I would tell the player before they even considered rolling for it, they’d die from bludgeoning damage since no way in hell would a dragon be the sub, if they failed, the dragon would be attacking with aadvantage, and even if they somehow survived the encounter, my character would kill them for the horny act of stupidity you put the rest of us at risk for.
roll nat 20: about almost 2 hours later, the bard regain his conciousness, he got his ass spread wide open, while the dragon's 'liquid' is spilling all over it, hardly any part of his body left unbruised, while his inner organ a bit bended and some of his bone cracked, but save to say he's pretty much alive "am... still alive?" his head shaking, his body trembling and, and his vision is blur, he can't sense anything from his lower body but it's still there, a tear drop from his eye, he relieved for he can get away from that alive
@@hasanmuttaqin464 and that's if the dragon's fluid doesn't add to the damage. If it is a dragon with a fire breath weapon, the fluid might burn his insides in addition to the initial damage caused by penetration.
I was the GM, but I had a player die to fall damage from a hole in the ground that had a sign that said "Free Candy". There were no enemies around, he just jumped in.
@Kat Murphy that's not even the best part. I was running 2 groups simultaneously through the same campaign. Each group had a ranger. Both of them died to it (though group 1 didn't have the "free candy" sign)
My DM rolled a 100 on his encounter table, so when our 2nd level party saw a water drake, they turned tail and ran. I was playing an INT 4 Barbarian, however, and I wasn't afraid of any puny dragon. To encourage him to follow the party, one of the characters shot him for one damage. Despite this, he decided to stay and fight for at least one round. When the drake breathed on him, that one point of damage was the difference between him staying standing, and falling off the bridge to his doom.
I have a character death that is still facepalmed and laughed at years after it happened because of how stupid it was. It was my first time playing and I was still learning how it all worked. So a couple of sessions in we reach a castle that we suspect got something to do with the strange things going on. Surprisingly the most suspicious thing about the Duke is how nice and how welcoming he is, he even knew the father of our exiled knight. After a lavish meal we are sent to bedrooms to rest, but then we find out the horrible truth. The duke's wife, that didn't touch her meal at all, is a vampire and she starts to visit our knight and manages to kill him. Thanks to good rolls the rest of us wakes up and discovers the vampire and our fallen comrade. We know we can't defeat her and the party decides to flee. I however am determined to not leave without the exile's stuff, one of them being a magical toy camel that becomes a real camel when spoken the right word. Somehow I think closing the door to her in another room will let me loot my compaions body before I too escape. Little did I know that DnD doesn't work like old video games and she could simply open the door again. So as I was looting my teammate the vampire kills me as well, sarcastically praising my greed before she did. And thats how I learned that I have to do more than close a door to stop an enemy
Character gets cursed with paranoia. "I'm a vengeance L/G paladin, how can I RP this?" Other player -"Just create a perceived threat to seek vengeance against." Pally player steals the party's scroll of Call Lightning and proceeds to nuke the homeless district - is executed next day.
reminds me of a line in the online comic "looking for group": "the orphanage attacked me FIRST!" my best guess is that a kid leaned out a window and threw something at the "trigger-happy" Warlock, and he responded by throwing a fireball at the kid...
I've been playing for just over a year and only had one character die. He was a big guy who could carry a lot, Drubarian. With his barbarian strength and his druidic background he tried to keep a room from collapsing around his party using roots and those chonky arms. The druidic energy was too much for him to handle, and as he kept the ceiling held, the energy overtook him and turned him into a tree. RIP Korgroth the Forgotten.
Not my character but I watched a friends character die of old age during character creation via a background generator. He just kept rolling additional events.
I have a funny stories from my campaign: well basically the mage from our group was mad and blew up an entire house almost killing the civilians and me being one of top ranks on the kingdom decided to put a necklace on her that prevents her to use magic until I take it off... she asks me in every session to take it off my answer "are you gonna blow something else" no response "Well you know my answer" Almost died yesterday session
My character was hit by a fireball from out wizard whilst fighting a dragon, I was still alive and decided to suicide, I had a necklace of fireball and threw all of it on the ground near me, but the cleric healed me after failing 1 death save, I got up, and was hit by another fireball and got a nat 1 on the death save :c
My first character; Skrum "The Gardner", a Half Orc Barbarian; "died" after being perma-morphed into a Cockatiel, tamed by the ranger, and subsequently passed on due to age after the ranger died, freeing him from the taming.
I had a character who was literally squashed by trolls. Twice. The party rezzed her both times, and the DM decreed that I now had a phobia of trolls, as well as acquiring the ranger's favored class feature against them. I wasn't even a ranger.
The PCs died of starvation and thirst two weeks into a month long voyage across a massive lake because they forgot to buy enough rations and water supplies.
In my first game ever, I was 14 playing at the game shop with a group of randos in their mid to late twenties. I was having an okay time with my tiefling rogue, but had a feeling that the other players didnt like me. That was confirmed when we were exploring a house full of vampires, and another player decided they didnt want me to open a door. To keep me from opening it, they hit me over the head with a frying pan they found nearby. The dm then decided that the frying pan was enchanted. It knocked me out, i had to sit for several hours while everyone else played, and then i was not invited back
That's pretty much the standard reaction new players get. Assume everyone hates you unless you're friends with the DM or another player. It's one of the reasons I don't like meeting other nerds. Well, I mean, I don't actually like interacting with pretty much everybody but my immediate family, but other nerds are particularly exclusionist and opinionated. Then again, gatekeeping is necessary to keep from having your games taken over by assholes, so it is what it is.
@@Omicron9999 I guess that varies from country to country, or culture to culture. Here in Denmark, unless you to wanted to play a murderhobo, or completely non-team-player and just out to ruin it for everyone else, you'd be accepted into the group like a new classmate or similar. I think the "worst" experience I've had was my second rpg session, where they were smoking weed and one put on this hilariously silly stoner hat (looked like a pagoda several stories high), made it a bit hard to stay focused on playing. Everyone but me was much more experienced with the rpg, and after a three hour session (where I did ask a number of questions regarding gameplay), I was gently told they needed someone a bit more experienced and recommended I should find a group with other new players. I thought it was fair enough, and the session seemed very slow and more about smoking weed than actually roleplaying.
I've never seen my friends treat a new player like that. Our current group is HOPING we can somehow get one player's gf to join us. She's never tried it but insists she wouldn't like it. I think I'm not the only one who doesn't believe that for a second. Why would anyone not love D&D? (Or Pathfinder, which we're currently playing now since D&D retconned all the racial stuff like history, culture, etc., and that rubbed several of us the wrong way.) There's only a few people we actively avoid playing with. The first one caused multiple DM-retconned and almost TPKs because he simply COULD NOT grasp the concepts of "not splitting the party and attacking people" and "communicating." He's not a bad guy, he's just used to games where party members don't need each other to survive and so does foolish things as a result. The other two both did "betray the party" stuff and caused games to end because of it. There's at least one other person I'd prefer to not have in my game again, but it's not due to in-game behavior, but to missing virtually all games. If his situation changed to where he could make it regularly, I'd be fine to play with him again.
a quote from a novel comes to mind: "should i really pour a potion down an unconscious person's throat? he might choke!" "don't worry, it's a healing potion. the only way you could hurt him with it is of you hit him with the bottle."
Two words...... Make Water Specifically using Make Water while the whole party is trapped in a magically sealed room. We had the rune to dispel, you would think we would use it..... Nope
1:44 Whups. Bard Shoulda rolled for Observation first. Honestly, the scene plays out like a Smexual. How the DM kept a Straight Face, I _REALLY_ want to know... ...Because I personally find it _Hil-Ari-ous._
I have a couple, first from a game I played, second from a game I was running, both basically because we were using some homebrew. First story- I was playing a Paladin of Cernunnos (one of the Celtic gods, mostly because I figured the strictures from that pantheon would be a lot laxer than one of the others) in a Planescape campaign. Before winding up in Sigil, we had established that Detect Evil manifested as a pounding headache, with a perceived direction to it, and the intensity directly proportional to the amount of evil. Not bad enough to cause any HP loss under most circumstances (no single human, or creature with human lifespan could accumulate enough tarnish on their soul to do more than 1d4-1, tops), but potentially a risk if I used it against, say, an army of orcs. Flash-forward a few sessions (roughly a month or so, in-game), and the party finds itself leaving the City of Doors and chasing this thief through into a hell dimension. We lose him amidst the sulphur plumes and clouds of smoke and flame, so I decide to try and find him with the power of migraines and fire up Detect Evil. I knew it was a dumb idea, but figured that I could survive the d12 that had been the worst result so far (from the Lady of Pain, several miles away). Unfortunately, there's a bit of a difference between several miles from one really big source, and trying it literally in hell. I wound up with a literally splitting headache, as my paladin decided to do his best Scanners impersonation, and scattered his skull and brain matter over a wide radius. Second story- I'm GMing a WFRP game (Warhammer Fantasy Roleplay), and my party were exploring the ruins under Karak Azgal, a Dwarven city whose lower levels were lost to various monsters centuries ago. The current rulers can't afford to raise an army to clear out the deeps, so they sealed off every entrance they can find, and advertised it as a treasure hunt and dungeon crawl, trying to get adventurers to do their dirty work for them in exchange for a cut of whatever they find down there. Naturally, there are also criminals prepared to smuggle you in and out for a flat fee. The party has had a good time of it and put together quite a haul, enough that they know the inevitable official shakedown at the legal entrance would take away some really nice pieces that they want, and they don't to risk someone else grabbing their haul if they left it and went round to the smuggler's entrance and found their way back to it. So, they decide that the best option is to magically seal it into a chest and then head round. Now, like a lot of WFRP GMs and players at the time, I thought that the Tzeentch's Curse results (side effects to magic use. Think of them as Wild Magic Surges that happen when you roll multiples on your spellcasting, even if the spell works perfectly. Doubles gave Minor effects, triples were Major, and quadruples give Catastrophic) were a little tame, and downloaded some community written expansions that included Cataclysmic and Apocalyptic TC results tables. The highest result on each percentile table (except Apocalyptic) is to roll again on the next table up (Minor to Major, etc). The wizard rolls his two-dice Lock spell, and gets a pair of 9s. More than enough to cast the spell, but it does trigger Tzeentch's Curse, so I roll on the Minor table and get 100. Same on the Major, and so on all the way to the Apocalyptic table, where again, I rolled the highest and worst result. To quote "The Old World ruptures. It and the entire party are sucked into the Realm of Chaos and destroyed. The campaign ends immediately. The Gm and all players solemnly swear not to play WFRP again for a year and a day" But, y'know, that chest was LOCKED, even if doing so killed the world. So y'know, upsides...
The "Lemming Incident" will forever live on in infamy among my IRL group. It was a TPK but I was the first to go and technically the one who started it. The Warlock was being unessicarily catankerous and refused to make a desicion on which of 3 obviously trapped hallways we should go down first. After over a half hour of him arguing with the rest of the party I descided to just say screw it and walked down the left hall and asked the GM if it was a DEX save (it usually was). To my surprise it was a strength save to resist being grappled by a smothering rug which was covering a 30ft deep hole. I lived but the rest of the party except the warlock, all of whom wore heavy armor, descided to jump in to "help" me. I died on impact from the Dwarven Cleric, then the Dwarf was knocked out by the falling Human Paladin, who barely maintained consiousness when the Dragonborn fighter fell in after them. Up above the warlock descided to "be smart" and not jump into the hole and instead opened the door at the end of the hallway, which unleashed an avalanche of rubble, pushing him into the hole and burying the entire party alive. The GM had to show us his notes to prove that we somehow managed to "rocks fall, everyone dies" ourselves.
If the rogue player wanted to have her character killed off, wouldn't the character getting killed by being hit with a healing potion be an instance of "mission failed successfully"?
Lol I was once playing a campaign with my best friend dming. For some context I had another friend playing a rogue who didn’t really take the world as seriously and was ok with pretty much anything. We were traveling to a graveyard when we stumbled across a well. Our ranger threw a coin in and gained one use of the lucky feat. Experimentally our rogue threw in a rock to see what would happen. The rock shot back out at lightning speed straight up in the air and landed next to us a while later. Then our rogue decided for whatever reason to jump into the well. Keep in mind we had just started and all our characters were level 1. He flew out of the well and when he landed he rolled fall damage. He then died.
``death by health potion`` - I've seen a couple in video games... Like in Serious Sam lot's of stuff spawns/teleports in, usually monsters (and often jury rigged to appear after taking a single health potion) but sometimes powerups like healthpacks spawn in to help player and it's totally possible for player to get telefragged by the incoming healthpack. :) Also in Fallout 2 there's a quest to stealth kill a sick NPC, one of methods is pumping him super stimpacks. It doesn't trigger retaliation because you're technically healing not attacking but those stimpacks restore huge amount of HP right away but lowers HP a small amount after some time and if applied too much the drawback stacks and kills by overdose.
My first campaign, I ended up dying no fewer than 8 times. In the first combat, and the first attack of the entire campaign, one of the were-rats rolled a crit, and brought me down to 1hp. He didn't die then, but it really set the tone for me.
One of my players tried to steal from a vegetable stand nat1d and choked on the potato. Several really low rolls led to the panicked party trying to use an electric spell to defibrillate the rogue. Cue a wild magic surge... The rogue and the vegetable stand are atomized. Also the party accidentally invents popcorn.
My brother (who is trying to get me into D&D) told me this story and I thought it was too funny not to share. He was DMing and the party was at a tavern that had a casino. The Dwarf of the party (and also my brother's long time best friend) gamble away all of his gold. the tavern owner takes pity on him and buys him a girl from the brothel that was also apart of the tavern. Brother DM: Roll performance Dwarf: NAT 1 the table went wild with my brother's wife giggling out "Man, you sure f*cked up" My brother proceeded to tell him the table how the lady from the brothel cut of his penis, and stabbed him to death. I asked my brothers friend about this and he looked at my brother with a death stare as my brother started laughing manically
I was DMing a group and the wizard set the house they and one of their party members were in on fire. The wizard tripped and burned to death while the rogue rolled a Nat 1 trying to jump out of the window on the second floor landing directly on his head when he already had 1 HP he proceeded to fail all saving throws. This was while the rest of the party was fending off a goblin attack on the town.
My lvl 4 human Paladin found the main character for the next session - a little boy - and decided to give him a high five. The boy was a polymorphed ancient white dragon that casually rko'd him lmao
5:20 inadvisability sure has changed, in 2nd you become viable if you take a hostile action against another target, including indirect actions, also undead can see through all invisability except for inadvisability to undead.
Not my character, but happened in a campaign I was in. For context, it was a campaign a co worker offered to DM after our work shift ended since we could borrow one of the empty offices for it. The party changed in size a bit due to change of schedules but at the time, we had my character, a wizard, a Triton Fighter, an elven Druid, and at the time the ranger was absent for this session and so was the paladin. One of our party member had a homebrewed wand of wonders (over 100 random effects, some good, some bad) and when they had to leave the campaign, our fighter decided to keep it. Here comes an event where my character found an injured fae creature and nursed it back to health. The fae ended up being a bit of a dick to us and opened a portal back to the feywild. At this moment, the fighter declares "you know what, screw this im gonna use the wand on this thing before the portal closes!" At that moment, the druid decides to interpose himself. DM: Alright roll for the effect. Fighter: I rolled a 100.. Dm: well, a 100 means you roll three more time and stack the effects in order so roll again! Fighter proceeds to roll 3 more times. DM: Alright so here 's what's happening, First a golden meteor falls from the skies and clocks the druid in the head for 48 blunt damage.(druid is now at 0 HP) Then, the target benefits from the effect of a barbarian rage!(damage reduction would have saved him but was applied after the meteor hits) And there is now *roll a die* 6 illusions of the target around. (so now there were a total of 7 unconscious bodies around and we had no way to identify the real one) At that point we hurry to try and stabilize the player. I roll a nat 1 on medicine check, the fighter rolls a 2, druid rolls nat 1 death saving throw, Fighter rolls a 3 for the new medicine check, I roll a 2. Druid fails death save again. The player was upset, but ill be honest, Me and the others weren't "that" upset considering the druid had been very disruptive in nearly every session, was absent most of the time, and nearly every time he would play, he would do something that almost killed the whole party, such as setting the boat we are traveling on on fire "just because". But hey, we though, maybe his next character will actually try to work with the team this time, because we were about to ask the GM to put his foot down about it. (the DM was also getting visibly annoyed by the disruptive player) But this story doesn't quite end there. The following session, the player returns with a new character, and a new player joins in that he invited. Ill refer tot he ex druid as DP (disruptive player) and the other guy as NP(new player). At that point our mission has been completed and we finally get to return to the main continent, again, DP and now NP in tow, are a bit disruptive. On out way back to base, we come across a guy driving a cart with a large creature chained inside. Our fighter didn't really want to deal with that one, so he went a bit ahead of us. As for the ranger, he had to leave early for an appointment so the only one left with the driver are me, DP and NP. When asked about it, he explains that this is a spawn of Kyuss, a creature literally made of the worst diseases mankind can face, and he was tasked to being it in an isolated area where he could proceed to destroy it and incinerate it to prevent the propagation of the sicknesses. Now, guess what DP and NP decided to do... Just try to guess... Well, they declare" we are going to free it" to which the rest of the party objects. Then DP jump on the carriage and pull a knife to the driver's throat. The driver panics and send the horses at full gallop. Thus follow a chase scene with NP inside the cart, attempting to break the chains, and me, on the back of my raptor mount trying to stop them from liberating the creature. I cast dragonbreath on my parrot familiar so he can catch up to them and spit flames on the monster to try and kill it before it is set free. As all of this happens, the fighter hears the commotion and turn around, galloping toward us "What the hell are you guys doing?!" As he gets closer, he uses a feature of his character that allows him to cast the "gust of wind" Spell, hoping to derail the cart and get it to stop. The cart starts flipping on its side, DP rolls a nat 1 on his dex save to jump of the cart in time. he ends up falling off the cart and the cart crushes him. NP succeeds his dex save pretty well and when he sees the fighter coming with his horse, he decides to shoot his crossbow at him. Nat 20, kills the horse (who is the Triton's first earth born creature he ever met, so an actually important character to him) At that point, In character, I had no way from that angle to see where he was and after being notified by the DM that the creature managed to free itself after the cart broke, I went for a Fireball. "Im about to launch it, move aside because I wont hesitate!" meanwhile, DP's character proceeds to fail all the death saves one after the other. NP, upon hearing my warning, decides to get out of the way of the blast!.... no... not really.... He decides that the best course of action is to climb on the monster to try and make it his mount. True to my words I launched the Fireball. I injured the beast, brought NP to 0 HP. The spawn of kyuss starts running away, as fast as my mount could run so i wasn't catching up to it. The fighter tries to use the wand of wonders, rolls, he creates an anti projectile barrier on the monster so now none of my projectile spells work anymore. All I have left is to use mold earth to make a hole to try and trip the monster, which i succeeded! Then the fighter decides to use the wand again hoping for some debilitating effect to happen tot he monster. It disappears. The DM informs us the monster has been teleported randomly in a 1 mile radius. Sooooo yeah. In the span of two session, one player lost 2 characters, the fighter killed both of them by accident. We weren't sure what to do with NP and DP and the DM told us he would think about what to do. then Covid happened and we had to stop the sessions. PS: now that I think of it, we litterally unleashed an in game super plague, the week before we were sent home because of a pandemic.... Kinda ironic.
I was playing a character I had worked super hard to make. I learned everything there was to learn about that class (an Alchemist) to make sure I was doing things right and since it was a crafter, I wanted to make sure I knew how to craft things. After doing loads of research, I’d ask the DM where I could find components to create things and based on where we were geographically, I’d ask if I could look for a specific ingredient. I ended up using (in the opinion of myself and a friend/fellow player) really creative means of using my alchemical substances, and was trying to do a lot of my own side-quest type things like creating mega potions or creating an army of zombified wasps. I had so much planned for this character and was by far the most in-depth I ever went with a character. I ended up seeing a fruit tree in a courtyard, I took one of the fruits and examined it and before I knew it, some spirit thing rose from the ground, yelled at me screaming “MY FRUIT!” And one failed save later my character was dead without any death saves. Not only that, but the DM informed me that to revive me or go to a temple would be such an inconvenience time-wise and monetarily that it’d take sessions to do. Worst part was that I found out later that the reason that happened was because the DM thought it was annoying that I was trying to do a bunch of stuff on the side and “cared too much about gathering ingredients” that it was going too far off from the story. Even if it was a bit much, I wish they would have talked to me and tell me there was some more convenient way to get ingredients or make alchemical agents - just at least try to solve the problem - rather than just kill my character. I loved that character and such a dumb death didnt feel very great. It caused me to stop playing in that campaign.
My first ever tabletop game I played a Dwarven Cleric. We were playing Pathfinder. I was wearing the heaviest armor I could find and had a massive hammer I kept on my back unless I was wielding it. We were set on a basic errand - Clear the local fortress of goblin invaders. The main problem? The fortress was on an island, which was a raised cliff, in the middle of a lake, with only two entrances: The highly guarded drawbridge (which was raised at this time) or the "back way", which was only lightly guarded by traps (we had a hunter and a rogue for those). We allowed the rogue to clear traps and when they failed, they broke one of the ropes holding the bridge up. The bridge goes vertical, and only being held by one rope. At this time, I get a brilliant idea and because it's my first time playing a tabletop game, I may have been a bit too eager to prove myself. I climb on the remaining section of bridge and hold on tightly. I then have the rogue cut the line. My explanation is that I will swing across on the bridge, simply climb up it like a ladder (since ladders are easier than sideways bridges) and get the drawbridge lowered since none of these enemies can touch me with my AC. The other players, also their first game ever, just thought "sure why not go for it" and none of us consulted our clearly very exasperated DM. So here's what happened... The rope is cut by our rogue as the DM stutters to try to find the words to say "DON'T DO THAT YOU IDIOTS" by the time the rogue finishes their nat 19 roll for cutting the rope. It snaps, the bridge falls and swings down towards the cliffs on the fortress side of the gap. We all cheer as it seems to be going well the first couple seconds. DM, seemingly having given up by this point, defeatedly advises me to roll a strength check, an acrobatics check, and a fortitude save. Confused, I ask why the fortitude save? He reminds me that momentum does not just stop because you hold on to the newly formed ladder real tight (because clearly I have high str). I realize what that face he's making means and start to panic. I fail the fort save. The wind is knocked out of me, I take a bunch of damage when I slam into the cliff, but luckily my acrobatics roll was nice and high! .... So I screech down the wall in my giant suit of armor until I fail my next acrobatics roll and fall into the lake below. At this point, I'm thinking I'm safe. I mean, it's just water right? The DM advises me that water is my only natural predator and it has fully consumed me. I am standing on the bottom like a statue just doggie paddling with my lovely swim speed of -10,000. I start panicking. I start rolling swim checks randomly trying to get a higher roll - maybe a 20 will save me, I think! As the DM tries to convince me to stop, I keep rolling. Finally, he just gets real quiet and watches me roll. He slowly takes out a dice and makes a roll. I finally roll a 20 on my swim check and he advises me that my corpse going into its agonal final moments is so violently twitching that it fish-flops itself up onto the bank. I am out of the water, safe, and 100% dead from drowning because I was panic rolling instead of taking the weighted rope my friends had dropped me because I wasn't listening to the DM and just panicking. I learned an important lesson about how to play these games that day, and that dwarf's son has legally changed his family name to "Anchorson". (My next character of course)
Another pc exploded an entire city block that I was in, then the rouge stabbed me in the back ~100 times, I obviously died and it all happened in a really annoying way. It turns out they didn't like the way I played and how my character acted, so instead of talking to me, they just killed me. I haven't played since.
I had a dm pc and we were doing a session 0. Well I have an obsession with wendigos so I through in some wendigos to the party fight with out actually adjusting the wendigo stats first. The entire party ended up dieing including me
Never had a character in my party including me dying, although I question sometimes how some of them survived. I mean someone we got one particular player who cheated death so many times that everyone questioned how he survived on a certain point the dm said make a new character the chances u survive a too slim. He was on 1 hit point with a giant monster (wich was powerful enough for the entire party) and he turned the floor and walls into acid. He survived by the help of me casting a levitate and another doing gust of wind to push the monster away and a third trew a rope bound to my magic hammer (returning) and trew it to him to pull him in. It became worse when that player discovered what wildmagic was. We don't know how he stays alive.
This is basically every one of my character's deaths, ever, because I am infamous for making stupid decisions in just about any campaign I'm a part of and the dice often fail to keep me and my bullshit going long enough when I'm in combat to make any sort of turn around. It was during my first session of D&D, I had played a Homebrew Pathfinder campaign over Discord with a couple of my other buddies before, so I was familiar with how things worked in general, but not all of the specifics for 5e. The campaign was based on the MTG Ravnica campaign that had come out earlier that year, and that my buddy had started that campaign not long after he had gotten the books for it. By the time I had become a part of the campaign, it had already been going for a couple of months now, and since I was back home for college, there was nothing stopping me from joining in on the fun. My character was a Vedalken Artificer, a big blue guy who is squishy, and loves turrets. The rest of the party included an Elf Druid, a Minotaur Barbarian, and a Half-Elf Rogue. I believe my character may have actually worked as a guard at one of the prisons where another one of the PCs was currently being detained after having killed someone the party had been tasked to bring in dead or alive. Early on in the session, my character had been dragged along, and went with the rest of the party to a shortcut through the Undergrowth (basically place where death is turned into new life) in order to get to the prison quickly. While down there our party had encountered a Lich, which basically wanted to take the Half-Elf Rogue and make him his servant or something, and we were now in combat. The druid was able to get past the Lich fine, the Rogue basically let the Lich take him and do whatever Lich stuff he had planned for him. I, on the other hand, for some reason, decided it would be a good idea to drop a turret in front of him as a "distraction", more or less not doing anything to the Lich, and then immediately walk past him (while still in combat), provoking an attack of opportunity, and then me, being a little damaged from something that had happened earlier, got pretty much instantly downed, and then proceed to fail both of my death saving throws. This had happened about 30 minutes into the start of my session, and since I had no back-up character ready to go, I then spent the rest of that session making my next character, who would somehow manage to stay alive up until the second to last session of that campaign.
Listening to the outro, I was struck by an image of a storyteller in a tavern thanking his audience and wishing them safety in "these dark times", perhaps in the background as the heroes sup a beer and plan their attack of the BBE lair in the hopes of ending said dark times.
Well, that's a long and confusing story, which took place yesterday. So umm technically I died 4 times but here we go. So a while back I drank out of the goblet of undying which we stole from a cult recruiting for an undead army and as you would guess I turned and am now undead. Now back to the present day, we are fighting some Scaven in an old dwarven kings tomb along with his help and I'm bloodied, but thinking I'll get out of this easily (I'm a lvl 6 rouge assassin) but then a party member whos behind me rolls a nat 1 on a bow so the dm rolls to see if it hits me or my Tiefling fighter friend whos next to me and you can see where this is going.... I get shot in the back and to add insult to injury a sneak attack bonus was added so I took 28 damage and had about 25 health. So I'm downed, and I succeed on my death saving throw. The thing is I was standing next to 2 scaven and it's now their turns, they beat the crap out of me and I died. So I died when I became undead, died when I was downed, then I died when the sliced me up, then sliced me up again giving me 3 failed saving throws. So now my souls leaving my body, but little did I know my soul was attached to a doll from a previous mission so now my party members are trying to get my soul back into my body. (yes Im a doll that is sentient but can only move but not speak.) So that's the story of how I died 4 times but am still technically alive.
wasn't my character but another player I was in the party with playing an idiot fae patron warlock. We are riding a magic carpet over a city filled with zombies that are on fire, dumbass decides to jump off to try and save civilians, the civilians were all dead and he didn't pay attention when the DM mentioned that, he plummets 200ft, somehow lives after impacting the ground, then gets mobbed by the flaming zombies and instakilled. My character was the only character from the original party that survived I left shortly after as I was surrounded by idiot players and a no excitement, deadpan DM who had a story with no clear direction oh and the campaign was filled with homebrew.
@@sthenios7026 Oh, uh. No, sorry. Just a chest with a magical trap. Shoots acid at whoever tries to force it. The DM described it wrong, and gave me a false counter.
Walking thru a door and dying for literally no reason after the rest of the party walked thru without issue....3 times (yes 3 different characters) because the DM thought it would be funny to mess with the new player. He then couldn't figure out why I told him off and left.
Sawed in half by an eldritch blast! Okay, a bit of context for this one: I was playing a forge domain tabaxi cleric called Mjolinaar. He was adopted by a city after helping other civilians flee the destruction caused by creatures of the underdark claiming their old home. He suffered from PTSD. This gave RP a different challenge and made normal situations tenuous. The campaign begins and our party meets up to investigate a crashing airship. Wrongfully accused of causing the crash, the party gets sent to prison. Our imprisonment is brief and the crown sends us on a quest to buy our freedom. We succeed but ruffle some feathers along the way. On our triumphant return, we head to the local tavern to blow off steam, there Mjolinaar's family meet and greet the rest of the party. They think they're being followed so Mjolinaar says to go to the temple he's a cleric for, they'll make sure they're safe. They weren't. When we awoke next morning, the head priest came to the inn calling for me. Due to some PTSD moments, bad advice and dicey rolls, I ended up killing the head priest (to the only religion in this city)! Our warlock freaked out when he saw the lifeless body of the priest and Mjolinaar's bloodied claws. We fled the city, FAST! After a night of hiding out in the woods and a lot of RP between me and the Paladin (who worshiped the same God), the party decided I could remain with them but we'd have to be careful and I'd have to try and redeem myself. That was when the bountyhunters came. They told the party to surrender me or die, to my surprise they chose to fight but my character didn't want anyone to die for his mistakes so went frontline. After quickly realising he could no longer channel his Gods power he was flanked and brought down within 2 rounds of combat. No one could get to me. Our Warlock tried on my second death save with a potion but was still a stone's throw away so he ended up trying to eldritch blast the enemy still standing over me. He rolled a Nat 1... DM let me RP the moment and it still haunts the Warlock PC to this day! Pretty funny if not a silly way to die.
My character was surrounded by about 16 enemies all wielding Heavy Crossbows openly and ready to attack. My character charged at them with his scimitar. 9 of them hit. 3 failed death saves later, and he was dead.
I have a character death that Im still really salty about. For this session, the usual DM couldn't make it and enlisted a friend who hasn't participated in the story at all to DM as a substitute. This was one of my first voice chat campaign meetings, and I was playing a Cleric and his pet Owl Bear, who I found earlier in the story. After some time had passed, the party was split and some of us had to fight a few enemies. My owl bear tanked through the entire battle and managed to save him with 1 HP left. When the party came back together, tragedy struck. Another member of the group who didn't have his character sheet out and was playing Minecraft in the background had randomly signed a blood contract to kill the party while he got to kill my Owl Bear. From that point on, we weren't allowed to do anything except wait for death. I couldn't stabalize the owl bear, escape, fight back, or suicide. What made this death stupid was that 2 people who were almost completely uninvolved in the campaign created the least satisfying tpk I have ever seen.
Pretty low level character Survived getting shot in the abdomen by a goblin. Died by getting stabbed in the abdomen by a human Long story short if you wanna kill someone go for the abdomen
First game, first session, first time any of us played, I was the DM Got to the first 'boss' encounter of a bugbear, wizard ran out killed it's wolf, turned round in a fit of rage and threw a spear Nat 20 and we were doing criticals did whatever the dice roll was times 2, max damage and immediately impailed the Wizards head to a wall Was a fun way of showing my players that I'm not afraid to kill them but cause they were all level 1 I decided that from then on they weren't going to see my rolls (using roll20) and that maybe fudging so they barely scraped by was ok They did however get a new pet wolf and the player that died got a slightly op warlock as a sorry so it all worked out
I was running a Waterdeep Dragonheist campaign. They managed to make it to Xanathar, and the rogue immediately jumped for Sylgar because he overheard a guard talking about Xanathar's love for the goldfish. What he didn't hear is about how crazy Xanathar was when it came to Sylgar. The rogue tried bribing Xanathar with Sylgar's life...And accidentally squeezed too hard while pulling it out. It was a TPK and the thieves guild building was all but destroyed.
RE: The commentary at the end...online tabletop has been super useful in keeping me mentally well during this shutdown. I'm an introvert anyway, but there is still a limit to how much I can go without contact or friends (of course), so it's been a great excuse to just get together and mess around in worlds that aren't this one.
When I was in the Navy I had a DM that always seemed to kill off every character that I created within 30 seconds of game play. This was about 20 years ago, so although there's plenty of ways that my characters had died to fit into this topic I remember almost none of them.
Once while playing an obscure race of bird people in a dark sun campaign. A tree monster that could grow teeth and a thorn fence entrapped me and two players. I managed to get both of the other players over the fence but got trapped and rolled a nat 1 on my grapple check. I lost my first character in years of playing to being eaten by a tree. It became like a common trait of my characters for the rest of the campaign to be afraid and distrusting of trees. Even the avenging druid.
Hah! I got one for ya. Tried to make a serious character, an aarakocra artificer. Only a few minutes after we started, I had my brain eaten by mindflayers, but since we were going to Avernus, my DM and I decided to say I made a deal with Zariel to betray the party. Immediatly stabbed them in the back and got tied up. The massive party tank, Throgg the Ice Troll, proceeded to rip off my wings after I accidentally burned him. I drank his blood and got 4 more, 2 of which he ate. I was then hated by the party, especially by Throgg and "Scarecrow", who was a human so insane he thought he was a scarecrow. The next time I died, I asked another god for life and said I would betray the party. I just didn't, cause screw em. We got our hands on "soul coins" coins that represented a soul used for fuel and in a car chase, I rigged some to an engine to make it explode. I invented nukes and it was glorious. Absolutely obliterated Harruman and his ship after I made another nuke and died in the blast. Then pledged myself to another god just to blow them off anyway. So at the end of the campaign, I just have this absolutely insane seagull who nukes people and just gives their soul to whoever will resurrect them. 10/10 I'll miss you, Vespa!
Our party had to rob a bank, and my character was the distraction. In my “infinite” wisdom that “never failed” I threw a bomb at the bank owner,. What I forgot is that, there are guards in a bank. I died immediately, it was hilariously
Our heavily armored dwarf fighter failed his will save vs. sleep (we were facing a trio of unarmored female orcs who had been cooking dinner before we burst in, but one was a mage). Then the orc coup de graced him with her wooden ladle. No one else fell asleep.
Ask someone who works in a hospital about some of the dumbest ways/reasons someone got injured and adapt those stories to a D&D setting. Better yet, a campaign that takes place in a hospital, and all of the PCs are healers.
I've got a good one. It was star war d6 and not dnd but I think it still applies. We had a player who didn't think things through to fruition. He would come up with good ideas, and forget a detail that got him killed. Didn't help he had a thing for thermal detonators. Here's a few examples. One time we was fighting some storm troopers that was at the top of a hill. He decided to throw a thermal detonator up the hill at the troopers. He thrown short. It rolled back down the hill to his feet. Then we was being boarded by pirates. They had disabled our ship and was hooked to our airlock. He ran up the the air lock and told the gm he was going to open the airlock and throw the detonator. The gm asked him to stare that again and give his full idea. He said he was going to open the airlock and throw the detonator into their ship. The gm nodded. So he opens the inner door and throws the detonator. And it hits the outer door that's still closed and bounces to his feet. This was a reoccurring theme of him killing himself with his own grenade with bad rolls and or bad plans.
Not me but my friend. We were playing a Warcraft themed campaign and we went to outland. If you ever played WoW, you know it's basically just a bunch of rocks floating in space. My friend was bored of his character and wanted to reroll so we had to come up with a way to make his character exit the story. So we decided that as we walk he doesn't pay attention and accidentally falls off the world XD
Playing a kender in a Dragonlance campaign. My friend loved Dragonlance and loved Kender... but he was strangely hostile towards them, making my character constantly stealing from the party. Anyway, in this campaign we end up in one of the Towers of High Sorcery, and then leave, and later I'm going to juggle, reach into my bag and pull out three identical potions I didn't know I had that had come from the tower... and then proceed to nat 1 my juggle check. They were actually oil of blasting, which when applied to a weapon add to the damage they do... and he ruled they were basically explosive, that my nat 1 meant I botched things so hard they struck each other hard enough to rupture and explode, all 3 of them. All that was left of my character? His feet/boots.
Before we figured out my character's actual AC, it was a 1. At lv 5, he is a full homebrew character[accursed class, cannibal background, hybrid race of abyssal and infernal] The boss was lv 20[we won the fight]. First time my character was downed was to "friendly fire" from a DMPC who, out of character, we know to be a killer. That DMPC cast some sort of area attack and I was the only one who failed my dex save. Second time, same fight right after being revived, my character was hit in the head with the handle of a dagger by the boss. Luckily he and his other downed friends rolled their saves. He and one other friend were revived
I was playing the Iron Kingdom module for 3.0 as one of my first games. Nobody told me goblins could be good, so after some goblins lead us on a wild wagon chase through the woods, the party comes into a camp. I, a monk, challenged one to a duel and proceeded to fail every single roll, getting ears, hands, etc sliced off before I was finally impaled after trying to throw a dart at the goblins back. My party left me to rot because I, a monk, wasn't being lawful. They then went on to destroy the city we were meant to save.
The healing potion to the face reminds me of the Guardians of the Flame books. There was a comment that the only way you could kill someone with healing draughts was to club them to death with the bottle.
Got turned into stone in a FF version of the game. Healer at the time revived another party member and didn’t have the mana. We were also out of mana potions after falling off a Cliff and breaking them all due to all of us rolling wrong. The entire party has moved on and I’m still a statue to this day. The game started 2 months ago lol
Put bag of holding inside of a portable hole, despite multiple warnings not to by the party. The player was completely new, and wanted to see what would happen. He thought it would double the storage space apparently. Because he was new, I allowed only one retcon, and since then he's been a lot better about heeding warnings.
I was playing in a Starfinder game, (D&D in Spaaaace) and my hot heated drow boy who had used "space weed" before was down to try this centuries old weed they'd found at a digsite for an ancient drow civilization. They sat in a circle in their spaceship, and everyone except my drow passed their saving throw cause as the GM said, "this was some dank stuff." Well, my drow got put on the poison/addiction track and no one was aware. As his health slowly started to decline, he kept insuring everyone he was FINE, and he was a WIS and CHA build, so his bluff was insanely higher. Nearly two weeks pass in game and his health has gone to the crapper, he's throwing up, he hasn't eaten in 2-3 days, his coordination is so bad he crashes his bike (twice), and he's taking direct HP loss anytime he exerts himself. He was 1 bad FORT save from dying before they finally called his bluff and decided they should get him medical treatment... TL/DR: My drow died cause the weed was too dank.
I was a GM of a group of 6 guys who except for one never played DnD or anyrhing like that. So they went in expecting something like Skyrim or whatever. We were like 3 or 4 sessions in and they were all lvl2. They were on mission to get inform the king about an incursion and had to go through an old mine. But before that they arrived at an old tavern/shop which was run by an old experienced adventurer. He was an old friend of the king and would have helped them if they told him about the incursion. He would give them the right eqzipment and with the right roll he would even join them for the mine part. But the party is stupid, does not tell him anything and buys the equipment. After which they didnt have enough money to buy better weapons/armor. So they plot to kill the owner and steal his stuff. The barbarian decides to jump for the big battle axe, hanging on the wall. The keeper didnt like the idea and him being lvl12 or something like that, he just frigging went on a rampage pummeling them all to death with his bare hands. The whole party died. Well except for the elf wizard, who was the only player with exp. in dnd. At the moment the started planing to kill the owner, he was like "Nope, not me. I am gonna get the frigg out!" He later joined the incursion forces and helped destroy the country.
Let's set the scene. In this D&D mini adventure, goblins have stolen the party's gold and they are tracking the goblins down, turns out they are in a goblin theft organisation and the party have found the goblin hideout. In our party, the main characters are: Neutral Evil Rouge Halfling, let's call him Depressed Doofus, Chaotic Neutral Cleric Human, let's call him Healing Maniac, and Chaotic Good Bard Human, also the mother of H.M, let's call her Charismatic Mother. There is also a barbarian half-orc and a rogue dwarf in the story, but they're not important. Depressed Doofus finds 3 wolves in the forest next to the hideout, decides to tame them using potatoes. It works (turns out these wolves had a weird liking of potatoes since their owner was a farmer who fed them potatoes.) When they get to the goblin hideout, they enter the average cave, with one exit and another one which is blocked. They went to the not blocked entrance, which triggered the trap. There, a group of 5 goblins are alerted of their presence. The group.. manage to take out the goblins, although the rogue dwarf did get knocked down to 3 HP, 13 of that damage coming from the barbarian half-orc. It turns out one of the goblins had potatoes in its pocket. The DM was planning to use this to develop the lore of the wolves, but the Bard landed the final blow, and immediately began to search the bag. Over a load of unlucky rolls, the wolves attack the bard until they get the potatoes, the bard, damaged by the surprisingly strong goblins, turns unconscious and loses the death saves. (Thinking back, maybe this would not have happened, because the cleric DID run to help, but the rogue dwarf stopped him, because the rogue dwarf had been unconscious before, and had been slapped twice by the cleric due to unlucky rolls, meaning all of his rolls had to be good death saves.) The cleric, grief-strucken by the loss of his mother, blames Depressed Doofus for the death, and engages in fight. The rogue, who was on extremely low points compared to Cleric, fled. When they got back to their home village, the rogue dwarf got recognised as a criminal and was taken away, and the half orc went back to his village, since the party has now split up. All those four people created new characters. Also, the cleric became a rogue and was so grief-strucken and vengeance-filled, he was a mad mood. TL; DR: Wolves addicted to potatoes cause a cleric to become depressed
I Bet the Tiefling Bard's last words were "I never thought I would die this way. But I've always really, really hoped."
"Death by snu snu!"
@Kat Murphy same
@Kat Murphy but now that I think about it will probably fade and disappear in the abyss of my mind
Go to horny jail * Bonk * *Bonk* *Bonk*
I would tell the player before they even considered rolling for it, they’d die from bludgeoning damage since no way in hell would a dragon be the sub, if they failed, the dragon would be attacking with aadvantage, and even if they somehow survived the encounter, my character would kill them for the horny act of stupidity you put the rest of us at risk for.
A miscalculation while attempting to fake my death lead to a far more... authentic experience for everyone involved.
Task failed...successfully?
I did the same with my character, but my awesome DM allowed me to create a new plan outside of the game, as long as i spent the next campaign dead
“Roll constitution”
What would the saving throw for dragon penetration even be? Two consecutive 20s? What a way to go.
Not enough. The saving throw is not enough.
Hot Skitty-on-Wailord action!
roll nat 20: about almost 2 hours later, the bard regain his conciousness, he got his ass spread wide open, while the dragon's 'liquid' is spilling all over it, hardly any part of his body left unbruised, while his inner organ a bit bended and some of his bone cracked, but save to say he's pretty much alive "am... still alive?" his head shaking, his body trembling and, and his vision is blur, he can't sense anything from his lower body but it's still there, a tear drop from his eye, he relieved for he can get away from that alive
@@hasanmuttaqin464 and that's if the dragon's fluid doesn't add to the damage. If it is a dragon with a fire breath weapon, the fluid might burn his insides in addition to the initial damage caused by penetration.
Well, what if the dragon's male appendage is actually surprisingly really tiny for his size, akin to a gorilla? 🤔
"I realized ... I just need to let nature take it's course."
I've been there so many times as a DM 😂
you can only do so much for them, lol
I was the GM, but I had a player die to fall damage from a hole in the ground that had a sign that said "Free Candy". There were no enemies around, he just jumped in.
@Kat Murphy that's not even the best part. I was running 2 groups simultaneously through the same campaign. Each group had a ranger. Both of them died to it (though group 1 didn't have the "free candy" sign)
@@Fauix this why I have lost all faith in humanity
Damn, I'm gonna use that, slightly reworded as "Free Beer", or maybe "Free magical item".
...Was the Player a Kobold or Sumtin?
@@Victor-056 shifter and elf
My DM rolled a 100 on his encounter table, so when our 2nd level party saw a water drake, they turned tail and ran. I was playing an INT 4 Barbarian, however, and I wasn't afraid of any puny dragon. To encourage him to follow the party, one of the characters shot him for one damage. Despite this, he decided to stay and fight for at least one round. When the drake breathed on him, that one point of damage was the difference between him staying standing, and falling off the bridge to his doom.
I have a character death that is still facepalmed and laughed at years after it happened because of how stupid it was.
It was my first time playing and I was still learning how it all worked.
So a couple of sessions in we reach a castle that we suspect got something to do with the strange things going on. Surprisingly the most suspicious thing about the Duke is how nice and how welcoming he is, he even knew the father of our exiled knight.
After a lavish meal we are sent to bedrooms to rest, but then we find out the horrible truth.
The duke's wife, that didn't touch her meal at all, is a vampire and she starts to visit our knight and manages to kill him. Thanks to good rolls the rest of us wakes up and discovers the vampire and our fallen comrade.
We know we can't defeat her and the party decides to flee. I however am determined to not leave without the exile's stuff, one of them being a magical toy camel that becomes a real camel when spoken the right word.
Somehow I think closing the door to her in another room will let me loot my compaions body before I too escape. Little did I know that DnD doesn't work like old video games and she could simply open the door again. So as I was looting my teammate the vampire kills me as well, sarcastically praising my greed before she did.
And thats how I learned that I have to do more than close a door to stop an enemy
Death by Snu Snu
@ *slow claps*
@ I REMEMBER THIS. Also, that broke the map/door glitch that let you moonwalk for a brief moment. Rip.
"we're basically gods!"
How many people don't know what that means?
Lol
And with that every member experienced death
Just finished watching campaign 1 and it was one of the best moments.
KEYLETH NO
Character gets cursed with paranoia. "I'm a vengeance L/G paladin, how can I RP this?"
Other player -"Just create a perceived threat to seek vengeance against."
Pally player steals the party's scroll of Call Lightning and proceeds to nuke the homeless district - is executed next day.
reminds me of a line in the online comic "looking for group":
"the orphanage attacked me FIRST!"
my best guess is that a kid leaned out a window and threw something at the "trigger-happy" Warlock, and he responded by throwing a fireball at the kid...
"Male dragon"
The two words that every bard fears the most
I can tell you, there are way more bards that do not fear that
I'm certain quite a few bards would be brave enough.
I cannot express enough how needed the sheer positivity of this channel is. Thank you guys so much for always sharing kind words.
I've been playing for just over a year and only had one character die. He was a big guy who could carry a lot, Drubarian. With his barbarian strength and his druidic background he tried to keep a room from collapsing around his party using roots and those chonky arms. The druidic energy was too much for him to handle, and as he kept the ceiling held, the energy overtook him and turned him into a tree. RIP Korgroth the Forgotten.
Not my character but I watched a friends character die of old age during character creation via a background generator. He just kept rolling additional events.
...this feels even funnier if you picture it being a really long-lived race.... "I wanted 10,000 background events!"
I have a funny stories from my campaign: well basically the mage from our group was mad and blew up an entire house almost killing the civilians and me being one of top ranks on the kingdom decided to put a necklace on her that prevents her to use magic until I take it off... she asks me in every session to take it off my answer "are you gonna blow something else"
no response
"Well you know my answer"
Almost died yesterday session
My character was hit by a fireball from out wizard whilst fighting a dragon, I was still alive and decided to suicide, I had a necklace of fireball and threw all of it on the ground near me, but the cleric healed me after failing 1 death save, I got up, and was hit by another fireball and got a nat 1 on the death save :c
I love the dragon one. It reminds me of the meme i've seen of a dragon grinning ear to ear after the seductive bard learns the dragon is a top.
Our primal barbarian decided to try and eat a dragon.
While said dragon was alive and completely uninjured.
That's some Dungeon Meshi shit right there
Hehe, I can't
"Roll constitution."
"Why?"
"Male dragon."
This is going to kill me
My first character; Skrum "The Gardner", a Half Orc Barbarian; "died" after being perma-morphed into a Cockatiel, tamed by the ranger, and subsequently passed on due to age after the ranger died, freeing him from the taming.
I had a character who was literally squashed by trolls. Twice. The party rezzed her both times, and the DM decreed that I now had a phobia of trolls, as well as acquiring the ranger's favored class feature against them. I wasn't even a ranger.
0:43 Anyone seen Guardians of the Galaxy Vol. 2?
Also I had a Lvl4 Wizard die to a turtle. Not a tortle, a turtle.
The PCs died of starvation and thirst two weeks into a month long voyage across a massive lake because they forgot to buy enough rations and water supplies.
In my first game ever, I was 14 playing at the game shop with a group of randos in their mid to late twenties. I was having an okay time with my tiefling rogue, but had a feeling that the other players didnt like me. That was confirmed when we were exploring a house full of vampires, and another player decided they didnt want me to open a door. To keep me from opening it, they hit me over the head with a frying pan they found nearby. The dm then decided that the frying pan was enchanted. It knocked me out, i had to sit for several hours while everyone else played, and then i was not invited back
That's pretty much the standard reaction new players get. Assume everyone hates you unless you're friends with the DM or another player. It's one of the reasons I don't like meeting other nerds. Well, I mean, I don't actually like interacting with pretty much everybody but my immediate family, but other nerds are particularly exclusionist and opinionated. Then again, gatekeeping is necessary to keep from having your games taken over by assholes, so it is what it is.
@@Omicron9999 I guess that varies from country to country, or culture to culture. Here in Denmark, unless you to wanted to play a murderhobo, or completely non-team-player and just out to ruin it for everyone else, you'd be accepted into the group like a new classmate or similar.
I think the "worst" experience I've had was my second rpg session, where they were smoking weed and one put on this hilariously silly stoner hat (looked like a pagoda several stories high), made it a bit hard to stay focused on playing.
Everyone but me was much more experienced with the rpg, and after a three hour session (where I did ask a number of questions regarding gameplay), I was gently told they needed someone a bit more experienced and recommended I should find a group with other new players.
I thought it was fair enough, and the session seemed very slow and more about smoking weed than actually roleplaying.
I've never seen my friends treat a new player like that. Our current group is HOPING we can somehow get one player's gf to join us. She's never tried it but insists she wouldn't like it. I think I'm not the only one who doesn't believe that for a second. Why would anyone not love D&D? (Or Pathfinder, which we're currently playing now since D&D retconned all the racial stuff like history, culture, etc., and that rubbed several of us the wrong way.) There's only a few people we actively avoid playing with. The first one caused multiple DM-retconned and almost TPKs because he simply COULD NOT grasp the concepts of "not splitting the party and attacking people" and "communicating." He's not a bad guy, he's just used to games where party members don't need each other to survive and so does foolish things as a result. The other two both did "betray the party" stuff and caused games to end because of it. There's at least one other person I'd prefer to not have in my game again, but it's not due to in-game behavior, but to missing virtually all games. If his situation changed to where he could make it regularly, I'd be fine to play with him again.
a quote from a novel comes to mind:
"should i really pour a potion down an unconscious person's throat? he might choke!"
"don't worry, it's a healing potion. the only way you could hurt him with it is of you hit him with the bottle."
Two words......
Make Water
Specifically using Make Water while the whole party is trapped in a magically sealed room. We had the rune to dispel, you would think we would use it.....
Nope
1:44 Whups. Bard Shoulda rolled for Observation first.
Honestly, the scene plays out like a Smexual. How the DM kept a Straight Face, I _REALLY_ want to know...
...Because I personally find it _Hil-Ari-ous._
I have a couple, first from a game I played, second from a game I was running, both basically because we were using some homebrew.
First story- I was playing a Paladin of Cernunnos (one of the Celtic gods, mostly because I figured the strictures from that pantheon would be a lot laxer than one of the others) in a Planescape campaign. Before winding up in Sigil, we had established that Detect Evil manifested as a pounding headache, with a perceived direction to it, and the intensity directly proportional to the amount of evil. Not bad enough to cause any HP loss under most circumstances (no single human, or creature with human lifespan could accumulate enough tarnish on their soul to do more than 1d4-1, tops), but potentially a risk if I used it against, say, an army of orcs.
Flash-forward a few sessions (roughly a month or so, in-game), and the party finds itself leaving the City of Doors and chasing this thief through into a hell dimension. We lose him amidst the sulphur plumes and clouds of smoke and flame, so I decide to try and find him with the power of migraines and fire up Detect Evil. I knew it was a dumb idea, but figured that I could survive the d12 that had been the worst result so far (from the Lady of Pain, several miles away). Unfortunately, there's a bit of a difference between several miles from one really big source, and trying it literally in hell. I wound up with a literally splitting headache, as my paladin decided to do his best Scanners impersonation, and scattered his skull and brain matter over a wide radius.
Second story- I'm GMing a WFRP game (Warhammer Fantasy Roleplay), and my party were exploring the ruins under Karak Azgal, a Dwarven city whose lower levels were lost to various monsters centuries ago. The current rulers can't afford to raise an army to clear out the deeps, so they sealed off every entrance they can find, and advertised it as a treasure hunt and dungeon crawl, trying to get adventurers to do their dirty work for them in exchange for a cut of whatever they find down there. Naturally, there are also criminals prepared to smuggle you in and out for a flat fee.
The party has had a good time of it and put together quite a haul, enough that they know the inevitable official shakedown at the legal entrance would take away some really nice pieces that they want, and they don't to risk someone else grabbing their haul if they left it and went round to the smuggler's entrance and found their way back to it. So, they decide that the best option is to magically seal it into a chest and then head round.
Now, like a lot of WFRP GMs and players at the time, I thought that the Tzeentch's Curse results (side effects to magic use. Think of them as Wild Magic Surges that happen when you roll multiples on your spellcasting, even if the spell works perfectly. Doubles gave Minor effects, triples were Major, and quadruples give Catastrophic) were a little tame, and downloaded some community written expansions that included Cataclysmic and Apocalyptic TC results tables. The highest result on each percentile table (except Apocalyptic) is to roll again on the next table up (Minor to Major, etc).
The wizard rolls his two-dice Lock spell, and gets a pair of 9s. More than enough to cast the spell, but it does trigger Tzeentch's Curse, so I roll on the Minor table and get 100. Same on the Major, and so on all the way to the Apocalyptic table, where again, I rolled the highest and worst result. To quote "The Old World ruptures. It and the entire party are sucked into the Realm of Chaos and destroyed. The campaign ends immediately. The Gm and all players solemnly swear not to play WFRP again for a year and a day"
But, y'know, that chest was LOCKED, even if doing so killed the world. So y'know, upsides...
I have a good subject:
What was the best way you nonfatally retired a character?
The "Lemming Incident" will forever live on in infamy among my IRL group. It was a TPK but I was the first to go and technically the one who started it.
The Warlock was being unessicarily catankerous and refused to make a desicion on which of 3 obviously trapped hallways we should go down first. After over a half hour of him arguing with the rest of the party I descided to just say screw it and walked down the left hall and asked the GM if it was a DEX save (it usually was). To my surprise it was a strength save to resist being grappled by a smothering rug which was covering a 30ft deep hole. I lived but the rest of the party except the warlock, all of whom wore heavy armor, descided to jump in to "help" me. I died on impact from the Dwarven Cleric, then the Dwarf was knocked out by the falling Human Paladin, who barely maintained consiousness when the Dragonborn fighter fell in after them. Up above the warlock descided to "be smart" and not jump into the hole and instead opened the door at the end of the hallway, which unleashed an avalanche of rubble, pushing him into the hole and burying the entire party alive. The GM had to show us his notes to prove that we somehow managed to "rocks fall, everyone dies" ourselves.
I'd have fudged a roll and told the warlock he got lucky as the rocks clogged the hallway
If the rogue player wanted to have her character killed off, wouldn't the character getting killed by being hit with a healing potion be an instance of "mission failed successfully"?
Lol I was once playing a campaign with my best friend dming. For some context I had another friend playing a rogue who didn’t really take the world as seriously and was ok with pretty much anything. We were traveling to a graveyard when we stumbled across a well. Our ranger threw a coin in and gained one use of the lucky feat. Experimentally our rogue threw in a rock to see what would happen. The rock shot back out at lightning speed straight up in the air and landed next to us a while later. Then our rogue decided for whatever reason to jump into the well. Keep in mind we had just started and all our characters were level 1. He flew out of the well and when he landed he rolled fall damage. He then died.
I find it funny that whenever bards decide to seduce the dragon, they never take into account the sex of the dragon.
Dm: *lets his 7yo child kill a player's character for fun*
Player: rude
Dm: WHAT DID YOU SAY TO MY BABY, PRICK?
Ok the one with the male dragon got me laughing.🤣
7:17
Hollow Knight Players: Sounds like the Radiance to me.
You guys rock. Keep doing what you do and thanks for all of it. It's much appreciated!
``death by health potion`` - I've seen a couple in video games... Like in Serious Sam lot's of stuff spawns/teleports in, usually monsters (and often jury rigged to appear after taking a single health potion) but sometimes powerups like healthpacks spawn in to help player and it's totally possible for player to get telefragged by the incoming healthpack. :)
Also in Fallout 2 there's a quest to stealth kill a sick NPC, one of methods is pumping him super stimpacks. It doesn't trigger retaliation because you're technically healing not attacking but those stimpacks restore huge amount of HP right away but lowers HP a small amount after some time and if applied too much the drawback stacks and kills by overdose.
So yeah my dragon born stuck his head into a sphere of annihilation...
I love the idea of a pixie falling from the sky and exploding like a tiny little plane crash; it's sad, yet hilarious.
My first campaign, I ended up dying no fewer than 8 times.
In the first combat, and the first attack of the entire campaign, one of the were-rats rolled a crit, and brought me down to 1hp. He didn't die then, but it really set the tone for me.
The pixie falling and exploding honestly makes me think of power rangers 🤣
I thought SpongeBob
One of my players tried to steal from a vegetable stand nat1d and choked on the potato.
Several really low rolls led to the panicked party trying to use an electric spell to defibrillate the rogue. Cue a wild magic surge...
The rogue and the vegetable stand are atomized. Also the party accidentally invents popcorn.
My brother (who is trying to get me into D&D) told me this story and I thought it was too funny not to share. He was DMing and the party was at a tavern that had a casino. The Dwarf of the party (and also my brother's long time best friend) gamble away all of his gold. the tavern owner takes pity on him and buys him a girl from the brothel that was also apart of the tavern.
Brother DM: Roll performance
Dwarf: NAT 1
the table went wild with my brother's wife giggling out "Man, you sure f*cked up"
My brother proceeded to tell him the table how the lady from the brothel cut of his penis, and stabbed him to death.
I asked my brothers friend about this and he looked at my brother with a death stare as my brother started laughing manically
I was DMing a group and the wizard set the house they and one of their party members were in on fire. The wizard tripped and burned to death while the rogue rolled a Nat 1 trying to jump out of the window on the second floor landing directly on his head when he already had 1 HP he proceeded to fail all saving throws. This was while the rest of the party was fending off a goblin attack on the town.
Breaking news, Arcanist outsmarts himself to death
My lvl 4 human Paladin found the main character for the next session - a little boy - and decided to give him a high five. The boy was a polymorphed ancient white dragon that casually rko'd him lmao
5:20 inadvisability sure has changed, in 2nd you become viable if you take a hostile action against another target, including indirect actions, also undead can see through all invisability except for inadvisability to undead.
Not my character, but happened in a campaign I was in. For context, it was a campaign a co worker offered to DM after our work shift ended since we could borrow one of the empty offices for it. The party changed in size a bit due to change of schedules but at the time, we had my character, a wizard, a Triton Fighter, an elven Druid, and at the time the ranger was absent for this session and so was the paladin.
One of our party member had a homebrewed wand of wonders (over 100 random effects, some good, some bad) and when they had to leave the campaign, our fighter decided to keep it. Here comes an event where my character found an injured fae creature and nursed it back to health. The fae ended up being a bit of a dick to us and opened a portal back to the feywild. At this moment, the fighter declares "you know what, screw this im gonna use the wand on this thing before the portal closes!" At that moment, the druid decides to interpose himself.
DM: Alright roll for the effect.
Fighter: I rolled a 100..
Dm: well, a 100 means you roll three more time and stack the effects in order so roll again!
Fighter proceeds to roll 3 more times.
DM: Alright so here 's what's happening, First a golden meteor falls from the skies and clocks the druid in the head for 48 blunt damage.(druid is now at 0 HP) Then, the target benefits from the effect of a barbarian rage!(damage reduction would have saved him but was applied after the meteor hits) And there is now *roll a die* 6 illusions of the target around. (so now there were a total of 7 unconscious bodies around and we had no way to identify the real one)
At that point we hurry to try and stabilize the player. I roll a nat 1 on medicine check, the fighter rolls a 2, druid rolls nat 1 death saving throw, Fighter rolls a 3 for the new medicine check, I roll a 2. Druid fails death save again.
The player was upset, but ill be honest, Me and the others weren't "that" upset considering the druid had been very disruptive in nearly every session, was absent most of the time, and nearly every time he would play, he would do something that almost killed the whole party, such as setting the boat we are traveling on on fire "just because". But hey, we though, maybe his next character will actually try to work with the team this time, because we were about to ask the GM to put his foot down about it. (the DM was also getting visibly annoyed by the disruptive player)
But this story doesn't quite end there. The following session, the player returns with a new character, and a new player joins in that he invited. Ill refer tot he ex druid as DP (disruptive player) and the other guy as NP(new player). At that point our mission has been completed and we finally get to return to the main continent, again, DP and now NP in tow, are a bit disruptive. On out way back to base, we come across a guy driving a cart with a large creature chained inside. Our fighter didn't really want to deal with that one, so he went a bit ahead of us. As for the ranger, he had to leave early for an appointment so the only one left with the driver are me, DP and NP. When asked about it, he explains that this is a spawn of Kyuss, a creature literally made of the worst diseases mankind can face, and he was tasked to being it in an isolated area where he could proceed to destroy it and incinerate it to prevent the propagation of the sicknesses. Now, guess what DP and NP decided to do... Just try to guess...
Well, they declare" we are going to free it" to which the rest of the party objects. Then DP jump on the carriage and pull a knife to the driver's throat. The driver panics and send the horses at full gallop. Thus follow a chase scene with NP inside the cart, attempting to break the chains, and me, on the back of my raptor mount trying to stop them from liberating the creature. I cast dragonbreath on my parrot familiar so he can catch up to them and spit flames on the monster to try and kill it before it is set free. As all of this happens, the fighter hears the commotion and turn around, galloping toward us "What the hell are you guys doing?!" As he gets closer, he uses a feature of his character that allows him to cast the "gust of wind" Spell, hoping to derail the cart and get it to stop. The cart starts flipping on its side, DP rolls a nat 1 on his dex save to jump of the cart in time. he ends up falling off the cart and the cart crushes him. NP succeeds his dex save pretty well and when he sees the fighter coming with his horse, he decides to shoot his crossbow at him. Nat 20, kills the horse (who is the Triton's first earth born creature he ever met, so an actually important character to him)
At that point, In character, I had no way from that angle to see where he was and after being notified by the DM that the creature managed to free itself after the cart broke, I went for a Fireball. "Im about to launch it, move aside because I wont hesitate!" meanwhile, DP's character proceeds to fail all the death saves one after the other. NP, upon hearing my warning, decides to get out of the way of the blast!.... no... not really.... He decides that the best course of action is to climb on the monster to try and make it his mount. True to my words I launched the Fireball. I injured the beast, brought NP to 0 HP. The spawn of kyuss starts running away, as fast as my mount could run so i wasn't catching up to it. The fighter tries to use the wand of wonders, rolls, he creates an anti projectile barrier on the monster so now none of my projectile spells work anymore. All I have left is to use mold earth to make a hole to try and trip the monster, which i succeeded! Then the fighter decides to use the wand again hoping for some debilitating effect to happen tot he monster. It disappears. The DM informs us the monster has been teleported randomly in a 1 mile radius.
Sooooo yeah. In the span of two session, one player lost 2 characters, the fighter killed both of them by accident. We weren't sure what to do with NP and DP and the DM told us he would think about what to do. then Covid happened and we had to stop the sessions.
PS: now that I think of it, we litterally unleashed an in game super plague, the week before we were sent home because of a pandemic.... Kinda ironic.
I cut the counterweight on a trebuchet and the DM ruled that this flung the payload at me, killing me instantly.
Your DM doesn't know how a trebuchet works then
@@benjamintim3542 correct.
I was playing a character I had worked super hard to make. I learned everything there was to learn about that class (an Alchemist) to make sure I was doing things right and since it was a crafter, I wanted to make sure I knew how to craft things.
After doing loads of research, I’d ask the DM where I could find components to create things and based on where we were geographically, I’d ask if I could look for a specific ingredient. I ended up using (in the opinion of myself and a friend/fellow player) really creative means of using my alchemical substances, and was trying to do a lot of my own side-quest type things like creating mega potions or creating an army of zombified wasps. I had so much planned for this character and was by far the most in-depth I ever went with a character.
I ended up seeing a fruit tree in a courtyard, I took one of the fruits and examined it and before I knew it, some spirit thing rose from the ground, yelled at me screaming “MY FRUIT!” And one failed save later my character was dead without any death saves. Not only that, but the DM informed me that to revive me or go to a temple would be such an inconvenience time-wise and monetarily that it’d take sessions to do.
Worst part was that I found out later that the reason that happened was because the DM thought it was annoying that I was trying to do a bunch of stuff on the side and “cared too much about gathering ingredients” that it was going too far off from the story. Even if it was a bit much, I wish they would have talked to me and tell me there was some more convenient way to get ingredients or make alchemical agents - just at least try to solve the problem - rather than just kill my character. I loved that character and such a dumb death didnt feel very great. It caused me to stop playing in that campaign.
My first ever tabletop game I played a Dwarven Cleric. We were playing Pathfinder. I was wearing the heaviest armor I could find and had a massive hammer I kept on my back unless I was wielding it. We were set on a basic errand - Clear the local fortress of goblin invaders. The main problem? The fortress was on an island, which was a raised cliff, in the middle of a lake, with only two entrances: The highly guarded drawbridge (which was raised at this time) or the "back way", which was only lightly guarded by traps (we had a hunter and a rogue for those). We allowed the rogue to clear traps and when they failed, they broke one of the ropes holding the bridge up. The bridge goes vertical, and only being held by one rope. At this time, I get a brilliant idea and because it's my first time playing a tabletop game, I may have been a bit too eager to prove myself. I climb on the remaining section of bridge and hold on tightly. I then have the rogue cut the line. My explanation is that I will swing across on the bridge, simply climb up it like a ladder (since ladders are easier than sideways bridges) and get the drawbridge lowered since none of these enemies can touch me with my AC. The other players, also their first game ever, just thought "sure why not go for it" and none of us consulted our clearly very exasperated DM.
So here's what happened... The rope is cut by our rogue as the DM stutters to try to find the words to say "DON'T DO THAT YOU IDIOTS" by the time the rogue finishes their nat 19 roll for cutting the rope. It snaps, the bridge falls and swings down towards the cliffs on the fortress side of the gap. We all cheer as it seems to be going well the first couple seconds. DM, seemingly having given up by this point, defeatedly advises me to roll a strength check, an acrobatics check, and a fortitude save. Confused, I ask why the fortitude save?
He reminds me that momentum does not just stop because you hold on to the newly formed ladder real tight (because clearly I have high str). I realize what that face he's making means and start to panic. I fail the fort save. The wind is knocked out of me, I take a bunch of damage when I slam into the cliff, but luckily my acrobatics roll was nice and high! .... So I screech down the wall in my giant suit of armor until I fail my next acrobatics roll and fall into the lake below.
At this point, I'm thinking I'm safe. I mean, it's just water right?
The DM advises me that water is my only natural predator and it has fully consumed me. I am standing on the bottom like a statue just doggie paddling with my lovely swim speed of -10,000. I start panicking. I start rolling swim checks randomly trying to get a higher roll - maybe a 20 will save me, I think! As the DM tries to convince me to stop, I keep rolling. Finally, he just gets real quiet and watches me roll. He slowly takes out a dice and makes a roll. I finally roll a 20 on my swim check and he advises me that my corpse going into its agonal final moments is so violently twitching that it fish-flops itself up onto the bank.
I am out of the water, safe, and 100% dead from drowning because I was panic rolling instead of taking the weighted rope my friends had dropped me because I wasn't listening to the DM and just panicking.
I learned an important lesson about how to play these games that day, and that dwarf's son has legally changed his family name to "Anchorson". (My next character of course)
Another pc exploded an entire city block that I was in, then the rouge stabbed me in the back ~100 times, I obviously died and it all happened in a really annoying way. It turns out they didn't like the way I played and how my character acted, so instead of talking to me, they just killed me. I haven't played since.
That's pretty fucked up...😑
I can't blame you for not wanting to play with an experience like that...
I had a dm pc and we were doing a session 0. Well I have an obsession with wendigos so I through in some wendigos to the party fight with out actually adjusting the wendigo stats first. The entire party ended up dieing including me
Never had a character in my party including me dying, although I question sometimes how some of them survived. I mean someone we got one particular player who cheated death so many times that everyone questioned how he survived on a certain point the dm said make a new character the chances u survive a too slim. He was on 1 hit point with a giant monster (wich was powerful enough for the entire party) and he turned the floor and walls into acid. He survived by the help of me casting a levitate and another doing gust of wind to push the monster away and a third trew a rope bound to my magic hammer (returning) and trew it to him to pull him in. It became worse when that player discovered what wildmagic was. We don't know how he stays alive.
Have any of his characters died yet?
This is basically every one of my character's deaths, ever, because I am infamous for making stupid decisions in just about any campaign I'm a part of and the dice often fail to keep me and my bullshit going long enough when I'm in combat to make any sort of turn around.
It was during my first session of D&D, I had played a Homebrew Pathfinder campaign over Discord with a couple of my other buddies before, so I was familiar with how things worked in general, but not all of the specifics for 5e. The campaign was based on the MTG Ravnica campaign that had come out earlier that year, and that my buddy had started that campaign not long after he had gotten the books for it. By the time I had become a part of the campaign, it had already been going for a couple of months now, and since I was back home for college, there was nothing stopping me from joining in on the fun.
My character was a Vedalken Artificer, a big blue guy who is squishy, and loves turrets. The rest of the party included an Elf Druid, a Minotaur Barbarian, and a Half-Elf Rogue. I believe my character may have actually worked as a guard at one of the prisons where another one of the PCs was currently being detained after having killed someone the party had been tasked to bring in dead or alive. Early on in the session, my character had been dragged along, and went with the rest of the party to a shortcut through the Undergrowth (basically place where death is turned into new life) in order to get to the prison quickly. While down there our party had encountered a Lich, which basically wanted to take the Half-Elf Rogue and make him his servant or something, and we were now in combat.
The druid was able to get past the Lich fine, the Rogue basically let the Lich take him and do whatever Lich stuff he had planned for him. I, on the other hand, for some reason, decided it would be a good idea to drop a turret in front of him as a "distraction", more or less not doing anything to the Lich, and then immediately walk past him (while still in combat), provoking an attack of opportunity, and then me, being a little damaged from something that had happened earlier, got pretty much instantly downed, and then proceed to fail both of my death saving throws.
This had happened about 30 minutes into the start of my session, and since I had no back-up character ready to go, I then spent the rest of that session making my next character, who would somehow manage to stay alive up until the second to last session of that campaign.
Well... I mean the Sphere of Annihilation did subvert their expectations since it was still there =/
I wish my like was permanent, i never disliked a video and never will, these are great.
It'd be so much fun to play with this dude as a Dungeon Master
Listening to the outro, I was struck by an image of a storyteller in a tavern thanking his audience and wishing them safety in "these dark times", perhaps in the background as the heroes sup a beer and plan their attack of the BBE lair in the hopes of ending said dark times.
My stupidest way one of my character died I was trying to get a Griffin drunk...while I was on it... while it was flying.
Hey seems like a fun idea in my opinion
Well, that's a long and confusing story, which took place yesterday. So umm technically I died 4 times but here we go. So a while back I drank out of the goblet of undying which we stole from a cult recruiting for an undead army and as you would guess I turned and am now undead. Now back to the present day, we are fighting some Scaven in an old dwarven kings tomb along with his help and I'm bloodied, but thinking I'll get out of this easily (I'm a lvl 6 rouge assassin) but then a party member whos behind me rolls a nat 1 on a bow so the dm rolls to see if it hits me or my Tiefling fighter friend whos next to me and you can see where this is going.... I get shot in the back and to add insult to injury a sneak attack bonus was added so I took 28 damage and had about 25 health. So I'm downed, and I succeed on my death saving throw. The thing is I was standing next to 2 scaven and it's now their turns, they beat the crap out of me and I died. So I died when I became undead, died when I was downed, then I died when the sliced me up, then sliced me up again giving me 3 failed saving throws. So now my souls leaving my body, but little did I know my soul was attached to a doll from a previous mission so now my party members are trying to get my soul back into my body. (yes Im a doll that is sentient but can only move but not speak.) So that's the story of how I died 4 times but am still technically alive.
The ways my characters have died
Stupid OP Monster
Forgetting Rage Reduction
Trapped Chests
wasn't my character but another player I was in the party with playing an idiot fae patron warlock. We are riding a magic carpet over a city filled with zombies that are on fire, dumbass decides to jump off to try and save civilians, the civilians were all dead and he didn't pay attention when the DM mentioned that, he plummets 200ft, somehow lives after impacting the ground, then gets mobbed by the flaming zombies and instakilled. My character was the only character from the original party that survived I left shortly after as I was surrounded by idiot players and a no excitement, deadpan DM who had a story with no clear direction oh and the campaign was filled with homebrew.
Damn I hate when I forget that my skin is tough
@@fleentstones117 Right? Forgetting that I'm too pissed off to die.
@@sthenios7026 Hydra at level six, without any fire.
@@sthenios7026 Oh, uh. No, sorry.
Just a chest with a magical trap. Shoots acid at whoever tries to force it. The DM described it wrong, and gave me a false counter.
Walking thru a door and dying for literally no reason after the rest of the party walked thru without issue....3 times (yes 3 different characters) because the DM thought it would be funny to mess with the new player. He then couldn't figure out why I told him off and left.
Sawed in half by an eldritch blast!
Okay, a bit of context for this one:
I was playing a forge domain tabaxi cleric called Mjolinaar. He was adopted by a city after helping other civilians flee the destruction caused by creatures of the underdark claiming their old home. He suffered from PTSD. This gave RP a different challenge and made normal situations tenuous. The campaign begins and our party meets up to investigate a crashing airship. Wrongfully accused of causing the crash, the party gets sent to prison. Our imprisonment is brief and the crown sends us on a quest to buy our freedom. We succeed but ruffle some feathers along the way. On our triumphant return, we head to the local tavern to blow off steam, there Mjolinaar's family meet and greet the rest of the party. They think they're being followed so Mjolinaar says to go to the temple he's a cleric for, they'll make sure they're safe. They weren't. When we awoke next morning, the head priest came to the inn calling for me. Due to some PTSD moments, bad advice and dicey rolls, I ended up killing the head priest (to the only religion in this city)! Our warlock freaked out when he saw the lifeless body of the priest and Mjolinaar's bloodied claws. We fled the city, FAST! After a night of hiding out in the woods and a lot of RP between me and the Paladin (who worshiped the same God), the party decided I could remain with them but we'd have to be careful and I'd have to try and redeem myself. That was when the bountyhunters came. They told the party to surrender me or die, to my surprise they chose to fight but my character didn't want anyone to die for his mistakes so went frontline. After quickly realising he could no longer channel his Gods power he was flanked and brought down within 2 rounds of combat. No one could get to me. Our Warlock tried on my second death save with a potion but was still a stone's throw away so he ended up trying to eldritch blast the enemy still standing over me. He rolled a Nat 1... DM let me RP the moment and it still haunts the Warlock PC to this day! Pretty funny if not a silly way to die.
Had a strength of 4, and we fought shadows. I instantly died
My character was surrounded by about 16 enemies all wielding Heavy Crossbows openly and ready to attack. My character charged at them with his scimitar. 9 of them hit. 3 failed death saves later, and he was dead.
I have a character death that Im still really salty about. For this session, the usual DM couldn't make it and enlisted a friend who hasn't participated in the story at all to DM as a substitute. This was one of my first voice chat campaign meetings, and I was playing a Cleric and his pet Owl Bear, who I found earlier in the story. After some time had passed, the party was split and some of us had to fight a few enemies. My owl bear tanked through the entire battle and managed to save him with 1 HP left. When the party came back together, tragedy struck. Another member of the group who didn't have his character sheet out and was playing Minecraft in the background had randomly signed a blood contract to kill the party while he got to kill my Owl Bear. From that point on, we weren't allowed to do anything except wait for death. I couldn't stabalize the owl bear, escape, fight back, or suicide. What made this death stupid was that 2 people who were almost completely uninvolved in the campaign created the least satisfying tpk I have ever seen.
I would have just ignored the "dm" and told the other players to as well. We'd just pick it up the next session and tpk guy would be kicked out.
'Male dragon.' I had milk coming from my nose dammit
So did the bard
Pretty low level character
Survived getting shot in the abdomen by a goblin. Died by getting stabbed in the abdomen by a human
Long story short if you wanna kill someone go for the abdomen
A series of bad rolls made an alcoholic healing potion explode in my room and nearly kill my character.
First game, first session, first time any of us played, I was the DM
Got to the first 'boss' encounter of a bugbear, wizard ran out killed it's wolf, turned round in a fit of rage and threw a spear
Nat 20 and we were doing criticals did whatever the dice roll was times 2, max damage and immediately impailed the Wizards head to a wall
Was a fun way of showing my players that I'm not afraid to kill them but cause they were all level 1 I decided that from then on they weren't going to see my rolls (using roll20) and that maybe fudging so they barely scraped by was ok
They did however get a new pet wolf and the player that died got a slightly op warlock as a sorry so it all worked out
I was running a Waterdeep Dragonheist campaign. They managed to make it to Xanathar, and the rogue immediately jumped for Sylgar because he overheard a guard talking about Xanathar's love for the goldfish. What he didn't hear is about how crazy Xanathar was when it came to Sylgar. The rogue tried bribing Xanathar with Sylgar's life...And accidentally squeezed too hard while pulling it out. It was a TPK and the thieves guild building was all but destroyed.
RE: The commentary at the end...online tabletop has been super useful in keeping me mentally well during this shutdown. I'm an introvert anyway, but there is still a limit to how much I can go without contact or friends (of course), so it's been a great excuse to just get together and mess around in worlds that aren't this one.
When I was in the Navy I had a DM that always seemed to kill off every character that I created within 30 seconds of game play. This was about 20 years ago, so although there's plenty of ways that my characters had died to fit into this topic I remember almost none of them.
friend of mine experienced this 1:49 got revived by and npc but still the npc and the pc AND EVEN THE KING(also npc) laughed at him for that
Opening a door failing a perception check and dying as the room erupted into flames within .2 seconds of me Opening the door.
That dragon bit reminds me of a classic joke about two hunters and an elk
I said the phrase “what’s the worst that could happen?”
Once while playing an obscure race of bird people in a dark sun campaign. A tree monster that could grow teeth and a thorn fence entrapped me and two players. I managed to get both of the other players over the fence but got trapped and rolled a nat 1 on my grapple check. I lost my first character in years of playing to being eaten by a tree. It became like a common trait of my characters for the rest of the campaign to be afraid and distrusting of trees. Even the avenging druid.
2:50 Sorceror's Metamagic. Twinned Spell.
Hah! I got one for ya. Tried to make a serious character, an aarakocra artificer. Only a few minutes after we started, I had my brain eaten by mindflayers, but since we were going to Avernus, my DM and I decided to say I made a deal with Zariel to betray the party. Immediatly stabbed them in the back and got tied up. The massive party tank, Throgg the Ice Troll, proceeded to rip off my wings after I accidentally burned him. I drank his blood and got 4 more, 2 of which he ate. I was then hated by the party, especially by Throgg and "Scarecrow", who was a human so insane he thought he was a scarecrow. The next time I died, I asked another god for life and said I would betray the party. I just didn't, cause screw em. We got our hands on "soul coins" coins that represented a soul used for fuel and in a car chase, I rigged some to an engine to make it explode. I invented nukes and it was glorious. Absolutely obliterated Harruman and his ship after I made another nuke and died in the blast. Then pledged myself to another god just to blow them off anyway. So at the end of the campaign, I just have this absolutely insane seagull who nukes people and just gives their soul to whoever will resurrect them. 10/10 I'll miss you, Vespa!
Our party had to rob a bank, and my character was the distraction. In my “infinite” wisdom that “never failed” I threw a bomb at the bank owner,. What I forgot is that, there are guards in a bank. I died immediately, it was hilariously
Our heavily armored dwarf fighter failed his will save vs. sleep (we were facing a trio of unarmored female orcs who had been cooking dinner before we burst in, but one was a mage). Then the orc coup de graced him with her wooden ladle. No one else fell asleep.
Ask someone who works in a hospital about some of the dumbest ways/reasons someone got injured and adapt those stories to a D&D setting. Better yet, a campaign that takes place in a hospital, and all of the PCs are healers.
"Roll Constitution" is now the ultimate parry to the horny bard. Amazing.
The one with the seduced dragon was the best.
I've got a good one. It was star war d6 and not dnd but I think it still applies.
We had a player who didn't think things through to fruition. He would come up with good ideas, and forget a detail that got him killed. Didn't help he had a thing for thermal detonators.
Here's a few examples.
One time we was fighting some storm troopers that was at the top of a hill. He decided to throw a thermal detonator up the hill at the troopers. He thrown short. It rolled back down the hill to his feet.
Then we was being boarded by pirates. They had disabled our ship and was hooked to our airlock. He ran up the the air lock and told the gm he was going to open the airlock and throw the detonator. The gm asked him to stare that again and give his full idea. He said he was going to open the airlock and throw the detonator into their ship. The gm nodded.
So he opens the inner door and throws the detonator. And it hits the outer door that's still closed and bounces to his feet.
This was a reoccurring theme of him killing himself with his own grenade with bad rolls and or bad plans.
Not me but my friend.
We were playing a Warcraft themed campaign and we went to outland. If you ever played WoW, you know it's basically just a bunch of rocks floating in space. My friend was bored of his character and wanted to reroll so we had to come up with a way to make his character exit the story. So we decided that as we walk he doesn't pay attention and accidentally falls off the world XD
Playing a kender in a Dragonlance campaign. My friend loved Dragonlance and loved Kender... but he was strangely hostile towards them, making my character constantly stealing from the party. Anyway, in this campaign we end up in one of the Towers of High Sorcery, and then leave, and later I'm going to juggle, reach into my bag and pull out three identical potions I didn't know I had that had come from the tower... and then proceed to nat 1 my juggle check. They were actually oil of blasting, which when applied to a weapon add to the damage they do... and he ruled they were basically explosive, that my nat 1 meant I botched things so hard they struck each other hard enough to rupture and explode, all 3 of them. All that was left of my character? His feet/boots.
Before we figured out my character's actual AC, it was a 1. At lv 5, he is a full homebrew character[accursed class, cannibal background, hybrid race of abyssal and infernal]
The boss was lv 20[we won the fight].
First time my character was downed was to "friendly fire" from a DMPC who, out of character, we know to be a killer. That DMPC cast some sort of area attack and I was the only one who failed my dex save.
Second time, same fight right after being revived, my character was hit in the head with the handle of a dagger by the boss.
Luckily he and his other downed friends rolled their saves. He and one other friend were revived
5:50 Casting Shatter on the floor is still an attack its an attack on the floor and should have undone the invisible spell.
I was playing the Iron Kingdom module for 3.0 as one of my first games. Nobody told me goblins could be good, so after some goblins lead us on a wild wagon chase through the woods, the party comes into a camp. I, a monk, challenged one to a duel and proceeded to fail every single roll, getting ears, hands, etc sliced off before I was finally impaled after trying to throw a dart at the goblins back. My party left me to rot because I, a monk, wasn't being lawful. They then went on to destroy the city we were meant to save.
Holy fuck the male dragon nearly killed me too lmao
The healing potion to the face reminds me of the Guardians of the Flame books. There was a comment that the only way you could kill someone with healing draughts was to club them to death with the bottle.
Got turned into stone in a FF version of the game.
Healer at the time revived another party member and didn’t have the mana. We were also out of mana potions after falling off a Cliff and breaking them all due to all of us rolling wrong.
The entire party has moved on and I’m still a statue to this day. The game started 2 months ago lol
Put bag of holding inside of a portable hole, despite multiple warnings not to by the party. The player was completely new, and wanted to see what would happen. He thought it would double the storage space apparently. Because he was new, I allowed only one retcon, and since then he's been a lot better about heeding warnings.
I was playing in a Starfinder game, (D&D in Spaaaace) and my hot heated drow boy who had used "space weed" before was down to try this centuries old weed they'd found at a digsite for an ancient drow civilization. They sat in a circle in their spaceship, and everyone except my drow passed their saving throw cause as the GM said, "this was some dank stuff."
Well, my drow got put on the poison/addiction track and no one was aware. As his health slowly started to decline, he kept insuring everyone he was FINE, and he was a WIS and CHA build, so his bluff was insanely higher. Nearly two weeks pass in game and his health has gone to the crapper, he's throwing up, he hasn't eaten in 2-3 days, his coordination is so bad he crashes his bike (twice), and he's taking direct HP loss anytime he exerts himself. He was 1 bad FORT save from dying before they finally called his bluff and decided they should get him medical treatment...
TL/DR: My drow died cause the weed was too dank.
I was a GM of a group of 6 guys who except for one never played DnD or anyrhing like that. So they went in expecting something like Skyrim or whatever.
We were like 3 or 4 sessions in and they were all lvl2. They were on mission to get inform the king about an incursion and had to go through an old mine. But before that they arrived at an old tavern/shop which was run by an old experienced adventurer. He was an old friend of the king and would have helped them if they told him about the incursion. He would give them the right eqzipment and with the right roll he would even join them for the mine part.
But the party is stupid, does not tell him anything and buys the equipment. After which they didnt have enough money to buy better weapons/armor. So they plot to kill the owner and steal his stuff. The barbarian decides to jump for the big battle axe, hanging on the wall. The keeper didnt like the idea and him being lvl12 or something like that, he just frigging went on a rampage pummeling them all to death with his bare hands.
The whole party died. Well except for the elf wizard, who was the only player with exp. in dnd.
At the moment the started planing to kill the owner, he was like "Nope, not me. I am gonna get the frigg out!" He later joined the incursion forces and helped destroy the country.
Asked a friends brother to make us a campaign, he didnt want to so he did this; ok, yoy start on a hill you tripp on a rock roll a d20 to survive
Let's set the scene.
In this D&D mini adventure, goblins have stolen the party's gold and they are tracking the goblins down, turns out they are in a goblin theft organisation and the party have found the goblin hideout.
In our party, the main characters are:
Neutral Evil Rouge Halfling, let's call him Depressed Doofus,
Chaotic Neutral Cleric Human, let's call him Healing Maniac,
and Chaotic Good Bard Human, also the mother of H.M, let's call her Charismatic Mother.
There is also a barbarian half-orc and a rogue dwarf in the story, but they're not important.
Depressed Doofus finds 3 wolves in the forest next to the hideout, decides to tame them using potatoes. It works (turns out these wolves had a weird liking of potatoes since their owner was a farmer who fed them potatoes.)
When they get to the goblin hideout, they enter the average cave, with one exit and another one which is blocked. They went to the not blocked entrance, which triggered the trap. There, a group of 5 goblins are alerted of their presence. The group.. manage to take out the goblins, although the rogue dwarf did get knocked down to 3 HP, 13 of that damage coming from the barbarian half-orc.
It turns out one of the goblins had potatoes in its pocket. The DM was planning to use this to develop the lore of the wolves, but the Bard landed the final blow, and immediately began to search the bag. Over a load of unlucky rolls, the wolves attack the bard until they get the potatoes, the bard, damaged by the surprisingly strong goblins, turns unconscious and loses the death saves. (Thinking back, maybe this would not have happened, because the cleric DID run to help, but the rogue dwarf stopped him, because the rogue dwarf had been unconscious before, and had been slapped twice by the cleric due to unlucky rolls, meaning all of his rolls had to be good death saves.) The cleric, grief-strucken by the loss of his mother, blames Depressed Doofus for the death, and engages in fight. The rogue, who was on extremely low points compared to Cleric, fled. When they got back to their home village, the rogue dwarf got recognised as a criminal and was taken away, and the half orc went back to his village, since the party has now split up. All those four people created new characters. Also, the cleric became a rogue and was so grief-strucken and vengeance-filled, he was a mad mood.
TL; DR: Wolves addicted to potatoes cause a cleric to become depressed