Turn your Gameboy Advance into a Music Player

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 11

  • @aura-audio
    @aura-audio  2 ปีที่แล้ว +3

    To give credit where it's due, please check out professor Finlayson's documentation on this topic (I linked his website in the description). All of the code I went through in this video came from him, and I would pretty much be clueless on how all of this works without reading through his explanation. Thank you!

  • @SEGACD32XMODEL1
    @SEGACD32XMODEL1 2 ปีที่แล้ว +3

    You cannot have any numbers in the audio file name when converting from raw. mGBA also stuttered a tiny bit on my machine running the ROM.

    • @aura-audio
      @aura-audio  2 ปีที่แล้ว +1

      That’s a great point. I recommend running it natively on the GBA if you can.

  • @user-lt2rw5nr9s
    @user-lt2rw5nr9s 2 ปีที่แล้ว +1

    Interesting video!

  • @grenhunterr
    @grenhunterr 5 หลายเดือนก่อน

    how do i do this on windows?

    • @aura-audio
      @aura-audio  5 หลายเดือนก่อน +1

      Good question, it should be the same for the most part. You can download Audacity for Windows and then use MinGW or git bash for the command line

    • @grenhunterr
      @grenhunterr 5 หลายเดือนก่อน

      @@aura-audio yeah, i alr had audacity, but the problem was i don't have stdio.h, stdlib.h, and string.h . do you know what that could mean?

    • @aura-audio
      @aura-audio  5 หลายเดือนก่อน +1

      Oh have you tried ? Those are io libraries for bit streaming and some file stuff or the print files. I can't remember, but I think is the windows one and is unix or vice versa.

    • @grenhunterr
      @grenhunterr 5 หลายเดือนก่อน

      @@aura-audio I've not tried it yet, but I will now that you recommend me to do so. Thanks!

  • @fabiana433
    @fabiana433 11 วันที่ผ่านมา

    My audio is speed up after converting mp3 to ROM.

    • @aura-audio
      @aura-audio  11 วันที่ผ่านมา

      Probably a different bit rate. Mp3's use bit rate for the speed and quality of the data stream