I think your test setup might underrate Amira's green skill. When an attack comes in, first it checks for dodge, then if it hits, it checks for crit. Aurora has dodge buff, so half or more of the attacks will get dodged before Amira has a chance to make them critical-miss. It might be interesting to test Amira without a dodge hero and see how many more misses you get. Other than that minor nitpick, thanks for this informative video! I was surprised to see that Amira's crit-miss ability doesn't seem to affect heroes who don't have natural crit but do get crit from artifact weapon buff -- yet another way in which her anti-crit is inferior to Helios.
Yeah, the fact that it only works against agility heroes also really limits it, and the fact that dodge heroes are very common only makes it worse. I think Amira is a decent DPS and anti-Andvari tech but I wouldn't say she's anywhere approaching a must have status.
@misty. Vid recommendation for "how to spend titan skinstones." I'm not sure which Titan, skin, or totem strategy to best & efficiently spend them. Thx😁
I'm not much impressed about her. I see no reason to target crit hit heroes by means of magic attack, because Helios already does this. The only difference is that Helios NEEDS magic penetration for countering Yasmine and Daredevil in some cases, while Amira has in-built magic penetration stat. As I said in one posts earlier, if Dark Star had been reworked in a manner that she gets able to control over any crit hit dealer, it would be much better option. As well, I see that Amira's violet skill is exceptionally better only in Astaroth - Andvari time-out teams, however, even in this case Iris should be enough.
Amira's skill only causes the critters to miss, it doesn't kill them like Helios does. With Merlin patron and mage branch, you can give Helios more than enough mag pen to do max damage to Yasmine.
@@MistyKathrine Thing there though is that as long as they miss, your characters will live. It is possible that Yasmine or another crit hero can kill one or more of your characters before Helios' counter kills them, while Amera's skill will keep them alive. So it becomes a choice of taking a risk that the crit hero may take someone with them vs keeping your heroes alive with misses. And you are also presuming that people have enough resources to get Merlin to patron and uping the mage branch compared to other branches which may be more usable like the tank and warrior branches.
I did quit my 2° and facebook account, My main one I decrease the play time for only one hour and I am done for the day. I just keep track in adventures, Arena fights and Guild War. I save dailies for weekend events and log in when the event starts. I'm still team level 127 and can't wait to reach 130 to do the tower in just one minute. This will cut my play time even more.
Yes, I forget he's a strength hero sometimes, and I also forget that he has a buff, it's like the ability I think gets forgotten on him. But yeah it's a very small list.
At normal power it makes sense, since the heroes you have the most investment in will be at top, but when in max testing when everyone is strong it becomes a lot more difficult to find heroes. Be nice if there were a few different sorting options.
The green skill isn't that great, Amira's ability to contribute to a team is her ability to do lots of damage, as I showed in the after battle damage charts.
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I think your test setup might underrate Amira's green skill. When an attack comes in, first it checks for dodge, then if it hits, it checks for crit. Aurora has dodge buff, so half or more of the attacks will get dodged before Amira has a chance to make them critical-miss. It might be interesting to test Amira without a dodge hero and see how many more misses you get.
Other than that minor nitpick, thanks for this informative video! I was surprised to see that Amira's crit-miss ability doesn't seem to affect heroes who don't have natural crit but do get crit from artifact weapon buff -- yet another way in which her anti-crit is inferior to Helios.
Yeah, the fact that it only works against agility heroes also really limits it, and the fact that dodge heroes are very common only makes it worse. I think Amira is a decent DPS and anti-Andvari tech but I wouldn't say she's anywhere approaching a must have status.
But wasn't Astaroth missing health skin earlier and with new cybernetic health skin, he became a great tank in the high end?
Very informative video as usual. Samira will be next after I finish leveling up the LOL Osh team.
@misty. Vid recommendation for "how to spend titan skinstones." I'm not sure which Titan, skin, or totem strategy to best & efficiently spend them. Thx😁
I'm not much impressed about her. I see no reason to target crit hit heroes by means of magic attack, because Helios already does this. The only difference is that Helios NEEDS magic penetration for countering Yasmine and Daredevil in some cases, while Amira has in-built magic penetration stat. As I said in one posts earlier, if Dark Star had been reworked in a manner that she gets able to control over any crit hit dealer, it would be much better option.
As well, I see that Amira's violet skill is exceptionally better only in Astaroth - Andvari time-out teams, however, even in this case Iris should be enough.
Amira's skill only causes the critters to miss, it doesn't kill them like Helios does. With Merlin patron and mage branch, you can give Helios more than enough mag pen to do max damage to Yasmine.
@@MistyKathrine join our guild please & help us to achieve Duke league. 👋😔😔
@@MistyKathrine Thing there though is that as long as they miss, your characters will live. It is possible that Yasmine or another crit hero can kill one or more of your characters before Helios' counter kills them, while Amera's skill will keep them alive. So it becomes a choice of taking a risk that the crit hero may take someone with them vs keeping your heroes alive with misses.
And you are also presuming that people have enough resources to get Merlin to patron and uping the mage branch compared to other branches which may be more usable like the tank and warrior branches.
Put it on the side lines , need to get to 130 , have two teams on go magic and melee , great vid
her magic pen is about 30k when maxed out. Not too bad.
Yeah I missed a few items when I was glancing over her stuff, and didn't look at her ascension tree.
On paper she is cure for cancer but during my own testing i was dissapointed in her
Amira seems like a great option for countering Ishmael on a control team like Arachne + Maya.
Amira is pretty good versus Ishmael, but not many people have her invested in and she's pretty narrow outside of being a counter to Ishmael.
is it possible Aurora Overrides the miss debuff because they are dodging it?
I think the dodge happens a miss.
Aurora is not an agility hero and so the crit curse will not work on her crit anyway.
how long did it take to get your heroes this high?
I've been playing for over 2 1/2 years
I am going to stop playing this meaningless game right now because it's too tired (But I am still going to watch your vid=D)
I did quit my 2° and facebook account, My main one I decrease the play time for only one hour and I am done for the day. I just keep track in adventures, Arena fights and Guild War.
I save dailies for weekend events and log in when the event starts. I'm still team level 127 and can't wait to reach 130 to do the tower in just one minute. This will cut my play time even more.
You forgot Jorgen's shield
Yes, I forget he's a strength hero sometimes, and I also forget that he has a buff, it's like the ability I think gets forgotten on him. But yeah it's a very small list.
@@MistyKathrine yeah the list is small indeed!
hello
Hi.
@@MistyKathrine 😁😁😁😁
The chart needs to be with regard to character battle order/placement. What they display now is borderline idiocy.
At normal power it makes sense, since the heroes you have the most investment in will be at top, but when in max testing when everyone is strong it becomes a lot more difficult to find heroes. Be nice if there were a few different sorting options.
❤🫡
I dont seem to find Amira any good, im 1 fragment short of her being maxed and when i use her, she's an easy kill all the time.
Is it just me or Amira is better on mobile version
She was made for mobile so she's probably much better there.
You keep on saying that the green skill is useless but your Amira teams win all those battles with complete members. Doesn't that say anything?
The green skill isn't that great, Amira's ability to contribute to a team is her ability to do lots of damage, as I showed in the after battle damage charts.
so so only too paper and attack too slow easy GG .