TIME TO CELEBRATE! | The Wandering Village | Season 5 - Part 22
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- เผยแพร่เมื่อ 4 ก.ค. 2024
- Starting off, Onbu is slightly injured but we get him sorted in no time. Removing some pesky Rockgrub's from Onbu means using up a lot of our antidotes so we will need to keep a mindful eye on that. But with Onbu's health restored, his grubs removed, and his belly full it is time to celebrate! With almost 300 days gone by, it must be about time for Onbu's birthday! Happy birthday Onbu!
In this season, we are changing things up a bit and won't be using game music but instead some lovely and lively swing music instead - after 4 seasons of the same music, I needed a change, hope you like it too!
#wanderingvillage #letsplay #dinosaurgameplay
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You deserve thousands and thousands of views! Loved your content and of course, The Wandering Village keeps being amazing!
Aww thank you!! I LOVE The Wandering Village
Onbu is a Libra.
We need to find him a companion. Who matches well with Libras?
As I recall, Onbu got tired in the ocean because he wouldn't go to sleep on the beach.
I don't know all of the new UI either so it's nice when you show it off. Such as that food management screen - as you do seem to have plenty of beets and simple meals, maybe you should turn off all raw food and switch more beet farms over to tomatoes?
I'm sure I mentioned the worker management screen before though. If you have too many workers then you probably don't need to micromanage your workplaces according to the current biome, although sometimes you do want to turn off buildings if they're competing for scarce resources.
Those were some nice (and this time colourful!) fireworks although maybe it would have been better to save that for the series finale? (What effect does the celebration have on villagers' happiness?)
Oh yea! The beach that was already counting as ocean! Silly Onbu.
I didn’t consider saving the fireworks for the finale, but we are just a few episodes away from that!
Yes, I think I’ve looked at the Worker Management screen before but then decided I preferred looking at buildings specifically. It the food management screen is a good one. I often forget to click on everything to check stuff out. I need to work on that for sure!
Thanks for watching as always 💛💛💛💛💛
@@EveyGreenbottle The impression I get is that it looks like you're hunting around for a suitable building to "steal" workers from instead of having them in a nice handy list which you can quickly scan through, but if you prefer that way, then fair enough.
True! Maybe I’ll try this method for the hostility modifier challenge we take on this summer. 💛
First
🥳🥳🥳