Right now I'm focusing on doing the skills related to modding weapons. There is a whole lot of stuff unpack in understanding it. Here is what I discovered so far- 1) To master weapon modding the fastest way possible take the Professor class. You will need it to easily unlock weapon modding skill and special projects skill(one point is needed to unlock all max level Research and all related Modding/Crafting skills). Because unlocking higher tiers does not rely on maxing out individual skill(s), Professor will already have three of the points required for unlocking the weapon modding skill. 2) To break down the number of skill points needed with professor class- 3 points Research 4 points Weapon Modding 1 point Special Projects.(required to unlock the final stuff in Research) 3 points for maxing out another skill the Professor comes with or 4 points if using a different skill from Science to unlock Special Projects. 3) For easy mod leveling just stick with modding short/long barrels to ballstic weapons like Krakens. Even if a weapon has a long barrel you can attach a short barrel and it will still count. The resources are easy to get at Jemison and/or Outland at New Atlantis. And how many weapons will be needed to fulfill the skill challenges? This leads me to number 4. . .and. . .WELL. . . 4) IGNORE SARGE'S 1:1000 LOOTING RULE!. You are going to need perhaps some where between 40-50 weapons to mod so loot away as much as possible. Loot those ballstic weapons and use your followers as the pack mule they are. 5) Jemison/Outland and sometimes the UC Store on New Atlantis and the Ore Shop on Neon will provide all the stuff you need for Research skill challenges. Yes it can feel a little pricy(and we all know how stingy Sarge is with game currency) but it's quicker than mining all over the galaxy or outpost building for recourses. 6) Do NOT start Research skill challenges until you unlock the gun modding skill(or any other modding/crafting skill that involves the Research Skill). Sometimes skills are interlinked with each other. For example take Pistol and Ballistics skills. Both are currently level 2 and there are 5 points already gained for both in their skill challenge. An enemy gets killed with a pistol with 7.77 ammo. So which skill gets the point? Answer - they both do. You used a pistol(1 point) and and ballistic ammo(1 point) to preform the same action required for same skill challenge(kill an enemy). The same should go for both Research and Modding/Crafting challenges because they all have the same requirement - craft/mod something. This should cut down on the number of weapons and resources needed to beat the challenges. 7) Use the container on the table next to the Research Station at Lodge's basement to store all your excess crafting stuff and extra weapons for modding challenges. That container has infinite storage space/weight. So yeah, those are my tips for maxing weapon modding (and perhaps everything else craft/modding related)
Helpful Tip: set the game mode to 'Very Easy'. Neither Achievements nor XP Gain are affected by difficulty setting. In fact you will probably gain more XP playing it on very easy due to higher rates of success in all aspects of the game
One thing I haven't seen covered is the waiting function. Shops reset after 48 hours UT time. Waiting 24 hours on Jamison actually passes 50 hours UT time. So in Jamison you only have to wait 24 hours to reset shops.
you can "power boost" to be faster by setting an alternate key for "jumping" in the keybindings and using that instead of the space key together with WASD for a direction.
Loved the tip with the resources in the cargo space, love when that works in games, it's so convenient! Also, yay! Maths! And ... Aggressively Asexual sounds like a metal band.
A thing I found useful is to explore Kreet instead of just going straight to the Research Station mission location. If you do you can find better weapons, gear, level up & even pick up a new ship or 2... just be careful you don't board a Class B ship & have it take off as you will be stuck in space. Even getting onto an A Class ship can lose you Vasco during the Research Base mission until the boss fight if it takes off with you on board.
What do u mean "even pick up a new ship or 2"? R u saying ur able to get a new ship in the first couple missions? (Not just the normal ship it gives u)
@@bobsteb61 Yea, sometimes you can relieve some Pirates/Eclipse/Spacers/Va'Ruun of the ship they land on Kreet with. UC Vanguard ones are always non flyable.
What really bugs me is that I tried testing this out before making the video, but stupidly didn't actually check if the weapon came from am enemy or not. Just picked up a random weapon, didn't get any ammo and figured it just wasn't a thing anymore. Will serve me right for not properly testing things out 😝
@BADCompanySarge easily done. With the gravity physics I've seen enemies drop their weapons in such a way that the body flies off 40m one way and the weapon flies off in the other direction.
The cutter is considered a heavy weapon and a laser weapons so anykills with it fills up those to perks so you can upgrade them. Also the Co2, when not in combat make sure you do get it filled completely red as its a way to progress a perk.
I disagree with the weapon tip, mainly because I believe it is important to add in which vendors will likely purchase the items. Having two "overencumbered" runs will net you much more income quickly in comparison to leaving it behind. Once the player has a substantial monetary bank, then the rule should be applied. -When overencumbered and waiting to regenerate your O2 bar, instead of walking, hold down your aim button and you will move quite a bit faster while the 02 regens -Fast travel via the standard menu whenever possible -If you are wanting to eat found around an area near a firefight quickly, open your inventory, close it, then pick up all of the food. That will be all that shows up in the "New Items" area and you can eat it much faster -Keep some "key" ship items on ur companions (Control Rods for Radiation, Power Cells, etc) so that you don't have to spend extra time looking for them if this encounter occurs -Sneak Attacks can be quickly stacked to level it during planetary surveys -Your laser cutter can cut down walls that have a "cut" bar on the corners of the walls
I'm guessing by the "weapon" tip you're talking about my looting rule (the 1000 rule) I do actually want to do some testing of this as I've seen some people say that it's better just to take absolutely everything so you can sell it all. Something I'd like to test out and make a video on but I'm still figuring out the fairest way to do it
if you see a galbank transport and can disable it...100 percent worth robbing. 10-20k in credits alone. plus weapons and other items, then you can steal the ship if you can fly c class ships, register from the ship screen(not a space port because its more expensive) then sell at a spaceport for around a 15k profit
Daaaamn, I know what my pirate character will be looking out for now. And great tip with the registering, it's bugged me a little how pitiful the profit is from stealing ships so anything to increase that is great
Helpful Tip: set the game mode to 'Very Easy'. Neither Achievements nor XP Gain are affected by difficulty setting. In fact you will probably gain more XP playing it on very easy due to higher rates of success in all aspects of the game.
I disagree with your loot tip. Take EVERY weapon, suit, helmet, and pack you get. You'll over encumber faster but since you get much less than the stated value of an item you'll have to make up for value with quantity. When you raid an abandoned facility, you may only get a few of those high value, low weight drugs and those will sell for less than 100 credits each. But EVERY enemy will have at least 1 weapon and most will get you 1 to 300 even without the commerce skill. Being over encumbered isn't really an issue in combat since you're often behind cover firing or doing short sprints or boosts to reposition. It's a bit of a bother during the walk back to the ship, but I often bring back 20 to 30k worth of loot. I also keep resources in the lodge for most crafting unless I'm in one of my larger high cargo ships. The unlimited storage in your room lets you keep everything there and just load up and head to the basement for crafting or research and put everything back. When returning to New Atlantis I take everything from my ship except ship parts, (resources especially) then choose the lodge as the landing site. I go in and drop off all resources, and walk to the vendors to sell. Centurian Arms first for all the guns. (waiting for them to refresh cash if needed) then on to Outland and UC dist for selling suits, packs, helmets, and spare aid items. If there was more than 10k worth of that stuff I'll hit up Jemison Mercantile and the Trade Authority terminal in the Spaceport district and I'm ready to head out. (or spend some of the profits on my ship)
I have been doing the same thing with my resources quite a bit, but that's mostly because I hoard way more than I should. I'm curious about which method works better when for looting. Because, yes, you will obviously make more money if you take literally everything and sell it all. But it will also take a lot more time to loot and sell everything, especially as you won't be able to fast travel due to being over encumbered. Whereas my 1000 rule will get you less creds from each run as you're being more selective with what you take. But you will also get moving a lot quicker as you're far less likely to be over encumbered and can therefore just do a quick bit of fast travelling to sell everything off and then carry on. I've been trying to work out the best way to test the two methods as I think it would prove an interesting video, but the randomness of loot makes it hard to do a direct comparison.
@@BADCompanySarge I find I'm never really that far from my ship that lack of fast travel really hurts me and I don't need to run for long periods of time when I'm in a facility. In my play session last night, I landed on a planet for a mission to kill a pirate. In addition to that base there were 2 other structures in easy walking distance. (under 2000 meters) In each structure I looted everybody of guns, suits, packs and helmets. I took any med gear like packs or battlestims, but not food. After each structure I went back to my ship and dropped off my loot to get about 100kg below my carry weight and slept for an hour to get the XP boost. After doing all 3 I went to the den to sell loot since there were a couple of pieces of contraband. Between the trade authority guy and the terminal you can sell 16k worth of stuff per turn. While there I waited 2 times after the first sale and sold a total of 47k worth of loot and still had a few guns left, but didn't want to wait again to sell the last of it. While I collected resources I didn't sell any of them and only took rare stuff that I don't see often. Going back to the ship each time didn't take long since it was a low grav planet and I could sprint then boost about half of the way each time before having to land and recharge the pack. I got a little over 3k for the pirate mission and over 47k for the loot from 1 landing spot and I enjoyed all the combat and gained a bunch of XP. Well worth the looting time in my opinion.
I've since got to the end point with a couple of followers and have been a little disappointed that there's seemingly no follower perk. Still is a nice xp boost from time to time and the companion quests seem solid
Starfield is a kind of nice game for what it is, like 2-3 weeks of entertainment. I got 100hours out of it, so thats fine. Time to move on to Cyberpunk 2077 Update and dlc and the next game after.
@@ThatMBdude indeed! Bethesda simps always scoff at better games. Being ignorant of reality or borderline retarded must be nice. If it wasn't for modders, no one would give a shit about skyrim. When people have 200+ mods and say they love skyrim. Lol. No. You love an entirely different game. Or the lore. Not the Bethesda made game itself. But okay, keep pretending loading screens and terrible dialog make for a great game.
The frame rate has been kinda weird. I was playing on low settings for a while, thinking that the lower the settings the higher the frame rate would be. But yesterday I switched it up to ultra and it's actually running smoother. All seems a bit odd to me but seems that, if you're on pc at least, it'll require a bit of fiddling to work out how to get a stable frame rate from the game
What's your top Starfield tip?
Right now I'm focusing on doing the skills related to modding weapons. There is a whole lot of stuff unpack in understanding it. Here is what I discovered so far-
1) To master weapon modding the fastest way possible take the Professor class. You will need it to easily unlock weapon modding skill and special projects skill(one point is needed to unlock all max level Research and all related Modding/Crafting skills). Because unlocking higher tiers does not rely on maxing out individual skill(s), Professor will already have three of the points required for unlocking the weapon modding skill.
2) To break down the number of skill points needed with professor class-
3 points Research
4 points Weapon Modding
1 point Special Projects.(required to unlock the final stuff in Research)
3 points for maxing out another skill the Professor comes with or 4 points if using a different skill from Science to unlock Special Projects.
3) For easy mod leveling just stick with modding short/long barrels to ballstic weapons like Krakens. Even if a weapon has a long barrel you can attach a short barrel and it will still count. The resources are easy to get at Jemison and/or Outland at New Atlantis. And how many weapons will be needed to fulfill the skill challenges? This leads me to number 4. . .and. . .WELL. . .
4) IGNORE SARGE'S 1:1000 LOOTING RULE!. You are going to need perhaps some where between 40-50 weapons to mod so loot away as much as possible. Loot those ballstic weapons and use your followers as the pack mule they are.
5) Jemison/Outland and sometimes the UC Store on New Atlantis and the Ore Shop on Neon will provide all the stuff you need for Research skill challenges. Yes it can feel a little pricy(and we all know how stingy Sarge is with game currency) but it's quicker than mining all over the galaxy or outpost building for recourses.
6) Do NOT start Research skill challenges until you unlock the gun modding skill(or any other modding/crafting skill that involves the Research Skill). Sometimes skills are interlinked with each other. For example take Pistol and Ballistics skills. Both are currently level 2 and there are 5 points already gained for both in their skill challenge. An enemy gets killed with a pistol with 7.77 ammo. So which skill gets the point? Answer - they both do. You used a pistol(1 point) and and ballistic ammo(1 point) to preform the same action required for same skill challenge(kill an enemy). The same should go for both Research and Modding/Crafting challenges because they all have the same requirement - craft/mod something. This should cut down on the number of weapons and resources needed to beat the challenges.
7) Use the container on the table next to the Research Station at Lodge's basement to store all your excess crafting stuff and extra weapons for modding challenges. That container has infinite storage space/weight.
So yeah, those are my tips for maxing weapon modding (and perhaps everything else craft/modding related)
Helpful Tip: set the game mode to 'Very Easy'. Neither Achievements nor XP Gain are affected by difficulty setting. In fact you will probably gain more XP playing it on very easy due to higher rates of success in all aspects of the game
One thing I haven't seen covered is the waiting function.
Shops reset after 48 hours UT time.
Waiting 24 hours on Jamison actually passes 50 hours UT time. So in Jamison you only have to wait 24 hours to reset shops.
Oooooo, hadn't tested that myself, should make my selling trips a lot quicker seeing as I normally sell all my stuff in New Atlantis
you can "power boost" to be faster by setting an alternate key for "jumping" in the keybindings and using that instead of the space key together with WASD for a direction.
Interesting, hadn't thought about rebinding that before
Loved the tip with the resources in the cargo space, love when that works in games, it's so convenient! Also, yay! Maths! And ... Aggressively Asexual sounds like a metal band.
MATHS! MATHS! MATHS! MATHS!
A thing I found useful is to explore Kreet instead of just going straight to the Research Station mission location. If you do you can find better weapons, gear, level up & even pick up a new ship or 2... just be careful you don't board a Class B ship & have it take off as you will be stuck in space. Even getting onto an A Class ship can lose you Vasco during the Research Base mission until the boss fight if it takes off with you on board.
Oh damn, I really don't want to lose Vasco so think I'll just stick to speeding through the tutorial in the default way
What do u mean "even pick up a new ship or 2"? R u saying ur able to get a new ship in the first couple missions? (Not just the normal ship it gives u)
@@bobsteb61 Yea, sometimes you can relieve some Pirates/Eclipse/Spacers/Va'Ruun of the ship they land on Kreet with. UC Vanguard ones are always non flyable.
All enemy looted weapons have ammo. Even if it fails your 1:1000 rule, pick it up and rhen drop it for the ammo it has.
What really bugs me is that I tried testing this out before making the video, but stupidly didn't actually check if the weapon came from am enemy or not.
Just picked up a random weapon, didn't get any ammo and figured it just wasn't a thing anymore.
Will serve me right for not properly testing things out 😝
@BADCompanySarge easily done. With the gravity physics I've seen enemies drop their weapons in such a way that the body flies off 40m one way and the weapon flies off in the other direction.
The cutter is considered a heavy weapon and a laser weapons so anykills with it fills up those to perks so you can upgrade them. Also the Co2, when not in combat make sure you do get it filled completely red as its a way to progress a perk.
I do really like how there are ways to level multiple skills at the same time
I disagree with the weapon tip, mainly because I believe it is important to add in which vendors will likely purchase the items. Having two "overencumbered" runs will net you much more income quickly in comparison to leaving it behind. Once the player has a substantial monetary bank, then the rule should be applied.
-When overencumbered and waiting to regenerate your O2 bar, instead of walking, hold down your aim button and you will move quite a bit faster while the 02 regens
-Fast travel via the standard menu whenever possible
-If you are wanting to eat found around an area near a firefight quickly, open your inventory, close it, then pick up all of the food. That will be all that shows up in the "New Items" area and you can eat it much faster
-Keep some "key" ship items on ur companions (Control Rods for Radiation, Power Cells, etc) so that you don't have to spend extra time looking for them if this encounter occurs
-Sneak Attacks can be quickly stacked to level it during planetary surveys
-Your laser cutter can cut down walls that have a "cut" bar on the corners of the walls
I'm guessing by the "weapon" tip you're talking about my looting rule (the 1000 rule)
I do actually want to do some testing of this as I've seen some people say that it's better just to take absolutely everything so you can sell it all. Something I'd like to test out and make a video on but I'm still figuring out the fairest way to do it
if you see a galbank transport and can disable it...100 percent worth robbing. 10-20k in credits alone. plus weapons and other items, then you can steal the ship if you can fly c class ships, register from the ship screen(not a space port because its more expensive) then sell at a spaceport for around a 15k profit
Daaaamn, I know what my pirate character will be looking out for now.
And great tip with the registering, it's bugged me a little how pitiful the profit is from stealing ships so anything to increase that is great
These were actual useful tip
Very glad to hear that
Helpful Tip: set the game mode to 'Very Easy'. Neither Achievements nor XP Gain are affected by difficulty setting. In fact you will probably gain more XP playing it on very easy due to higher rates of success in all aspects of the game.
I think this is the main thing which people that have been complaining about tanky enemies should do
Nice, great advice 👍sub'd
Thanks for the sub!
I disagree with your loot tip. Take EVERY weapon, suit, helmet, and pack you get. You'll over encumber faster but since you get much less than the stated value of an item you'll have to make up for value with quantity. When you raid an abandoned facility, you may only get a few of those high value, low weight drugs and those will sell for less than 100 credits each. But EVERY enemy will have at least 1 weapon and most will get you 1 to 300 even without the commerce skill. Being over encumbered isn't really an issue in combat since you're often behind cover firing or doing short sprints or boosts to reposition. It's a bit of a bother during the walk back to the ship, but I often bring back 20 to 30k worth of loot.
I also keep resources in the lodge for most crafting unless I'm in one of my larger high cargo ships. The unlimited storage in your room lets you keep everything there and just load up and head to the basement for crafting or research and put everything back.
When returning to New Atlantis I take everything from my ship except ship parts, (resources especially) then choose the lodge as the landing site. I go in and drop off all resources, and walk to the vendors to sell. Centurian Arms first for all the guns. (waiting for them to refresh cash if needed) then on to Outland and UC dist for selling suits, packs, helmets, and spare aid items. If there was more than 10k worth of that stuff I'll hit up Jemison Mercantile and the Trade Authority terminal in the Spaceport district and I'm ready to head out. (or spend some of the profits on my ship)
I have been doing the same thing with my resources quite a bit, but that's mostly because I hoard way more than I should.
I'm curious about which method works better when for looting. Because, yes, you will obviously make more money if you take literally everything and sell it all. But it will also take a lot more time to loot and sell everything, especially as you won't be able to fast travel due to being over encumbered. Whereas my 1000 rule will get you less creds from each run as you're being more selective with what you take. But you will also get moving a lot quicker as you're far less likely to be over encumbered and can therefore just do a quick bit of fast travelling to sell everything off and then carry on.
I've been trying to work out the best way to test the two methods as I think it would prove an interesting video, but the randomness of loot makes it hard to do a direct comparison.
@@BADCompanySarge I find I'm never really that far from my ship that lack of fast travel really hurts me and I don't need to run for long periods of time when I'm in a facility.
In my play session last night, I landed on a planet for a mission to kill a pirate. In addition to that base there were 2 other structures in easy walking distance. (under 2000 meters)
In each structure I looted everybody of guns, suits, packs and helmets. I took any med gear like packs or battlestims, but not food. After each structure I went back to my ship and dropped off my loot to get about 100kg below my carry weight and slept for an hour to get the XP boost.
After doing all 3 I went to the den to sell loot since there were a couple of pieces of contraband. Between the trade authority guy and the terminal you can sell 16k worth of stuff per turn. While there I waited 2 times after the first sale and sold a total of 47k worth of loot and still had a few guns left, but didn't want to wait again to sell the last of it.
While I collected resources I didn't sell any of them and only took rare stuff that I don't see often.
Going back to the ship each time didn't take long since it was a low grav planet and I could sprint then boost about half of the way each time before having to land and recharge the pack.
I got a little over 3k for the pirate mission and over 47k for the loot from 1 landing spot and I enjoyed all the combat and gained a bunch of XP. Well worth the looting time in my opinion.
I romanced sarah. Its 15percent and called emotional security lol
I've since got to the end point with a couple of followers and have been a little disappointed that there's seemingly no follower perk. Still is a nice xp boost from time to time and the companion quests seem solid
1000 per Mass Rule is awesome
Thanks! I've found it super helpful and am very rarely over encumbered these days (unlike my first playthrough where I spent half of it slow walking)
Starfield is a kind of nice game for what it is, like 2-3 weeks of entertainment. I got 100hours out of it, so thats fine. Time to move on to Cyberpunk 2077 Update and dlc and the next game after.
100 hours can be months of gameplay for some people, so that doesn't sound too bad
who the fuck likes seeing numbers pour out of enemies like that.
I decided to enable the damage numbers so that people can see how effective different weapons are in a more concrete way
back to skyrim bruh LMAO
I'm gonna assume wrong video?
Best not be a useless video
It's definitely proven useful to some people, hopefully you were one of them
The best tip is to uninstall and play no mans sky instead of this trash.
Ew
@@ThatMBdude indeed! Bethesda simps always scoff at better games. Being ignorant of reality or borderline retarded must be nice.
If it wasn't for modders, no one would give a shit about skyrim. When people have 200+ mods and say they love skyrim. Lol. No. You love an entirely different game. Or the lore. Not the Bethesda made game itself.
But okay, keep pretending loading screens and terrible dialog make for a great game.
thats crazy lol
How can you Play with 8 to 20 FPS?
The frame rate has been kinda weird. I was playing on low settings for a while, thinking that the lower the settings the higher the frame rate would be. But yesterday I switched it up to ultra and it's actually running smoother. All seems a bit odd to me but seems that, if you're on pc at least, it'll require a bit of fiddling to work out how to get a stable frame rate from the game