All of the characters have fairly straightforward mechanics, but work best in numbers with how fast they can be. :D Toy Golden Freddy: He will make his way to the office from the stage. He will show up to the right of the office, where you will have to look at his eyes to view the food icon displayed. Go to the stage camera (Cam02) and select the food Freddy is displaying, and it will ward him off. He makes a distinct sound cue, which is a very robotic sound, once he enters the office. His sound cue is directional, and plays on the right side. Toy Spring Bonnie: Similar to Freddy, he makes his way to the office from the stage, however will appear at the left side of the office. Once he enters, you must hold still (hold CTRL) until he leaves. As with Freddy, he also emits a sound cue, sounding similar to Freddy's, but from the left side. Spring Balloon Boy: Stays in the Prize Corner (Cam01) and will occasionally activate. If you notice him active, quickly reset him using the button with the replay symbol, exclusive to that camera, and he will deactivate temporarily. If he does end up staying active for far too long, he will go to the stage (Cam02) and make the food icon buttons unusable, which will allow Freddy to attack with you defenseless. Sping Puppet: Never physically within the cameras, however will start to play a music box tune on occasion. When you hear it, search for a prompt to wind up the music box, and wind it up to drive them off. They give you as much time as the song lasts, so take your time to fully wind up the box while dealing with other threats. Spring Mangle: Makes their way to the office from the Parts and Service room (Cam03), acting nearly indentical to Toy Spring Bonnie. However they will not show themselves physically in the office, and will emit distorted radio static to make their presence known. Like Bonnie, you must hold still (hold CTRL) until they leave. Charlie: Will occasionlly appear on a random camera, signaled by a maniacal laugh or giggle. Once you hear her, quickly search for her on the cameras before she makes you meet your demise. Samantha: Starts in the kitchen, and makes their way to the office, similar to the others. When they show up, they will hang from the ceiling directly in front of you. Her babies will hang around the sides, along with her. Shoo them away by clicking on them, and she will leave once all of them are gone. That should be all! :D Hope this helps! :D
If it is the one you suggested a while back, I will make sure I get to it when I can! :D I have a bit of a busy week ahead of me so I am not sure if I will be able to get to it in time, but I will see what I can do. :)
Good job! :D
Thank you! :D
@ you’re welcome! :D
gg
Thanks! :D
What the heck what does the characters do
All of the characters have fairly straightforward mechanics, but work best in numbers with how fast they can be. :D
Toy Golden Freddy: He will make his way to the office from the stage. He will show up to the right of the office, where you will have to look at his eyes to view the food icon displayed. Go to the stage camera (Cam02) and select the food Freddy is displaying, and it will ward him off. He makes a distinct sound cue, which is a very robotic sound, once he enters the office. His sound cue is directional, and plays on the right side.
Toy Spring Bonnie: Similar to Freddy, he makes his way to the office from the stage, however will appear at the left side of the office. Once he enters, you must hold still (hold CTRL) until he leaves. As with Freddy, he also emits a sound cue, sounding similar to Freddy's, but from the left side.
Spring Balloon Boy: Stays in the Prize Corner (Cam01) and will occasionally activate. If you notice him active, quickly reset him using the button with the replay symbol, exclusive to that camera, and he will deactivate temporarily. If he does end up staying active for far too long, he will go to the stage (Cam02) and make the food icon buttons unusable, which will allow Freddy to attack with you defenseless.
Sping Puppet: Never physically within the cameras, however will start to play a music box tune on occasion. When you hear it, search for a prompt to wind up the music box, and wind it up to drive them off. They give you as much time as the song lasts, so take your time to fully wind up the box while dealing with other threats.
Spring Mangle: Makes their way to the office from the Parts and Service room (Cam03), acting nearly indentical to Toy Spring Bonnie. However they will not show themselves physically in the office, and will emit distorted radio static to make their presence known. Like Bonnie, you must hold still (hold CTRL) until they leave.
Charlie: Will occasionlly appear on a random camera, signaled by a maniacal laugh or giggle. Once you hear her, quickly search for her on the cameras before she makes you meet your demise.
Samantha: Starts in the kitchen, and makes their way to the office, similar to the others. When they show up, they will hang from the ceiling directly in front of you. Her babies will hang around the sides, along with her. Shoo them away by clicking on them, and she will leave once all of them are gone.
That should be all! :D Hope this helps! :D
Can you try out l game l was taiking about?
If it is the one you suggested a while back, I will make sure I get to it when I can! :D I have a bit of a busy week ahead of me so I am not sure if I will be able to get to it in time, but I will see what I can do. :)