I messed up the Pepe vs Pompeii video. I uploaded that separately, you can watch it with this link. th-cam.com/video/Jp0i56rokNs/w-d-xo.html Sorry for messing it up and thanks for watching!
2:09 oh pepe looks like she's going to continue attacking Patriot. But enemies are still spawning so we need someone who Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +15%, ATK +30%, and each attack restores 5% HP and has a 25% chance to Stun targets for 2 seconds
The gradually increase shockwave of each attack is nice for unintentional enemy defeated, not to mention the stun locked, combine this with Aak S3 would be hilarious to see.
Very nice as always ❤ Sorry I haven't been around to check out some of your latest videos and comment like normal. Life has been keeping me very busy for the last month. Thankfully, nothing bad, just very busy, but I'm back to watch your videos again!
Aww I have been wondering where were you. I thought you got bored of my content lol, But i'm glad you are back. and I hope you get some time off to rest after being so busy.
@DeathRusherYT No way I could be bored of your videos! But yeah I spent a good portion of the last week sleeping. December is one of the busiest work months of the year for me, combined with a few other things just fully wore me out XD
We have plenty of guards that do that job and Pepe isn't way better than those so she is more a side upgrade than a new guard bringing something new. She just feels ehh...whatever. Her range and being dependent on stun something that more and more enemies are being inmune to...doesn't help. Doing good DPS isn't enough to make an operator good let alone interesting to use.
Her range is too finicky. If there are no enemies running into the range all the time or a very tanky one staying in her range, she won't be able to properly utilize her insane AOE and big damage. She also takes a couple hits to actually start dishing out the big boi shots. As an example, if you need a laneholder, you need to deploy a medic to heal her. Or you could slap down mountain and call it a day. Barely any stage calls for her specific niche of needing a metric ton of AOE DPS within a short timeframe (only targeting ground, mind you) and at the same time, her requirements to actually deal that damage are just not very good. Combine that with a pretty terrible uptime and you can see why people don't think she is very good compared to already available alternatives. Of course she's not TERRIBLE but you can't say she's an amazing operator relative to anything we already have and Narantuya is definitely way better.
People get defensive because of their artist. They usually are the same people that like the hypersexualized + same face operators that LM7 drawn. Also odds are she's gonna be insane when her module cames out.
Seems fun, but would be so much better if she kept swinging if there are enemies in shockwave range, like Mudrock S2 spins even if enemy isn't in her front tile, if they're in spin range she'll spin. Would give her a lot of consistency and be so much better at clearing and stunning multiple lanes of elites and normal mobs.
@rw6611 its just some test. If you can defeat much variation DEF/RES of bosses, that mean you have good damage and can be used for any condition. For example Mountain can only defeat low-mid def enemies, but with stronger guard like Mlynar or Ulpian you can defeat all type of enemies.
I remember, when these Operators vs bosses used to be like 10 minutes. With new content, they're starting to reach the 30 minute mark!😂 GJ by the way. Was curious which skill was worth M3ing
I check her kit and it seems she's good at handle mob than boss. her talent let she get sp based on how many enemy she kill in skill duration( limit 17 sp).
She is cute but share the same issues as Ash imo if the enemy cannot be stunned her performance is kinda mediocre with a very long skill cooldown I'm more interested in Narantuya
As expected quite a balanced operator with pros as cons. But her not giving a flying f about defense with this dph is a sight to see, thats for sure. A little bit of extra range could be a nice addition from a mod, but oh well, will see how it goes, looks okay out of the box regardless.
she does good damage to all bosses.. with minimal buff/debuff, easy (also killing innocent bystanders lol, some dangerous elite near boss too, like that slime-boss, those archers packed a punch, and -dp)
I really think you should just start at Frostnova for future showcases because the previous bosses just can't be considered bosses anyone, especially now that new players are given the instant 5 ⭐ E2 ticket
Because they die in 2-3 hits if the enemy playing coward and attack from range. Any source of damage coming without the enemy in their range is a death sentence.
if there's an enemy for her to hit, their aoerange is actually pretty comparable also she can behealed, and earthshaker's have a legitimately monstrous attack, pepe has like, 1.6k attack offskill. Executor has 700 attack offskill.... One can deal with high defence enemies without needing a skill, the other does chip damage and dies.
@@abyssenjoyer well yeah, i'm not trying to say that she completely powercreeps exalter or reapers, i'm just pointing out their niches because you couldn't see a single possilbe use case. and like, She only leaks two units barely, it's not that much worse. Compare it to like a dreadnaught like skadi offskill and see how that'd go. The earthshaker archetype i'm pretty sure is just supposed to be a 2 block version of dreadnoughts that can aoe. Yes dreadnoughts have a lot more health, but the idea is with proper medic support they can flex between aoe or a tanky ST unit.
We alreadu forgot Ros as the first 6* flinger, like how Pepe is the first 6* earthshaker. I'm gonna expect HG to make the second 6* earthshaker hit air
At first, I planned to skip her because I wasn't interested in her even if she's an absolute cutie. I was sparing orundum for Nymph for next month. But I just take a look at her profile and see that she she's 155 cm... she's a must pull now...
people forget to realise that pepe is already somewhat DECENT and somewhat underwhelming compared to any other OPs and limiteds like cockroach and logos, imagine her with a GAME BREAKING module in the future that will at least make her get to top tiers just like viviana(definitely not coping and manifesting 😢)
What an underwhelming operator Yostar decided to use as the Anniversary operator. She is just another laneholder...even worse depending on stun to do decent damage. Clearle meant to be used against lots of mobs instead of elites and bosses thing that is...bad since the other laneholders still do their job pretty good and it's not like Pepe it's a big upgrade from what we already have. Ulpianus, Degen, Blaze, Thorns, Chongyue, etc. Pepe it's just...redundant.
All operators we're getting after her aside Nymph and Thorns Alter are reduntant. Marcille is AoE caster (bad by default) with a clunky gimmick. Most people have Eyja and/or Logos, and Nymph is stronger, cuter and it's coming before her. She's the weakest unit we're getting in the next 6-7 months. Suzumon is a weird guard that generates DP. There's plenty of ways to do so, Flagpipe does it faster and Ines is miles better than her. Lappland Alter is redundant for easy/medium content, lots of damage and her debuffing capabilities are wasted if stuff dies too fast. Her wolves are slow, so for weaker stuff Goldenglow is better since her drones change targets instantly. Lappland S3 also has a long/poor cycle. Siege Alter got true damage, that's it. Her ceiling is not that great and if you're tackling harder content her damage doesn't keep up.
@@LZ51190 its the other way around,Suzumom is a vanguard with the dmg of a guard. And she can easily have camouflage and also increase passive dp. You could not be more wrong than that. Lappy is litteraly equal if not better than gg in some case. She does not rely on drone rng explosion and fear is busted if it landed and also silence. Siege dmg is a lot of true dmg,she just suffer being useless after her skills end.
I messed up the Pepe vs Pompeii video. I uploaded that separately, you can watch it with this link.
th-cam.com/video/Jp0i56rokNs/w-d-xo.html
Sorry for messing it up and thanks for watching!
I thought that was the joke, it had me laughin out loud 😂😭
First video i see with mostly positive pepe comments, love to see it
Supposed glass canon: Ulpipi with 0 DEF
Actual glass canon: Pepe wih 300+ DEF
2:09 oh pepe looks like she's going to continue attacking Patriot. But enemies are still spawning so we need someone who Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +15%, ATK +30%, and each attack restores 5% HP and has a 25% chance to Stun targets for 2 seconds
This might be your one chance, you can withdraw
I guess he'll take all the deep cuts, he'll take it all.
Nice showcase. She may not has unic gameplay feature, but those strong bonking are satisfying. If enemy is stunnable - that's just bullying
One must imagine Pepe happy
One must.
The gradually increase shockwave of each attack is nice for unintentional enemy defeated, not to mention the stun locked, combine this with Aak S3 would be hilarious to see.
Aak and Pepe together, a true nightmare for the enemies!
@@DeathRusherYTCan Pepe even survive the Aak buff?
@@ninja6245-real yes she can, at e1 lvl 65 with max trust, she has just enough health/def to survive an aak buff.
@ HOLY! SO WE CAN MAKE PEPE INTO THE ULTIMATE BONK MACHINE!
2:05 man caught praising/head patting pepe for defeating patriot
Namie's children seems they are loved by the dev team. 😂
Very nice as always ❤
Sorry I haven't been around to check out some of your latest videos and comment like normal. Life has been keeping me very busy for the last month. Thankfully, nothing bad, just very busy, but I'm back to watch your videos again!
Aww I have been wondering where were you. I thought you got bored of my content lol, But i'm glad you are back. and I hope you get some time off to rest after being so busy.
@DeathRusherYT No way I could be bored of your videos! But yeah I spent a good portion of the last week sleeping. December is one of the busiest work months of the year for me, combined with a few other things just fully wore me out XD
@@Leilyse Ahahaha that sleeping portion of the week was well deserved! Work hard Rest harder as they say lol
I love the hammer sounds
Those are some big PP damage.
I like her design and her voice actress. I'll be pulling for her when she comes out.
She does a lot of damage, a decent guard, I wonder why everyone goes to the extra effort to badmouth her.
We have plenty of guards that do that job and Pepe isn't way better than those so she is more a side upgrade than a new guard bringing something new.
She just feels ehh...whatever. Her range and being dependent on stun something that more and more enemies are being inmune to...doesn't help.
Doing good DPS isn't enough to make an operator good let alone interesting to use.
Her range is too finicky.
If there are no enemies running into the range all the time or a very tanky one staying in her range, she won't be able to properly utilize her insane AOE and big damage. She also takes a couple hits to actually start dishing out the big boi shots.
As an example, if you need a laneholder, you need to deploy a medic to heal her. Or you could slap down mountain and call it a day. Barely any stage calls for her specific niche of needing a metric ton of AOE DPS within a short timeframe (only targeting ground, mind you) and at the same time, her requirements to actually deal that damage are just not very good. Combine that with a pretty terrible uptime and you can see why people don't think she is very good compared to already available alternatives.
Of course she's not TERRIBLE but you can't say she's an amazing operator relative to anything we already have and Narantuya is definitely way better.
More because of her artist being pro lgbt. Personally, I don't like the artist either, but I don't give a fuck if the unit is good and cute.
People get defensive because of their artist. They usually are the same people that like the hypersexualized + same face operators that LM7 drawn.
Also odds are she's gonna be insane when her module cames out.
@@irfanhandono First time I hear that about Namie.
Seems fun, but would be so much better if she kept swinging if there are enemies in shockwave range, like Mudrock S2 spins even if enemy isn't in her front tile, if they're in spin range she'll spin.
Would give her a lot of consistency and be so much better at clearing and stunning multiple lanes of elites and normal mobs.
yeah, it would of made her use as an aoe clearer so much smoother if she kept bonking.
Oh yeah they could've made it like Fiammetta's S3 where she keeps on attacking, That would be insanely good use of her AOE lmao
Watching Manfred bonked to oblivion never been this satisfying 👌
Pepe got soooo close to getting Awaken second phase defeated! Poor girl needed one more bonk to secure that kill
Then, we know that around 40% boss can be stunned.
Why people keep treating her as a dedicated bosskiller when whole her kit is about aoe?
@rw6611 its just some test. If you can defeat much variation DEF/RES of bosses, that mean you have good damage and can be used for any condition.
For example Mountain can only defeat low-mid def enemies, but with stronger guard like Mlynar or Ulpian you can defeat all type of enemies.
Honestly if her attack range is as big as her aoe damage + she can stun those who cant be stunned, she'll be super strong
I never thought Pepe can tank Patriot and Mandragora's attack.
I remember, when these Operators vs bosses used to be like 10 minutes. With new content, they're starting to reach the 30 minute mark!😂
GJ by the way. Was curious which skill was worth M3ing
I check her kit and it seems she's good at handle mob than boss. her talent let she get sp based on how many enemy she kill in skill duration( limit 17 sp).
What's up with Pompeii video?
Ah I messed that up. I will upload the Pompeii video seperately and pin the comment. Sorry for that
@@DeathRusherYT Pompeii knew the outcome and secretly hit the fast forward button
@@Leilyse Pompeii didn't want to be embarrased in front of thousands of people so she surrendered
That's a lot from the so-called "Mid" operator. Nothing a simple effective bonk can't solve.
Ultimate Bonker.
greatest bonk
She is cute but share the same issues as Ash imo if the enemy cannot be stunned her performance is kinda mediocre with a very long skill cooldown I'm more interested in Narantuya
Narantuya can't kill most of these bosses without being buffed.
@@irfanhandono narantuya was never mean to kill boss in the first place
@@kzidanewp8308 neither was Pepe
@@Engitsu exactly, both narantuya and pepe was mean to landholding.
@@Engitsu exactly, both narantuya and pepe was mean to landholding.
As expected quite a balanced operator with pros as cons. But her not giving a flying f about defense with this dph is a sight to see, thats for sure. A little bit of extra range could be a nice addition from a mod, but oh well, will see how it goes, looks okay out of the box regardless.
Watch HG giving her "extra shockwave" ala flinger just becauae, lmao.
@@vanzeralltheway8638what's better than an extra shockwave? 5 extra shockwave (wish)
The best girl of the game for me on a par with Shu. Love you, Pepe💛
And thank you for your hard work
she does good damage to all bosses.. with minimal buff/debuff, easy (also killing innocent bystanders lol, some dangerous elite near boss too, like that slime-boss, those archers packed a punch, and -dp)
I really think you should just start at Frostnova for future showcases because the previous bosses just can't be considered bosses anyone, especially now that new players are given the instant 5 ⭐ E2 ticket
It's fun watching new operators just completely demolish those bosses
@@DeathRusherYT It is, but it's kind of irrelevant for today and kind of "Boring" I must say, just saying.
16:29 kill corrupted and withered knight at the same time!? now i want her
Is there a limit to how much her AOE increases? cuz if not...
IS4 -> Deep Dive with Golden Chalice -> Pepe S3 + Stainless Dummy Unit = global aoe...?
That's a crazy idea! But sadly her area increases for a maximum of 4 times. So her AOE maxes out after 4 hits.
Pepe bonking my boi Mephisto is hilarious af XD
how did pepe got trough patriot
I don't think she's buffed right
I don't care what people say about her, Cuteness>meta❤
Queen of RA has arrived
Why would i use an earthshaker when reaper guards exist? Her aoe off skill is non existent
Because they die in 2-3 hits if the enemy playing coward and attack from range. Any source of damage coming without the enemy in their range is a death sentence.
@@bicdicjoe1748 Are you fr this slow?? 😭
if there's an enemy for her to hit, their aoerange is actually pretty comparable also she can behealed, and earthshaker's have a legitimately monstrous attack, pepe has like, 1.6k attack offskill. Executor has 700 attack offskill.... One can deal with high defence enemies without needing a skill, the other does chip damage and dies.
@radishhat5736 theres a comparison of offskill pepe vs exe already. Vs a barrage of Sarkaz. Pepe leaks. From frostbyte262 channel
@@abyssenjoyer well yeah, i'm not trying to say that she completely powercreeps exalter or reapers, i'm just pointing out their niches because you couldn't see a single possilbe use case.
and like, She only leaks two units barely, it's not that much worse. Compare it to like a dreadnaught like skadi offskill and see how that'd go.
The earthshaker archetype i'm pretty sure is just supposed to be a 2 block version of dreadnoughts that can aoe. Yes dreadnoughts have a lot more health, but the idea is with proper medic support they can flex between aoe or a tanky ST unit.
Now, make how Odda do the same
Total dmg is null😅... How much dmg number is that ?... Like other unit is show up number😮
I hope she get guard buff when in squad talent (with her future mod)
Pepe be popping with her Pipe
decent laneholder
there is 2 type of dokutah to welcome pepe, pepega or pepe ga kita
I really hope they treat her like Vivi
Kind of like decent operators imo, makes the game more about strategy instead of 'press button to win'
2:54
😂.
Ground wisadel
Not even close bro
More like walmart ulpipi, without teleport to me
1 tile range Wisadel without camoflauge
Lmao...no.
We alreadu forgot Ros as the first 6* flinger, like how Pepe is the first 6* earthshaker. I'm gonna expect HG to make the second 6* earthshaker hit air
Man if i get pepe im gonna set her with virtuosa's second skill (not even god would stand against pepe, virtuosa and Logos)
At first, I planned to skip her because I wasn't interested in her even if she's an absolute cutie. I was sparing orundum for Nymph for next month. But I just take a look at her profile and see that she she's 155 cm... she's a must pull now...
Pepe arknights. No pepe Real Madrid 😆😆😆😆
people forget to realise that pepe is already somewhat DECENT and somewhat underwhelming compared to any other OPs and limiteds like cockroach and logos, imagine her with a GAME BREAKING module in the future that will at least make her get to top tiers just like viviana(definitely not coping and manifesting 😢)
😂
she is good but sadly her competitor is ops like mlynar or degenbrecher
And don't forget that FedEx exist
Gavialter found lying on the ground, ignored, forgotten...
its can stun,so we can kill it~
bonk bonk bonk
I only can say one thing
poor Manfrend found his sworn nemesis xd
What an underwhelming operator Yostar decided to use as the Anniversary operator.
She is just another laneholder...even worse depending on stun to do decent damage.
Clearle meant to be used against lots of mobs instead of elites and bosses thing that is...bad since the other laneholders still do their job pretty good and it's not like Pepe it's a big upgrade from what we already have.
Ulpianus, Degen, Blaze, Thorns, Chongyue, etc.
Pepe it's just...redundant.
All operators we're getting after her aside Nymph and Thorns Alter are reduntant.
Marcille is AoE caster (bad by default) with a clunky gimmick. Most people have Eyja and/or Logos, and Nymph is stronger, cuter and it's coming before her. She's the weakest unit we're getting in the next 6-7 months.
Suzumon is a weird guard that generates DP. There's plenty of ways to do so, Flagpipe does it faster and Ines is miles better than her.
Lappland Alter is redundant for easy/medium content, lots of damage and her debuffing capabilities are wasted if stuff dies too fast. Her wolves are slow, so for weaker stuff Goldenglow is better since her drones change targets instantly. Lappland S3 also has a long/poor cycle.
Siege Alter got true damage, that's it. Her ceiling is not that great and if you're tackling harder content her damage doesn't keep up.
@@LZ51190 its the other way around,Suzumom is a vanguard with the dmg of a guard. And she can easily have camouflage and also increase passive dp. You could not be more wrong than that. Lappy is litteraly equal if not better than gg in some case. She does not rely on drone rng explosion and fear is busted if it landed and also silence. Siege dmg is a lot of true dmg,she just suffer being useless after her skills end.
@@LZ51190 Comapring GG to Lappland Alter...
Yeah I won't fall for the bait lol
@LZ51190 You forgot to say Ines is also redundant because we already have Cantabile and SA lmao
Bringing blaze and thorns in the year of 2025 is definitely a choice
*PP*
Literally just bad melee Wisadel.
dont fall for pepe propaganda guys
Dont fall for this comment guys this is one of the hell gatekeepers
Can't wait for the real limited op (Narantuya) showcase