Hi everyone, I'm one of the creators for BBN5 in both ProtoMan and Colonel. It's great to see so many NetBattlers interested in what we're trying to accomplish here. We're tackling the most problematic items such as underutilized Unisons and Chips as well as general mechanics. The intention is to have the game still look and identify strongly with what you know BN5 to be outside of the balancing issues present in the vanilla version without going overboard into "unrecognizable fangame" territory. The amount of feedback I've received with this first public build has been immense and I've watched many matches to see how changes are being utilized. Please stay tuned.
This was so exciting to watch 🔥🔥 I know this is an video but this gets me excited to play the games all over again. BN5 on Gba was actually my first MegaMan bn game.
As much as Invis is a necessary defense chip, it is moreso necessary when against a dark soul user just because when the dark soul player gets to 1 HP, you have like 20-30 seconds against DarkMega and there's nothing you can do to stop his shenanigans
What exactly happened around 6:30? I didn't get to play PVP in these games so it's possible I'm missing something, but I've never seen that kind of transition from Chaos Unison to Double Soul before
This is a BN5 patch called BBN5, or Balanced Battle Network 5. It patches some of the really bad balancing issues, but not all of them. Namely, one of them being that after you use the charge shot from the Chaos Unison, you transition back into being the default cross.
@@theonejackal89 I'm one of the creators of this patch. This is correct. This build is an open beta currently because there's so many changes under the hood. I have close to 100 individual items we'll be addressing in terms of bugfixes, and mainly tweaks. Please look forward to further updates.
@@ghostlymire that's a really awesome adjustment! It's been forever since I've looked into patches members of the community have made but I'll take a look at the other changes you're working on and test it out!
@@ghostlymire Question As a fan of darkmega, I'm really disappointed in how BN5 nerfed it overall. Did it get any buffs or changes in the patch? Also, is it for the GBA ROM or the Legacy Collection?
Hi everyone, I'm one of the creators for BBN5 in both ProtoMan and Colonel. It's great to see so many NetBattlers interested in what we're trying to accomplish here. We're tackling the most problematic items such as underutilized Unisons and Chips as well as general mechanics. The intention is to have the game still look and identify strongly with what you know BN5 to be outside of the balancing issues present in the vanilla version without going overboard into "unrecognizable fangame" territory.
The amount of feedback I've received with this first public build has been immense and I've watched many matches to see how changes are being utilized. Please stay tuned.
you must be doing a really good job then because i didnt even know it was edited until this comment
Dark chips with permanent -HP just makes them totally unused in the game along with the Evil chips
How's it goin
he must've really hated that wind turbine to throw his fucking omega rocket at it
Named “DrugsAreBad.”
Uses Dark Chips.
Something here adds in reverse.
hahahaha i was looking for this comment
@@haloaddict211
It ends NOW!!!
oh god their lance pushed the solar gun right onto them
10:43 A unexpected turn
that was amazing...
This was so exciting to watch 🔥🔥
I know this is an video but this gets me excited to play the games all over again. BN5 on Gba was actually my first MegaMan bn game.
THE ENDING OF THE SECOND ROUND, OH MY GOD THAT IS GOLD.
As much as Invis is a necessary defense chip, it is moreso necessary when against a dark soul user just because when the dark soul player gets to 1 HP, you have like 20-30 seconds against DarkMega and there's nothing you can do to stop his shenanigans
And so darkness prevails, and light expires.
Lol I understood that reference
It's pretty rare to see someone actually use charged shots.
What exactly happened around 6:30? I didn't get to play PVP in these games so it's possible I'm missing something, but I've never seen that kind of transition from Chaos Unison to Double Soul before
This is a BN5 patch called BBN5, or Balanced Battle Network 5. It patches some of the really bad balancing issues, but not all of them. Namely, one of them being that after you use the charge shot from the Chaos Unison, you transition back into being the default cross.
@@theonejackal89 I'm one of the creators of this patch. This is correct. This build is an open beta currently because there's so many changes under the hood. I have close to 100 individual items we'll be addressing in terms of bugfixes, and mainly tweaks. Please look forward to further updates.
@@ghostlymire that's a really awesome adjustment! It's been forever since I've looked into patches members of the community have made but I'll take a look at the other changes you're working on and test it out!
@@ghostlymire Question
As a fan of darkmega, I'm really disappointed in how BN5 nerfed it overall. Did it get any buffs or changes in the patch? Also, is it for the GBA ROM or the Legacy Collection?
Back-to-back games decided by 1 HP, bonkers.
Love is Redemption.
Because you cared for your Friends...
wtf he used omegarocket on wind
What healed the opponent at the end of the first match?
DarkMegaman starts using chips you use often when he enters his berserk mode, one of those was probably a Recovery300
Epic
Bro doesn't utilize Invisible. Threw those games.
Batz Bridge
Drugs are bad mkay? Drugs are baaaad