Oh, for a second I lost hope there, but you pulled through! 😅 Firewing (hero) is great against the ground units since they can't attack it. Against ranged, unfortunately, it is a bit fragile. Awesome video!
I'm running a bit behind with watching these, but a good general idea for placing archers, is to put them behind terrain first (so melee opponents have no choice but to take a trek around it to injure them), behind walls second (essentially destructable terrain, but still slows them down getting to your archers), and behind troops third (essentially a more permeable wall, but still damages and slows them down), and then out in the open last (no obstruction to melee units).
Congrats. Can't wait for the next one.
Also, you can see what the two new buffs are before selecting the stage.
Great job LL🔥
Oh, for a second I lost hope there, but you pulled through! 😅
Firewing (hero) is great against the ground units since they can't attack it. Against ranged, unfortunately, it is a bit fragile.
Awesome video!
I'm running a bit behind with watching these, but a good general idea for placing archers, is to put them behind terrain first (so melee opponents have no choice but to take a trek around it to injure them), behind walls second (essentially destructable terrain, but still slows them down getting to your archers), and behind troops third (essentially a more permeable wall, but still damages and slows them down), and then out in the open last (no obstruction to melee units).