ความคิดเห็น •

  • @FightMeTotalWar
    @FightMeTotalWar 2 ปีที่แล้ว +25

    Did you guys knew about this info?!?!

    • @vincentparo3158
      @vincentparo3158 2 ปีที่แล้ว +1

      Nope how do you know this btw

    • @bossprophet4345
      @bossprophet4345 2 ปีที่แล้ว

      Nope but I feel dumb for not noticing lol

    • @skandrono466
      @skandrono466 2 ปีที่แล้ว

      I wish i knew this earlier😩

    • @lucadaniels7253
      @lucadaniels7253 2 ปีที่แล้ว

      I didnt

    • @inseerlink3511
      @inseerlink3511 ปีที่แล้ว

      I was really looking for this info, thanks a lot!

  • @Seth-yx5un
    @Seth-yx5un ปีที่แล้ว +14

    I started playing rome 2 recently and a lot of stuff is confusing/complicated but your videos are realy helping a lot. Thanks for all the tips.

  • @Moodoo20
    @Moodoo20 ปีที่แล้ว +2

    Thank you, short video that teaches exactly what I wanted

  • @howitzer551
    @howitzer551 ปีที่แล้ว +4

    Idk whether this is for multiplayer or campaign. I 90% agree with you in a multiplayer sense, campaign is different. In campaign you don't really pick units in the same way, but if it is between melee attack or defense go defense. Actually, in battle your rule sort of holds true but in auto resolve melee defense is much better. In campaign if there is a battle you don't want to fight that you would win anyway a high melee defense army will lose way less troops on auto-resolve than one with high melee attack. The calculation is much more complicated and is more realistic now than it was back in the day, but it still holds true that melee defense is the most important stat in auto-resolve. Also, sidenote I sort of agree with you on the Royal Thorax Swordsmen vs Royal Peltast, mostly because the spolas armor of Royal Peltast makes a 1280 elite infantry die in droves to missile fire as soon as they are shot from an unshielded side, but I barely use either of them in multiplayer. Egypt's whole thing is bringing a few killing tools with good skirmishers, shock cavalry, or elephants/chariots and then just having a horde of cheap crap with lots of javelins.

    • @FightMeTotalWar
      @FightMeTotalWar ปีที่แล้ว +3

      True and Thanks for letting know How it Works in campaign! 🤝

    • @howitzer551
      @howitzer551 ปีที่แล้ว +2

      @@FightMeTotalWar Yeah np I found your videos trying to show a friend some stuff as he picked up Rome 2 a while ago when it was on sale and is playing it now. I still remember when LegendOfTotalWar did a video of himself just auto-resolve his way through a campaign with just Roraii to prove how busted the auto-resolve was.

    • @FightMeTotalWar
      @FightMeTotalWar ปีที่แล้ว

      hhahahah

  • @GeorgeEstregan828
    @GeorgeEstregan828 2 ปีที่แล้ว +2

    Before Rome 2 Total War: Fuck you math!
    After Rome 2 Total: I'm a math genuis!

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว +1

      yeah right hahaha, it becomes fun lol

  • @bossprophet4345
    @bossprophet4345 2 ปีที่แล้ว +5

    With each hit does the unit health drop by the amount of weapon damage? Or does armor play a role? For instance if a unit has 30 weapon damage and the unit it hits has 65 health with 45 armor does one hit drop the HP down to 35 or will armor reduce the weapon damage on that particular hit?

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว +2

      I explained that in the mechanics video

    • @bossprophet4345
      @bossprophet4345 2 ปีที่แล้ว +2

      @@FightMeTotalWar very well

    • @lovepeace5044
      @lovepeace5044 2 ปีที่แล้ว +1

      @@FightMeTotalWar but if total war has maximum chance to hit a unit, then the unit which has 50 mele attack will have same melee attack compare to the unit which has 60 melee attack. does it really work like this?

    • @TheBikeOnTheMoon
      @TheBikeOnTheMoon 2 ปีที่แล้ว

      @@lovepeace5044 30 + 50 < 30 + 60 and both are < 100...so that's really obvious they are not the same.

    • @lovepeace5044
      @lovepeace5044 2 ปีที่แล้ว

      @@TheBikeOnTheMoon but he said the maximum chance to hit a unit is 90%, so if the melee attack adds up to 100%, it will still remain at 90%...

  • @rabbit4097
    @rabbit4097 2 ปีที่แล้ว +3

    Thx it is good to know how it works ;)

  • @camfrog79
    @camfrog79 4 หลายเดือนก่อน

    What do you think about the suebi bloodsworn vs round shield swordsman? Which one is better vs infantry?

  • @peterfrans1719
    @peterfrans1719 2 ปีที่แล้ว

    Great video, Will help a lot

  • @eyrryds106.
    @eyrryds106. 2 ปีที่แล้ว

    Great job this was amazing!

  • @jackstone112
    @jackstone112 2 ปีที่แล้ว +1

    Armor piercing is the most important!

  • @CarlosInfante-mx8hc
    @CarlosInfante-mx8hc ปีที่แล้ว

    I will totally use this tip, in my next battle I will have the calculator out!

  • @DrosselmeierMC
    @DrosselmeierMC 2 ปีที่แล้ว +2

    is there a debuff depending on weapon type? Axe inf Vs spear inf for example

  • @schean0078
    @schean0078 2 ปีที่แล้ว +1

    Will be looking more to royal thorax sowords they look pretty strong

  • @bboopathi0
    @bboopathi0 ปีที่แล้ว

    For Rome 2, base chance is 40 or 35%?
    In Rome 2, minimum and maximum chances are 8 to 90% or 15 to 75%?

  • @syedjafry1549
    @syedjafry1549 2 ปีที่แล้ว

    Wait so what about Total War Shogun 2, the melee attack and defense numbers are in like the single and double digits, anwhere between like 4 for the worst units and up to 20 for the best, is the same? Is it a 4% increase or decrease the the base 40%? Or does it vary between each game

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว +1

      It is different for each game ye

  • @danielrussen7781
    @danielrussen7781 2 ปีที่แล้ว +1

    19th, Thanks for this FightMe!

  • @agentpanda8294
    @agentpanda8294 2 ปีที่แล้ว

    Guud vid, keep it up 🙏

  • @Decebal_of_the_Getae
    @Decebal_of_the_Getae 2 ปีที่แล้ว

    Interesting info. But the only way you would know this and present it out there is if you would have spoken with the people that wrote the code for the game. Is that the case?

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว

      A lot of other people/ content creator agree with this, bc it also make sense right?

    • @Decebal_of_the_Getae
      @Decebal_of_the_Getae 2 ปีที่แล้ว

      @@FightMeTotalWar That only makes it a hunch then

    • @Glo0ze
      @Glo0ze ปีที่แล้ว

      @@Decebal_of_the_Getae You can simply test this in custom battles. Take melee units that use swords or other short melee weapons(spears or pikes can keep people at a distance giving skewed results) and simply run tests with different levels of experience. and check out the hit/casualty rate.

  • @lucianodotchi3504
    @lucianodotchi3504 2 ปีที่แล้ว

    Well explained

  • @scorpiontdalpha9799
    @scorpiontdalpha9799 2 ปีที่แล้ว +1

    Then why Barb spears are bad? In Screen they have around 100 MD

    • @TheBikeOnTheMoon
      @TheBikeOnTheMoon 2 ปีที่แล้ว +1

      because their chance to to hit anything is low and their weapon damage is also on the end of the stick. they can survive for long, but when they can't kill anything, then it's pointless, not to mention they can't move while in Screen. Hoplite wall is better because it give you +5 vs infantries, which translates to 5 melee attack and 5 armor piercing weapon damage, on top of extra melee defense.

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 2 ปีที่แล้ว +1

      @@TheBikeOnTheMoon
      But holding points can be very useful
      Extra time to micro units can determent the winner

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว

      good explination moon and alpha you should always want to have multiple option to win the battle not only by time and its always a waste of a unit to pick it just to hold back specially if its expensive

    • @TheBikeOnTheMoon
      @TheBikeOnTheMoon 2 ปีที่แล้ว

      @@scorpiontdalpha9799 true but you can do that with hoplite units as well, and they do a much better job.

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 2 ปีที่แล้ว

      @@TheBikeOnTheMoon Bold of you to think that hellenic factions have that the type ò spears that use screen

  • @vramosglas6224
    @vramosglas6224 2 ปีที่แล้ว

    So spear wall vs royal peltas takes nearly no damage?

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว

      hmm less than other units ye haha

  • @sgt.badhombre9173
    @sgt.badhombre9173 ปีที่แล้ว

    i imagine this mostly aimed at vanilla Rome? lol
    ive tried a modded overhaul and using the formula got me like -19% using the formula.

  • @bossprophet4345
    @bossprophet4345 2 ปีที่แล้ว

    Nice video btw

  • @nomask15
    @nomask15 ปีที่แล้ว

    There is a new mod for Rome 2 that makes it look like a modern game

  • @ronaldopro2478
    @ronaldopro2478 2 ปีที่แล้ว

    I like royal peltas way more bc they also got 3 javs

    • @alejandrop.s.3942
      @alejandrop.s.3942 2 ปีที่แล้ว

      Indeed, but remember that it is not a precursor (they don´t throw it whilst charging).

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว

      ye they can indeed target the javs but not throw it while charging which is a double edged sword

  • @ph6475
    @ph6475 2 ปีที่แล้ว

    Why royal spartan spam + periokoi works🤫

  • @theannoyinghistorian1812
    @theannoyinghistorian1812 2 ปีที่แล้ว

    Day 2 asking for a fleet review.

    • @FightMeTotalWar
      @FightMeTotalWar 2 ปีที่แล้ว

      Hahah you really want that i can see

  • @1015blakie
    @1015blakie 2 ปีที่แล้ว

    first