It's funny you mentioned gold farming would have been good at half the stamina cost, considering that if you're going to farm gold you must get a 100% gold bonus first, which essentially does the same thing you just mentioned, doubling the reward rather than cutting the stamina in half but the result is the same. I'd also like to mention that the concept of this video is absolutely true for end game players, however in order to reach that point you need to be a lot more flexible in what gear you keep, as unless you're a heavy spender you simply won't have enough stamina(with or without diamonds) to endlessly farm gear raids to get those absolutely perfect gear pieces. Likewise as you correctly said, flat bonuses are actually useful early on, they just become useless later, so gear with flat bonuses absolutely will help you get to that end game point when they will ultimately become useless, that will otherwise take you much longer to reach. TL : DR farming gold, always with a gold bonus, is actually solid enough to do in the early and maybe even mid game accounts, it's only later on where your main team vastly outgrows gold raid 7's recommended bp value that it stops being a viable option. Similarly don't be too quick to sell equipment with marginal stats/sets unless you're already in the end game.
You have to check these Asclepios Sets. Its for Healers, they don't need crit. They need Atk or HP %, Atk spd and healing effect (as well as the flat stat of atk or hp)
Thanks CB, another great don't do X video (that I was doing BTW) 👍. I don't remember what video it was but you also stopped me from buying those promotion things from the market for 200 gems.
You prob come from raid. This game is not like that, you can beat every content without a perfect gear like this guy is saying, you dont need perfect gear at all unless you trynna beat record on quilt boss or some shit like that. Thats why this video ia not good, he think the same way, vus he comes front raid he think he need those type of gear u dont. Btw english is not the best.
I've been getting decent gear honestly and I've only been playing for a month. If the first three rolls are purple or very close to it, the fourth one is almost always just as high. And probably like very 20-30 pieces I roll are very high stat. No gold stats yet but purple and high blue is plenty to make a lot of progress
It is random, it's just that there are very specific combinations that are actually desirable so the odds of getting those specific combinations are incredibly small. Especially when also taking into account the main stat and the set.
Glad you put this out, I been saying the same thing about flat stats. They will help in the early to mid game, but after it is a waste. Now I heard you talking about certain gear with affects and such,aka rage, healing, etc. I wish there was a way to figure out the scaling of all attributes, unless there is someone that did it and I cannot find it, if anyone knows, please let the channel know.
Thx for the guide. Its good to get confirmation on stats to keep. I am not as picky with items at the moment, not having many good pieces. Good primary stat or 2-3 good substats with good rolls (even 2bar+) are keepers for me. I do sell flat DEF primary, and most flat ATK primary. Flat HP is a case by case for me depending on substats and gear set. At the moment I'm running the middle gear stages across all dungeons. I will disagree on one thing. The gold resource dungeon isn't completely useless. While I prefer to run the XP resource dungeon for heroes, the gold raid also drops heroes. And I'm in always short supply of sacrifices, even buying out the black market. So I figure when I need some gold for some gear upgrades, I will do runs of the gold raid to fill up my stock of champions.
Yo just quickly on DEF scaling heroes in case you haven't seen anything about him, but I got Ghan last week. Legendary lord, scaling off DEF. Can block up to 6 on his ulti and hits a big AOE every few hits taken. I've built him for damage and he can almost hold the lane on his own in AOE arena. I got ridiculously lucky getting him from a normal summon, but looks like they're bringing more of them. Now there's Azhor and Ghan
@@JaysonBailey he only wants perfect gear, hella hella end game gear. The find the type of gear that he talking about is hella hard, you can do 150 battle and dont even get 1 piece. So this video is not good for new player even mid player. Only kraken like this guy, they think that every player put the amount of money that they put. Btw english not the best🫠
The game does actually do this. When you setup the filter it will also show items that do not match your criteria, so say you choose primary stat ATK% and secondary stat Crit Rate, if you look at the bottom, the filter will display items that do not match the secondary stat under "Secondary Attributes Don't Match". Further, if you go into the sell window, you can select multiple/all slot positions, though I'd be cautious with this as the weapon/armor are hardbound, and the accessories can have different possible mainstats.
@@ethanleblanc676 10% of your crit rate becomes a chance to cast an extra heal. so at 100% crit rate you have a 10% chance to cast an extra heal, idk how high it gets when upgraded
so really, if the gear doesn't have crit rate, sell it. simple enough. what about tanks and healers? just go for primary stat? what about defense for tanks and healing effect for healers?
The video is slightly misleading. This info is only true if you are in the absolute end game. Rule of thumb on mythic gear is if it has a good main stat and 2 good sub stats you keep it. Especially if youre early late game and before.
This is silly, but don't get offended, it's still a great video. Tho, you farmed 23 runs of GR3 and that costed you 506 energy (so ~ 150 diamonds). For all of that you got 320K gold. You can get 320K gold from 4.5 runs in Gold raid with 117 energy (so, like 40 diamons or so). Now, your strategy is, you might get a good item sometimes. Let's say in this run you got a piece of gear you really wanted to +16...that would cost something like 640K on average (to be exactly twice the amount of gold from those gear runs), could be more, could be less obviously. Now, you would need to run another 23 runs ( 506 energy ) to hopefully +16 the item. If it happens to get another good item in this next round, well you need to farm another 2 x 23 runs to +16 it. So overall in 4 x 23 runs you would get like 1.3M gold for ~ 2k energy (600 diamonds). To get the same for Gold raid you would need less than 500 energy, so like 150 diamonds, even less. And there's another factor, the runs themselves, if in gold raid you need ~ 18 auto fights for 1.3M gold, in GR you need 92. Once you factor in the autofights value, that adds up another resource you need to pay somehow, either by paying cash, gold, selling epics, etc. My point is, I think you went a bit too far on this...sure, GR is definetely good to farm since you progress in the game, but you can progress in the game also with the resources you spend on those runs. Sometimes you run out of resources of doing so many runs, diamonds are not that easy to get, autofights the same, even with the bare minumum $. I think the truth is definetely in the middle somewhere, but I do agree that people sometime keep hundreads and hundreads of pieces of gear just for the sake of it, amounting to 10-15 milions of gold, spend a lot upgrading shit items, etc and then doing gold runs to compensate aimlessly. Anyway, great video on the item stats part.
I wouldn't say its bad info. He's right that gold is meaningless without gear. Its only worth farming Gold raids when u buy the 2x Gold Pass from Guild shop, and you need to farm gems for summons. Day-to-day Gear raids are much better
It's funny you mentioned gold farming would have been good at half the stamina cost, considering that if you're going to farm gold you must get a 100% gold bonus first, which essentially does the same thing you just mentioned, doubling the reward rather than cutting the stamina in half but the result is the same. I'd also like to mention that the concept of this video is absolutely true for end game players, however in order to reach that point you need to be a lot more flexible in what gear you keep, as unless you're a heavy spender you simply won't have enough stamina(with or without diamonds) to endlessly farm gear raids to get those absolutely perfect gear pieces. Likewise as you correctly said, flat bonuses are actually useful early on, they just become useless later, so gear with flat bonuses absolutely will help you get to that end game point when they will ultimately become useless, that will otherwise take you much longer to reach.
TL : DR farming gold, always with a gold bonus, is actually solid enough to do in the early and maybe even mid game accounts, it's only later on where your main team vastly outgrows gold raid 7's recommended bp value that it stops being a viable option. Similarly don't be too quick to sell equipment with marginal stats/sets unless you're already in the end game.
You have to check these Asclepios Sets. Its for Healers, they don't need crit. They need Atk or HP %, Atk spd and healing effect (as well as the flat stat of atk or hp)
Bro you thinking hella hella hella end game gear 😅😅😅😅😅
Good point on the value of energy on famring gear vs summoning
I was looking these advices for soo long, thank you for getting all these tips together in one video !
Thanks CB, another great don't do X video (that I was doing BTW) 👍.
I don't remember what video it was but you also stopped me from buying those promotion things from the market for 200 gems.
definitely a helpful vid, I was putting a bit too much value into Rage and Attack Spd
Stat rolls feels less random and more deliberately bad imo
I've left the game. Gear is a pain in the ass. Farming it is boring
You prob come from raid. This game is not like that, you can beat every content without a perfect gear like this guy is saying, you dont need perfect gear at all unless you trynna beat record on quilt boss or some shit like that. Thats why this video ia not good, he think the same way, vus he comes front raid he think he need those type of gear u dont. Btw english is not the best.
I've been getting decent gear honestly and I've only been playing for a month. If the first three rolls are purple or very close to it, the fourth one is almost always just as high. And probably like very 20-30 pieces I roll are very high stat. No gold stats yet but purple and high blue is plenty to make a lot of progress
It is random, it's just that there are very specific combinations that are actually desirable so the odds of getting those specific combinations are incredibly small. Especially when also taking into account the main stat and the set.
Glad you put this out, I been saying the same thing about flat stats. They will help in the early to mid game, but after it is a waste. Now I heard you talking about certain gear with affects and such,aka rage, healing, etc. I wish there was a way to figure out the scaling of all attributes, unless there is someone that did it and I cannot find it, if anyone knows, please let the channel know.
Thx for the guide. Its good to get confirmation on stats to keep. I am not as picky with items at the moment, not having many good pieces. Good primary stat or 2-3 good substats with good rolls (even 2bar+) are keepers for me. I do sell flat DEF primary, and most flat ATK primary. Flat HP is a case by case for me depending on substats and gear set. At the moment I'm running the middle gear stages across all dungeons.
I will disagree on one thing. The gold resource dungeon isn't completely useless. While I prefer to run the XP resource dungeon for heroes, the gold raid also drops heroes. And I'm in always short supply of sacrifices, even buying out the black market. So I figure when I need some gold for some gear upgrades, I will do runs of the gold raid to fill up my stock of champions.
the Atk% with flat atk and Healing and hp% could be a good one for dolores ;)
Yo just quickly on DEF scaling heroes in case you haven't seen anything about him, but I got Ghan last week. Legendary lord, scaling off DEF. Can block up to 6 on his ulti and hits a big AOE every few hits taken. I've built him for damage and he can almost hold the lane on his own in AOE arena.
I got ridiculously lucky getting him from a normal summon, but looks like they're bringing more of them. Now there's Azhor and Ghan
Hp bonus with attack speed and healing effect bro thats good for a hp base healer
I was thinking the same.
@@JaysonBailey he only wants perfect gear, hella hella end game gear. The find the type of gear that he talking about is hella hard, you can do 150 battle and dont even get 1 piece. So this video is not good for new player even mid player. Only kraken like this guy, they think that every player put the amount of money that they put. Btw english not the best🫠
Rage regen is gonna be a bit important for guild boss for end game. So id keep good pieces with that on the item
THAT WAS SUPER HELPFULL THANK YOU
I would love of we had negative Filters. Example: I want to see All gear with attk Mainstat and without(!) crit rate
The game does actually do this. When you setup the filter it will also show items that do not match your criteria, so say you choose primary stat ATK% and secondary stat Crit Rate, if you look at the bottom, the filter will display items that do not match the secondary stat under "Secondary Attributes Don't Match".
Further, if you go into the sell window, you can select multiple/all slot positions, though I'd be cautious with this as the weapon/armor are hardbound, and the accessories can have different possible mainstats.
@@mikehernandez5900 thanks, I will try this :)
I think the other epic is ardeth lol. His ult does 3% of his max hp in damage per second
helpful, thank you
για σου φιλε μου κυπριε να εισαι καλα και χρονια πολα
Would it be opposite for Healers? I hear Crit Rate doesn't work with Healing.
healing effect seems to be the crit rate for healers
There is an artifact for healers that’s dependent on crit rate I think that’s the only use for it I’ve seen yet
@@ethanleblanc676 10% of your crit rate becomes a chance to cast an extra heal.
so at 100% crit rate you have a 10% chance to cast an extra heal, idk how high it gets when upgraded
With gold farming you get a lot of green heroes that you need for leveling up, with gear farming you get zero.
Buy them from shop lol, im always maxed on green heroes
tips please for gear 3-19 without luneria i stuck here for days..
just finished farming gr1 18. had to sell everything - flat main stats...
happens a ton
so really, if the gear doesn't have crit rate, sell it. simple enough. what about tanks and healers? just go for primary stat? what about defense for tanks and healing effect for healers?
Idk man, i dont see an issue with gold raid. I do a days worth of gold raid, get like 10mil in the bank and then do gear raids.
I know im so unlucky to summons i usually use all diamonds to farm
Getting decent sub states seems like a problem for me or maybe im unlucky
The video is slightly misleading. This info is only true if you are in the absolute end game. Rule of thumb on mythic gear is if it has a good main stat and 2 good sub stats you keep it. Especially if youre early late game and before.
Yep i mention that in the video, but i dont consider flat atk or atk spd as a roll (more like half a roll)
Why crit rate only on the 1 st 2 subs
1st three, because its not that expensive to upgrade. if its on the 4th you're gambling 600k+ to see if crit rate rolls well
@@CBWOR ahh I see ty
Wtf is the Up vs thumbs up mean
This is silly, but don't get offended, it's still a great video. Tho, you farmed 23 runs of GR3 and that costed you 506 energy (so ~ 150 diamonds). For all of that you got 320K gold. You can get 320K gold from 4.5 runs in Gold raid with 117 energy (so, like 40 diamons or so). Now, your strategy is, you might get a good item sometimes. Let's say in this run you got a piece of gear you really wanted to +16...that would cost something like 640K on average (to be exactly twice the amount of gold from those gear runs), could be more, could be less obviously. Now, you would need to run another 23 runs ( 506 energy ) to hopefully +16 the item. If it happens to get another good item in this next round, well you need to farm another 2 x 23 runs to +16 it. So overall in 4 x 23 runs you would get like 1.3M gold for ~ 2k energy (600 diamonds). To get the same for Gold raid you would need less than 500 energy, so like 150 diamonds, even less. And there's another factor, the runs themselves, if in gold raid you need ~ 18 auto fights for 1.3M gold, in GR you need 92. Once you factor in the autofights value, that adds up another resource you need to pay somehow, either by paying cash, gold, selling epics, etc. My point is, I think you went a bit too far on this...sure, GR is definetely good to farm since you progress in the game, but you can progress in the game also with the resources you spend on those runs. Sometimes you run out of resources of doing so many runs, diamonds are not that easy to get, autofights the same, even with the bare minumum $. I think the truth is definetely in the middle somewhere, but I do agree that people sometime keep hundreads and hundreads of pieces of gear just for the sake of it, amounting to 10-15 milions of gold, spend a lot upgrading shit items, etc and then doing gold runs to compensate aimlessly. Anyway, great video on the item stats part.
This is bad info, gold raid gives you rare heros and 21 runs gives you 600,030 sirv
I dont even have enough gear to upgrade, you must be upgrading shit gear if you think gold raid is worth the energy
I wouldn't say its bad info. He's right that gold is meaningless without gear. Its only worth farming Gold raids when u buy the 2x Gold Pass from Guild shop, and you need to farm gems for summons. Day-to-day Gear raids are much better
even with the 2x its still worth considering that you need thousands of runs to get solid gear on all