad in making functions so I used your popular and the best blueprint pack, Horror Engine! And after some progress of my game project, I came up struggling with adding a custom weapon in Horror Engine. Although your pack contains a pistol but I need to add some customized weapons in my project. I am preferring to use "Military Weapons Silver" pack which is free in unreal marketplace. Now I am requesting you to help me out to add a weapon in horror engine with a pack like " Military Silvers Weapons" or any other, and the player in horror engine can interact with it, fire, hold, keep in inventory, reload, animations etc. And I am preferring to use " Military Weapons Silver" because it contains all kinds animations, sound effects ETC. So, it would be more easier for you and for me as I am using the pack. I know you are a busy person but your one TH-cam tutorial can change my life. In future if my game get well-known than I can pay you some money for the helping me out.
Can you copy horror engine v3 for me?
Will you make a guide on how to translate the game?
The localization of a game is more related to the Unreal Engine tutorial, and there are already many tutorial videos available on TH-cam. However, if there is enough demand after all the Horror Engine videos are done, it can be considered.
Is this an AI voice??
Yes
Ity
Please write a regular documentation instead.
A video will IMMEDIATELY become obsolete as soon as a feature is changed, and it just causes confusion.
Will you remake your videos every time that happens, or how will you handle that?
A documentation can so easily be updated.
At the moment I'm focused on creating the video series. If there is still demand after that, it can be considered. Thank you for your suggestion.
Turkmusunuz ?
Evet
Kfh
Get rid of the AI narration if you want to succeed.
thanks for advise