I backed it and you know what? It's already my most anticipated game of 2018. I can't wait to play Obsidian's next masterpiece. Simply amazing games with great worlds and mindful storytelling. Thank you Obsidian for staying true!
No, those are the multiclass combinations. Subclasses are a new layer of customization within a class. I believe they said there would be 2 per class, and you chose them at level 1. So, with 11 classes, that'd be 22 subclasses. If I understand what they're going for with them, they should be something like Rogue having "Thief" and "Swashbuckler" subclasses. Basically, you choose a more narrow archetype.
Yea , I believe they stated that there would be two per class. Some of the sublcasses in D&D for example would have been the Blackguard for Paladin, Assasin for rogue, Undead hunter for Warrior, Hive Master for druid. Really eager to see what Obsidians take on the subclasses are .
Excited to see how POE2 turns out! Mr Sawyer is the man and he looks to be right into the creation of this game, awesome to see :) Keep up the great work Obsidian, you guys, larian and Inexile all have really done a great job with the revival of crpgs. Also a side note, you guys have made dealing with chronic pain a little easier with the wonderful worlds you create, the great stories and the wonderful characters aswell.
Shaman seems to me more like a combination of Barbarian and Druid rather than Wizard imho :). Shamans are more associated with nature powers than with arcane powers. On the other hand barbarians are also conceptualy close to nature :) Anyway new system looks exciting (imagine the replayability with all those combinations, sick :D). Looking forward, keep up a good work guys :)
It depends on what the pillars universe concept of magic is based upon. In some universes elemental magic is simply arcane magic merging with the natural elements to make elemental fire or what have you. If that is the type of magic Pillars is based around then wizard makes more sense then druid imo since druids are more focused on plants and trees and whatnot what shamans are elements
Drahomir Michalko I think that the wizard for a tribe of barbarians would be called their shaman. The barbarian druid perhaps a 'spirit walker' or a 'shape shifter'.
Agreed. Perhaps Druid + Barbarian = Shaman. Druids in PoT already use a range of elemental attacks so it would make sense. There'd have to be a name for opposite class combos, like Barb + Druid too, though. As for Wizard combinations, some simpler names could include Spellsword and Nightblade. I'm really curious to see what they'll end up naming the weirder combinations, such as Wizard + Ranger, Barbarian + Monk and pretty much anything that includes Rogue.
The class combinations resulting in new classes reminds me of Heroes 4. Always loved that game for this mechanic alone, as flawed as it was. Can't wait to see more
Things I love about RPGs: player choice, customization, and robust mechanics that allow creative min/maxing without breaking the game (too much). Very much looking forward to this feature in the sequel.
Great update Josh! It is always treat to watch you explain lore or game mechanic. One can really see that you are enjoying your work. Thx for making great games that we all love. I will fund your projects forever. well .... :)
Thank you!! Obsidian is what every game development company should strive to be. The level of detail and communication you give to the community is one big reason why we keep backing these games. However the #1 reason I will also back this game is that you DELIVERED an awesome game and expansions with POE and White March. It's called trust and you have mine.
This system is one very close to the character class system my buddies and I made up years ago for our TT game. Some of the naming conventions ("Battlemage", "Chanter", etc) are different. But we had almost the exact same mechanics... How did you know, Obsidian? HOW?? Game is going to be sick. Can't wait. You guys have been a tear lately from Pillars 1 to Pathfinder Adventures to Tyranny to (hopefully) Pillars!
Really interesting update; I think you have found a great way to add complexity and improve replayability. Also, thank you for the effort that went into this update. It's clear that you're all very passionate about making PoE2 as good as it can be. Obsidian once again prove themselves worthy of respect.
Finally we get to see the INNER WORKS! - what normally is only seen by producer/director/dev team behind closed door. Thanks Josh and Obsidian for inviting us to see how things are made of and clearing and opening yet another path in rpg!
I can't imagine Aloth becoming a barbarian. That seems so out place for him. On the other hand, I'm glad that my favorite companions are coming back. I always used those 3.
Looks amazing! What I like the most about it though, is that they really seem to have given it some thought. It's almost like they were like: ok, so we want multiclassing but in Baldur's Gate and NWN we didn't like this and this about how it worked there so here are our own solutions to these problems.
Ok, some quick math: A single characters max power level is 9: 3 points per level * 18 levels / 6 points per power level = 9 If you multiclass optimally the combined power levels of both classes would always be 12. Example for a level 15 class A, level 3 class B character : (15 levels class A * 3 points per level + 3 virtual points from class B) /6 points per level = 8 power level for class A (3 levels class B * 3 points per level + 15 virtual points from class A) /6 points per level = 4 power level for class B Total power: 8 + 4 =12 Example for a level 9 class A, level 9 class B character : (9 levels class A * 3 points per level + 9 virtual points from class B) /6 points per level = 6 power level for class A (9 levels class B * 3 points per level + 9 virtual points from class A) /6 points per level = 6 power level for class B Total power: 6 + 6 =12
Minions of Mirth tried the three class system it ran into exactly that murk problem. Also the fact that classes all levelled to 100 each killed any further granular distinction that could have been obtained. It was an interesting study in how a game's character system could backfire.
It is a very nice concept, thanks for explaining so soon. I like the concept. I was doing some simple math and the last chart doesn't add up. The battlemage at level 6 should be fighter 2 / wizard 2. Round (Power Points /6). 14/6 = 2.3 = 2
Have you ever thought about making multiclasses have unique abilities (passive or actives) that are dependent on the two classes they are multiclassed as? That to me would be a good way to balance out multi classing. You would simply need to work on unique things for the combinations of every two class combinations. So like, if a person decided to be a mage/thief, he might have unique abilities that play toward being a sneaky magic user, popping invis/teleports, using magic to lose aggro and other things that gives him a benefit on have that class combination instead of simply being a "thief/mage" who has limited skills from the normal thief/mage trees. This is something that short-lived Kingdoms of Amalur did with its multiclassing system and the use of cards/decks, where it would basically come up with passives and things that play toward the combination of classes you took in order to make them both feel unique and balance it out so it didn't feel like you were simply a "weaker" class smushed with another weaker class. Then when you are balancing out the class combinations instead of having to balance entire base classes you can simply tweak the passives/abilities that the combinations give. So a mage/cleric might have abilities/passives that a plain mage or cleric don't in order to not make him "suck."
God, I can't wait to see all the cool multi-class stuff. I remember my character from the first game being a Bleak Walker Paladin, but really he was more Barbarian/Paladin. So consider me hyped for that combo.
well, yeah, but there's difference between Ruffian-like rogue and a stealthy assassin-kinda rogue. It's just weird to think of Eder as a stealthy guy, especially since he ends up being our main tank, the direct opposite of stealthy :D
Think why i liked the automatic experience in a skill from skyrim is I dont like feeling like I missed out on part of the game by not playing a class. Rather it just be organic. I pick a spell, use it often.. it gets stronger. Use fire spells often, I learn new ones. Use a single handed weapon a lot, I learn new single handed techniques. I guess that might not work in this kind of game.
Thanks for the update, it sounds like a really cool! I would just like to see more options when creating a character than are available in PoE 1. More specifically head/face choices. 3-5 is not really enough as all my self made companions end up being twins or triplets if they are the same sex and race.
ElementalDAR it was what i think when watch video. they must find way to balance chanter, but i think in multiclassing at least one chanter will be must have for min-max party.
Monk+Barbarian Paladin+Chanter Fighter+Chanter And your frontline can't be killed at all because much auras and stuff, while the barbarian-monk kills everything without need to micro.
hell yeah you can make a full on BAND paladin + chanter archer + chanter wizard + chanter cipher + chanter armies of dragons rise with your singing, enemies tremble with fear while you trample your enemies with thunder, terror and metal !
This is just amazing what you guys at Obsidian come up with :) Its insane that there will be so many class combinations. Can't wait to be a shaman, myself :d
This sounds awesome for replayability :) Also, i don't envy you on coming up with all those names. I can imagine it being hilarious just throwing out ridiculous ones there in the office though haha.
I'm a huge fan of the first game, especially after patch 3.0, but I was wondering what would really change about the game that would make it worth picking up. Story is great and all but I'm much more interested in the mechanics. This video sold me on the sequel.
spellsinger? but chanter powers and wizard powers aren't in the same field even. it's like saying I'm going to practice basketball to be an amazing chemist. god I hate multiclassing.
Im so excited for this game!!!! Good luck with multi classing, that is a difficult endeavor, but Im sure my favorite Dev team can do it, and it already looks pretty awesome.
I play competitive games seriously, but I enjoy playing story driven games more casually. When I play Pillars, I play on normal difficulty because I want to build out my characters' stories and experience the game world through role-playing. This idea sounds super neato, but I am a little worried it will fall towards the hardcore RPG crowd of min-maxers or make me feel like I either HAVE TO multiclass or CAN NEVER multiclass because it's too bad or too good. I think this could be really neat, but it will be very hard to balance without forcing identity or losing identity on some characters. This sounds like one of the better takes on multiclassing, but I think there are still a lot of variables in the mix that we won't fully feel until the game is further along. I am optimistic though :) Thanks for sharing and I hope it works out, please keep us posted :)
Loving these in-depth updates so far! This isn't specifically related to multiclassing but are there any plans for more crowd control abilities such as Taunt in Dragon Age for example? Playing as a DW Rogue in PoE was incredibly difficult because enemies seemed to get pulled off my tanks after a couple backstabs.
Ah yes. Multi-classing takes the edge off the restrictiveness I dislike on the class based systems. Now let's see the subclasses and see if the combination of these features allow me to build the character of my dreams. The thing I do like on the class based systems is that they give me ideas.
Now that's a team that knows how to make role playing games. Pillars of Eternity is such a great throwback to the old days. The only thing I wish to be improved is the combat.
"Some combinations are too weak - you take a bunch of levels of wizard, you take a bunch of levels of cleric and you have a bad wizard and a bad cleric in one character - congratulations" - poor Aerie :/
Really love this update. Quick noob question but say I want to be a spellsword (prefers close range combat but not afraid to use a few spells too) whats the best 2 classes to choose from in Pillars Of Eternity II?
Yeah see I would agree on that but thats battlemage. Well actually technically battlemage and spellsword are KINDA the same.xD Though battlemages focus on combat spells and spellswords use weapons alongside their magic.
Can already imagine some nasty combos. Rogue Ciphers for the most ridiculous melee glass cannon. Have sneak attack? Bring your own debuffs to proc it. Paladin Monk, an engine of unimaginable annoyance to an enemy. Tanky, and the more you hurt him, the more he hurts you in return. Delicious!
I'm glad you're moving away from the traditional 50-50 power split. That never felt right; in most class-systems, multiclassing just diversifies the ability selection screen, but keeps your total number of abilities the same. The fact that you widened your access should result in some small hit to all of your abilities, but not _halve_ their effectiveness. Also, really glad about having both multiclassing and subclasses. Pathfinder has both and allows for such a breadth of options that it sometimes feels like a classless simulationist system - you can build almost any fantasy archetype imaginable.
Neat system! :) btw, will there be some synergies in skills inbetween classes or some skill specific for some particular types of dual/classes? for example: Battlemage - imbue weapon (usage 1x per battle, +precison, + magic damage ) Liberator - wrath of nature (temporary aura, that heals nearby party member and debuff enemies) Shaman - wild magic ( next spell gonna be casted as empowered (as casted with higher power level, but with 1/3 chance to get additional negative effect) Rouge + chanter (bard?) - Tavern ditty (temporary aura, boost party stats)
Kamil Szostek what if the item can only be worn by a specific class, but has restrictions that other classes cannot wear it? What if I'm multi classing both classes.
squalltheonly Only reason to make this restriction is prevent to wear that item in multiclassing, but in PoE 1 i dont remeber any such item. There was only items that required specific class.
grimoires could only be used by wizards so you need to either main of offclass wizard to use it in this system. There is no item in the game that says if you are x you can't use this as far as I am aware of. The whole armour system allowed wizards to use plate armour if they felt for it for crying out loud. That a wizard would want to stay away from the heaviest armours since it crippled their action speed made most people go light/medium armour at most on them. I have a priest in a current playtrhough for example who is slighty behind the the warrior but still end up in a fair share of melee. As such she wears medium armour for survival but it also allow her to use those short range spells without dodging in and out of combat if that makes sence. In the same sence you could build a mage who have a higher focus on spells like ghostblades/summoned weapons and armour spells and keep it close to the front line. Your talent and stat setup would require changes though as more contstitution/resolve would be needed instead of intellect to keep that working. This setup might need to switch away from rods/wands focus and instead go 1 hander+ small shield instead to deal with the increased heat. A warrior/wizard combo in the new system would have something similar in their apperance.
What I want to know is does carried over data bring along the class you played as. Say if I played a cipher. Will I have to have 1 level be required in cipher or will I get to carry over all my decisions from the first game and choose a different set of classes like Chanter/Monk?
I really hope there are enough skills so that multiclassing will feel like an impactful choice. I can't think of many scenarios in the first game where multiclassing anyone in that current ruleset would have been a remotely good idea. I like the idea, some of my favorite classes in RPGs and MMOs have been combinations of traditional classes, weird hybridizations, or bizarre multiclassings. So long as there is something akin to a nightblade(hybrid caster rogue, usually with weapon enchants) I'm game. But I'm a cheap date. =p
Well, if Kana Rua would be able to take a second class in the first game then he would be much more useful. But then again if he would be able to REPLACE his class entirely, then he would be a god. :) Anyhow most classes in the first game suffered from some form of deficiency. Lack of defense, lack of self healing, damage, lack of aoe capability, or playing a chanter which lacks basically in every aspect. Being able to choose a second class would have been great, because it would have solved some or all of the class problems. Imagine if you could take some levels of some of the warrior classes to toughen up your rogue, or take - as you suggested - a wiz class to get access to disables.
I backed it and you know what? It's already my most anticipated game of 2018. I can't wait to play Obsidian's next masterpiece. Simply amazing games with great worlds and mindful storytelling. Thank you Obsidian for staying true!
Josh is a crazy fluid speaker. 7 mins straight while correctly explaining everything with almost no mistakes
awwwww yissss. a video on all the subclasses would be awesome.
I mean while a video containing all the 55 possible subclasses indeed would be awesome i doubt it is going to happen ^^
No, those are the multiclass combinations. Subclasses are a new layer of customization within a class. I believe they said there would be 2 per class, and you chose them at level 1. So, with 11 classes, that'd be 22 subclasses. If I understand what they're going for with them, they should be something like Rogue having "Thief" and "Swashbuckler" subclasses. Basically, you choose a more narrow archetype.
So essentially what was called "Kit" in AD&D/Baldur's Gate 2?
Yup
Yea , I believe they stated that there would be two per class. Some of the sublcasses in D&D for example would have been the Blackguard for Paladin, Assasin for rogue, Undead hunter for Warrior, Hive Master for druid.
Really eager to see what Obsidians take on the subclasses are .
Damn, you can tell Josh loves his job and his games.
Thank you Josh, you're the man bro!! Honor to pledge both PE1 and PE2! Can't wait to see what you guys cook up
Why didn't you mention the duck class?
dang, you actually made a balanced multiclass system
remains to be seen.
Balanced in theory, at least.
Excited to see how POE2 turns out! Mr Sawyer is the man and he looks to be right into the creation of this game, awesome to see :)
Keep up the great work Obsidian, you guys, larian and Inexile all have really done a great job with the revival of crpgs. Also a side note, you guys have made dealing with chronic pain a little easier with the wonderful worlds you create, the great stories and the wonderful characters aswell.
Shaman seems to me more like a combination of Barbarian and Druid rather than Wizard imho :). Shamans are more associated with nature powers than with arcane powers. On the other hand barbarians are also conceptualy close to nature :) Anyway new system looks exciting (imagine the replayability with all those combinations, sick :D). Looking forward, keep up a good work guys :)
I had the same thoughts. Barb + Druid makes way more sense as a shaman.
It depends on what the pillars universe concept of magic is based upon. In some universes elemental magic is simply arcane magic merging with the natural elements to make elemental fire or what have you.
If that is the type of magic Pillars is based around then wizard makes more sense then druid imo since druids are more focused on plants and trees and whatnot what shamans are elements
Drahomir Michalko I think that the wizard for a tribe of barbarians would be called their shaman. The barbarian druid perhaps a 'spirit walker' or a 'shape shifter'.
Just a shot in the dark but maybe Druid Barbarian will be called Warden?
Agreed. Perhaps Druid + Barbarian = Shaman. Druids in PoT already use a range of elemental attacks so it would make sense. There'd have to be a name for opposite class combos, like Barb + Druid too, though. As for Wizard combinations, some simpler names could include Spellsword and Nightblade. I'm really curious to see what they'll end up naming the weirder combinations, such as Wizard + Ranger, Barbarian + Monk and pretty much anything that includes Rogue.
The class combinations resulting in new classes reminds me of Heroes 4. Always loved that game for this mechanic alone, as flawed as it was. Can't wait to see more
Priest + Paladin = Inquisitor
Monk + Rogue = Ninja
Fighter + Rogue = Swashbuckler
Cipher + Monk = Goku
I think this is the best blend of "class" rules and "open experience" rules I've ever seen. You have a new backer...
Really interesting; great video. Thanks Josh!
Things I love about RPGs: player choice, customization, and robust mechanics that allow creative min/maxing without breaking the game (too much). Very much looking forward to this feature in the sequel.
Great update Josh! It is always treat to watch you explain lore or game mechanic. One can really see that you are enjoying your work. Thx for making great games that we all love. I will fund your projects forever. well .... :)
Thank you!! Obsidian is what every game development company should strive to be. The level of detail and communication you give to the community is one big reason why we keep backing these games. However the #1 reason I will also back this game is that you DELIVERED an awesome game and expansions with POE and White March. It's called trust and you have mine.
Very exciting stuff, can't wait to get my grubby hands on it!
This system is one very close to the character class system my buddies and I made up years ago for our TT game. Some of the naming conventions ("Battlemage", "Chanter", etc) are different. But we had almost the exact same mechanics...
How did you know, Obsidian? HOW??
Game is going to be sick. Can't wait. You guys have been a tear lately from Pillars 1 to Pathfinder Adventures to Tyranny to (hopefully) Pillars!
Really interesting update; I think you have found a great way to add complexity and improve replayability.
Also, thank you for the effort that went into this update. It's clear that you're all very passionate about making PoE2 as good as it can be. Obsidian once again prove themselves worthy of respect.
You guys are nuts, and I love it. I cant wait for this ❤
Sounds awesome. This class system sounds so much more interesting to PoE 1. I'm backed and hyped.
AW YISS DUCKS! This is all very interesting to me, and I'm looking forward to checking out 52 more hybrid titles, haha! Josh is awesomely funny.
Can't wait for this. Pillars of Eternity is one of my top five favorite games of all time. This looks great, keep up the good work.
great job! u guys are going places with the whole genre, never stop doing your thing!
Josh Sawyer is my favorite human being.
1:50 "It does make it more complicated, but that's the joy of role-playing games." Thank you for understanding!!!
Great work, Josh. Please make Path of the Damned harder than it was in Pillars of Eternity 1. Summon tokens made that game way too easy.
Finally we get to see the INNER WORKS! - what normally is only seen by producer/director/dev team behind closed door. Thanks Josh and Obsidian for inviting us to see how things are made of and clearing and opening yet another path in rpg!
I can't imagine Aloth becoming a barbarian. That seems so out place for him. On the other hand, I'm glad that my favorite companions are coming back. I always used those 3.
This all looks fantastic to me. Can't wait...
This all sounds really great. I'm excited more than ever!
Looks amazing! What I like the most about it though, is that they really seem to have given it some thought. It's almost like they were like: ok, so we want multiclassing but in Baldur's Gate and NWN we didn't like this and this about how it worked there so here are our own solutions to these problems.
I was intrigued by both the paladin and chanter, and am highly looking forward to putting the two together and seeing what happens.
Nice work guys. Can't wait for the game!
Hey buddy Josh!
Looks awesome Josh!
Shaman sounds more like a Barbarian/Chanter or barbarian/druid; whereas a Wizard Barbarian would obviously be a Ragemage ;)
Ok, some quick math: A single characters max power level is 9: 3 points per level * 18 levels / 6 points per power level = 9
If you multiclass optimally the combined power levels of both classes would always be 12. Example for a level 15 class A, level 3 class B character :
(15 levels class A * 3 points per level + 3 virtual points from class B) /6 points per level = 8 power level for class A
(3 levels class B * 3 points per level + 15 virtual points from class A) /6 points per level = 4 power level for class B
Total power: 8 + 4 =12
Example for a level 9 class A, level 9 class B character :
(9 levels class A * 3 points per level + 9 virtual points from class B) /6 points per level = 6 power level for class A
(9 levels class B * 3 points per level + 9 virtual points from class A) /6 points per level = 6 power level for class B
Total power: 6 + 6 =12
finally a decent multiclass idea! really excited about this!
Very much a fan of this system!
I'm such a geek for loving this.
That's why i love Obsidian.
It sounds great Josh, really cool concept. I'm looking forward to POE2 :)
Minions of Mirth tried the three class system it ran into exactly that murk problem. Also the fact that classes all levelled to 100 each killed any further granular distinction that could have been obtained. It was an interesting study in how a game's character system could backfire.
It is a very nice concept, thanks for explaining so soon. I like the concept.
I was doing some simple math and the last chart doesn't add up. The battlemage at level 6 should be fighter 2 / wizard 2. Round (Power Points /6). 14/6 = 2.3 = 2
Have you ever thought about making multiclasses have unique abilities (passive or actives) that are dependent on the two classes they are multiclassed as?
That to me would be a good way to balance out multi classing. You would simply need to work on unique things for the combinations of every two class combinations.
So like, if a person decided to be a mage/thief, he might have unique abilities that play toward being a sneaky magic user, popping invis/teleports, using magic to lose aggro and other things that gives him a benefit on have that class combination instead of simply being a "thief/mage" who has limited skills from the normal thief/mage trees.
This is something that short-lived Kingdoms of Amalur did with its multiclassing system and the use of cards/decks, where it would basically come up with passives and things that play toward the combination of classes you took in order to make them both feel unique and balance it out so it didn't feel like you were simply a "weaker" class smushed with another weaker class.
Then when you are balancing out the class combinations instead of having to balance entire base classes you can simply tweak the passives/abilities that the combinations give.
So a mage/cleric might have abilities/passives that a plain mage or cleric don't in order to not make him "suck."
mind equals blown. I'm gonna replay the heck out of this system.
this video convinced me to back this game. definitely buying an obsidian sweatshirt as well. :)
God, I can't wait to see all the cool multi-class stuff. I remember my character from the first game being a Bleak Walker Paladin, but really he was more Barbarian/Paladin. So consider me hyped for that combo.
hell yeah, love seeing them change it up! already backed... now I just gotta try to not think about it until release next year. oh god.
Priest+Paladin= Inqusitor!!! :) i hope there will be in game!
I love this system !! It seems so neat, hope you guys find good names though, it seems difficult but i trust you completely, on to 3 million
You're a funny guy, Sawyer, I like you. That's why I'm gonna eat you last.
Eder as a rogue? Well... that is... not easy to imagine.
IdealInsomnia in the first game he had the Ruffian weapon specialization which made him good with Sabres and guns. He's always been rogueish
He was suppose to be a rogue in the original PoE but they changed him because they needed an early game tank for the game.
Huh, didn't know that.
well, yeah, but there's difference between Ruffian-like rogue and a stealthy assassin-kinda rogue. It's just weird to think of Eder as a stealthy guy, especially since he ends up being our main tank, the direct opposite of stealthy :D
He also has a bow as a secondary starting weapon.
Think why i liked the automatic experience in a skill from skyrim is I dont like feeling like I missed out on part of the game by not playing a class. Rather it just be organic. I pick a spell, use it often.. it gets stronger. Use fire spells often, I learn new ones. Use a single handed weapon a lot, I learn new single handed techniques. I guess that might not work in this kind of game.
Love your energy in this video.. you must be buzzing :) Looks great!
Thanks for the update, it sounds like a really cool! I would just like to see more options when creating a character than are available in PoE 1. More specifically head/face choices. 3-5 is not really enough as all my self made companions end up being twins or triplets if they are the same sex and race.
I feel like any class I make I'll also add the chanter for the auras and summons. Make the tanks a bit tankier and all that.
ElementalDAR it was what i think when watch video. they must find way to balance chanter, but i think in multiclassing at least one chanter will be must have for min-max party.
Monk+Barbarian
Paladin+Chanter
Fighter+Chanter
And your frontline can't be killed at all because much auras and stuff, while the barbarian-monk kills everything without need to micro.
hell yeah you can make a full on BAND
paladin + chanter
archer + chanter
wizard + chanter
cipher + chanter
armies of dragons rise with your singing, enemies tremble with fear while you trample your enemies with thunder, terror and metal !
my one regret in PoE, I couldnt run a cipher/rogue multiclass. I cant wait to see the capabilities of that class.
This is just amazing what you guys at Obsidian come up with :) Its insane that there will be so many class combinations. Can't wait to be a shaman, myself :d
Wow! FANTASTIC!
great intro / teaser on multi-classing... I suddenly have this urge to contemplate on those 55 variations :-)
This sounds awesome for replayability :)
Also, i don't envy you on coming up with all those names. I can imagine it being hilarious just throwing out ridiculous ones there in the office though haha.
Why do other game creators not do this! You guys are amazing!
I'm a huge fan of the first game, especially after patch 3.0, but I was wondering what would really change about the game that would make it worth picking up. Story is great and all but I'm much more interested in the mechanics. This video sold me on the sequel.
Fighter + Paladin = Crusader
Paladin + Rogue = Witch Hunter
Priest + Cipher = Psion
Chanter + Wizard = Spellsinger
Monk + Rogue = Assassin
Priest + Fighter = Paladi... wait a minute...
A Monk Rogue is a Ninja no?
Priest Fighter = Chaplain
Kerath
-Chanter +Wizard =Charizard
spellsinger? but chanter powers and wizard powers aren't in the same field even. it's like saying I'm going to practice basketball to be an amazing chemist.
god I hate multiclassing.
Crushing It Lol It was a joke
Im so excited for this game!!!! Good luck with multi classing, that is a difficult endeavor, but Im sure my favorite Dev team can do it, and it already looks pretty awesome.
Thanks for making an amazing game!
Balance my life, Josh!
I play competitive games seriously, but I enjoy playing story driven games more casually. When I play Pillars, I play on normal difficulty because I want to build out my characters' stories and experience the game world through role-playing.
This idea sounds super neato, but I am a little worried it will fall towards the hardcore RPG crowd of min-maxers or make me feel like I either HAVE TO multiclass or CAN NEVER multiclass because it's too bad or too good. I think this could be really neat, but it will be very hard to balance without forcing identity or losing identity on some characters.
This sounds like one of the better takes on multiclassing, but I think there are still a lot of variables in the mix that we won't fully feel until the game is further along. I am optimistic though :)
Thanks for sharing and I hope it works out, please keep us posted :)
Loving these in-depth updates so far! This isn't specifically related to multiclassing but are there any plans for more crowd control abilities such as Taunt in Dragon Age for example? Playing as a DW Rogue in PoE was incredibly difficult because enemies seemed to get pulled off my tanks after a couple backstabs.
If you will return Pallegina to roster I hope Hiravias will be back as well
Ah yes. Multi-classing takes the edge off the restrictiveness I dislike on the class based systems. Now let's see the subclasses and see if the combination of these features allow me to build the character of my dreams. The thing I do like on the class based systems is that they give me ideas.
Amazing video--->Loved everything he said
Hell yea! Hated how you oculdnt do it in the first one!
a crowdfunded game done right. can't wait to play !
J.W.Waterhouse wallpapers for inspiration. Kudos.
Now that's a team that knows how to make role playing games. Pillars of Eternity is such a great throwback to the old days. The only thing I wish to be improved is the combat.
"Some combinations are too weak - you take a bunch of levels of wizard, you take a bunch of levels of cleric and you have a bad wizard and a bad cleric in one character - congratulations" - poor Aerie :/
glad to fund you once again!
HOLY SHIT JOSH!!! you made me shudder with "mult-classing" and "sub class".
Really love this update.
Quick noob question but say I want to be a spellsword (prefers close range combat but not afraid to use a few spells too) whats the best 2 classes to choose from in Pillars Of Eternity II?
Sounds like Fighter and Wizard?
Yeah see I would agree on that but thats battlemage.
Well actually technically battlemage and spellsword are KINDA the same.xD
Though battlemages focus on combat spells and spellswords use weapons alongside their magic.
Any idea about how it would be in DnD?
Specifically, would you think a spellsword is more Wisdom based than Intel. based Wizards?
Ah sorry I don't know.
I'm also a noob when it comes to DnD.xD
Honestly that sounds like Rogue + Wizard
Multi-classing now? You guys got balls of steel. I like it.
So. Non-Fig backer option?
Used to have a Psionicist Monk dual class in the old 2nd edition days, fun as hell! ;0)
MUHUHUHUHEHE! Finaly my dream comes true.. Always wanted to make Rogue-Cipher multiclass at first Pillars :) Seriously I love them =)
Battlemage, I can feel it!
Yes please to all of this.
Reminds me of Neverwinter Nights multiclass system with a twist. cool concept.
Made my pledge despite my reservations about crowdfunding because goddammit I want this game to succeed.
Same.
Hoping the extra moolah makes its way to an editor's desk, as well.
I always play a ranger. What does everyone think a good multiclass would be for that and what do you think the class names will be?
Can already imagine some nasty combos. Rogue Ciphers for the most ridiculous melee glass cannon. Have sneak attack? Bring your own debuffs to proc it. Paladin Monk, an engine of unimaginable annoyance to an enemy. Tanky, and the more you hurt him, the more he hurts you in return. Delicious!
I'm glad you're moving away from the traditional 50-50 power split. That never felt right; in most class-systems, multiclassing just diversifies the ability selection screen, but keeps your total number of abilities the same. The fact that you widened your access should result in some small hit to all of your abilities, but not _halve_ their effectiveness.
Also, really glad about having both multiclassing and subclasses. Pathfinder has both and allows for such a breadth of options that it sometimes feels like a classless simulationist system - you can build almost any fantasy archetype imaginable.
Neat system! :) btw, will there be some synergies in skills inbetween classes or some skill specific for some particular types of dual/classes?
for example:
Battlemage - imbue weapon (usage 1x per battle, +precison, + magic damage )
Liberator - wrath of nature (temporary aura, that heals nearby party member and debuff enemies)
Shaman - wild magic ( next spell gonna be casted as empowered (as casted with higher power level, but with 1/3 chance to get additional negative effect)
Rouge + chanter (bard?) - Tavern ditty (temporary aura, boost party stats)
Fuckin' love it. Well done, Josh.
What about item restrictions?
TimmacTR its very simple. example, if item is only for monk, y can wear it if monk is your main class or your 2nd class.
Kamil Szostek what if the item can only be worn by a specific class, but has restrictions that other classes cannot wear it? What if I'm multi classing both classes.
squalltheonly Only reason to make this restriction is prevent to wear that item in multiclassing, but in PoE 1 i dont remeber any such item. There was only items that required specific class.
Kamil Szostek I haven't played PoE in a while, but didn't wizard robes had "cannot be worn by rogues"? Or maybe it was the grimoires.
grimoires could only be used by wizards so you need to either main of offclass wizard to use it in this system. There is no item in the game that says if you are x you can't use this as far as I am aware of. The whole armour system allowed wizards to use plate armour if they felt for it for crying out loud.
That a wizard would want to stay away from the heaviest armours since it crippled their action speed made most people go light/medium armour at most on them. I have a priest in a current playtrhough for example who is slighty behind the the warrior but still end up in a fair share of melee. As such she wears medium armour for survival but it also allow her to use those short range spells without dodging in and out of combat if that makes sence.
In the same sence you could build a mage who have a higher focus on spells like ghostblades/summoned weapons and armour spells and keep it close to the front line. Your talent and stat setup would require changes though as more contstitution/resolve would be needed instead of intellect to keep that working. This setup might need to switch away from rods/wands focus and instead go 1 hander+ small shield instead to deal with the increased heat.
A warrior/wizard combo in the new system would have something similar in their apperance.
What I want to know is does carried over data bring along the class you played as. Say if I played a cipher. Will I have to have 1 level be required in cipher or will I get to carry over all my decisions from the first game and choose a different set of classes like Chanter/Monk?
And this is how an already great game can become even better,old school is the best school
Thanks for the information. What would be the max level that you can achieve in Deadfire?
Level 18, it's an already met stretch goal.
Awesome! :D
I really hope there are enough skills so that multiclassing will feel like an impactful choice. I can't think of many scenarios in the first game where multiclassing anyone in that current ruleset would have been a remotely good idea. I like the idea, some of my favorite classes in RPGs and MMOs have been combinations of traditional classes, weird hybridizations, or bizarre multiclassings.
So long as there is something akin to a nightblade(hybrid caster rogue, usually with weapon enchants) I'm game. But I'm a cheap date. =p
Well, if Kana Rua would be able to take a second class in the first game then he would be much more useful. But then again if he would be able to REPLACE his class entirely, then he would be a god. :)
Anyhow most classes in the first game suffered from some form of deficiency. Lack of defense, lack of self healing, damage, lack of aoe capability, or playing a chanter which lacks basically in every aspect. Being able to choose a second class would have been great, because it would have solved some or all of the class problems.
Imagine if you could take some levels of some of the warrior classes to toughen up your rogue, or take - as you suggested - a wiz class to get access to disables.