Finding the vector equation for a line that intersects two planes - Linear Algebra -

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 109

  • @junhyucklee3270
    @junhyucklee3270 8 ปีที่แล้ว +52

    You literally taught me more in 11 minutes (~5 min @ 2x speed) than my professor did in two 50-minute sessions. Midterm in 3 hours, pretty sure this raised my grade at least 5%. Thank you!!

  • @kexinwang5575
    @kexinwang5575 2 ปีที่แล้ว +1

    although 9 years has passed, you still saved my life before a midterm

  • @austinhorn8323
    @austinhorn8323 4 ปีที่แล้ว +6

    @9:07 you turn z = y(13/9) and y = z(9/13) into y= -18 and z = -26. without showing how you got there I am completely confused.

  • @judodude18
    @judodude18 9 ปีที่แล้ว +34

    You shouldn't assume that if you set x=0 and solve for that, that you'll get the right answer in the end. Instead, SOLVE the equation-system in terms of either x,y or z. then give your answer in vectorform or whatever form they ask for.
    Only given the low values for the normalvektors gives you a significant chance of finding a correct positionvector if you set x=0, nothing else. As said, solve the system.

    • @marcklein5156
      @marcklein5156 6 ปีที่แล้ว +6

      How are you supposed to solve the two equations with three unknowns? Or are you setting x to 1?

    • @FBR2169
      @FBR2169 4 ปีที่แล้ว +3

      The line should definitely cross X=0 unless it is parallel to the x axis. So this method should be fine

    • @mosabqaissiah5198
      @mosabqaissiah5198 4 ปีที่แล้ว +1

      @@FBR2169 do you mean perpendicular to the x-axis?

    • @FBR2169
      @FBR2169 4 ปีที่แล้ว

      @@mosabqaissiah5198 yes that XD

    • @ritwikbandyopadhyay2376
      @ritwikbandyopadhyay2376 4 ปีที่แล้ว +1

      Frans Rewl the point has to lie on the line of intersection and x=0 may not lie on that line

  • @peterlohnes1
    @peterlohnes1 ปีที่แล้ว

    7:00 why do that ? when you multiplied the numbers, you can't solve y and z because they don't eliminate. Right now its -3z and +3z in each equation. Use elimination (so substitution) and add those equations for x=0. You can find a precise point of the line when you make x=0, add line A and B, the 3z cancels, and youre left with y=-16. Then put y=-16 into either equation, you're left with z=-26, so now your vector is x,y,z=(0,-16,-26) (a starting point but any starting point would do) + t(3,15,23) (your position vector from n1xn2), or written parametrically. x=0+3t, y=-16+15t, z=-26+23t. When you doubled the number, you have not eliminated y/z from the equation...the number is irrelevant.

  • @fortun8diamond
    @fortun8diamond 3 ปีที่แล้ว +3

    How to be sure that the intersection line is not parallel to the x-axis?

  • @wachowski9525
    @wachowski9525 3 ปีที่แล้ว +2

    9 years later and around 7:40ish I threw up my hands and said "THANK YOU" lmao , I needed this so badly thank you so much !!

  • @gokalpaksekili5128
    @gokalpaksekili5128 8 ปีที่แล้ว +5

    Thanks for such a valuable explanation. I have a suggestion about finding the y and z components of the common point. If you sum the two equations up 3z's will automatically cancel and you easily get y=-18.

  • @Darcmora
    @Darcmora 12 ปีที่แล้ว

    Excellent video and excellent explanation. I have watched many videos across youtube and I prefer your style (just like the style of KhanAcademy) the best.

  • @MrFrackmack
    @MrFrackmack 12 ปีที่แล้ว

    also, what would you do if there was no way to set the equation for a equal to equation for b?, for instance, what if equation b were equal to 7, not 6, multiplying that equation by two and setting it equal to equation a would not work, correct? is there a general way of going about this so that it always works?

  • @TheAverageNooob
    @TheAverageNooob 4 ปีที่แล้ว

    I havent taken Linear Algebra yet but listening how it was approached in a similar but different way really helped me understand the concept

  • @TheRisitha
    @TheRisitha 7 ปีที่แล้ว +1

    superb explanation. you make it very easy to visualize and the way you explain it helps to get the intuition. thankyou sir.

  • @b3kh1t
    @b3kh1t 12 ปีที่แล้ว +2

    Hey, I believe what your mistake is, you are to take the negative of the second variable... if you see how you find the determinant it is by (-1)^(row number + column number)*det(matrix), and the thus it becomes -(-6-9) = 15... this is how I was taught the cross product :D

  • @Supreme8686
    @Supreme8686 11 ปีที่แล้ว

    Fantastic video- this is better than any other video/lecture I have found on this topic.

  • @willropa4226
    @willropa4226 4 ปีที่แล้ว +1

    Thanks for the help, but I do have one question. One of the questions in my textbook about this is set the same way with two standard form equations, but one of them is set equal to 0. Your method is about if the two equations are set to real numbers, pretty much anything but the infinities and 0. So, what should I do?

  • @yomommasamagi
    @yomommasamagi 11 ปีที่แล้ว

    Thank you explain this so much easier than book. Vectors are much more easy now

  • @2d2someshkumarsingh93
    @2d2someshkumarsingh93 3 ปีที่แล้ว

    This concept become crystal clear after watching your video.Thanks a lot.

  • @MrFrackmack
    @MrFrackmack 12 ปีที่แล้ว

    im confused...first of all when you were working the equation at 8:11 how are you just able to ignore the 12?? , second, when i plugged in your final value for y (9/13*z) into the equation for the vector a instead of vector b as you did, i got z = -2, which is completely different. How do i know which equation to plug these values into?

    • @dorienvossenjeredpietersz110
      @dorienvossenjeredpietersz110 3 ปีที่แล้ว

      If you hold x(or y,z, as long as it is any one of the unknowns) a different constant, you’ll get a different vector perpendicular to two normal vectors. However, the right vector should always be linearly relevant, not necessarily identical.

  • @ChinAMAPutatoDragun
    @ChinAMAPutatoDragun 11 ปีที่แล้ว +11

    where was this all my life

  • @AmithHulikalNarayan
    @AmithHulikalNarayan 9 ปีที่แล้ว

    which software did you use to write it this way ?

  • @riorin8829
    @riorin8829 10 ปีที่แล้ว

    how come one of the the normal vector is on the plane? the blue one, i thought that normal vector must be perpendicular to the plane into three dimensional space? thank you ! great lecture!

  • @angeldude101
    @angeldude101 2 ปีที่แล้ว

    Something that feels weird when doing this is that the equation for a plane and the equation for a line are in completely different forms. One is an implicit equation constraining three variables, the other is an explicit function of 1 input. The plane equivalent of the equation of a line given feels like it should be a point and two vectors. (Of course I may have an unorthodox perspective after seeing the line intersection between two planes gotten by a single multiplication of the planes in question.)

  • @BrandonTing
    @BrandonTing 6 ปีที่แล้ว

    Thank you, Scott Lawson. You are the bomb.

  • @abhishekarora437
    @abhishekarora437 6 ปีที่แล้ว +1

    Awesome brother ....

  • @BillBodkin
    @BillBodkin 6 ปีที่แล้ว

    is these a way to get the plain equation based on the vertices in each corner?

  • @luccabibar7033
    @luccabibar7033 4 ปีที่แล้ว

    very interesting take on how to solve these kinds of problems, thank you!

  • @alifewithyvette
    @alifewithyvette 8 ปีที่แล้ว

    what if it is not directly double . like 5 and 2? what do you do? do you still double ?

  • @souravpaul_per
    @souravpaul_per 3 ปีที่แล้ว

    Thanks sir..👍❤️

  • @qnaqna321
    @qnaqna321 3 ปีที่แล้ว

    Very helpful! Thanks!

  • @mamadetaslimtorabally7363
    @mamadetaslimtorabally7363 8 ปีที่แล้ว

    Excellent explanation!

  • @dorienvossenjeredpietersz110
    @dorienvossenjeredpietersz110 3 ปีที่แล้ว

    What were you doing during 8 min ~9 min over an equation group? If you hold x=0, you’ll find 3z and -3z can offset each other and find y=y=-18 in no more ten seconds. Your twisting calculation made me like a scratch cat.

  • @JINNIEGANJINGNEEAEM
    @JINNIEGANJINGNEEAEM 3 ปีที่แล้ว

    how to determine which one need to be 0?

  • @catherinele1060
    @catherinele1060 4 ปีที่แล้ว

    Thank you I finally got my WebWork question correct!

  • @felixsmit5198
    @felixsmit5198 11 ปีที่แล้ว

    Good explanation, I was satisfied with the explanation

  • @vahagntumanyan1305
    @vahagntumanyan1305 11 ปีที่แล้ว

    What we are looking for is a point that belongs to both of the planes, if the point fits in both equations of the plane then it definitely belongs to each of them. That is why we are sure that it is on the line of intersection. In the same manner we could set x=2,6 and solve for it.
    It can happen that the line does not equal 0, or 2.6 or anything else we want to set it, but in that case in the equation of the plane we won't have a*x. we would have a fixed value. e.g 5+by+cz=7

  • @pokingotaku
    @pokingotaku 9 ปีที่แล้ว

    Isn't 15 -> -15 because the y in cross product is multiplied by -1?
    Ai - Bj + Ck ?

  • @AfroSights360
    @AfroSights360 7 ปีที่แล้ว +6

    than you, you helped me visualise the shiet out of these planes

  • @PIYUSHKUMAR-bz5hx
    @PIYUSHKUMAR-bz5hx 7 ปีที่แล้ว

    we can put y=0 or z=0 instead of putting x=0 for same answer. Am I right?

  • @simonmatsimela379
    @simonmatsimela379 6 ปีที่แล้ว

    is it me or was there a problem with the cross product at 6+9
    i got -6 - 9 = -15

  • @chrischoir3594
    @chrischoir3594 4 ปีที่แล้ว

    how is the direction of the line determined?

  • @tausal1
    @tausal1 8 ปีที่แล้ว

    Very well explained. Thank you so much!

  • @fleshshredder6236
    @fleshshredder6236 12 ปีที่แล้ว

    shouldnt the 23 be a -7 becuase -5X3 = -15 on the last mutliplied set for the crossproduct

  • @faisalhassan8867
    @faisalhassan8867 2 หลายเดือนก่อน

    W teacher!

  • @kenng329
    @kenng329 13 ปีที่แล้ว

    good job man

  • @yesno4556
    @yesno4556 2 ปีที่แล้ว

    thank you man

  • @felixsmit5198
    @felixsmit5198 11 ปีที่แล้ว

    Show me how to find the line of intersection of the plane containing (0,0,1),(1,1,2) and (2,2,3) with the plane containing the points (1,2,3), (0,1,2) and (-2,-1,1).

  • @pearlipop
    @pearlipop 11 ปีที่แล้ว

    can we say that at SOME POINT, both the x's will be 1 or any other number, instead of 0 and calculate it from there?

  • @JosheyG34
    @JosheyG34 10 ปีที่แล้ว +2

    would be great if you didnt have one that was a multiple of another how the fuck can a guy solve these other wise.

  • @sumitsouravamohanty8935
    @sumitsouravamohanty8935 8 ปีที่แล้ว

    we can perform cross product of two vector only when two vector lie int he same plane , so sir u have done the cross product of two normal which lie in the different plane so how that cross product is possible ...................

    • @Syndesi
      @Syndesi 7 ปีที่แล้ว +1

      These 2 vectors can be moved into one plane...

  • @ACM86
    @ACM86 11 ปีที่แล้ว

    Nice, thanks!

  • @ThePr0Br0
    @ThePr0Br0 5 ปีที่แล้ว

    this is absolute fukin gold

  • @fizzamumtaz7325
    @fizzamumtaz7325 6 ปีที่แล้ว

    thank you so much! this was so helpful!

  • @bots21
    @bots21 2 ปีที่แล้ว

    thanks man

  • @GeoffreyStead
    @GeoffreyStead 11 ปีที่แล้ว +1

    You can't just assume that x=0, i've tried it with two planes and the values that i get don't satisfy both planes.

  • @darylshy
    @darylshy 11 ปีที่แล้ว

    dude you are awesome!

  • @adityarao1462
    @adityarao1462 4 ปีที่แล้ว

    Idk why most people solve this by equating x u and z terms... This is actually how you imagine and do it

  • @AJHDC
    @AJHDC 10 ปีที่แล้ว

    thanks! well done.

    • @AJHDC
      @AJHDC 10 ปีที่แล้ว

      was having trouble visualizing it until 3:20. Just what i needed.

  • @vedantparwal5725
    @vedantparwal5725 8 ปีที่แล้ว +1

    zed sounds good enough..😃

  • @feebreezer
    @feebreezer 11 ปีที่แล้ว

    yh I think u get the same line but translated elsewhere.

  • @siphilipe
    @siphilipe 6 ปีที่แล้ว

    With this, I am going to avoid an F in a test. Thanks!

  • @arj-sid
    @arj-sid 6 ปีที่แล้ว

    Thank u

  • @RTD553
    @RTD553 ปีที่แล้ว

    I don't like the mixing up of co-ordinate notation with vector notation. A co-ordinate is not a vector, and vice versa. t(a, b, c) is a little meaningless when you think about it.

  • @meenakshigupta9492
    @meenakshigupta9492 3 ปีที่แล้ว +1

    Quite helpful

  • @vedantparwal5725
    @vedantparwal5725 8 ปีที่แล้ว

    Thanks man!

  • @PERFECTSelenaGomez
    @PERFECTSelenaGomez 8 ปีที่แล้ว

    thank you ,sir !

  • @lisalotravels
    @lisalotravels 8 ปีที่แล้ว

    thank you so much!

  • @cosmickitty9533
    @cosmickitty9533 8 ปีที่แล้ว

    Thank you :D

  • @mesutoezil9815
    @mesutoezil9815 5 ปีที่แล้ว

    Thx a lot mann

  • @pearlipop
    @pearlipop 11 ปีที่แล้ว +1

    Ah I see.. thank you!

  • @catfunt3404
    @catfunt3404 ปีที่แล้ว

    This was great but you forgot to turn your dog whistle off

  • @rashmiranasinghe
    @rashmiranasinghe 12 ปีที่แล้ว

    no man it shouldnt be so.. he has done it correctly...coz the general equation is (answer1-answer2) not addition of both.. :)

  • @latifmammadli6815
    @latifmammadli6815 6 ปีที่แล้ว

    Oh God, u should return to TH-cam

  • @TomDabektv
    @TomDabektv 6 ปีที่แล้ว +3

    *zed*

  • @uktech7283
    @uktech7283 3 ปีที่แล้ว

    what if none of the planes contain x=0

  • @yashirarafatahmed2886
    @yashirarafatahmed2886 7 ปีที่แล้ว

    Pls help me out
    Find the equation of the line of intersection of the planes
    13x+13y-6z=8
    2x+2y-6z=22

  • @skatershawn410
    @skatershawn410 9 ปีที่แล้ว

    why can't you just say z? ....zed... this guy!!

    • @TheJodson1998
      @TheJodson1998 8 ปีที่แล้ว

      +Shawn Huetter He's British you dumb ass

    • @skatershawn410
      @skatershawn410 8 ปีที่แล้ว

      Jack Lloyd Smart of you to call me a dumb ass for something that has no coalition with my intelligence(may show how much diversity I’m lacking on other countries pronunciation of certain words and letters.) I am, however, sorry you got butt hurt by such a comment on TH-cam. But to set the facts slightly straight... it’s not just the Brits that say “zed.” Thank you though, for helping expand my knowledge, this is something I didn't know prior to your childish comment. So maybe this will help you rethink the way you reply to someone before you make yourself look like a spoiled 8 year old. ;)

    • @RohitSharma-mi8gt
      @RohitSharma-mi8gt 8 ปีที่แล้ว +1

      guys the australians,Indians and NZ guys say zed too I guess

    • @stuartkeating6508
      @stuartkeating6508 8 ปีที่แล้ว

      +Jack Lloyd Wait, he's British??? He sounds American. Maybe he doesn't live in the US, but no one just changes the way they pronounce things

    • @ScottLawsonBC
      @ScottLawsonBC  8 ปีที่แล้ว +9

      Sorry, I'm Canadian

  • @joep3669
    @joep3669 7 ปีที่แล้ว

    The cross product is not correct. The first column should be 2, -5, -3. That makes the X-product .

    • @ScottLawsonBC
      @ScottLawsonBC  7 ปีที่แล้ว +1

      Why do you say that the first column be [2, -5, -3] instead of [2, -5, 3]? The equation is 2x - 5y + 3z

  • @Scerab
    @Scerab 6 ปีที่แล้ว

    the audio buzz is killing me

  • @Walsh2571
    @Walsh2571 10 ปีที่แล้ว +1

    Do people really have issues visualizing planes?

    • @TheRestrictedgamer
      @TheRestrictedgamer 10 ปีที่แล้ว +7

      Coming from someone who is just starting his third semester of calculus and had only ever dealt with 2D coordinate systems, the answer is an emphatic yes. I've been dealing with lines and single-variable functions for so long I'm used to being able to simply look at the equation for a line and instantly visualizing it in my head. While I can visualize what a generic plane might look like, there is still a significant gap between seeing the equation for one and turning the numbers into a mental picture.

    • @m0ttz755
      @m0ttz755 9 ปีที่แล้ว

      +TheRestrictedgamer Literally in the same boat right now! hope you passed man. I just started calc three and the visulizations are kicking my ass

    • @Walsh2571
      @Walsh2571 9 ปีที่แล้ว

      +Mitchell “Mottz” Allen I guess playing a lot of video games i've never had an issue visualising space.

    • @hmz01_
      @hmz01_ 6 ปีที่แล้ว

      bruhhh, yes im 17 and am in my last year of high school, i dont really have trouble visualising a plane but I never visualised that the normal to both the normals of the plane is parallel to the line lol. idk i just cant think like that for some reason.

    • @jaxmahn17066
      @jaxmahn17066 5 ปีที่แล้ว

      Yes nerd

  • @mambofritz2399
    @mambofritz2399 5 ปีที่แล้ว +1

    Sir you have very bad habits, you are really making this a lot harder due to those bad habits, your Matrix row and column is completely wrong then you speak about 0*3 which equals 0 that you don't even completely finish what you were saying going completely off topic, to continuing on as nothing had ever been said.