I Made a Game to Turn my Subscribers into Zombies - 1k (or now 5k) Subscriber Milestone

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 21

  • @Topher2k8
    @Topher2k8 ปีที่แล้ว +4

    Great video honestly, this is the first video of yours that I've seen and I will definitely check out some of the others (also I've subbed for future videos).
    I will say that listening to a 41 minute monologue was a little difficult in places, maybe you could add some background music and break up the talking into more distinct sections (hope you don't mind some constructive criticism😅). I'd suggest Sebastian Lague's latest video for an example of a 10/10 longform tutorial vid IMHO...

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว +2

      Hey, thanks for checking out the video. This is my first try at making a longer form video. Definitely learned a lot from doing it and will try to break up future videos with more clear sections.
      I think taking a breather in the middle and cutting out some of the extra details and spending more time on displaying results would have helped a lot. I’m a fan of Sebastian Lague so I’ll make sure to take some notes from his content next time I make a long form video :)

  • @kalelsoffspring
    @kalelsoffspring ปีที่แล้ว +3

    The struggle to check if my name appears for a single frame in the game hehe I did see my comment tho :3
    Really love the walkthrough of all this. One of the hardest things for me is designing systems. I can optimize code pretty well, but knowing what structures or design techniques to use, that's difficult

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว +1

      Thanks! I made the list of subscribers and comments last week so if your comment was really recent you might not be in the list :( but I’ll be sure to update the list and use it in future projects!

  • @MatthewTrecozzi
    @MatthewTrecozzi ปีที่แล้ว +2

    Congrats! I haven't checked out the channel in a while and I was blown away to see how much the stairs video blew up! Awesome stuff!

  • @118Mayo
    @118Mayo ปีที่แล้ว +2

    Congratulations!
    Having subscribed due to the stairs video too, I have to say thanks for talking about more 'macro' topics of game design. That and congratulations for the 4K subs!

  • @Pigmytheeasylyforgot
    @Pigmytheeasylyforgot ปีที่แล้ว +1

    Keep doing good work and I'm sure you"ll reach tens of thousands of subs son. Your videos are great.

  • @jmifyourelazy8312
    @jmifyourelazy8312 ปีที่แล้ว

    This was great, can't wait for more videos super interesting.

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว +1

      I’m working on more videos now, thank you!

  • @Cerafem
    @Cerafem ปีที่แล้ว +1

    I appreciate you going through the logic of the design and the tradeoffs of approaches. Got a request though, your audio appears to clip at the end of each vocal segment, it is unlikely to cause damage but it also makes a pop sound I hear very clearly with studio monitors.
    Otherwise the voicework is clean, good distance from mic and clear talking, no pops from that at all.

    • @Cerafem
      @Cerafem ปีที่แล้ว

      * clip as in a sudden clipped edge, where audio goes suddenly to zero without transition.

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว +1

      Thanks for the thoughtful comment! This is my first attempt at making a longer form video and definitely learned a lot. thanks for the advice on the audio editing, I’m still a bit new to this stuff and only know the basics so any feedback is appreciated!
      I’m using audacity to try and cleanup the audio but I think it would probably work better if I did less noise cancellation and used longer transitions or background music between sections to hide where I start a different section/cut. I think I squished them a bit too close together.

    • @Cerafem
      @Cerafem ปีที่แล้ว

      @@NickMaltbie I've used audacity for a long time and it really is made for the basics, but it does those basics well.
      For a longer form video, that's pretty good pacing and it at least unfolded the idea you started with and didn't just milk it. I usually find that devlogs and the like are geared towards a less technical audience, which is fine, but there's a tendency to leave out the people that want to hear a clear breakdown, the way you would expect some game postmortem to show what they learned.
      On top of that, there's a lot of devlogs out there that feel kinda like if they discussed the problem with anyone that really gets OOP, async logic, algorithms, etc... that they could have saved a lot of time not trying the wrong approaches first.
      All that to say, you were interesting and technical and your response to my polite plea has a lot to do with me going ahead and subscribing
      (as opposed to just waiting for the 'aLgoRIthM' to tell me whenever you put out something else popular on the platform)

    • @Cerafem
      @Cerafem ปีที่แล้ว

      Oh, and note that noise cancellation is basically stripping spectral content (frequency regions) for whatever you tell it represents noise. And that usually has a window, for its responsiveness when non-noise signal starts and ends. Big thing is be careful to cleanly fade in and out on any sample of audio, effectively that is a brick wall for all frequencies present to suddenly stop.

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว

      ​@@Cerafem Interesting note about the noise cancellation, I'll be sure to keep that fading in and out in mind, I think I can just fade the audio clip smoothly between clips or join them together in the audio editor. I'll keep these notes in mind when working on the next video.
      I make these videos just as a hobby, I like working with and exploring unity, 3d modeling, and coding in my free time for non-work related projects! I started making these videos as a way to show what I learned to my friends who are also interested in these technical topics.
      I find the dev log style of discussing what went wrong and how they addressed it to be interesting, but also generally can't cover a topic in as much detail since they have to build up from a starting point. I've been trying to make more of these explainer videos where I just go through the final project in a logical order and not discuss all the mistakes along the way as it can get confusion. The only reason this video was so long becuase I kind of rushed it trying to get it done before 1K subscribers, but I missed that by a lot.
      Thanks for subscribing to the channel, I always love talking about these unity and technical topics. I try to watch the comments sections as long as I'm not overwhelmed. I also have all my projects open sourced on GitHub if you're interested in seeing how they work. I always watch the issues section so if you have any questions about the project or suggestions feel free to create an issue :)

  • @djm010108
    @djm010108 ปีที่แล้ว +3

    Noble effort with chatGPT! Maybe GPT5 will get the coding right!

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว

      Chat GPT was only a couple of flags off :)

  • @emilyrln
    @emilyrln ปีที่แล้ว +1

    I was wondering why the zombies were like 9 feet tall 😂

    • @NickMaltbie
      @NickMaltbie  ปีที่แล้ว

      Hehe, was scary to see one big zombie towering over the rest in a crowd. I'll make sure to include comments and subscribers in my next project as well!