It is this weird thing mentally stable people like, I've never tried it myself but it sounds weird, like, control over yourself means not crawling down the stairs at 3 AM to drink apple juice like some kind of apple juice demon for example, who would want to deliberately not do that?
@@n1thecaptain965 yeah, who doesnt like scavenging for anything that can be comsumed while running on all fours at 2:14 am? Those people with "control" are weird.
Hi9 Nicholas Leon… I am so happy that you manage to like the game again before you finish playing it. But I intensely regret the fact that you have such a growing range initially. Nonetheless, thank you for your kind words!
@@granmarbg I was a bit starstruck that you replied. It's funny to think you're reading the comments on these videos. I was being a bit hyperbolic. I do love the game, I just find some of the decisions made about it to be rather frustrating. Either way I have your voice to look forward to each Sunday to remind me about all the coolest parts of the game. I'm greatly looking forward to the first Shooting Range when they update the game engine. Keep up the great work, Bruce!
Pro tip: Bf 109 100% propellor pitch gives you an extreme advantage. It slows down the aircraft considerably, essentially it is an airbrake. Don’t set it whilst taking off. Set it before punching the throttle and then put it back on auto, or your engine will destroy itself. You can use this in a dive. If you are about to overspeed and compress into the ground, cut your throttle and then you can turn the propellor pitch to 100% to slow down the aircraft in a matter of seconds. (For instant throttle cut, bind a key to “Reset axis value” personally mine is the middle mouse button for ease of access.) Always cut throttle before setting the 100% propellor pitch. Enemy on your tail? Not anymore. 100% prop pitch will get you behind that enemy. Very risky maneuver but if you are out of options, it’s a choice. Enemy trying to get behind your tail? For a couple of moments activate the prop pitch. so that he doesn’t slip from in front of you to behind you, allowing you to stay on him. Trying to make an enemy overshoot? This is a good tool. (Might not always work) The Bf 109 can yield 38% more thrust at the right propellor pitch (I forgot what that value was) That’s it for now. Try these out it's lots of fun!
You seem experienced with mec so can you tell me how to set full realistic but with mouse steering? When I try to change mouse as joystick it changes my steering mode for mouse steering.
Q: Do you plan on adding folding wings? Many naval planes like the F4U Corsair and the F9F Cougar have them. It wouldn’t do much, but it would be very cool and add to the realism. Attempt #3
Q: Why did you remove some amazing compositions of music in the menu, and can you please add them back? Music such as Ave Verum Corpus by Mozart and Beethoven’s Symphony No. 7 2nd Mvt were amazing pieces for the menu, but were removed. Even original music composed specifically for this game like Perpetuum Mobile and Heroes of Prokhorovka are barely heard in the game nowadays. I’m sure many would be thrilled if these soundtracks were to come back again.
TIP for people who are getting into MEC. The manual engine control for each engine is VERY usefull for multi engined aircraft. lets say one of your engines catches on fire, in a normal situation without MEC, you would just shut off both of your engines, but with MEC you can shut off only one and keep the other one going so you can still fight / get to the airfield quicker. Also if one of your engines is overheating/damagaed you can always set a lower throttle to the other engine so it doesnt over heat completly (example: Eng1 100% Eng2 40%)
feathering one prop is also very useful when you lose an engine. several planes can fly home on one engine but only if the second prop is feathered, otherwise the drag from the dead engine's prop will create too much drag. Biggest advantage of manual engine control is being able to control the radiators to keep the engine cool or reduce drag as needed
Very long version: Manual engine control is a topic that is both more complicated, and a lot more simple, than portrayed in this video. Radiators, cowling flaps, and oil radiators are (in theory) simple enough. Aircraft with air-cooled radial engines typically have cowling flaps that control how much air is allowed to go through the engine compartment. Liquid-cooled in-line engines have radiator doors that achieve the same purpose by opening or closing. And some planes regardless of engine type have a separate oil cooler control, which adjusts a separate cooling system for the lubricating oil that runs through the engine and prevents it from seizing up. The "radiator" control adjusts radiator doors in liquid-cooled planes, and cowling flaps in air-cooled planes. In essence, more airflow through cowlings or radiators means the engine gets more cooling from it, but the aircraft's drag coefficient increases. This means that with open radiators, you can maintain higher engine power longer without overheating, but the drag means the aircraft's performance suffers. This is most notable in level flight top speed, where drag is equal to thrust. When you're flying at lower airspeed, such as climbing or turning hard in combat, the increase in drag is not as significant. In short: In cruise, you can achieve best fuel economy by keeping radiators/cowling flaps closed or as closed as is practical. There are some planes, however, which benefit from simply keeping radiators 100% open all the time, since that allows you to keep the engine or water temperature as cool as possible, which gives you a bit of a "buffer" of time for when you transition into combat. This buffer may allow you to use full power for a bit more time, which can be the crucial advantage you need in combat sometimes. Oil radiators are typically quite small and don't affect drag as much as the bigger radiators and cowling flaps do. In most planes I recommend keeping oil radiators fully open all the time. However, with American big radial engines, sometimes you can get away with keeping them at 50-67% open, depending on map temperatures. Oil temperatures are also significantly affected by engine RPMs, so if you're having oil temperature issues even with fully open radiators, you might want to try to reduce RPM, which is also a common way of reducing engine power output (the other is by reducing manifold pressure, or throttle). Which is a good segue to the topic of engine RPM and propeller pitch. While some aircraft in the game have directly controllable propeller pitch, it's actually recommendable to keep these planes in "Auto" prop pitch mode in almost all flight situations. These planes include Bf 109, Fw 190, He 100, and a select few others. It can provide an advantage in speed control (i.e. using the windmilling propeller as an "aerobrake") but in almost all combat situations, messing with prop pitch in these planes is more likely to burn out the engine than give you any actual advantage. Still, prop pitch in these planes works as advertised in the video: 100% sets the pitch to "fine" and 0% sets pitch to "coarse". Fine pitch produces less resistance on the propeller, causing it to spin faster, but this also produces more drag in the direction of flight. Coarse pitch produces more resistance on the propeller (and if the pitch is too high, the blades might even stall causing loss of thrust), and minimal drag on the direction of flight. These planes usually have quite sophisticated engine control systems in place to automate things and make the pilot's workload simpler. In short, if you're flying a Bf 109 or Fw 190, you should probably use automatic engine management for the propeller pitch, and only use manual controls for radiators and oil rads. However in some planes you actually don't have auto prop pitch, which means MEC will require manual control of prop pitch, at which point it's probably better to just keep things on fully automatic engine management just to avoid breaking things... However, most aircraft in War Thunder don't have a direct control over propeller blade pitch. Instead, they have what's called a constant speed unit, or propeller governor that tries to maintain a selected RPM on the engine. If "prop pitch" is set at 100%, then the propeller governor tries to adjust blades in such a way that the engine is running at 100% of its allowed RPM. 0% pitch means the propeller should go to its lowest drag, highest blade pitch setting which produces less drag. Theoretically, if you want the engine to make the most power - and therefore the most thrust - possible, 100% RPM setting should do the trick. However, 100% RPM might also make the engine produce more heat than you can get rid of effectively, so sometimes 100% RPM should be used only in short bursts of maximum power. Again, in theory, 100% RPM (along with high throttle position to produce high manifold pressure setting) should give you the best acceleration, the best climb performance, and the best sustained turn performance. But, 100% RPM also means your propeller blade pitch will run as low as it needs to, in order to maintain that 100% pitch. That means, if you're diving, or if you're carrying excess speed after a dive, going to 100% RPM might mean your aircraft actually decelerates to find its equilibrium "maximum level flight speed" faster. So, in a dive I find it useful to reduce prop pitch significantly, and after leveling off you can gradually increase RPM until you slowly decelerate to your level flight top speed, at which point (again in theory) 100% pitch should give you the most thrust and thus fastest airspeed. But again, this is theory and in practice some aircraft seem to fly much nicer at 75-85% RPM (prop pitch) range than they do at 100% prop pitch. For one, you can keep radiators less open, which reduces drag, and some propellers also work at better efficiency at slightly lower RPMs... but this is really something you have to sort out for yourself. Different aircraft have different behaviours and figuring all of them out is part of the challenge of finding all the performance they have to give. Mixture in War Thunder seems relatively simple. Either the engine works, or it's choked due to over-rich mixture, or it doesn't have enough power. The "optimal mixture" band seems fairly wide. If the engine starts running rough, see first if reducing mixture helps. If the engine is producing very low power, try to increase the mixture. Supercharger controls are either a speed control for the supercharger, or a toggle to enable extra superchargers as "stages" to further compress the air. At higher altitude, the air gets less dense and needs to be compressed so that you can keep burning as much fuel as you do at lower altitudes. Better compression can be achieved by spinning the supercharger at faster speed - think of this like switching "gears" up or down to achieve more or less compression. Supercharger stages achieve the same thing; by turning them on you get extra compression, and bypassing them allows you to use less compression. But spinning superchargers consumes power, which causes a parasitic power loss from the engine. Usually it's more than made up in terms of extra power that the better compression allows the engine to generate, but if you switch to high gear or supercharger stage at too low altitude, then the supercharger will struggle to compress the already high density air, it will consume a lot of power, and the engine will not run correctly. Hence there are certain crossover altitudes where you should switch supercharger gear up or down. Each plane has their own switch altitudes and they may also change depending on manifold pressure setting (i.e. throttle position). The simplest way to figure out what supercharger setting is correct, see if changing the setting causes RPM to momentarily increase or decrease. If RPM increases, then the engine gets a power boost from the change, if the RPM decreases, then you got it wrong and the engine is making less power. Finally, turbocharger controls are basically useless at the moment. Keep them at automatic and they will adjust turbocharger RPM to remain optimal at practically any circumstances. There is no advantage to be gained by controlling the turbocharger speed. Rather, it's extremely easy to forget to change as you climb, and as you climb that will probably lead to poor performance. And if you increase turbocharger RPM too much, the engine will simply start taking damage and you lose performance that way. In real life, turbocharger RPM control was actually the primary way of controlling power for planes like the P-47, once you get above full throttle altitude. In War Thunder, it doesn't really work quite the same way... First, when you use MEC, your throttle position in most planes actually controls something called "manifold pressure". This measures basically the pressure at which fuel-air mixture the engine is crammed into the cylinders when the valves from intake manifold to the cylinder open. More is more, less is less. Manifold pressure theoretically tells us how much energy is released on every combustion cycle, but the actual power output of the engine also depends on how often those combustion cycles occur. Which means, you can achieve high power at lower MP but high RPM, or high MP and low RPM. Higher manifold pressure typically increases the engine's efficiency, so good cruise power settings might be 100% throttle (high manifold pressure) and then reducing prop pitch (RPM) quite significantly, so that you can close radiators all the way or almost all the way. For example, with P-47, good cruise settings are achieved at 100% throttle, 67% prop pitch, 0% radiator, and 50% oil radiator (on most maps). Hotter maps might require you to use more oil radiator, or even slightly open the cowling flaps (i.e. radiator).
I don't know if they will add those yet because they're still in service, so detailed information on weaknesses and such is most likely classified (sorry for the bump lol)
@@abramo7700 why not?newer players playing maus will cause repair cost to go down for now its 12k.It is same thing with rear vehicles,l get average games with is7 but guess what it doesnt matter becouse repair is 24k.So its better for newer players to at least try rare vehicles.Not having to get 5 kills and 1 cap zone to only get 15k lions.
Notice me for HotLine: Since you're bringing up MEC, you should mention the Toggelable Automatic/Manual transmission mode for Tanks. It's very useful for making quick turns and giving you a little bit more speed.
Q: would you consider adding a "Misc. Tree" containing tanks/air-craft/boats of nations that may not have enough variety or history to have their own tree?
With all the new and modern vehicles being added to War Thunder, will we see more options for Simulation modes to better separate the different eras of both air and ground forces? Such as a new rank for Air Sim that separates early cold war jets from the rest, and a new Ground Sim rotation that focuses more on 80s-90s era tech?
TL;DR: 1. If you want to go fast, close your radiators. If you want to cool down the engine, open radiators. 2. If you want to avoid breaking your engine in German planes, keep prop pitch on Auto. 3. If you fly planes with constant speed propeller, set prop pitch (RPM) to 100% if you want to climb, turn, or accelerate as fast as possible. 4. If you're already flying faster than you normally could (i.e. diving or after dive), 100% prop pitch (RPM) will cause you to slow down faster than if you used lower prop pitch (RPM) setting. 5. If you want to slow down as fast as possible, set throttle to idle (0%) and prop pitch (RPM) to 100%. 6. Use mixture setting where the engine is not running rough, and is producing good power. Too much causes engine to run rough, too low causes engine to lose power. Goldilocks zone is very wide. 7. Switch supercharger gears/stages up or down at appropriate altitudes. Consult flight manuals, or see if switching causes a momentary RPM increase or decrease. The mode that produces a slight RPM increase after switching is probably the correct one. 8. Keep turbocharger control at manual unless you want to collect turbine pieces from the runway after you land.
Do you guys ever plan on bringing back the older menu music such as Betthoven's 7th Symphony 2nd movement, even if in conjunction with the current nation themes?
Would be nice to add this Video onto a "How to" Playlist on your channel. Help everyone out abit saying the game itself lacks the dialogue to introduce such advanced Options.
Now this video is very helpful for me. Because I definitely wanna learn about MEC. Thanks. Now I actually know what these Prop Pitch and feathering works.
Hey there Gaijin and Bruce! Loving the Shooting Range! Quick pair of suggestions for you: Could you please you fix the reload time of the American T92 to its historical and more accurate 12 rounds/min (or at least set the maxxed out and aced crew speed at that), and also animate the ejection of spent shell casing similar to those on Russian/Soviet tanks?
A little bf-109 trick:set prop pitch at %70 and bam! Now you have better acceleration at low speed. Edit:you need to turn on auto prop pitch after setting prop pitch to %70 Edit 2:Do this trick at 109 gustavs or k4 for better result
So I've been doing some thinking. With the recent addition of the roof mounted mg34 to the Panzer 4 h, Panzer 3 m, tigers and panthers why not have it as an option like the additional amour or track extension because tbh I'm not a fan of them it's just to add more variety and have them for players who do want them
Hey Gaijin, is it possible for me to readjust my screen size? I really, really need to do this. On my screen, I accidentally cut off all the edges when adjusting its size because I did not know how to do It. This really throws off my aim in air Battles.
I've been a bit confused about all the little details and information on the bombsights for planes. For example, what does the little grey dot behind the crosshair represent? What part of the bombsight indicates where the bomb will actually drop?
My pet peeve with Gaijin on manual engine controls has to do with the German planes. On the German planes, in real life, the pilot could choose between manual and automatic engine controls depending on his circumstances. However, Gaijin made it that if you switch to manual to increase pitch for take off or in a dog fight, or for climbing, your engine would immediately blow up. I found this a disgusting tactic on the part of Gaijin. Often times your engine blew up even before you got off the runway. This was/is anything but historically correct, and in the game, put German pilots at a huge disadvantage. I am however glad to see, that someone at Gaijin finally wokeup and separated prop pitch from RPM. They are not the same as is demonstrated here in this video.
"Shermans had a hard time fighting against the Panthers with their thick frontal armor and good gun..." I guess Combat Command A, who slaughtered Panthers with their 75mm guns were not aware of that.
Helpful tip to everyone that is trying to learn manual engine control: you can’t use them in arcade. I spent 10 minutes mashing buttons on my keyboard today wondering why they weren’t working
IDEA: hey gaijin when you are on a carrier (the new ones that you showed )when you spawn in you are shot out of the catapult with enough speed to fly and when there are more then two people who want to spawn on the carrier make an AI take control of them and taxi them to the launcher. and with different carriers for different nations (France gets the Charles de Gaulle [depending what plane spawns in first]) please do this it would be so immersive.
"Americans thought the Sherman's mass production and mobility would be enough to win the war, even if it lost a few battles, but then they met the Panther and realized they might need more firepower." "...so then they introduced the Pershing..." Aaaand then the war ended! "...but then they encountered the KING Tiger and thought they might need even more power!" ...okay, THEN the war ended. Thus why those King Tiger response heavies were considered prototypes with a "T" designation.
Could you guys perhaps make a video on Air sim battles and maybe a tutorial on it. I myself love the extra realism from that but the learning curve is quite steep and this is coming from a person that can fly a plane in air sim battles with a mouse & keyboard and it took a while for me to learn
hello Gaijin, I have to ask why there is no torpedoes on soviet aircraft like DB3, IL-2, IL-28, TU-2 ? they are in the game and they had torpedoes according to wikipedia at least.
Q: does the Strv103 family have the ability to be fully operational with one crew member left like they do in real life? And the aiming system we have in game similar to the real one or is like that for balancing?
@Rebellious Superorganism I don't want it to look around. I want it to for example: when going uphill canon is going down and when you arrive at top gun barrel is pointing to ground and you waste time to get it back up and enemy have time to shoot at you.
@Rebellious Superorganism I see you didn't get my point, so let me explain it in other way. When you are driving on uneven terrain tank hull is wobbling and canon want to compensate this wobbling which actually make it even worse, BUT if you brake at driver's perspective when gun movment is blocked this additional wobbling dissappear which signivicantly improves your aiming. Try for yourself.
Question - Is the ingame music (in actuall game and in menu) copyrighted? For example, if I want to upload a gameplay video, and there is some music playing, will I be in trouble?
Q: What about some swiss vehicles in the game? I understand that's not enough for a hole teck tree but i think most woud not mind if you just slap them in the german, french or italien tree
Q:
For Bruce, Whats your favorite map, airplane, tank and nation for you?
His father was an hurricane pilot so im sure it's his favourite plane
@@handle6547 nope, pilot im pretty sure
@@bleachwithcereal6910 He was a Mechanic. Check out his video titled, Never in a Hurri
@@handle6547 he play the game sometimes
@@handle6547 He was trained to fly but was mainly a engineer.
Have you guys ever thought of doing the "answering questions from the comment" into it's own monthly show ? (Would love the idea)
They wouldn’t cause they would have to answer for shitty mechanisms and other such things
That’s what the forums are for .
Haha I keep thinking of the dumb stuff people ask. It would be interesting.
No because then they would have to answer legitimate questions, instead of the small stupid questions they answer at the end of these episodes
Basically a hotline special... Depends. Bruce will be fine with it. Probably.
“manual engine control”
me not knowing trigger discipline: what is control? is it tasty?
It is very tasty
It is this weird thing mentally stable people like, I've never tried it myself but it sounds weird, like, control over yourself means not crawling down the stairs at 3 AM to drink apple juice like some kind of apple juice demon for example, who would want to deliberately not do that?
@@n1thecaptain965 yeah, who doesnt like scavenging for anything that can be comsumed while running on all fours at 2:14 am? Those people with "control" are weird.
Bruce is such a good announcer for this show because every Sunday it helps quell my growing rage with the game and make me like it again
Hi9 Nicholas Leon… I am so happy that you manage to like the game again before you finish playing it. But I intensely regret the fact that you have such a growing range initially. Nonetheless, thank you for your kind words!
@@granmarbg I was a bit starstruck that you replied. It's funny to think you're reading the comments on these videos.
I was being a bit hyperbolic. I do love the game, I just find some of the decisions made about it to be rather frustrating. Either way I have your voice to look forward to each Sunday to remind me about all the coolest parts of the game. I'm greatly looking forward to the first Shooting Range when they update the game engine. Keep up the great work, Bruce!
@@nicholasleon7819 Neat lol
Q:
I’m genuinely asking this; have y’all forgotten about bombers’ cockpit placeholders?
@@barteksz932
What?
@@Roman-vj6pt fricc. wrong comment
Ikr, its like there not even being ......well there not detailed nor fleshed it all balck and windows and pilots that it
Not only the bomber cockpits, in the U.S. air tree half of the single and 2 seat atackers dont even have a moddeld cockpit.
Catalina still has a placeholder
Pro tip: Bf 109 100% propellor pitch gives you an extreme advantage. It slows down the aircraft considerably, essentially it is an airbrake. Don’t set it whilst taking off. Set it before punching the throttle and then put it back on auto, or your engine will destroy itself.
You can use this in a dive. If you are about to overspeed and compress into the ground, cut your throttle and then you can turn the propellor pitch to 100% to slow down the aircraft in a matter of seconds. (For instant throttle cut, bind a key to “Reset axis value” personally mine is the middle mouse button for ease of access.) Always cut throttle before setting the 100% propellor pitch.
Enemy on your tail? Not anymore. 100% prop pitch will get you behind that enemy. Very risky maneuver but if you are out of options, it’s a choice.
Enemy trying to get behind your tail? For a couple of moments activate the prop pitch. so that he doesn’t slip from in front of you to behind you, allowing you to stay on him.
Trying to make an enemy overshoot? This is a good tool. (Might not always work)
The Bf 109 can yield 38% more thrust at the right propellor pitch (I forgot what that value was)
That’s it for now. Try these out it's lots of fun!
Thanks for the tips,
Perhaps you are a TRUE ACE???
Thank you comrade
You seem experienced with mec so can you tell me how to set full realistic but with mouse steering? When I try to change mouse as joystick it changes my steering mode for mouse steering.
@@sizexqw6344 Full real controls to mouse aim?
@@finnrissa4594 like on the video. There's a mec but with mouse aim
The last time I was this early, the Maus was still predominantly on the start screen art
haha king tiger comedy
Last time l was this early the update "Big guns" just came out.
@@stefanpavicic6277 Last time I was this early, there was no such thing as T-64A in the game
Get ready for Oct 30. Maus be research in tree for 3 days (if you put 1 rp in you keep it.)
Excited for the update
Me too
Same
Update hype
I really hope we get HMS dreadnought
Bruce reminds me of my grampa telling me stories when i was young, God, i love this show
Thanks Litch! I hope I am as good-looking as he is or was if that is the case! That's a nice compliment.
Q: Do you plan on adding folding wings? Many naval planes like the F4U Corsair and the F9F Cougar have them. It wouldn’t do much, but it would be very cool and add to the realism. Attempt #3
Yeah good idea
like an f 14 or mig 23
The F4 Phantom and F8 Crusader actually used Folding Wings in combat, so it isn’t that foreign to not be added
dylan.h bet money that f14 will soon b here
@@JohnDoe-pl8iv Not until they put the planes that were in between the F4 and the F14, I’m sure
Q: Why did you remove some amazing compositions of music in the menu, and can you please add them back? Music such as Ave Verum Corpus by Mozart and Beethoven’s Symphony No. 7 2nd Mvt were amazing pieces for the menu, but were removed. Even original music composed specifically for this game like Perpetuum Mobile and Heroes of Prokhorovka are barely heard in the game nowadays. I’m sure many would be thrilled if these soundtracks were to come back again.
Yes please!! I was going to comment this as well
YES! THIS!
Bruh they had symphony no. 7 2nd mvt??? That sounds awesome!
TIP for people who are getting into MEC. The manual engine control for each engine is VERY usefull for multi engined aircraft. lets say one of your engines catches on fire, in a normal situation without MEC, you would just shut off both of your engines, but with MEC you can shut off only one and keep the other one going so you can still fight / get to the airfield quicker. Also if one of your engines is overheating/damagaed you can always set a lower throttle to the other engine so it doesnt over heat completly (example: Eng1 100% Eng2 40%)
Great Idea! Thank you this will help my Dornier gameplay
feathering one prop is also very useful when you lose an engine. several planes can fly home on one engine but only if the second prop is feathered, otherwise the drag from the dead engine's prop will create too much drag.
Biggest advantage of manual engine control is being able to control the radiators to keep the engine cool or reduce drag as needed
Adam: Heavy breathing*
Lmao nice reference
Yeah war thunder is a little late to this party
Q: With the addition of the T-90 I was wondering if Active Defense Systems will be added? For ATGMS and such.
Tips for prop pitch:
Diving? 50-70%
Climbing? 100% (or maximum value that doesn't overheat)
Leveled top speed? 85-95%
Gliding? 0% and prop feathering
Should make a "how to get good"
i need this XD
answer: play russia
No to git gud just play axis ez moni
Just buy premiumsssssssssssssssss!!!!!
Your sincerly gaijin employe.
1.Play German low tier
2. Point a click/spray and pray
3.?
4. Die to a M22
5.?
6. Profit
Q: will we ever see vtol/vstol aircraft such as the harrier or the experimental EWR VJ 101?
@@BeanLordGamer
Might have been too long of a comment if I did
But yea those would be cool aswell
Yes, yes we will
this aged well.
Very long version:
Manual engine control is a topic that is both more complicated, and a lot more simple, than portrayed in this video.
Radiators, cowling flaps, and oil radiators are (in theory) simple enough. Aircraft with air-cooled radial engines typically have cowling flaps that control how much air is allowed to go through the engine compartment. Liquid-cooled in-line engines have radiator doors that achieve the same purpose by opening or closing. And some planes regardless of engine type have a separate oil cooler control, which adjusts a separate cooling system for the lubricating oil that runs through the engine and prevents it from seizing up. The "radiator" control adjusts radiator doors in liquid-cooled planes, and cowling flaps in air-cooled planes.
In essence, more airflow through cowlings or radiators means the engine gets more cooling from it, but the aircraft's drag coefficient increases. This means that with open radiators, you can maintain higher engine power longer without overheating, but the drag means the aircraft's performance suffers. This is most notable in level flight top speed, where drag is equal to thrust. When you're flying at lower airspeed, such as climbing or turning hard in combat, the increase in drag is not as significant.
In short: In cruise, you can achieve best fuel economy by keeping radiators/cowling flaps closed or as closed as is practical. There are some planes, however, which benefit from simply keeping radiators 100% open all the time, since that allows you to keep the engine or water temperature as cool as possible, which gives you a bit of a "buffer" of time for when you transition into combat. This buffer may allow you to use full power for a bit more time, which can be the crucial advantage you need in combat sometimes.
Oil radiators are typically quite small and don't affect drag as much as the bigger radiators and cowling flaps do. In most planes I recommend keeping oil radiators fully open all the time. However, with American big radial engines, sometimes you can get away with keeping them at 50-67% open, depending on map temperatures. Oil temperatures are also significantly affected by engine RPMs, so if you're having oil temperature issues even with fully open radiators, you might want to try to reduce RPM, which is also a common way of reducing engine power output (the other is by reducing manifold pressure, or throttle).
Which is a good segue to the topic of engine RPM and propeller pitch.
While some aircraft in the game have directly controllable propeller pitch, it's actually recommendable to keep these planes in "Auto" prop pitch mode in almost all flight situations. These planes include Bf 109, Fw 190, He 100, and a select few others. It can provide an advantage in speed control (i.e. using the windmilling propeller as an "aerobrake") but in almost all combat situations, messing with prop pitch in these planes is more likely to burn out the engine than give you any actual advantage. Still, prop pitch in these planes works as advertised in the video: 100% sets the pitch to "fine" and 0% sets pitch to "coarse". Fine pitch produces less resistance on the propeller, causing it to spin faster, but this also produces more drag in the direction of flight. Coarse pitch produces more resistance on the propeller (and if the pitch is too high, the blades might even stall causing loss of thrust), and minimal drag on the direction of flight.
These planes usually have quite sophisticated engine control systems in place to automate things and make the pilot's workload simpler. In short, if you're flying a Bf 109 or Fw 190, you should probably use automatic engine management for the propeller pitch, and only use manual controls for radiators and oil rads. However in some planes you actually don't have auto prop pitch, which means MEC will require manual control of prop pitch, at which point it's probably better to just keep things on fully automatic engine management just to avoid breaking things...
However, most aircraft in War Thunder don't have a direct control over propeller blade pitch. Instead, they have what's called a constant speed unit, or propeller governor that tries to maintain a selected RPM on the engine. If "prop pitch" is set at 100%, then the propeller governor tries to adjust blades in such a way that the engine is running at 100% of its allowed RPM. 0% pitch means the propeller should go to its lowest drag, highest blade pitch setting which produces less drag.
Theoretically, if you want the engine to make the most power - and therefore the most thrust - possible, 100% RPM setting should do the trick. However, 100% RPM might also make the engine produce more heat than you can get rid of effectively, so sometimes 100% RPM should be used only in short bursts of maximum power. Again, in theory, 100% RPM (along with high throttle position to produce high manifold pressure setting) should give you the best acceleration, the best climb performance, and the best sustained turn performance.
But, 100% RPM also means your propeller blade pitch will run as low as it needs to, in order to maintain that 100% pitch. That means, if you're diving, or if you're carrying excess speed after a dive, going to 100% RPM might mean your aircraft actually decelerates to find its equilibrium "maximum level flight speed" faster. So, in a dive I find it useful to reduce prop pitch significantly, and after leveling off you can gradually increase RPM until you slowly decelerate to your level flight top speed, at which point (again in theory) 100% pitch should give you the most thrust and thus fastest airspeed.
But again, this is theory and in practice some aircraft seem to fly much nicer at 75-85% RPM (prop pitch) range than they do at 100% prop pitch. For one, you can keep radiators less open, which reduces drag, and some propellers also work at better efficiency at slightly lower RPMs... but this is really something you have to sort out for yourself. Different aircraft have different behaviours and figuring all of them out is part of the challenge of finding all the performance they have to give.
Mixture in War Thunder seems relatively simple. Either the engine works, or it's choked due to over-rich mixture, or it doesn't have enough power. The "optimal mixture" band seems fairly wide. If the engine starts running rough, see first if reducing mixture helps. If the engine is producing very low power, try to increase the mixture.
Supercharger controls are either a speed control for the supercharger, or a toggle to enable extra superchargers as "stages" to further compress the air. At higher altitude, the air gets less dense and needs to be compressed so that you can keep burning as much fuel as you do at lower altitudes. Better compression can be achieved by spinning the supercharger at faster speed - think of this like switching "gears" up or down to achieve more or less compression. Supercharger stages achieve the same thing; by turning them on you get extra compression, and bypassing them allows you to use less compression.
But spinning superchargers consumes power, which causes a parasitic power loss from the engine. Usually it's more than made up in terms of extra power that the better compression allows the engine to generate, but if you switch to high gear or supercharger stage at too low altitude, then the supercharger will struggle to compress the already high density air, it will consume a lot of power, and the engine will not run correctly.
Hence there are certain crossover altitudes where you should switch supercharger gear up or down. Each plane has their own switch altitudes and they may also change depending on manifold pressure setting (i.e. throttle position). The simplest way to figure out what supercharger setting is correct, see if changing the setting causes RPM to momentarily increase or decrease. If RPM increases, then the engine gets a power boost from the change, if the RPM decreases, then you got it wrong and the engine is making less power.
Finally, turbocharger controls are basically useless at the moment. Keep them at automatic and they will adjust turbocharger RPM to remain optimal at practically any circumstances. There is no advantage to be gained by controlling the turbocharger speed. Rather, it's extremely easy to forget to change as you climb, and as you climb that will probably lead to poor performance. And if you increase turbocharger RPM too much, the engine will simply start taking damage and you lose performance that way.
In real life, turbocharger RPM control was actually the primary way of controlling power for planes like the P-47, once you get above full throttle altitude. In War Thunder, it doesn't really work quite the same way...
First, when you use MEC, your throttle position in most planes actually controls something called "manifold pressure". This measures basically the pressure at which fuel-air mixture the engine is crammed into the cylinders when the valves from intake manifold to the cylinder open. More is more, less is less. Manifold pressure theoretically tells us how much energy is released on every combustion cycle, but the actual power output of the engine also depends on how often those combustion cycles occur. Which means, you can achieve high power at lower MP but high RPM, or high MP and low RPM. Higher manifold pressure typically increases the engine's efficiency, so good cruise power settings might be 100% throttle (high manifold pressure) and then reducing prop pitch (RPM) quite significantly, so that you can close radiators all the way or almost all the way.
For example, with P-47, good cruise settings are achieved at 100% throttle, 67% prop pitch, 0% radiator, and 50% oil radiator (on most maps). Hotter maps might require you to use more oil radiator, or even slightly open the cowling flaps (i.e. radiator).
thanks for explanation 👍
Me after seeing the New Power Teaster:
'I DON'T NEED SLEEP, I NEED ANSWERS'
I never thought I would meet such a beautiful person in my life
@@arcturus4762 lol
@@arcturus4762 thats my beanie
Any more details or release date for the "New power" power update?? Our patience drastically reduced due to excitement XD
Mid November
Nov 10 is my guess
@@yajamanvamsikrishna509 this is prob the best guess. I assume they'd want the new tech out for the new consoles.
Q: Will we ever see more South African vehicles in game for example the Olifant mk 1B, AH2 Rooivalk or the Ratels , since we have already 2 in game ?
Hope so
Rooikat is already in game (british premium)
@@cahdoge I know that thats why I said we already have 2 South African vehicle's ingame.
@@cahdoge Rooivalk is a helicopter
@@rusty_sniper4992 yeah a helicopter that have missile of 1350mm of pen acts like an Hellfire and has a rangw of 10km
Q:
would it be possible to add the Brazilian Osório EE-T1/T2 MBT? Or even the EE-9 Cascavel Mk II (or higher mark) light tank
I don't know if they will add those yet because they're still in service, so detailed information on weaknesses and such is most likely classified
(sorry for the bump lol)
Oh thank you for explaining me how the manual engine settings work
Q: Can we have the maus back seriously
We're gonna have the 2a6 and t90 and we dont have a ww2 vehicle
wouldnt want noobs like you to play a such a rare vehicle do we
@@m1a1abrams3 *We wouldn’t want “newer” players you to have a chance to play an exciting and rare tank that’s already at a high BR
corrected
@@abramo7700 why not?newer players playing maus will cause repair cost to go down for now its 12k.It is same thing with rear vehicles,l get average games with is7 but guess what it doesnt matter becouse repair is 24k.So its better for newer players to at least try rare vehicles.Not having to get 5 kills and 1 cap zone to only get 15k lions.
@@stefanpavicic6277 i 100 percent agree with you, I was just correcting the m1a2 abrams in a more orderly fashion
@@m1a1abrams3 I just got a stroke from reading this
Q: Will you add into the game a tanker aircrafts, so some jets capable of inflight refueling could do that mid air? (Phantoms, F100D and others).
Last time i was this early this joke was still funny
Last time I was this early my girlfriend broke up with me
You should race the fastest ground/naval vehicle against the slowest plane.
Notice me for HotLine:
Since you're bringing up MEC, you should mention the Toggelable Automatic/Manual transmission mode for Tanks. It's very useful for making quick turns and giving you a little bit more speed.
Outstanding episode, Gaijin. The manual engine controls guide is a godsend. Thank you!
Thanks for the Tipps as Always. Hope you guys have a great time.
Q: would you consider adding a "Misc. Tree" containing tanks/air-craft/boats of nations that may not have enough variety or history to have their own tree?
They just end up being event or premium Israel *shrug*
I like that idea, plz gaijin, add it
With all the new and modern vehicles being added to War Thunder, will we see more options for Simulation modes to better separate the different eras of both air and ground forces? Such as a new rank for Air Sim that separates early cold war jets from the rest, and a new Ground Sim rotation that focuses more on 80s-90s era tech?
TL;DR:
1. If you want to go fast, close your radiators. If you want to cool down the engine, open radiators.
2. If you want to avoid breaking your engine in German planes, keep prop pitch on Auto.
3. If you fly planes with constant speed propeller, set prop pitch (RPM) to 100% if you want to climb, turn, or accelerate as fast as possible.
4. If you're already flying faster than you normally could (i.e. diving or after dive), 100% prop pitch (RPM) will cause you to slow down faster than if you used lower prop pitch (RPM) setting.
5. If you want to slow down as fast as possible, set throttle to idle (0%) and prop pitch (RPM) to 100%.
6. Use mixture setting where the engine is not running rough, and is producing good power. Too much causes engine to run rough, too low causes engine to lose power. Goldilocks zone is very wide.
7. Switch supercharger gears/stages up or down at appropriate altitudes. Consult flight manuals, or see if switching causes a momentary RPM increase or decrease. The mode that produces a slight RPM increase after switching is probably the correct one.
8. Keep turbocharger control at manual unless you want to collect turbine pieces from the runway after you land.
Finally got my F-4C today! Thank you for finally balancing the F100D
Y’all just had to show people about the bf109’s engine break
I love how Gaijin tries to convince us that the Tiger II really faced T-29s
Do you guys ever plan on bringing back the older menu music such as Betthoven's 7th Symphony 2nd movement, even if in conjunction with the current nation themes?
Q: How do I know muzzle velocity of certain guns? (mainly asking for planes)
If you hover over the ammo type your using it should tell you somewhere
F6: i see a light tank
ZSU-23-4: bring it on
BRRRRRRRRRRRRRRTTTTT
the propeller angle control is just amazing in real life its one of the main things for flight
12:49
Holy... That engine burned down faster than my past relationships.
XD
Q:what's the best way to shoot down planes with small caliber guns like the 7.92mm mg on early BF 109's
That manual engine control is mindblowing
1:27 It'S A pURe FiGHteR JeT !!! never laughed this hard from the shooting range before.
Would be nice to add this Video onto a "How to" Playlist on your channel. Help everyone out abit saying the game itself lacks the dialogue to introduce such advanced Options.
British Engineer 1: Our new interceptor is lacking a bit of thrust
British Engineer 2: Don’t worry about it, leave it to me
0:56
Now this video is very helpful for me. Because I definitely wanna learn about MEC. Thanks. Now I actually know what these Prop Pitch and feathering works.
Is there any chance you will add super sonic bombers like the b58 hustler?
Hey there Gaijin and Bruce! Loving the Shooting Range! Quick pair of suggestions for you: Could you please you fix the reload time of the American T92 to its historical and more accurate 12 rounds/min (or at least set the maxxed out and aced crew speed at that), and also animate the ejection of spent shell casing similar to those on Russian/Soviet tanks?
A small video idea:
Entry Helicopters Marathon? That could be really interesting
Question: Will you add customization like taking off fenders dust shields or sideskirts?
After 8 years, they finally made an mec vid
Will the Maus Come Back after this Current event (8th Anniversary/Halloween Tradition)? Some people are not progress enough to get the Maus in time.
Pretty sure we've already had the lighting f6 2 times on metal beasts...
Can you do an episode of metal beast for the Su7B/ Su7BKL ?
A little bf-109 trick:set prop pitch at %70 and bam! Now you have better acceleration at low speed.
Edit:you need to turn on auto prop pitch after setting prop pitch to %70
Edit 2:Do this trick at 109 gustavs or k4 for better result
Q: Can you add a feature where if a tank has smoke shells in its stowage and it explodes then there is a chance that a smoke will come out of it?
Nice about showing the Lightning airfield sniping.
Finally, after so many years!
Does the weather of the map affect the engine of the plane in RB?
So I've been doing some thinking. With the recent addition of the roof mounted mg34 to the Panzer 4 h, Panzer 3 m, tigers and panthers why not have it as an option like the additional amour or track extension because tbh I'm not a fan of them it's just to add more variety and have them for players who do want them
Hey Gaijin, is it possible for me to readjust my screen size? I really, really need to do this. On my screen, I accidentally cut off all the edges when adjusting its size because I did not know how to do It. This really throws off my aim in air Battles.
Wow, so many jets that I won’t be able to get until probably February
Here within an hour
I've been a bit confused about all the little details and information on the bombsights for planes. For example, what does the little grey dot behind the crosshair represent? What part of the bombsight indicates where the bomb will actually drop?
Greatest way to start off my Sunday
My pet peeve with Gaijin on manual engine controls has to do with the German planes. On the German planes, in real life, the pilot could choose between manual and automatic engine controls depending on his circumstances. However, Gaijin made it that if you switch to manual to increase pitch for take off or in a dog fight, or for climbing, your engine would immediately blow up. I found this a disgusting tactic on the part of Gaijin. Often times your engine blew up even before you got off the runway. This was/is anything but historically correct, and in the game, put German pilots at a huge disadvantage. I am however glad to see, that someone at Gaijin finally wokeup and separated prop pitch from RPM. They are not the same as is demonstrated here in this video.
That thumbnail is beautiful
We need a event where it’s air arcade but the sky is just blueprint graphing and there is no ground
Q: can you explain the Planes hit boxes
Question: will the po2 be optainable by the night witches halloween event?
Night witches.....
Why am i hearing Sabaton music?
I actually like sabaton so i ain't running from that.
Thanks for answering my question. I‘m actually kinda surprised :D
"Shermans had a hard time fighting against the Panthers with their thick frontal armor and good gun..."
I guess Combat Command A, who slaughtered Panthers with their 75mm guns were not aware of that.
Helpful tip to everyone that is trying to learn manual engine control: you can’t use them in arcade. I spent 10 minutes mashing buttons on my keyboard today wondering why they weren’t working
Thanks Bruce, for the Guide
You are extremely welcome Snow Axe… I'm happy that it helped you!
IDEA: hey gaijin when you are on a carrier (the new ones that you showed )when you spawn in you are shot out of the catapult with enough speed to fly and when there are more then two people who want to spawn on the carrier make an AI take control of them and taxi them to the launcher. and with different carriers for different nations (France gets the Charles de Gaulle [depending what plane spawns in first]) please do this it would be so immersive.
Q: Why did you remove the 2 crew members in the back of the bradley ?
seems like an RPM inidcator in the HUD would be nice, woundn't it?
Most people don’t use it in rb so not necessary
@@kwilliams3161 but would be a nice addition that you can turn on and off...
"Some tanks have *RADAR Warning Recievers* that can detect enemy *lasers* and give you time to react."
Riiiight......
The manual engine control really works, you can use WEP for twice as long or even more. That being said, you loose a ton of speed
Great teser! But will the servers improve? Also release date?!
"Americans thought the Sherman's mass production and mobility would be enough to win the war, even if it lost a few battles, but then they met the Panther and realized they might need more firepower."
"...so then they introduced the Pershing..."
Aaaand then the war ended!
"...but then they encountered the KING Tiger and thought they might need even more power!"
...okay, THEN the war ended. Thus why those King Tiger response heavies were considered prototypes with a "T" designation.
Any chance we can get a Boulton Paul Defiant in the game?
Q.
Could you do a segment on how to use the fireflash missile and other beam riding missiles please?
Could you guys perhaps make a video on Air sim battles and maybe a tutorial on it. I myself love the extra realism from that but the learning curve is quite steep and this is coming from a person that can fly a plane in air sim battles with a mouse & keyboard and it took a while for me to learn
Q: Will you expand the timeline from 1930-1990 to maybe the Afghanistan wars? Thanks and I’m so excited for the update.
U know the t72b3 is from 2016 right? We already almost in present day somehow with the timeline
Oh ok thanks :)
Say, do you guys think about putting the ee t1 Osorio in the game some day?
Manual engine control, also known as “stop going into blower with the brakes out”
hello Gaijin, I have to ask why there is no torpedoes on soviet aircraft like DB3, IL-2, IL-28, TU-2 ? they are in the game and they had torpedoes according to wikipedia at least.
Q: does the Strv103 family have the ability to be fully operational with one crew member left like they do in real life? And the aiming system we have in game similar to the real one or is like that for balancing?
Dear Thunder, in the next update, will new music be added?
Question, will you ever add more modern shells like the m829a1 and will you make it act like actual depleted uranuim or just normal apfsds
Is the AH1G going to get the option to have one 40mm GL and one 7.62 minigun installed together as was used in the field?
Q:
Could you please add option to block movement of turret and gun barrel just like it happens in driver perspective? It would be helpful.
@Rebellious Superorganism I don't want it to look around. I want it to for example: when going uphill canon is going down and when you arrive at top gun barrel is pointing to ground and you waste time to get it back up and enemy have time to shoot at you.
@Rebellious Superorganism I see you didn't get my point, so let me explain it in other way.
When you are driving on uneven terrain tank hull is wobbling and canon want to compensate this wobbling which actually make it even worse, BUT if you brake at driver's perspective when gun movment is blocked this additional wobbling dissappear which signivicantly improves your aiming. Try for yourself.
Question - Why is the 75 Jumbo the same BR as the TIger H1 and Panther D? It seems like it takes much more skill to use the Jumbo than the Panther.
Americans: *(makes a tank that can handle tigers)*
Panther: Guten-tag
Americans: *B R U H*
Can you implement the ability for people, who use mouse control, to use the wheel brakes for left and right wheel separately?
Q: In future update are you going to add moderne vehicle (F-16, T-14 armata, moderne destroyer) ?
Why waste your time they'll deny it until they add it
Don't we have a T-14 at 4.7?
Question - Is the ingame music (in actuall game and in menu) copyrighted? For example, if I want to upload a gameplay video, and there is some music playing, will I be in trouble?
Got any tips on how to play the French AMX-50 Surbairse? I can't seem to figure out it's playstyle.
Q:
What about some swiss vehicles in the game? I understand that's not enough for a hole teck tree but i think most woud not mind if you just slap them in the german, french or italien tree