That dye effect would be a fun visual touch for stuff like oil slicks or mud/sludge, and you could use water to revert it, assuming it still works when applied to FOF control sectors. I wonder if it could be made to wear off over time?
ok i just gotta ask why did he made the tutorial as a live stream? couldn't he just spend time to make this into episodes so that it could be better to listen through than having him rushing everything? and also he barely explains stuff for people that are new to UZB in total.
Timestamps:
7:27 - Snap the Sentinel
10:30 - Where to get Ultimate Zone Builder
11:55 - Game configurations
15:05 - 3D viewmode
17:05 - Copy-pasting textures
17:50 - Autofloat Rings
18:58 - Manually setting Ring heights
21:25 - Linedefs introduction & Texture manipulation
24:55 - Brightness settings
26:18 - Mid-texture alpha setting
26:50 - Floating Platforms / Floor Over Floor (FOF)
28:55 - >>BULLET POINT>BULLET POINT>BULLET POINT>BULLET POINT
This is big for srb2, can't wait to see what sort of awesome stuff people can make with UDMF!
The adding water section is crazy
who knew water was so complex
ok NOW i will actualy build maps
Its been a while you vame back to youtube but welcome back!
That dye effect would be a fun visual touch for stuff like oil slicks or mud/sludge, and you could use water to revert it, assuming it still works when applied to FOF control sectors. I wonder if it could be made to wear off over time?
bro came back from the dead
2:16:10 SquidwardSentinel
bussin
that is a lot of water adding wow
ok i just gotta ask why did he made the tutorial as a live stream? couldn't he just spend time to make this into episodes so that it could be better to listen through than having him rushing everything? and also he barely explains stuff for people that are new to UZB in total.