Thx for the video :) The bug that I consider most annoying is the fact, that even if your detection radius decreases after not shooting for some time, one ist still detected for about 5 additionally seconds. Furthermore the vision cone of planes does not match the detection mechanics. Even if the planes fly by you without there cone touching you even once, one can be detected.
An honorable mention is the ghost shells. Typically it affects the super fast firing ships the most but it happens fairly often on BB’s. Somehow the shells land on the enemy ship and fail to record the shell hits. The hit animation is there but no damage or numbers pop up at all. Very frustrating when you wait 20 seconds for your guns to reload, shoot a broadside target, watch your shells land and receive no damage whatsoever.
it it not a top, but like a list from the top of my head :) 1. magnetic torps. When you dodged them on your DD, but they still hit you two seconds after you saw the animation how they passed by 2. bots not just dodge everything in crazy dance, but also turn guns to the opposite side instantly, and switch ammo type randomly 3. unkillable fighters. Sometimes players can put onbaitable fighters, which will eat your bombers while having zero health. And you can't bite them to move away, but also if you drop your fighters into the fight they will still eat them despite having zero health. 4. detection bug. You see on radar, that your detection range is already small, but the detection range is still active and you can get hit. 5. sometimes you shoot with guns, but it counts as torpedo hit. It is not nice to be on receiving side 6. Rapid reload last salvo often is not registered as a hit. you see animation, but zero damage is done. 7. engine acceleration often turns off earlier than count down get to zero. I think it mostly happens in the begging, if you have pre-heating and engine acceleration enabled, so by the end of the pre-heating engine acceleration disregarding how much time you have on engine acceleration. 8. while radar active sometimes ships still disappear and reappear, but it is sometimes enough to miss your salvo.
The bot movement has changed, it’s wasn’t like that when the game first came out. Once bots started showing up more in random matches, WG changed their movements.
I suspect the bot dance is a feature. Easier to code a bot dance then to give some AI to the bots as to when they should use damage control and repair kits. If bots can't repair then make them harder to hit.
Pour la fumée à durée indéterminée, c'est effectivement un bug qui est juste un bug d'affichage de la durée mais également de la fumée qui reste présente. Néanmoins, une fois passée la durée normale de la fumée, l'effet dissimulation ne fonctionne plus. Bon heureusement, je n'ai pas ce bug souvent car la fumée partout sur la carte, outre le bug lui-même chiant, c'est méga chiant. Pour les bots mal paramétrer, il y a quelques pépites de trucs bizarres. Exemple 1 : on va en mode contre les bots. En cuirassé, avec un commandant doté du 6ème sens, on tire pour perdre la détection et....on est verrouillé par les 7 ennemis ! Alors que la plupart n'ont pas la portée de tir nécessaire pour le faire. Exemple 2 : dans le mode événement Grande Bataille (12vs12), tant qu'il reste un bots vivant, même loin , la fumée est inutilisable (si on veut l'utiliser pour se servir discrètement de ses canons). Exemple 3 : un allié bots est à côté d'un bots ennemis, sans île et tout d'un coup le bots ennemi disparaît...et quand il réapparaît il est toujours à côté de l'allié. Le problème des bots est le plus urgent à corriger. Outre l'effet radar, les mouvement imprévisibles, ils ont des vitesse de rotation de tourelle instantanées... Deux bugs aléatoires que j'ai eu en 2024, après je ne sais plus quelle mise à jour : les boutons d'avions qui ont disparu, l'impossibilité de repasser entre le mode gestion navire et gestion avions. Le tout en pleine bataille. Un problème récurrent de détection, aucun avion, aucun navire dans la surface de détection... et quand même détecté par les ennemis. De temps en temps, des dommages fantômes qui apparaissent... Le bug des torpilles magnétiques, on les évite et elles tapent quand même... Avec l'Austin, quand on active le rechargement rapide, certains tirs ne semblent pas comptabilisés... C'est peut être plus visible quand on utilise Hasley et qu'on est sous 33% de PS. Pour les îles où on rentre dedans, je n'ai pas étudié le truc, par contre, j'ai remarqué que l'on peut quand même tirer et faire des dommages au navire qui y est caché. Bon, peut être pas dans tous les cas (ou sous réserve d'un certain angle de tir ?), mais sur la nouvelle carte colorée toute moche, il doit y avoir au moins une île où ça passe. Mais bon, c'est effectivement à corriger, comme tous les bugs.
C’est bien que tu mentionnes la détection… ça m’est arrivé quelques fois, je me demandais si j’avais fait une erreur.. j’enregistre systématiquement les parties, je vais commencer à les collectionner pour nos amis…
@ I will see what I can do later tonight. Normally with my iPad, two games is all I can get. The third game crashes the app going into battle or crashes in that battle.
@@deathfromabove432 I tried this morning. Got thru the three games, stopped recording, collected some BP levels and went to snag a free key for the new cruisers and it crashed. 🤣 🤣
Another bug that occurs very rarely is when you torpedo someone and some of the torpedos insta hit the target without actually reaching it. Happened to me twice just yesterday(i was the one torping), half of the torpedo salvo disapeared and i got hits and damage on the target while the other half continued normally. Also something that happens to me very often on republique is ghost shells. I see the shells clearly hitting the target but they dont register any hits or damage,i've heard it might have something to do with the legendary module but im not sure maybe someone can tell me? Another very fun one is when one of the bots on your team decides suddenly to make a turn and to take you for a joy ride untill you get sunk :))) In a fair world the greed of this company would get punished by losing the majority of the players and having the dumb paying whales playing alone against bots but hey...Not a fair world is it.
First of all, I like your accent. Secondly, the new map, the colourful islands, is jusr so bad and ugly, it easily got my number 1 most hated map possition. And lastly, firing at bots at this point is not even worth it anymore, especially in ships like Vermont or Shimakaze, you lose a lot of time on reload only for it to be a miss you could do nothing about.
I just went in game… and you know what « improvement » they added? A puzzle!!! 😂 😂😅😢. What a complete bunch of clowns. Imagine the WG focus group in action : « we need a new gimmick, ideas anyone?…. *complete silence*…. One low level exec raise his hand, ermmm… a puzzle maybe?… » 🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡
Feel free to add your own selection here 😊
Thx for the video :) The bug that I consider most annoying is the fact, that even if your detection radius decreases after not shooting for some time, one ist still detected for about 5 additionally seconds. Furthermore the vision cone of planes does not match the detection mechanics. Even if the planes fly by you without there cone touching you even once, one can be detected.
An honorable mention is the ghost shells. Typically it affects the super fast firing ships the most but it happens fairly often on BB’s.
Somehow the shells land on the enemy ship and fail to record the shell hits. The hit animation is there but no damage or numbers pop up at all. Very frustrating when you wait 20 seconds for your guns to reload, shoot a broadside target, watch your shells land and receive no damage whatsoever.
it it not a top, but like a list from the top of my head :)
1. magnetic torps. When you dodged them on your DD, but they still hit you two seconds after you saw the animation how they passed by
2. bots not just dodge everything in crazy dance, but also turn guns to the opposite side instantly, and switch ammo type randomly
3. unkillable fighters. Sometimes players can put onbaitable fighters, which will eat your bombers while having zero health. And you can't bite them to move away, but also if you drop your fighters into the fight they will still eat them despite having zero health.
4. detection bug. You see on radar, that your detection range is already small, but the detection range is still active and you can get hit.
5. sometimes you shoot with guns, but it counts as torpedo hit. It is not nice to be on receiving side
6. Rapid reload last salvo often is not registered as a hit. you see animation, but zero damage is done.
7. engine acceleration often turns off earlier than count down get to zero. I think it mostly happens in the begging, if you have pre-heating and engine acceleration enabled, so by the end of the pre-heating engine acceleration disregarding how much time you have on engine acceleration.
8. while radar active sometimes ships still disappear and reappear, but it is sometimes enough to miss your salvo.
The bot movement has changed, it’s wasn’t like that when the game first came out. Once bots started showing up more in random matches, WG changed their movements.
The Dutch legendary captain 11th skill. +8% Fast planes but has never worked since his release.
When you lean against the edge of the mountain and launch a torpedo to the other side where there is no obstacle, the torpedo will often disappear.
Thank you for your video - you point out the major topics. Could citadel DD‘s from time to time … think that is a bug too.
Bot Smoke Xray Vision.
Bot torp dodging
iOS app crashes during intense gameplay
top 3 issues for me.
I suspect the bot dance is a feature. Easier to code a bot dance then to give some AI to the bots as to when they should use damage control and repair kits. If bots can't repair then make them harder to hit.
I was thinking the same thing, it does not annoy me. All games have dummy bots
@@AlbatorGaming it doesn't annoy if you don't have torps. But with torps it is stupid. DDs has super low alpha, and missing a torps drop is expensive.
Pour la fumée à durée indéterminée, c'est effectivement un bug qui est juste un bug d'affichage de la durée mais également de la fumée qui reste présente. Néanmoins, une fois passée la durée normale de la fumée, l'effet dissimulation ne fonctionne plus. Bon heureusement, je n'ai pas ce bug souvent car la fumée partout sur la carte, outre le bug lui-même chiant, c'est méga chiant.
Pour les bots mal paramétrer, il y a quelques pépites de trucs bizarres.
Exemple 1 : on va en mode contre les bots. En cuirassé, avec un commandant doté du 6ème sens, on tire pour perdre la détection et....on est verrouillé par les 7 ennemis ! Alors que la plupart n'ont pas la portée de tir nécessaire pour le faire.
Exemple 2 : dans le mode événement Grande Bataille (12vs12), tant qu'il reste un bots vivant, même loin , la fumée est inutilisable (si on veut l'utiliser pour se servir discrètement de ses canons).
Exemple 3 : un allié bots est à côté d'un bots ennemis, sans île et tout d'un coup le bots ennemi disparaît...et quand il réapparaît il est toujours à côté de l'allié.
Le problème des bots est le plus urgent à corriger.
Outre l'effet radar, les mouvement imprévisibles, ils ont des vitesse de rotation de tourelle instantanées...
Deux bugs aléatoires que j'ai eu en 2024, après je ne sais plus quelle mise à jour : les boutons d'avions qui ont disparu, l'impossibilité de repasser entre le mode gestion navire et gestion avions. Le tout en pleine bataille.
Un problème récurrent de détection, aucun avion, aucun navire dans la surface de détection... et quand même détecté par les ennemis.
De temps en temps, des dommages fantômes qui apparaissent...
Le bug des torpilles magnétiques, on les évite et elles tapent quand même...
Avec l'Austin, quand on active le rechargement rapide, certains tirs ne semblent pas comptabilisés... C'est peut être plus visible quand on utilise Hasley et qu'on est sous 33% de PS.
Pour les îles où on rentre dedans, je n'ai pas étudié le truc, par contre, j'ai remarqué que l'on peut quand même tirer et faire des dommages au navire qui y est caché. Bon, peut être pas dans tous les cas (ou sous réserve d'un certain angle de tir ?), mais sur la nouvelle carte colorée toute moche, il doit y avoir au moins une île où ça passe. Mais bon, c'est effectivement à corriger, comme tous les bugs.
C’est bien que tu mentionnes la détection… ça m’est arrivé quelques fois, je me demandais si j’avais fait une erreur.. j’enregistre systématiquement les parties, je vais commencer à les collectionner pour nos amis…
That torpedo wont register to enemy ships happen to me alot 😔😢
iOS crashes is the absolute worst, happens even more frequently now, after about two games if I don’t close the app and reload it between games
@@Wg_Blitz my wife and I have to do the same thing every two games. If we push a third one or both of us will crash loading in or in mid battle.
@TheSoulfire73 omg - this is something you have to record and share
@ I will see what I can do later tonight. Normally with my iPad, two games is all I can get. The third game crashes the app going into battle or crashes in that battle.
@ yeah, that will be easy to get recorded 😅
@@deathfromabove432 I tried this morning. Got thru the three games, stopped recording, collected some BP levels and went to snag a free key for the new cruisers and it crashed. 🤣 🤣
The main bug is those war garbage drain clogs… those weasels killed that thing…. Period.
Another bug that occurs very rarely is when you torpedo someone and some of the torpedos insta hit the target without actually reaching it. Happened to me twice just yesterday(i was the one torping), half of the torpedo salvo disapeared and i got hits and damage on the target while the other half continued normally.
Also something that happens to me very often on republique is ghost shells. I see the shells clearly hitting the target but they dont register any hits or damage,i've heard it might have something to do with the legendary module but im not sure maybe someone can tell me?
Another very fun one is when one of the bots on your team decides suddenly to make a turn and to take you for a joy ride untill you get sunk :)))
In a fair world the greed of this company would get punished by losing the majority of the players and having the dumb paying whales playing alone against bots but hey...Not a fair world is it.
First of all, I like your accent. Secondly, the new map, the colourful islands, is jusr so bad and ugly, it easily got my number 1 most hated map possition. And lastly, firing at bots at this point is not even worth it anymore, especially in ships like Vermont or Shimakaze, you lose a lot of time on reload only for it to be a miss you could do nothing about.
Why. Do. You. Speak. Like. This. ?, Is. It. A. Style. You. Give. Yourself. Or. Just. One. Of. The. Bugs. You’re. Talking. About. ?
In. Case. It. Wasn't. Clear. English. Is. Not. My. Mother. Tongue. So. It's. A. Feature. Not. A. Bug.
@@deathfromabove432 i know… just me being an ass... Sowwy. 👹
@@leopoldgibouleau88600 - DFA speaks English better than a significant percentage of the native speakers that I encounter.
I should watch some doa in francais to see how many words I remember from French class!
I just went in game… and you know what « improvement » they added? A puzzle!!! 😂 😂😅😢. What a complete bunch of clowns. Imagine the WG focus group in action : « we need a new gimmick, ideas anyone?…. *complete silence*…. One low level exec raise his hand, ermmm… a puzzle maybe?… » 🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡
Yes it's a lot of work for not a lot of stuff.. I preferred the old blitz challenges