To give credit where it's due, please check out professor Finlayson's documentation on this topic (I linked his website in the description). All of the code I went through in this video came from him, and I would pretty much be clueless on how all of this works without reading through his explanation. Thank you!
Oh have you tried ? Those are io libraries for bit streaming and some file stuff or the print files. I can't remember, but I think is the windows one and is unix or vice versa.
To give credit where it's due, please check out professor Finlayson's documentation on this topic (I linked his website in the description). All of the code I went through in this video came from him, and I would pretty much be clueless on how all of this works without reading through his explanation. Thank you!
You cannot have any numbers in the audio file name when converting from raw. mGBA also stuttered a tiny bit on my machine running the ROM.
That’s a great point. I recommend running it natively on the GBA if you can.
Interesting video!
how do i do this on windows?
Good question, it should be the same for the most part. You can download Audacity for Windows and then use MinGW or git bash for the command line
@@aura-audio yeah, i alr had audacity, but the problem was i don't have stdio.h, stdlib.h, and string.h . do you know what that could mean?
Oh have you tried ? Those are io libraries for bit streaming and some file stuff or the print files. I can't remember, but I think is the windows one and is unix or vice versa.
@@aura-audio I've not tried it yet, but I will now that you recommend me to do so. Thanks!
My audio is speed up after converting mp3 to ROM.
Probably a different bit rate. Mp3's use bit rate for the speed and quality of the data stream