I couldn't figure out myself how to auto scale the TMP object. After watching this video I managed to do it with Content Size Fitter component. Thanks a lot.
I highly recommend solving that issue not with a ton of text boxes, but with styles instead! Super simple and versatile. I made a video about it here: th-cam.com/video/9xiX_qvm2mw/w-d-xo.html
That's more complex. You will have to Wrap your Texts in one object that contain all the Text until your Image, then add the Image, then another object with the Rest of the Text.
I think it should be possible, but not by default. You would need to Check which Word the user selected first and up to which point he drags the mouse. Then, you'll need to implement some Form of copy system with hotkeys or menus. I'd say it can be done, but might be a more complex task than initially anticipated. I'll give it a try at some point, but please don't hold your breath until then :)
That is strange. Do you maybe have some other element overlapping it? Does anything else in your scene react to clicking, or is it just the scroll box? If nothing helps, disable the box gameobject and create a new one to test if it's just the one you started out with or if it happens to every scroll rect. If it does, there might be something else going on in your scene.
Exactly, the scroll rect option is overflow kept me head scratching for sooooooo damn long. So thankful that someone said it too.
Yeah, it is kind of strange that it seems to have just stuck around.
I couldn't figure out myself how to auto scale the TMP object. After watching this video I managed to do it with Content Size Fitter component. Thanks a lot.
Glad I could help!
Perfect. Absolutely straight to the point and no fluff. This is exactly what I needed. Great job, thank you
Best Text Scroller Tutorial in youtube. Thank you so much!
Awesome, thank you very much :D!
Thank you so much I've been fighting with mine for hours.😁
Thank you so much for the tutorial! I have been having problem with Text scrolling for days
Thank you for letting me know it helped you :D!
Thank you Christina, been struggling with this for a while and got all my questions answered after watching your tutorial!
Awesome, thanks for letting me know =D!
Short and concise. love the video!
Thank you =D!
Actually good and straightforward tutorial. Thanks!
Thank you =D!
The incredible quality of this tutorial amazes me. You deserve much more views!👍
Thank you so very much =D! I'm glad you liked it :)
thanks a million times, seriously! I was just doing it like when you put images in the content and the overflow was making me crazy
Glad you found it useful =D!
Después de tanto buscar, te encontré. MUCHAS GRACIAS!!!!!!!!!!!!!!!!!!!!!!!
Thank you for this wonderful tutorial
You’re welcome 😊 Glad you enjoyed it!
thank you! I can't wait to get used to Unity like you.
Hope you'll enjoy your journey =) Unity is awesome ;)
Great Tutorial, this made clear what I had been doing wrong. When I set Fitter/Horizontal to preferred, I got the horizontal scroll bar.
Glad it helped!
Very good tutorial, thank you Christina! Please keep up the Unity tutorials
Thanks, will do! (In fact, I just released a new tutorial today ;)! )
A HUGE help! Thank you! :)
Glad it helped!
Amazingly helpful. Thank you very much 🙂
Glad it was helpful!
Now that helped me for real, thanks
Glad to hear it!
This was very helpful! Thank you!
Glad it was helpful!
Exactly what I am looking for..thanks
Glad you found it useful =D!
Very-very thank you Miss.
thx!exactly what I needed!
Awesome 💛
Keep it coming!
Will do, thank you!
Hi, if you turn off content size fitter you can use the overflow options
I hadn't tried that, thanks for mentioning it!
Nice Simple Tutorial...
Thank you =D
Thank You
You're welcome =) Hope this video was able to help you.
I do appreciate this and your example is pleasant to the eye but I can't get my text to wrap.
Thank you!
You're welcome!
What if you want to have multiple text mesh pro objects so that you can have different text colors. How would you set that up?
I highly recommend solving that issue not with a ton of text boxes, but with styles instead! Super simple and versatile. I made a video about it here: th-cam.com/video/9xiX_qvm2mw/w-d-xo.html
But what if i need add some images?
That's more complex. You will have to Wrap your Texts in one object that contain all the Text until your Image, then add the Image, then another object with the Rest of the Text.
Is it possible to select then copy text from the scroll view?
I think it should be possible, but not by default. You would need to Check which Word the user selected first and up to which point he drags the mouse. Then, you'll need to implement some Form of copy system with hotkeys or menus. I'd say it can be done, but might be a more complex task than initially anticipated. I'll give it a try at some point, but please don't hold your breath until then :)
thanks queen
The scroll doesn't work for me. It won't react at all to my mouse or any other input
That is strange. Do you maybe have some other element overlapping it? Does anything else in your scene react to clicking, or is it just the scroll box? If nothing helps, disable the box gameobject and create a new one to test if it's just the one you started out with or if it happens to every scroll rect. If it does, there might be something else going on in your scene.
Doesnt work.