so pax dei is a streamer game, you follow around the streamer doing all the content and boosting their buildings and power in the game, no regular group of people has enough players to be able to do content at anything other than a snails pace
I can't imagine who else this game is targeting. You're going to end up with one giant group on each server dominating everything to the point they have nothing to do but just get more stuff. There's not going to be meaningful PvP without being enforced by game mechanics. No one wants to play the losing side.
Same streamers getting paid to promote it.Thats why game industry suck now and why no more mmo will be good..Because its not for gamers.. its for streamers and their ''community'' they only follow trend so in 3-4 months they will find something better to get them views and drop the game
Ehh Rust has tons of huge 20-100 person clans that all work on the same base. Super easy to find a clan to join too. so if this game gets good.. That shouldn't be a worry.
You still can...you can set-up close to the road. Or in the valley closest to the PvP gate. Not every guild is gonna control everything and yes its gonna take time. It's a slow burn type of game.
@@Retalin_ I like Conan Exiles, too. But why would people talk about it, it's 7 years old at this point. Not hating on the game, but won't get many views on here.
@@Retalin_ I know its so odd, sure it has bugs, every game does, the bugs they have are sometimes funny, but I feel all I hear is valheim which is... whatever
I'm literally playing Conan Exiles right now. It has 1000x more content, and if you are playing in one of the modded RP servers it is so fun and graphics are great. The server I'm playing has a capacity of 120 people and it is almost always full. I am really trying hard to justify paying 40 USD to pax dei, but truly even conan is a better game by a large margin than this undercooked game at the moment.
I'm a solo player that has invested at least 300 hours into the game. I can confirm that this game is not made for solo players, as you are required to throw away tons of resources on the quest to level out all skills. I'm currently around level 20-25 on all the skills I have decided to level and obviously this takes more time solo than in a group. On the other hand: this game is meant to be played for a long period of time wherein you slowly notice progression, and is not meant to be "completed" in 30 hours of gameplay. So the fact that it does take a long time to fully max any skill, even as a group makes this game feel like an actual adventure in a steadily growing and progressing medieval world rather than a rush to level 41 (current max level of skills). On the other side, I do sometimes find myself at a bottleneck with resources not being able to be made or farmed due to lack of progression in other skills. But that is a problem that again can be solved with investment of time, or simply asking anyone in the area, as most people in this game seem to be adult enough to realize, that they don't actually lose anything by helping others. The idea that this game only plays well in a community of 300+ means some people don't really understand what this game is really about. Most of the people that see this game as a rush to 41 or a rush to the biggest castle already refunded anyway.
I wouldn't even call it barebone yet. The launch of D4 was barebone. For this game, building things may be barebone, but as game as a whole, not even close to barebone.
Pax Dei is like Eve Online. Super grindy and team reliant. There will definitely be a niche group of hardcore players that take this game VERY seriously. Not for a casual gamer at all
I don't completely agree, I think any casual gamer can find a group of similar casual players and make progress in the game at their own pace, taking it as slow as they'd like. Also Pax Dei is much more straightforward to understand compared to Eve, which makes it more casual friendly.
We cannot really be blown away by graphics anymore whenever the game is made in UE5. That is almost par for the course and, in some cases, a massive smoke screen.
I play solo aswell and i have only had good experiences with other players. It is an awesome community! I bet all the toxic shitters quit the game bc of skill issues XD
Commented the same. I think he did not really play this game because it is absolutely possible to progress solo and have fun. Many people do this. I have full chainmail and even two plate armor parts already after 110 hours.
@@JustNTimeGames of all his vids I've seen of the game I've not seen him build anything. He claims he farmed some supplies but that's it. He toured the build his viewers did.
I kept seeing the love for this game and thinking "It's Conan Exiles with no lore, no thralls, no purges, no real progression system, no dungeons, no rare loot, and worse combat."
@RMartian76 I kept seeing the love for this game and thinking "It's RUST with no lore, no thralls, no purges, no real progression system, no dungeons, no rare loot, no actual sociality and worse combat."
Conan was equally bad when it launched. The combat was arguable worse, at least the same jankyness pax has atm. It’s early access guys, use your fkin brains
Im playing and having fun so far, then again i joined a big group and were all doing farming/crafting and camp clearing together. It is a grindy game and you do need a lot of people but 2-3 man groups are also fun too.
Great review. Honest and direct. The suggestions are spot on. I enjoy the game. Disagree about harvesting feeling shallow. Its pretty satisfying. Also, it's a crafting game: its intended to be slow. You can as a solo player or duo get a lot completed in 24-30 hours. But the goal is long term investment into a virtual world. Worth reading the Pax Dei development blog. Think Star Citizen and EVE online. But again, the suggestions here to round out this game and the priority are well said here. Thank you!
9:33 ok this is just too much you are going to need at least one (probably several) players that are solely dedicated to the job of resource management to keep track of all the resources your team has and where they are stored and that kinda work is something you get payed for not pay to be. When I was a guild officer ied go above what was needed but that’s not the norm for most players, this is basically a second job.
Landmark was not a good game, but I had so much fun building things. The biggest thing I built was a giant broken statue as described in Percy Shelley's Ozymandias: “Two vast and trunkless legs of stone Stand in the desert. . . . Near them, on the sand, Half sunk a shattered visage lies", Two stone legs, the big toe of which was waist-high to the character model... with half a stone head lying next to it so it would look "half buried". i probably spent 80 hours all up building it. Up until 2018 or so i still had a screenshot of it.
It's definitely not a solo game. You need to have a minimum of 6 players in your group to be able to do most of the PvE content. That said, I'm having an absolute blast with my large clan. Its a very social experience which is a stark contrast from most MMOs lately. It definitely has the Early Access feel and needs more in the game, but has a great foundation to build an amazing empire simulation MMO. Can't wait for the future developments of this game.
It's only a social experience if you have a large group of friends to play with. And by that metric, any game is a social experience if you have a bunch of people to play with. Even today, there are zero social mechanics within the game outside of the ability to form a clan. There are no pre-built towns in the game that would draw players together. There is no VOIP or general chat in the game to allow players to communicate. There are no market stalls, auction houses of any kind so that players can barter with each other. There are not any dynamic world events of any kind that would create a point of interest for players to engage together. There is no overarching PvP goal for clans, such as territory control over resources, dungeons, trade routes. I like what I've played and hope it continues to get better. But saying that the game itself is a social experience.. well, that's obviously not accurate in the slightest.
This is the type of game for people who remember what made gaming good "back in the day." If you don't particularly think "back in the day" was good, then this game probably isn't going to do it for you. There is something about this game that scratches a particular itch that can not be conveyed through our terrible media outlets. If you see a guy in full chain/plate in this game, you think... dang that guy has crafting clout, and instantly respect him on some level. If you are the guy in full chain/plate, you can see people in cloth/leather armor looking in envy. Randomly walking through the woods and seeing one of the most creative buildings you have ever seen is an amazing experience you get in no other mainstream game of today.
The building isn't like Conan or Rust, either... it is more like you create a foundation, and then things get down to a granular beam-by-beam level. The creativity you will see and have the ability to employ are insane, and definitely not covered well in any of the reviews. The amount of pride you will have in your home when it is done is something no TH-camr will get into.
You are a fail. An early access game with devs that say "this is a far from complete product" is fine. Don't buy in yet. But an inability to read and comprehend the statements of the devs is only a failure in your end
@@singulant Normally when games release in early access, the core systems are implemented and functioning as the devs intent. Whilst this is not a finished product, they are still charging for it and what's available in the build looks terrible. You can tell that this game is going to be very niche and likely to fail, unless it's completely reworked from the ground up.
I was watching this game since it's reveal. Buy to play with a monthly subscription is way too rich for me, last thing I need is another monthly payment. Also with early access starting at $50 is insane considering the quality of $30-40 games out there.
Eh? It's $40 USD to play right now, not $50. There's no subscription right now and won't be for well over a year or two. Dev's have blatantly stated this. There's so much misinformation about this game for some reason despite the fact the devs have been crystal clear about the current state of the game.
I mean , their core gameplay mechanics are based on free asset from Unreal Engine marketplace , yeah they have done some server stuff and built a world around that , but the building and combat is a free asset on unreal marketplace.
So, this *could* be nice. I can imagine the vast amount of resources allowing the players to make specialized shops (alchemist, blacksmith, etc.), having different shelves and cupboards be dedicated to storing different ingredients for that authentic workshop look and feel, and having a dedicated storage room for mass storage. It would need at the very least some degree of automation, where for example items kept in the storage automatically refill shelves, and you automatically pick up a certain number of items off the shelves needed for your selected recipe you're working on when you go near them, so you still have the need to place furniture in an optimized way for physically moving around, but the interaction with opening/closing inventories and finding/picking up items is minimal.
@@xPetyr To make it a more immersive experience as far as crafting, managing your shop and profession are concerned. The only part of the game fleshed out well enough to give constructive criticism on is crafting and building, it's the devs' primary focus. Yet in practice it becomes tedious due to inventory management, storing materials in identically looking chests, and the lack of ease of access and sorting of those materials. Automate things too much (like simple crafting from any chest within an area) and things become too easy and boring, where you just stand in front of a crafting station for hours stuck in one animation. Too little, and you get the clusterduck that's in the game now. I think my suggestion is just enough to make a workshop in the game feel somewhat close to a real one, where you have to move around from time to time looking for materials, yet not lose your mind clicking through each storage item looking for what you need. If they're going to focus on crafting and building, they should make it the best, most immersive version of crafting possible rather than the bog standard 'make 50 identical chests of assorted materials with no ease of access' most other crafting survival games have.
I've been enjoying the game solo. It's very chill, I like gathering, hunting, crafting and exploring. And it's not as bad as some people think playing solo is. I've found so many things exploring, like caves, and hidden vistas everywhere. I had a full set of chainmail gear in like 10ish hours. I do think they shouldn't have launched it on Steam yet, a lot of people there don't understand the devs wanted a population while continuing to work.
I am doing the Early Access as well, mostly alone. Have had a bad experience with a clan and had to move my plot and it took me 15 hours :( I would like to play with others but right now I am concentrating on leveling my skills and then will branch out lol
@@DawnChatman most definitely; was actually harassed by a clan leader and some of his folks but they are the only horrible people I have met so far. It is just me and one other person, but they will give up their account soon lol and I still mostly do things alone. It is peaceful alone, just VERY VERY VERY slow!
I really hate it when people get snobby about players who want to enjoy a game solo. They've just alienated that entire player base, which is not inconsiderable so I don't see this lasting for a long time.
I think the key will be whether or not you can wall things off. If you can gate resources with building, the game will become very pay to win and team reliant. It will be anyway, but I've played and enjoyed trolling around, progressed pretty nicely, imo. Way easier than the alpha test, so they changed it a bit. I do think they're gonna need full pvp to make it work.
Not a lot of people are comfortable stating the obvious: solo is the only way to go, whether mmorpg, mmo or just any game really now. The parts of the game where you overlap or team up with other people has to be absolutely toxicity-free and enjoyable. Solo is now the only group you can count on for any game. Even board games are starting to build solo variants into their games.
@@gameburn178 Exactly my point. If players want to do PvP or group up for dungeons/world bosses then that's fine, that's their choice...but it has to be a choice. Building a game around forcing players to group up to do content is not the way to go for a successful MMO. You have to cater to all player types IMHO.
@@gameburn178 That's the 'theory' that makes sandbox interesting. It's group content that creates a world similar to a regular RPG, but that world should be solo-able. It should be the idea experience for both. It will happen, someday!
Hot take: not every game is made to cater to everyone. There are so many solo games out there, countless really, having a community driven game has a following even if it isn’t for you. Just because more people like chocolate ice cream than vanilla doesn’t mean every vanilla ice cream needs to have chocolate swirls.
That part about cooking made me finally give up on this game. I pretty much enjoy playing in a small group of friends, but we don't have ten hours per day just to search through chests for that one ingredient I need for crafting. I'm especially not keen to pay $65, $100, or $160 AUD for early access.
The chests were full of low level food and ingredients that are plentiful and respawn in the same place within 30 minutes. So what they were doing was ridiculous. You should only gather what you need for today, and if you grind crafting, throw away all the stuff you crafted; you'll have better tomorrow. Anyway, it's easy to craft chestsand they stack and you can put them next to the crafting station.
I have never understood the push behind player driven economies and this large scale group crafting. As soon as the pop dips it ruins the game entirely and there is no fixing it. Even when the game still has a decent but lower pop doing stuff at offpeak times becomes annoying also. It is a total setup for failure.
WOW, WHAT A SURPRISE, HOW COULD ANYONE HAVE SEEN THIS COMING ?!?. Yet another game selling a dream and delivering peanuts. At this point I'm fully expecting to see a video titled Ashes of Creation: Another Early Access Disappointment in a few years when it goes into beta or whatever.
I was legit thinking about New World when you mentioned gathering that feels and sounds good. I have issues with New World but man is gathering just insanely satisfying, hearing that sound echoing throughout the woods.
I was really surprised that they announced early access already, esp through steam as well. feels like they're a year too early with both EA and the hopes of 1.0 release considering where its at right now.
Wild time we live in. On one hand we got DLC that's literally a whole ass game and on the other hand we got full price early access "games" that are like this... Wild isn't it??
Pretty sure, dont quote me, but i remember when Asmon was streaming the game a while back the combat was just placeholder and i imagine it still is just placeholder. So that probably explains why its so awful.
I've dodged it for now, looks extremely barebones and It's price tag of $65 AUD is also quite high for an EA title. I'm so glad you touched on the chests! One thing I REALLY dislike is bad storage systems, every single video I see they have chests scattered across their floors, it's a joke.
35 with no early access sale to be precise. + that 35 I think gonna be monthly subscription or much more when the game gonna be finished, "if they gonna finish it"
@@JustNTimeGames for real, most of the people even in the reviews they said the devs used assets mostly, no original creation + Monthly subscription to play an empty world tech demo. What year we live in ..
Early Access doesn't mean undercooked, bones of a game. It should still be playable on an ongoing basis. People are like okay we built the base, now what? There is no content. Early Access is not an ALPHA where professional game testers should test a game.
@@Marcus-ss4gn There is no definition to early access. Perhaps they released 'alpha' build to get as much feedbacks as possible. Perhaps its a cashcrab. If the updates will come steadily and game will become better over time then I think their model was successful, until then hard to say. So far communication from the devs has been amazing.
Within two months from the release in June, the Game lost more then half of its Player Base. From peak 11k to peak 5k and top average above 6k to current average about 2k is devastating and speaks for itself. That said they haven't even put their entire monetization crap in place yet. Subscriptions, as well as Microtransactions and, most likely, Tokens are still to come. People already lost interest and once they tell the remaining people to pay up every month, those numbers will take a further nosedive. If I wanna make bigass Castles, I'll load up Valheim or Enshrouded. Pax Dei is an absolute waste of money.
I played a LOT of Enshrouded early access. If no one told me it was early access, I'd think it was a fully released game. I played for 10's of hours and actually never finished the game - that's how much finished and polished content there was.
I feel like there is a missed perspective on PaxDei. What other MMOs has such a huge map/amount of players where you can actively own land and do with it what you want? It's very unique. I have loved building my home, exploring for more resources to unlock new recipes, going on journeys far away, to come back with unique loot that I can't get around my home. You also get to see communities thrive around you, it's a unique feeling, logging on in my home, looking out the window and seeing other peoples developments happen while I was offline. Agreed that there are many aspects that need work, combat, more loops for progression, more systems etc It's just a shame that people aren't highlighting the complete unique qualities this MMO brings to the table.
I accept the fact that the game is not ready and in a poor state, but I still have hope it. I've been craving a true sandbox-community MMO. I missed the boat on Star Wars Galaxies. I started SWG after the complete overhaul to be more like WoW.
Saw this one coming. The Steam reviews were not kind. People won't cooperate in games unless they are motivated to do so. They will cooperate *in real life,* but the motivation there is obvious - survival. In games? You need more than that. Because there's always respawning. And everyone imagines themselves as a king. We cannot all be kings.
I'm sure the game will be fine with streamer ran servers where all the players for every "faction" is a viewer that follows the bidding of the streamer and their mods, but in open public servers, yeah no, this game won't work.
Idk man, so far I've been playing a bit, and I have had lots of good interactions and fun times trading and exploring with cool people I met while I was trading.
I’m playing it. It is a work in progress for sure but also a really really fun! The building is great, being able to build a neighborhood with my friends, great! If you like this kind of game you will enjoy this game…it will only get better.
Figure the developers must be desperate for funding to even consider launching this into EA when the game isn't even quite to an Alpha state yet. It wouldn't be so bad except they are asking full game price for something in such a rough state. The building system was pretty fun, for the most part. But like the video says, that's literally the entire game. Developers need to find a way to make the gathering grind more enjoyable in these types of games.
Just because the review didn't read the FAQs doesn't mean we can't. Reviewer should at least attempt to understand the type of game and the roadmap before publishing a review. I read the FAQs and I'm playing early access for 4 days and the reviewer is spreading only misinformation.
@@Integroabysal The people that took the time to get involved with a guild and participated in guild wars in Life is Feudal really enjoyed their time with it. Two of my best gaming experiences were in what are considered to be trash games xD Life is Feudal and Mortal Online 2. Both of these games I played for several months for hundreds of hours and I met friends that I still play other games with regularly.
If the business model is a monthly sub and the game revolves around grinding a ton, to me personally it feels like the grind isn't there because it is fun, it is there because it takes long and makes you pay more money to the dev.
Devs are releasing tech demos at this point and asking for money for a whole ass game. I know early access can be good at times, but im really sick of these companies dropping a product thats 10% there and then being like "what did you expect its not ready yet?!" Im calling it right now, this project isnt gonna go anywhere and its gonna be forgotten in a year or two.
10%? more like 0%. if you asked the devs to ACTUALLY describe a single thing about the game, they wouldn't be able to. their only response is "give us your money and we PROMISE to make the game!". OBVIOUS SCAM. real developers would be able to talk for HOURS about the game design.
The developers of Pax Dei are old school original EVE Online developers whom are dedicated team with a great track record. This isn’t some run of the mill developer. These are experienced and passionate people making this game. It WILL go somewhere, the question is WHEN.
@@pvprangergod4024 no, they intend to build a similar style MMO as EVE Online. Games like that are daunting and scary to casuals so they’re being cautious on what they release to the press so they don’t scare everyone away first.
You're absolutely right it's not fun to play at all right now. No casual players will touch this game with the long grind of the game and that's a big no no if you want a successful game.
Agree 100% with everything you said. Had fun doing the building stuff (solo) but after that any other gameplay felt extremely frustrating and fruitless.
Pax Dei is a prime example of promising and overhyped kinda being the same. It is sad. I see potentials, hope the devs don't turn this into another sandbox survival BS !
Thanks for the great review! Liked and subscribed. As for the game, I love the concept, the visuals, the depth of crafting, and the specialization of players. The deal breaker for me is the subscription. If they change the model and get rid of subscriptions, I am game even with all the other (hopefully temporary) negatives of the game design you mentioned.
The best early access CBT recently that were both fully polished are hands down First Descendant and Once Human, talking about building this last one is where you want to be.. Drops soon!
It seems like the devs don't want people playing their game. Their whole post of " Pax Dei is not ____" came across as "We don't want anyone claiming we made a video game."
when i watched their 1st public beta test, i legit thought this was a game 3 years away from even an early access launch and the test was only to work on their servers stability. them releasing it like this just shows lack of ambition for the game. what a letdown
Well, yeah, as far as I've seen, people are putting their plots in exactly the same locations as during Alpha 2, which means that quite a few clay spawns (read: those along the waterside) don't exist anymore cos once you place your plot on a material spawn, the material stops respawining (except trees).
For all its flaws (I haven't played in a year or more now) New World resource gathering was FUN. In the first few months of the game the thing I enjoyed the most was setting out from town and hunting for resources. As for actually playing this game, it sounds like a full time job. Who has time to play a game like this? Kids and the unemployed (either through fortune or misfortune).
They probably could circumvent the issue of solo and group play (at least a little bit) by implementing at least one prebuild town with a marketplace, where people offer their wares. This would maybe be interesting for some solo players to just focus on being a specific job, so they can basically play it as a simulator and craft, for example, iron ores all day long. And then they go to the marketplace and sell their wares to other players who need it.
He sold the concept of the game - to his viewers and has openly stated that the devs needed to improve things, it's not his fault the devs have dropped the ball.
@@Hirome_Satou Yeah your right mate, but his viewers actually did more work and played then actually ASMON did himself. Everything was handed to him form his viewers as he logged on to see they built him a massive castle and then logs afterwards 😆
People need to realize that Asmondgold and a ton of other Streamers get paid money to play devs games. They don't have to "like" the game.. they are just playing it for easy money and advertising for devs. Don't fall for that shit. Wait until a game comes out and read reviews to make a good choice if you need the game or not.
I think the buggest dosconnect is people compare it to other games that its not like. Its meant for people who like to be social, and who like the feeling of there hard work paying off in the end. Its not a flash in a pan, its not meant to be easy, your not meant to be a master of a craft after a day, a week, or even a month. As someone who loved Life is feudal, this game is great.
You only think that because so many games release these days it's hard to sort through the weeds to find the flowers. As PC gamers we've had an especially good year so far with all the amazing indies essentially trampling the AAA games.
Pax dei is at least something and that is expensive! Their pricing is just ridiculous for the state of their game and they even didn't bother regional pricing like it is a massive MMO or something. I think these devs flied too close to Sun after recent success of some developing games. But those games weren't trying to milk players with such high prices and they definitely didn't include micro-transactions under edition umbrella..
Wow! Thank you. I only play solo because of scheduling and RL limitations, so I could only play this game if I can hire the services I need in game - like a matchmaking service. That might be a good tag-on service either in game or on a website somewhere.
They bought the game because it’s great.. every single server and zone has medium to high population…. All the people who want to play theme park hand holding mmos are hating on the game because they can’t complete everything in 5 hours
@@bravexheart7 "Spam right click combat". "Spam right click gather". "Wait 1 hours crafting". Yeah right, we're all hating because you can't complete everything in 5 hours. Or just because it's barebone and empty.
So, I've played Pax Dei a lot, and you are correct--it is not ready for release. However, I knew this from the start because it was clear that I was purchasing an early access version of the game. There is much you can learn about a game if one would bother to do even a modicum of research before purchasing it. It always surprises me how many people will buy a game without looking into first... mostly expecting to have some sort of polished, WoW clone, free to play, curated solo play experience that they vacation in for a short while before getting distracted and moving on to the new hotness. Pax Dei is not ready for release, and it may take more than a year before it is. However, when it is, people will still cry about: subscriptions, an inability to solo every aspect of it, that they are not the chosen one, the pace and the grind, that it is not WoW all the while maintaining that they are sick of WoW clones, full loot pvp, and other things. These oft heard wines make me wonder if these vocal gamers are actually fans of MMORPGs at all. Finally, in this video, if you read between the lines, Mr. Force Gaming is clearly pointing out most of these things couching them in caveats like "it is perfectly alright that..." and, "there is nothing inherently wrong with..." Yeah... he knows his audience.
I was initially interested in Pax Dei, as we moved closer to Early Access, I had a growing concerns about the game. At this stage, I will probably wait about a year and check on how things are going then (or if the project is still on-going) .
I think what this game is and what people were WANTING is two very different things. to me. i'm treating this game like old school runescape. a very slow laid back grinding game. Only difference is that it looks good and the draw distance/views are nice. I plan to log in for a few hours here and there and just pick something to work towards. build my house a bit more up, maybe explore a bit/ whatever I am in the mood for. the combat is crap for sure, but that's not the focus. for me atleast. It's very slow paced and just a chill kind of game. Is it just an asset flip? I don't know and frankly, I really don't care. It plays well, and I'm enjoying what it is. If you are bored with it, then I think it's just not a game for you and never will be.
A relatively fair review and I agree with a lot of what you said, however the group size part was simply wrong. I lead a clan of 14 players, on release and most of the first week, we had around 6-8 active players and within 2.5 hours we all had iron axes and pickaxes and after another hour we all had full chainmail. After a week of play we are all in full plate armour and smelting a massive amount of steel. We have built a huge city basically all achieved through carpentry and no other professions - the professions are relevant when it comes to higher end interior decoration. Like I said, overall a pretty fair review, the game needs work! But groups dont need to be 15+, we've been taking on the bosses and named npcs with groups of 4-6 and farming them for the recipes they drop and plan to go onto dungeons this weekend. I think focus and organisation is more important that group size, like you said there are a lot of mmo games out there that focus on solo play, making it easy for players and pumping them with instant gratification, it's bread a generation of bad gamers, in my opinion. Pax will struggle to find the balance with their vision as it's lost a huge chunk of potential gamers that see games like WoW as challenging and fullfilling.
Same as Everquest Next, it was a great foundation for building and had some basic combat. That one was voxels. But it never got out of early development because the end goal wasnt good enough according to the people in charge. So they dropped it.
it's not like it's early access but beside that building staff it is empty, nothing to do besides that + pay to have fun with that plot system, not to say you are forced to join a guild. This game is another the day before.They wanted easy money fast and quick
Seems like a lot of MMOs keep forgetting many people already have a job, and don't want a second one. Sure some games can be fun being simulators, and they'll have some grind to them. And sure, some "fun" MMOs have tons of grind too and are wildly successful. But there is a limit, and it also depends one exactly what the grind is. No I don't want to be tree_peon 3895 and cut trees all day so the guild can use the wood to build the fortress. But, some people just love cutting trees all day, and some people love eating shit. Maybe this game is for them.
so pax dei is a streamer game, you follow around the streamer doing all the content and boosting their buildings and power in the game, no regular group of people has enough players to be able to do content at anything other than a snails pace
I can't imagine who else this game is targeting. You're going to end up with one giant group on each server dominating everything to the point they have nothing to do but just get more stuff. There's not going to be meaningful PvP without being enforced by game mechanics. No one wants to play the losing side.
Same streamers getting paid to promote it.Thats why game industry suck now and why no more mmo will be good..Because its not for gamers.. its for streamers and their ''community'' they only follow trend so in 3-4 months they will find something better to get them views and drop the game
Ehh Rust has tons of huge 20-100 person clans that all work on the same base. Super easy to find a clan to join too. so if this game gets good.. That shouldn't be a worry.
Back in the day, before streamers, games like this existed. Why did they create them then?
And that is precisely how the game was marketed to idiots.
I just wanted to be a old witch in the wilds, selling potions and concoctions in the village market ...
Yep, would have loved to be a hermit in the woods, just selling potions and remedies.
Potion seller, I'm going into battle and I need only your strongest potions.
You still can, I made a friend because of her house in the woods, she's a fletching/Bow Smith
You still can...you can set-up close to the road. Or in the valley closest to the PvP gate. Not every guild is gonna control everything and yes its gonna take time. It's a slow burn type of game.
There's no village market
You can make massive amazing castle in Conan Exiles, by yourself or with others.
That game rules and I feel like nobody ever talks about it, its ground so much over time
You can make BETTER massive amazing castles in RUST
@@Retalin_ I like Conan Exiles, too. But why would people talk about it, it's 7 years old at this point. Not hating on the game, but won't get many views on here.
@@Retalin_ I know its so odd, sure it has bugs, every game does, the bugs they have are sometimes funny, but I feel all I hear is valheim which is... whatever
I'm literally playing Conan Exiles right now. It has 1000x more content, and if you are playing in one of the modded RP servers it is so fun and graphics are great. The server I'm playing has a capacity of 120 people and it is almost always full. I am really trying hard to justify paying 40 USD to pax dei, but truly even conan is a better game by a large margin than this undercooked game at the moment.
I'm a solo player that has invested at least 300 hours into the game. I can confirm that this game is not made for solo players, as you are required to throw away tons of resources on the quest to level out all skills. I'm currently around level 20-25 on all the skills I have decided to level and obviously this takes more time solo than in a group. On the other hand: this game is meant to be played for a long period of time wherein you slowly notice progression, and is not meant to be "completed" in 30 hours of gameplay. So the fact that it does take a long time to fully max any skill, even as a group makes this game feel like an actual adventure in a steadily growing and progressing medieval world rather than a rush to level 41 (current max level of skills).
On the other side, I do sometimes find myself at a bottleneck with resources not being able to be made or farmed due to lack of progression in other skills. But that is a problem that again can be solved with investment of time, or simply asking anyone in the area, as most people in this game seem to be adult enough to realize, that they don't actually lose anything by helping others.
The idea that this game only plays well in a community of 300+ means some people don't really understand what this game is really about. Most of the people that see this game as a rush to 41 or a rush to the biggest castle already refunded anyway.
I was saying this for months this game is barely bare bones... actual walking/grind simulator.
every sandbox game ever. dev it. drop it. nothing to do
@tygoro not true, enshrouded, valheim, vrising, those are sandbox games but they are fun to play where as this is just terrible.
@@tygoro atleast minecraft lets you build as big as you like, doesnt have pay2win building plots
@@tygorosounds like you just don't like the genre.
Not everyone is capable of making fun for themselves in a sandbox, it's cool dude.
I wouldn't even call it barebone yet. The launch of D4 was barebone. For this game, building things may be barebone, but as game as a whole, not even close to barebone.
Pax Dei is like Eve Online. Super grindy and team reliant. There will definitely be a niche group of hardcore players that take this game VERY seriously. Not for a casual gamer at all
The problem seem to be, at the moment, the lack of means for groups to organise themselves well 😢
Im handling it perfectly by myself as a solo player, not gonna rush it and my solo neighbours will make dungeons possible
@@feflechiAs an officer at a large clan I agree. We need more tools.
I don't completely agree, I think any casual gamer can find a group of similar casual players and make progress in the game at their own pace, taking it as slow as they'd like. Also Pax Dei is much more straightforward to understand compared to Eve, which makes it more casual friendly.
We cannot really be blown away by graphics anymore whenever the game is made in UE5. That is almost par for the course and, in some cases, a massive smoke screen.
idk, been playing solo and having fun - progress is kinda slow but im fine with that. curious to see where it goes
Same here bud!
Me too, love it, its chill
Yea, it's great. One of my neighbors was super chill, so we grouped up and made a bigger place.
I play solo aswell and i have only had good experiences with other players. It is an awesome community! I bet all the toxic shitters quit the game bc of skill issues XD
Commented the same. I think he did not really play this game because it is absolutely possible to progress solo and have fun. Many people do this. I have full chainmail and even two plate armor parts already after 110 hours.
Having asmondgold shill your game can only go so far
Yep
For real. He's never plays but got his chat building everything and he shows up to take a tour going, "Wow what a great game." 😂
@@DevotedSin And the launch day Asmon logged on on his stream and said this game is in a shit state. logged off. It was gold
He's actually agreed with much of the game's criticism. So wouldn't call him a shill. He just enjoyed building a big ass castle.
@@JustNTimeGames of all his vids I've seen of the game I've not seen him build anything. He claims he farmed some supplies but that's it. He toured the build his viewers did.
I kept seeing the love for this game and thinking "It's Conan Exiles with no lore, no thralls, no purges, no real progression system, no dungeons, no rare loot, and worse combat."
@RMartian76
I kept seeing the love for this game and thinking "It's RUST with no lore, no thralls, no purges, no real progression system, no dungeons, no rare loot, no actual sociality and worse combat."
@@skycatlive1576 Conan exiles is just a better Rust.
@@mannamedgarbo if you're into shitty combat and cringe rp maybe
Conan was equally bad when it launched. The combat was arguable worse, at least the same jankyness pax has atm.
It’s early access guys, use your fkin brains
@@MrRhoidRage Most incomplete early access. Force literally addresses this point in his video. We need less talk and more listening from you please.
Im playing and having fun so far, then again i joined a big group and were all doing farming/crafting and camp clearing together. It is a grindy game and you do need a lot of people but 2-3 man groups are also fun too.
Great review. Honest and direct. The suggestions are spot on. I enjoy the game. Disagree about harvesting feeling shallow. Its pretty satisfying. Also, it's a crafting game: its intended to be slow. You can as a solo player or duo get a lot completed in 24-30 hours. But the goal is long term investment into a virtual world. Worth reading the Pax Dei development blog. Think Star Citizen and EVE online. But again, the suggestions here to round out this game and the priority are well said here. Thank you!
9:33 ok this is just too much you are going to need at least one (probably several) players that are solely dedicated to the job of resource management to keep track of all the resources your team has and where they are stored and that kinda work is something you get payed for not pay to be.
When I was a guild officer ied go above what was needed but that’s not the norm for most players, this is basically a second job.
Landmark was not a good game, but I had so much fun building things.
The biggest thing I built was a giant broken statue as described in Percy Shelley's Ozymandias: “Two vast and trunkless legs of stone
Stand in the desert. . . . Near them, on the sand, Half sunk a shattered visage lies", Two stone legs, the big toe of which was waist-high to the character model... with half a stone head lying next to it so it would look "half buried". i probably spent 80 hours all up building it. Up until 2018 or so i still had a screenshot of it.
It's definitely not a solo game. You need to have a minimum of 6 players in your group to be able to do most of the PvE content. That said, I'm having an absolute blast with my large clan. Its a very social experience which is a stark contrast from most MMOs lately. It definitely has the Early Access feel and needs more in the game, but has a great foundation to build an amazing empire simulation MMO. Can't wait for the future developments of this game.
It's only a social experience if you have a large group of friends to play with. And by that metric, any game is a social experience if you have a bunch of people to play with.
Even today, there are zero social mechanics within the game outside of the ability to form a clan.
There are no pre-built towns in the game that would draw players together.
There is no VOIP or general chat in the game to allow players to communicate.
There are no market stalls, auction houses of any kind so that players can barter with each other.
There are not any dynamic world events of any kind that would create a point of interest for players to engage together.
There is no overarching PvP goal for clans, such as territory control over resources, dungeons, trade routes.
I like what I've played and hope it continues to get better. But saying that the game itself is a social experience.. well, that's obviously not accurate in the slightest.
This is the type of game for people who remember what made gaming good "back in the day." If you don't particularly think "back in the day" was good, then this game probably isn't going to do it for you. There is something about this game that scratches a particular itch that can not be conveyed through our terrible media outlets. If you see a guy in full chain/plate in this game, you think... dang that guy has crafting clout, and instantly respect him on some level. If you are the guy in full chain/plate, you can see people in cloth/leather armor looking in envy. Randomly walking through the woods and seeing one of the most creative buildings you have ever seen is an amazing experience you get in no other mainstream game of today.
This sounds amazing! You will be required to make a city basically. I love it. When i play it ill have to find a fun group of people to adventure with
The building isn't like Conan or Rust, either... it is more like you create a foundation, and then things get down to a granular beam-by-beam level. The creativity you will see and have the ability to employ are insane, and definitely not covered well in any of the reviews. The amount of pride you will have in your home when it is done is something no TH-camr will get into.
Sounds like a chore honestly , if crafting is the only good thing so far, that should be spot on.
Whenever real life seems more fun and less tedious. The game is a fail.
😂😂
You are a fail. An early access game with devs that say "this is a far from complete product" is fine. Don't buy in yet. But an inability to read and comprehend the statements of the devs is only a failure in your end
@@singulant Normally when games release in early access, the core systems are implemented and functioning as the devs intent. Whilst this is not a finished product, they are still charging for it and what's available in the build looks terrible. You can tell that this game is going to be very niche and likely to fail, unless it's completely reworked from the ground up.
@@singulant early access means its already completed its gameplay loop...
@@singulant if a game is far from a complete product it should not cost 40e and be released at all
I was watching this game since it's reveal. Buy to play with a monthly subscription is way too rich for me, last thing I need is another monthly payment. Also with early access starting at $50 is insane considering the quality of $30-40 games out there.
Eh? It's $40 USD to play right now, not $50. There's no subscription right now and won't be for well over a year or two. Dev's have blatantly stated this. There's so much misinformation about this game for some reason despite the fact the devs have been crystal clear about the current state of the game.
I mean , their core gameplay mechanics are based on free asset from Unreal Engine marketplace , yeah they have done some server stuff and built a world around that , but the building and combat is a free asset on unreal marketplace.
I could've sworn they said (or at least implied) combat would get overhauled before they sold the game.
Sad that didn't happen
So, this *could* be nice. I can imagine the vast amount of resources allowing the players to make specialized shops (alchemist, blacksmith, etc.), having different shelves and cupboards be dedicated to storing different ingredients for that authentic workshop look and feel, and having a dedicated storage room for mass storage. It would need at the very least some degree of automation, where for example items kept in the storage automatically refill shelves, and you automatically pick up a certain number of items off the shelves needed for your selected recipe you're working on when you go near them, so you still have the need to place furniture in an optimized way for physically moving around, but the interaction with opening/closing inventories and finding/picking up items is minimal.
All that for what?
@@xPetyr To make it a more immersive experience as far as crafting, managing your shop and profession are concerned.
The only part of the game fleshed out well enough to give constructive criticism on is crafting and building, it's the devs' primary focus. Yet in practice it becomes tedious due to inventory management, storing materials in identically looking chests, and the lack of ease of access and sorting of those materials.
Automate things too much (like simple crafting from any chest within an area) and things become too easy and boring, where you just stand in front of a crafting station for hours stuck in one animation. Too little, and you get the clusterduck that's in the game now. I think my suggestion is just enough to make a workshop in the game feel somewhat close to a real one, where you have to move around from time to time looking for materials, yet not lose your mind clicking through each storage item looking for what you need.
If they're going to focus on crafting and building, they should make it the best, most immersive version of crafting possible rather than the bog standard 'make 50 identical chests of assorted materials with no ease of access' most other crafting survival games have.
I've been enjoying the game solo. It's very chill, I like gathering, hunting, crafting and exploring. And it's not as bad as some people think playing solo is. I've found so many things exploring, like caves, and hidden vistas everywhere. I had a full set of chainmail gear in like 10ish hours. I do think they shouldn't have launched it on Steam yet, a lot of people there don't understand the devs wanted a population while continuing to work.
I am doing the Early Access as well, mostly alone. Have had a bad experience with a clan and had to move my plot and it took me 15 hours :( I would like to play with others but right now I am concentrating on leveling my skills and then will branch out lol
@@RogueStrix I've seen some clan drama across the river from my place as well. I don't think I'd join one unless it was very close friends.
@@DawnChatman most definitely; was actually harassed by a clan leader and some of his folks but they are the only horrible people I have met so far. It is just me and one other person, but they will give up their account soon lol and I still mostly do things alone. It is peaceful alone, just VERY VERY VERY slow!
Thank you. This tells me almost everything I need to know for at least the next 12 months. I’ll hold off on Pax Dei for now.
I bought the $99 early access package. I built a small house and all of the beginner workbenches. I'm now playing Elden Ring DLC.
ahhahahahahhaha
oof
Hahaaaaahhh
So you basically did about 3% of content that is there - NICE!
Well thanks for funding game development.
I really hate it when people get snobby about players who want to enjoy a game solo. They've just alienated that entire player base, which is not inconsiderable so I don't see this lasting for a long time.
I think the key will be whether or not you can wall things off. If you can gate resources with building, the game will become very pay to win and team reliant. It will be anyway, but I've played and enjoyed trolling around, progressed pretty nicely, imo. Way easier than the alpha test, so they changed it a bit.
I do think they're gonna need full pvp to make it work.
Not a lot of people are comfortable stating the obvious: solo is the only way to go, whether mmorpg, mmo or just any game really now. The parts of the game where you overlap or team up with other people has to be absolutely toxicity-free and enjoyable. Solo is now the only group you can count on for any game. Even board games are starting to build solo variants into their games.
@@gameburn178 Exactly my point. If players want to do PvP or group up for dungeons/world bosses then that's fine, that's their choice...but it has to be a choice. Building a game around forcing players to group up to do content is not the way to go for a successful MMO. You have to cater to all player types IMHO.
@@gameburn178 That's the 'theory' that makes sandbox interesting. It's group content that creates a world similar to a regular RPG, but that world should be solo-able. It should be the idea experience for both. It will happen, someday!
Hot take: not every game is made to cater to everyone. There are so many solo games out there, countless really, having a community driven game has a following even if it isn’t for you. Just because more people like chocolate ice cream than vanilla doesn’t mean every vanilla ice cream needs to have chocolate swirls.
I don't say this lightly - I have never wanted to play a game less than this one.
What is worse ... based on the recent DUNE reviews they are going this same directions - full on 'MMO' and full on 'PVP'.
@@Taiylim That's not the issue here....MMO and pvp is fine if done well. This has not been done well at all....
That part about cooking made me finally give up on this game. I pretty much enjoy playing in a small group of friends, but we don't have ten hours per day just to search through chests for that one ingredient I need for crafting.
I'm especially not keen to pay $65, $100, or $160 AUD for early access.
The chests were full of low level food and ingredients that are plentiful and respawn in the same place within 30 minutes. So what they were doing was ridiculous. You should only gather what you need for today, and if you grind crafting, throw away all the stuff you crafted; you'll have better tomorrow. Anyway, it's easy to craft chestsand they stack and you can put them next to the crafting station.
lol Asmon and his army of sheep are coming for you for this 😂😂
Havent seen them yet. They also might be less eager to bite back given the reviews on Steam.
no they are agreeing , game is shite
I have never understood the push behind player driven economies and this large scale group crafting. As soon as the pop dips it ruins the game entirely and there is no fixing it. Even when the game still has a decent but lower pop doing stuff at offpeak times becomes annoying also. It is a total setup for failure.
WOW, WHAT A SURPRISE, HOW COULD ANYONE HAVE SEEN THIS COMING ?!?. Yet another game selling a dream and delivering peanuts. At this point I'm fully expecting to see a video titled Ashes of Creation: Another Early Access Disappointment in a few years when it goes into beta or whatever.
I was legit thinking about New World when you mentioned gathering that feels and sounds good. I have issues with New World but man is gathering just insanely satisfying, hearing that sound echoing throughout the woods.
I’m having a ton of fun; it’s stated it’s in alpha still so yea of course it’s not ready
Yeah but people can't read nowdays
We playing with 5 of us and having a great time
I was really surprised that they announced early access already, esp through steam as well. feels like they're a year too early with both EA and the hopes of 1.0 release considering where its at right now.
Wild time we live in. On one hand we got DLC that's literally a whole ass game and on the other hand we got full price early access "games" that are like this... Wild isn't it??
Exactly. Shady developers like Monolith should be punished
Game is a blast, have met several strangers and started a town. We raid caves and npc camps and develop further and help other players.
Pretty sure, dont quote me, but i remember when Asmon was streaming the game a while back the combat was just placeholder and i imagine it still is just placeholder. So that probably explains why its so awful.
I've dodged it for now, looks extremely barebones and It's price tag of $65 AUD is also quite high for an EA title. I'm so glad you touched on the chests! One thing I REALLY dislike is bad storage systems, every single video I see they have chests scattered across their floors, it's a joke.
Solo player here. I already have T3 blacksmith - carpentry - weaponsmith so it is doable.
Yeah the guy obviously didn’t play much . This game is really great
Hope some of the Pax Dei Developers see this video and learn from it.
The fact they are charging £35 for early access was a big no for me. Especially in the state it’s in.
💯
35 with no early access sale to be precise. + that 35 I think gonna be monthly subscription or much more when the game gonna be finished, "if they gonna finish it"
It's not even that.. You gotta pay $100 to get all the plots and building cosmetics..... for a game that's basically a UE5 tech demo.
@@JustNTimeGames for real, most of the people even in the reviews they said the devs used assets mostly, no original creation + Monthly subscription to play an empty world tech demo. What year we live in ..
@@JustNTimeGamesand then they rob your plots on full release lol …
thanks for the heads up. a lot of the issues plaguing this game have already plagued new world but this still looks amazing
Almost like it's in early access.
Early Access doesn't mean undercooked, bones of a game. It should still be playable on an ongoing basis. People are like okay we built the base, now what? There is no content. Early Access is not an ALPHA where professional game testers should test a game.
@@Marcus-ss4gn There is no definition to early access. Perhaps they released 'alpha' build to get as much feedbacks as possible. Perhaps its a cashcrab. If the updates will come steadily and game will become better over time then I think their model was successful, until then hard to say. So far communication from the devs has been amazing.
Within two months from the release in June, the Game lost more then half of its Player Base. From peak 11k to peak 5k and top average above 6k to current average about 2k is devastating and speaks for itself. That said they haven't even put their entire monetization crap in place yet. Subscriptions, as well as Microtransactions and, most likely, Tokens are still to come.
People already lost interest and once they tell the remaining people to pay up every month, those numbers will take a further nosedive. If I wanna make bigass Castles, I'll load up Valheim or Enshrouded. Pax Dei is an absolute waste of money.
I played a LOT of Enshrouded early access. If no one told me it was early access, I'd think it was a fully released game.
I played for 10's of hours and actually never finished the game - that's how much finished and polished content there was.
I feel like there is a missed perspective on PaxDei. What other MMOs has such a huge map/amount of players where you can actively own land and do with it what you want? It's very unique.
I have loved building my home, exploring for more resources to unlock new recipes, going on journeys far away, to come back with unique loot that I can't get around my home.
You also get to see communities thrive around you, it's a unique feeling, logging on in my home, looking out the window and seeing other peoples developments happen while I was offline.
Agreed that there are many aspects that need work, combat, more loops for progression, more systems etc
It's just a shame that people aren't highlighting the complete unique qualities this MMO brings to the table.
I do love that the developers know what their game is not! So many games try to be everything to everyone and miss because they don't have focus.
I accept the fact that the game is not ready and in a poor state, but I still have hope it. I've been craving a true sandbox-community MMO. I missed the boat on Star Wars Galaxies. I started SWG after the complete overhaul to be more like WoW.
This has a lot of the early Star Wars Galaxies DNA. It is as close as you can get without playing Star Wars Galaxies, today.
Unfortunately the Game still looks like it needs at least another 10 Years
Pax dei is a great change. We have been having so much fun with it
Saw this one coming. The Steam reviews were not kind.
People won't cooperate in games unless they are motivated to do so. They will cooperate *in real life,* but the motivation there is obvious - survival. In games? You need more than that. Because there's always respawning. And everyone imagines themselves as a king. We cannot all be kings.
I'm sure the game will be fine with streamer ran servers where all the players for every "faction" is a viewer that follows the bidding of the streamer and their mods, but in open public servers, yeah no, this game won't work.
@@Hirome_Satou i dont think they will have private servers .. unless they give extra priviliges to streamers...
Idk man, so far I've been playing a bit, and I have had lots of good interactions and fun times trading and exploring with cool people I met while I was trading.
Dude I love this game. You need to wrap your mind around needing to share duties with a community to succeed though. This was purposeful
I’m playing it. It is a work in progress for sure but also a really really fun! The building is great, being able to build a neighborhood with my friends, great! If you like this kind of game you will enjoy this game…it will only get better.
It’s Uber trash B. 🗣️ Pax Gei
Figure the developers must be desperate for funding to even consider launching this into EA when the game isn't even quite to an Alpha state yet. It wouldn't be so bad except they are asking full game price for something in such a rough state. The building system was pretty fun, for the most part. But like the video says, that's literally the entire game. Developers need to find a way to make the gathering grind more enjoyable in these types of games.
Just because the review didn't read the FAQs doesn't mean we can't. Reviewer should at least attempt to understand the type of game and the roadmap before publishing a review.
I read the FAQs and I'm playing early access for 4 days and the reviewer is spreading only misinformation.
Life is Fuedel 2024. That is exactly what this game sounds like.
Even as shit Life is feudal is it actually has more to do 🤣
@@Jraffneck I mean , life is feudal is actually good , except the server side that's shit and this is mainly what killed the game.
@@Integroabysal The people that took the time to get involved with a guild and participated in guild wars in Life is Feudal really enjoyed their time with it. Two of my best gaming experiences were in what are considered to be trash games xD Life is Feudal and Mortal Online 2. Both of these games I played for several months for hundreds of hours and I met friends that I still play other games with regularly.
If the business model is a monthly sub and the game revolves around grinding a ton, to me personally it feels like the grind isn't there because it is fun, it is there because it takes long and makes you pay more money to the dev.
Devs are releasing tech demos at this point and asking for money for a whole ass game. I know early access can be good at times, but im really sick of these companies dropping a product thats 10% there and then being like "what did you expect its not ready yet?!"
Im calling it right now, this project isnt gonna go anywhere and its gonna be forgotten in a year or two.
10%? more like 0%. if you asked the devs to ACTUALLY describe a single thing about the game, they wouldn't be able to. their only response is "give us your money and we PROMISE to make the game!". OBVIOUS SCAM. real developers would be able to talk for HOURS about the game design.
The developers of Pax Dei are old school original EVE Online developers whom are dedicated team with a great track record. This isn’t some run of the mill developer. These are experienced and passionate people making this game.
It WILL go somewhere, the question is WHEN.
@@pvprangergod4024 no, they intend to build a similar style MMO as EVE Online. Games like that are daunting and scary to casuals so they’re being cautious on what they release to the press so they don’t scare everyone away first.
@@MrRhoidRage "Right click combat release". "Experienced Eve dev". Impressing for talented devs. Indeed.
Gen Z situation : "I want everything and quickly! Give it to me! NOW! Or I'll die of boredom! "🤦🏻♂️
I hope the devs know that this game with this concept and with this direction is gonna be a DOA.
You're absolutely right it's not fun to play at all right now. No casual players will touch this game with the long grind of the game and that's a big no no if you want a successful game.
Agree 100% with everything you said. Had fun doing the building stuff (solo) but after that any other gameplay felt extremely frustrating and fruitless.
Pax Dei is a prime example of promising and overhyped kinda being the same. It is sad. I see potentials, hope the devs don't turn this into another sandbox survival BS !
just UE5 lighting (which isn't even that good, just flashy lighting, and ridiculously bad performance even on the best computer ever)
Thanks for the great review! Liked and subscribed. As for the game, I love the concept, the visuals, the depth of crafting, and the specialization of players. The deal breaker for me is the subscription. If they change the model and get rid of subscriptions, I am game even with all the other (hopefully temporary) negatives of the game design you mentioned.
a reviewer wrote its using the default Unreal Engine 5 assets lol, its extremely early access for sure
Game is a total UE5 store asset flip. Aaand its awful bad
The best early access CBT recently that were both fully polished are hands down First Descendant and Once Human, talking about building this last one is where you want to be.. Drops soon!
It seems like the devs don't want people playing their game. Their whole post of " Pax Dei is not ____" came across as "We don't want anyone claiming we made a video game."
Yeah not expecting this to go anywhere. Life is Feudal tried the same thing. This just feels like an upgraded form of that.
when i watched their 1st public beta test, i legit thought this was a game 3 years away from even an early access launch and the test was only to work on their servers stability.
them releasing it like this just shows lack of ambition for the game. what a letdown
thanks for the insight, i had already came to the same conclusion but your honest review is reassuring - man i really want a new mmo to come out :0
If you're looking to be bored to near death, Pax Dei is for you.
I’ve been looking to torture my self with sheit so
I’d rather study or go to work.
I tried it again for 15 minutes, couldn't find any clay yet again. Uninstalled and refunded.
Well, yeah, as far as I've seen, people are putting their plots in exactly the same locations as during Alpha 2, which means that quite a few clay spawns (read: those along the waterside) don't exist anymore cos once you place your plot on a material spawn, the material stops respawining (except trees).
Gen Z situation : "I want everything and quickly! Give it to me! NOW! Or I'll die of boredom! "
There is shit loads of clay. Go through river banks in wilderness where there are no plots
You are funding the progress of the game if you buy early access they have clearly said the game is not ready and you are helping test it
For all its flaws (I haven't played in a year or more now) New World resource gathering was FUN. In the first few months of the game the thing I enjoyed the most was setting out from town and hunting for resources.
As for actually playing this game, it sounds like a full time job. Who has time to play a game like this? Kids and the unemployed (either through fortune or misfortune).
its actually not fun to whack down trees for hours. survival games need to stop doing this. it was bad enough in minecraft already.
@@pvprangergod4024 yes trees were otherwise the exception. Gathering pretty much everything else was more interesting.
They probably could circumvent the issue of solo and group play (at least a little bit) by implementing at least one prebuild town with a marketplace, where people offer their wares.
This would maybe be interesting for some solo players to just focus on being a specific job, so they can basically play it as a simulator and craft, for example, iron ores all day long. And then they go to the marketplace and sell their wares to other players who need it.
ASMON SOLD THIS GAME TO EVERYONE 😂
He sold the concept of the game - to his viewers and has openly stated that the devs needed to improve things, it's not his fault the devs have dropped the ball.
@@Hirome_Satou Yeah your right mate, but his viewers actually did more work and played then actually ASMON did himself. Everything was handed to him form his viewers as he logged on to see they built him a massive castle and then logs afterwards 😆
@@EvilHulk And, what's the problem?
People need to realize that Asmondgold and a ton of other Streamers get paid money to play devs games. They don't have to "like" the game.. they are just playing it for easy money and advertising for devs. Don't fall for that shit. Wait until a game comes out and read reviews to make a good choice if you need the game or not.
Did he,though? All he did was walk around a castle and go "wow". If that sells you on a game simply off that then you need some help
I think the buggest dosconnect is people compare it to other games that its not like. Its meant for people who like to be social, and who like the feeling of there hard work paying off in the end.
Its not a flash in a pan, its not meant to be easy, your not meant to be a master of a craft after a day, a week, or even a month. As someone who loved Life is feudal, this game is great.
I dont think there has been a single clean release for this entire year. I wanna go back to the 90s
V Rising 1.0
@@Athasin This! I been having a blast with V Rising 1.0
wtf are u smoking lol there have been amazing releases. Fkn elden ring dlc is coming out that alone makes this a great year for gaming...also hades 2
You only think that because so many games release these days it's hard to sort through the weeds to find the flowers.
As PC gamers we've had an especially good year so far with all the amazing indies essentially trampling the AAA games.
@@Giliver Nah bro, even the games that are good did not have a clean release it was always problems one way or another
"Not ready" is why its in early access...
This game is PERFECT for one person:
AsomnBald and his viewers xD
They say, the Bald King shall have his white fortress on the mountain and dominate all around him. The end is near.
Pax dei is at least something and that is expensive! Their pricing is just ridiculous for the state of their game and they even didn't bother regional pricing like it is a massive MMO or something. I think these devs flied too close to Sun after recent success of some developing games. But those games weren't trying to milk players with such high prices and they definitely didn't include micro-transactions under edition umbrella..
"Pax Dei is not a fun game"
Wow! Thank you. I only play solo because of scheduling and RL limitations, so I could only play this game if I can hire the services I need in game - like a matchmaking service. That might be a good tag-on service either in game or on a website somewhere.
I was shocked there were more than 20 reviews, a lot of people bought the game
They bought the game because it’s great.. every single server and zone has medium to high population…. All the people who want to play theme park hand holding mmos are hating on the game because they can’t complete everything in 5 hours
@@bravexheart7 "Spam right click combat". "Spam right click gather". "Wait 1 hours crafting". Yeah right, we're all hating because you can't complete everything in 5 hours. Or just because it's barebone and empty.
Soulmask has been my favorite EA release in quite sometime. It feels more complete, like a beta on its final polishing stages before full release.
this game is literally compiled UE assets with little to no inspiration or effort behind it lol.
but you can mine rocks for hours, isnt that amazing?
"Grind, the Game"
Some Steam Review said that pax dei is basicly just put together out of assets that you can buy in the UE5 store.
So, I've played Pax Dei a lot, and you are correct--it is not ready for release. However, I knew this from the start because it was clear that I was purchasing an early access version of the game. There is much you can learn about a game if one would bother to do even a modicum of research before purchasing it. It always surprises me how many people will buy a game without looking into first... mostly expecting to have some sort of polished, WoW clone, free to play, curated solo play experience that they vacation in for a short while before getting distracted and moving on to the new hotness. Pax Dei is not ready for release, and it may take more than a year before it is. However, when it is, people will still cry about: subscriptions, an inability to solo every aspect of it, that they are not the chosen one, the pace and the grind, that it is not WoW all the while maintaining that they are sick of WoW clones, full loot pvp, and other things. These oft heard wines make me wonder if these vocal gamers are actually fans of MMORPGs at all. Finally, in this video, if you read between the lines, Mr. Force Gaming is clearly pointing out most of these things couching them in caveats like "it is perfectly alright that..." and, "there is nothing inherently wrong with..." Yeah... he knows his audience.
I will never buy into an early access game ever again...again
I was initially interested in Pax Dei, as we moved closer to Early Access, I had a growing concerns about the game. At this stage, I will probably wait about a year and check on how things are going then (or if the project is still on-going) .
Wait, this game is not free to play? RIP. And now I can safely forget it exists.
I think what this game is and what people were WANTING is two very different things. to me. i'm treating this game like old school runescape. a very slow laid back grinding game. Only difference is that it looks good and the draw distance/views are nice.
I plan to log in for a few hours here and there and just pick something to work towards. build my house a bit more up, maybe explore a bit/ whatever I am in the mood for.
the combat is crap for sure, but that's not the focus. for me atleast. It's very slow paced and just a chill kind of game.
Is it just an asset flip? I don't know and frankly, I really don't care. It plays well, and I'm enjoying what it is. If you are bored with it, then I think it's just not a game for you and never will be.
I'll say it again, this game is a scam
No way this game is amazing with a team of 40 players
They should give new category in steam Called Extra Early Access that's how a lot of games feels 😅
Literal head-snap when you said 'monthly subscription'
Ummm.. wut
A relatively fair review and I agree with a lot of what you said, however the group size part was simply wrong. I lead a clan of 14 players, on release and most of the first week, we had around 6-8 active players and within 2.5 hours we all had iron axes and pickaxes and after another hour we all had full chainmail. After a week of play we are all in full plate armour and smelting a massive amount of steel. We have built a huge city basically all achieved through carpentry and no other professions - the professions are relevant when it comes to higher end interior decoration. Like I said, overall a pretty fair review, the game needs work! But groups dont need to be 15+, we've been taking on the bosses and named npcs with groups of 4-6 and farming them for the recipes they drop and plan to go onto dungeons this weekend. I think focus and organisation is more important that group size, like you said there are a lot of mmo games out there that focus on solo play, making it easy for players and pumping them with instant gratification, it's bread a generation of bad gamers, in my opinion. Pax will struggle to find the balance with their vision as it's lost a huge chunk of potential gamers that see games like WoW as challenging and fullfilling.
it's not Early, it's Alpha access.
Same as Everquest Next, it was a great foundation for building and had some basic combat. That one was voxels. But it never got out of early development because the end goal wasnt good enough according to the people in charge. So they dropped it.
it's not like it's early access but beside that building staff it is empty, nothing to do besides that + pay to have fun with that plot system, not to say you are forced to join a guild. This game is another the day before.They wanted easy money fast and quick
This is 100% accurate, Pax Dei isn't ready or particularly good... at this time.
yes in 20 years time it will also be not ready and not good, because it is a scam.
Seems like a lot of MMOs keep forgetting many people already have a job, and don't want a second one. Sure some games can be fun being simulators, and they'll have some grind to them. And sure, some "fun" MMOs have tons of grind too and are wildly successful. But there is a limit, and it also depends one exactly what the grind is. No I don't want to be tree_peon 3895 and cut trees all day so the guild can use the wood to build the fortress. But, some people just love cutting trees all day, and some people love eating shit. Maybe this game is for them.
sorta like how a lot of mmo players forget that they don't have to min max and make every game a second job