FreeCAD Basic Rules

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  • เผยแพร่เมื่อ 6 ม.ค. 2024
  • FreeCAD for Complete Beginners Course - cadcamlessons.com/freecad-onl...
    In this video I will tell you about the basic principles of working with FreeCAD. Learning these rules will help you avoid a lot of frustration, especially when you're starting to learn FreeCAD.
    ✅ Support the @CADCAMLessons channel: ko-fi.com/cadcamlessons
    ✅ FreeCAD Tutorial for Beginners: • FreeCAD Tutorial for b...
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ความคิดเห็น • 8

  • @jhonny1392
    @jhonny1392 4 หลายเดือนก่อน

    Excellent !. Please give us another new vid, soon. Cheers.

  • @bringtheideas460
    @bringtheideas460 4 หลายเดือนก่อน +2

    Somtimes you can add a hole to a prvious sketch without error showing up. There also was always a workaround for this problem, using datum planes which are not constrained to the face, for evey sketch. I hope they fix it, but it is not that big of a problem really, if you know how to work around it. I love freecad so much.

    • @Tokolist
      @Tokolist 4 หลายเดือนก่อน

      No need in workaround, you should just update face in sketch property Map Mode. After sketch modification, number of faces gets changed so it looses reference to original face. FreeCAD should update it automatically, but in current implementation you have to do that manually through Map Mode sketch property.

  • @erniemurtha3122
    @erniemurtha3122 4 หลายเดือนก่อน +1

    I am using FreeCAD version 0.21.2 in this tutorial
    My problem is,
    I add a body and sketch to create a rectangle then an object
    but I cant add another body as the toolbar as changed, and I cant find any way to create another body to carry on with the tutorial.
    In your tutorial you dont have this problem, I am wondering is this related to Preferences?
    Hope you can Help.

    • @JustinDeane1979
      @JustinDeane1979 หลายเดือนก่อน

      did you figure it out?

  • @tcurdt
    @tcurdt 4 หลายเดือนก่อน

    Great video. But comes to show how much of a UX nightmare FreeCAD still is.

    • @KostiantynD
      @KostiantynD 4 หลายเดือนก่อน

      Yes, I wonder if the developers on principle don't want to take good parts from other tools, or they legally can't do it?
      KiCAD ended up doing a lot of good work by incorporating what other tools did well. And even improved some of them. Same goes for the Assembly 3 branch of FreeCAD. Its way more reasonable than the main. I wish I knew how to write this type of code.

    • @tcurdt
      @tcurdt 4 หลายเดือนก่อน

      @@KostiantynD AFAIK Blender and KiCAD are in very different positions. Volunteer-only is always tough. But you want the devs to at least admit the problems. In the past I've seen quite a bit of "you are just holding it wrong" from people defending the status quo. I hope this has changed - or will.
      I see a lot of potential in FreeCAD. But it still makes me want to scream "why, oh why?!!" way to often. I hope they will find their way with the new branches. It's dearly needed.
      And (while very different) when I look at Plasticity (from a single dev) you know there is room for improvement.