Unless they break your Game you happily played yesterday. All my Habitats lost all of their Districts. All Research, Generator and Mining gone as well as said Planet/Habitat Designation.
@@zoopa9988 starbase is fore Anchorages and Naval Logistics Office (also you can place hydroponic/starhold research/nebula refinery on free building slot), shipyards in early and mid game is "just enough" nomber to spend alloy on fleet and in late game you can bild mega shipyard anyway.
This list is missing quite a bit of edicts: -Gene crops pop growth edict -7 anomaly edicts -Zro artifact edict -Zro holy covenant edict -War drone campaign edict -Death Cult edicts Edit:formatting
I think the Death Cult civics must be missing because they’re unlocked from a civic. If it were in this list, those definitely belong in at least A tier tho, death cult gets nuts
Nutritional plentitude got lost in a reconfiguration of the list it should be in A, if you can afford it, great! The anomaly edicts have such a high level of rng in order to get them, same with the zro artifact edict, that including them felt wrong. I forgot about the holy covenant edict and, but I think you can work out where +15% resource output should go! While the sacrifices are displayed in the tab, their cost and abilities are nothing like edicts. They may be in the tab but I do not grant them the rank of edict.
Civic tier list next? I imagine with Civics now producing a councillor position with a unique benefit, it has changed the tier list of civics as well as some civics being changed a little. Like heroic past for +1 starting leader perk.
You know Montu, I never skip any of your videos and I always know the secret callout times, because Stellaris has honestly been messing up with my life and sleep schedule as I am addicted to it man lmao.
Land of Opportunity tends to double and even triples my pop growth - because I usually make alot of migrations pacts. It clearly depends on which empire you're playing, but It can be a big bonus.
Interesting. I couldn't manage to get an immigration focused empire working for a few years now because the AI empires have gotten too good at maintaining positive immigration, so I can't steal their growth. Maybe it's because I always play at Grand Admiral difficulty which grants them a stability boost? What difficulty do you usually play at?
@@Tamizushidid you try stuff like resort worlds? Also aren't there some techs and other stuff that increase immigration pull that might be worth a look
@@hanneswiggenhorn2023 I have no problem generating a lot of immigration pull, but I can only pull immigration is someone is pushing some. Essentially, if a world has more push than pull, then it gives up some growth to a pool of pop growth, which is then divided among all worlds that have more pull than push. If all worlds have more pull than push, then no migration takes place at all. There is just nothing to pull.
I might be overlooking a mechanic of migration, but it seems that you would get the most out of immigration only if you were playing wide with a big monopoly on habitable planets. I'd imagine a relatively small empire with overcrowded colonies would be more willing to "donate" some pop growth
Some interesting observations of my own: -Omnifarious Acquisition works on Matter decompressor, giving you an additional +666 minerals from a complete one. -I've found great success with Damn the Consequences on a Lithoid Hive. No CG upkeep. You can outpace the leader death wave to effectively have no drawback from the traits. 100% habitability from game start. Can easily get 0 negative trait leaders and start with +50% experience gain. Later, switch pops to science for +80% science output. Take charisma on every council node, otherwise unity upkeep goes to 2k/month - unity is easier for hives because it's part of the capital building.
16:09 This Edict is particularly useful before you get the first Radar Tech, since +1 Sensor range enables you (and your automated Science Ships) to see into most immediately neighbouring systems (Nebula systems excepted AFAIK). This helps you avoid running into Leviathans and aggressive space fauna, and it also helps your automation with realizing when previously aggressive space fauna has been pacified (or destroyed by AI polities). I run this Edict when I need that ability early on, and also in the late and end game because why not, since it’s cheap then, but not in the mid game.
I didn't even realize edit funds gave you free use of edicts up to an amount, I always thought it was cap of how many edits you can have. this game changes so much x)
Interesting list, thank you! I am quite happy that I more or less used the better ones halfway regularly and did not use the worse ones. In general, it happens quite often that I forget to use / change the edicts as often as I should. But I like the meachanic of the edicts - it's nice to play a little with them, it definitly gives you nice boni - but the system is kept simple and easy and very intuitive. Feels strange that they are from the Stellaris devs :D
*Exotic Gases as Fuel* is always on for me as soon as I can afford it. Why wait longer for your construction, colony, or science ships to arrive where you send them. It works on any space vessel, not just military ships.
I am in the process of watching all your tier list after the new beginner guide and I absolutely love it. I have about 80h of playtime and for me that's a lot but I just think that after all these videos I will see the game differently. I used to always do the same things. Expand, war, die and restart.
4:45 I think the point of Psionic Thought Enforcement is if you’re already maxed out on Happiness, like everyone living in Gaias, +Happiness from Psionic Ascension (if that’s still a thing), +Happiness from the Pacifist Edict, your Faction(s) in ecstasy, maybe Happiness bonus from Inward Perfection, and lots of Amenities from Temples, so that even after the -10% Happiness modifier from the Edict you’re *still* at 100% Happiness.
I've always liked playing Inward Perfection into Divine Sovereign, so Bureau of Espionage is always a nice thing to pick up early game when I have no envoys.
As primarily a machine empire player, terraforming gasses is pretty much S-tier when around early mid game I switch over all my worlds into machine worlds. Halving the time it takes to terraform these planets is a huge boon. If there was a button that said, spend 5000 exotic gasses to reduce terraforming times of all planets by 50%, I'd press that every time, any time. It is incredibly powerful to reduce the terraforming times by such a huge margin, especially as these bonuses are very rare to come by.
Yea. Even as a normal empire Terraforming Gasses is great. Often I end up terraforming 5-10 planets at the same time when I first unlock it. And the faster I get those planets up the faster they will start to produce pops and jobs. And that's the main thing. The faster they terraform the faster they produce.
I tried running forge subsidies the other day and was surprised at how minor the bonus was. I assumed it was because the 10% just stacked on top of other bonuses I already had. Good job on the icons, btw. I could figure out what a lot of them were just by looking at them.
Farming subsidies are also in a higher tier if you run cord drones and have one of the space fana systems in your empire churning out fleets, as those fleets require food to maintain.
Tho when playing catalitic machines the mineral job boosting edict goes down to F tier, due to if you play it correctly you will not have any miner jobs on any of your planets (your only use for minerals is building districts, buildings and space mining)
As someone coming back into stellaris after pausing since Leviathans, this channel really is the only reason i can figure out this practically new game.
Industrial Maintenance would be nice as a planetary decision, so you could target it on your ecus and avoid having to build city districts for maintenance drones. As an edict it is beyond worthless.
I agree with this list, it made me realise that I do not use edict enough. and I got the secret call out. I don't understand why people would just skip to the end, yeah they are the best edict but they won't know why
This, as well as other super blocked planets like the First League relic world. IG it could be used if you're a remnant on your relic world, but you likely have a lot cleared already so mileage may vary.
It certainly would be nice. Clearing the initial ruined arcology blockers is always a task. Well, it was. Now I just don't ever play remnant except for RP :\@@Kasaaz
Cheers for this, Montu. Having videos like these (and the crisis ship videos) are really useful to me. Having them in your back catalogue means I can come back to use them as reference videos. General video suggestion (because I would find it useful :P): reference video for a bunch of more obscure things (ie. tech break points/ minmax internal trading/ 'ship' designs of space fauna) Keep up the good work, my dude.
my personal changes to the edicts teirlist: industrial maintenance C tier for roleplay reasons, Forge Subsidies A tier because machine empire, Networked Movement and Networked Dominance and Networked Amenities F tier because i HATE Hyper Relays. that's about it actually.
Drone Overdrive is to me, a mid-late game Edict for when you've acquired enough ways for amenities to be reduced and/or generated. Agree with it's placement in a general sense
I find Fortify the Border useful if I'm at cap but want to quickly expand into a new territory. Really handy for securing choke points as well since it increases the upgrade speed by a significant amount.
I watch all of your videos all the way through. I enjoy your videos and I enjoy playing Stellaris. Currently I'm playing the Star Wars: Legacy of Ondereon Stellaris mod.
i think the industrial maintenance edict has some use to squeeze more unity out of jobs when you get to higher populations. especially with maintenance protocols giving those jobs unity output in addition to ammenities
Nanite Actuators is at best c tier. The only reliable source is in the L-cluster and there's a chance that you survey every system in the cluster and find no nanite deposits. Plus, empire size increases edict cost, so eventually you won't have enough monthly nanites to run the edict.
The cost of Damn the consequences is based on the resources needed to support it, so for gestalt empires without consumer goods you'll see that the cost of turning the edict on and maintaining it are about half of what any other empire will pay in unity. In fact, the cost is so high to use this edict that mostly only hive mind empires can use it long-term.
Industrial Maintenance is huge for Rogue Servitor Ecumenopolises. You could actually run out of amenities otherwise once you start stacking 100-200 bio trophies. For the low price of about 50 energy, you can produce enough amenities for all those bio trophies as well as the regular working pops without using any building slots. I've never actually tested this though, so maybe foundry archologies don't count as industrial districts, if so then ignore me.
I think some of the ones in the B tier and A tier should be higher, otherwise I agree. Not withstanding I learned something and thank you for the content! (Omnifarious Acquisition) -> up a tier. (amazing for booming and catching up once you hit this stage - or tech here fast) It also under certain civs with certain policies is pretty snowballing when booming alloys at some stages. (defensive measures) -> up a tier (amazing for booming because it allows you to allocate differently and beat large opponents).
In defense of Consumer Goods, they can also be sold on the market, used in trade deals (assuminf the other party has enough room for them), and otherwise used as leverage. Simultaneously, more CG from jobs means those jobs can be used for Alloys, science, and other high-value jobs Edit: There are better options, if unity is tight. It is worth it, after the important edicts are active; that is my case
Enhanced surveillance should be upgraded to C tier at least. It's not useless. It just shouldn't be used continuously. The extra envoy can be assigned to the galaxic community to boost your diplomatic weight whenever you need to pass a resolution. You can also use the extra envoy to harm the relation with another empire, just so you can rival them, and then immediately disable the edict to remove the envoy, which means you won't have to wait the reassignment cooldown. Also, another factor to consider is that any edict that improve your fleet power can greatly improve your empire diplomatic weight. So turning on desperate measure or a weapon damage rare resource edict right before a senate vote can potentially make the difference between passing it and failing it. To a lesser degree, edicts that increase the production of various resource will increase your empire diplomatic weight from economic power. This includes boosts to energy, mineral, food, cg, alloy and rare resources production, though not science, unity or influence. The edicts upkeep won't negatively impact your diplomatic weight even if your balance is negative (assuming you don't trigger a shortage situation). I was also surprised that you rate terraforming gasses so low. If you are gestalt, it means you can potentially get your hive/machine worlds up to 40 months earlier. Even if you are a regular empire and are just upgrading your words to your main species' preference, you can get those terraformed worlds up to 60 months earlier. Considering that terraforming worlds can significantly improve their productivity, you can easily make up for the gas upkeep of the edict. Once you are done terraforming worlds, or if you are only terraforming a few worlds at a time, you can deactivate this edict.
I'd argue that Fortress proclamation is a good short use, especially if you are adding a bunch of defense platforms quickly. Still probably not above the C tier, as it is niche, but I do occasionally use it, but I never leave it on indefinitely.
speaking of the lovely lovely numanistic faction as a savy eldritch abomination who loves his business dealings (despite recent nerfs to trade empires RIP megacorps) im curious for a tier ranking of the various npc factions and what can they do for your empire
Quarantine! Also, "Renee-ssance" and he said miners when he meant farmers lol such disdain. And of course a Quantum Catapult accuracy bonus is neither here nor there, because it's right where it needs to be
Will to Power doesn't really help build megastructures anymore. Most of them cost influence now. Exceptions are pretty much just the minor ones, like habitats, orbital rings, gateways, and hyperlanes.
I'd really prefer them to make many of the edicts (espeically the GIMMICK on and off ones) into a choice. Either take the full edict and ping it on and off (there should be like 3 or 4 maybe up to 6 months to maximise its effects) or you take it as a weaker passive.
Some of the authoritarian edicts in F can actually be fairly useful if you are running the Dystopian living standard, since most of your Pops will already be at 0% happiness anyway, and the others will likely be pretty far above 100% so it won't make a different.
Encryption would need to be MUCH more valuable for those F Tier Edicts to be useful. Edit: A lot of these might be better if Espionage was better. I'm still not sure why Ethics / Ethics Attraction isn't something you can manipulate with Espionage.
Hi Montu, can you make a tier list for Mods? Also tier list for each mod that adds so many options like the 'Gigastructural Engineering & More' and the 'Expanded Stellaris Traditions' ?
Greater Than Ourselves C tier? It's at least A tier. I run that every single game. Gameplay loop is conquer fallen empire capital --> disable all jobs --> wait for all of them to auto resettle on my planets with good jobs. So much fun.
Nicely done, Montu! I really appreciate all your effort in explaining and making those funny little icons. However, I think that the alloy edict is underrated. I found it to be quite useful in my heavily modified run. By the way, I would *love* to see a tierlist of major stellaris mods made by you someday!
I turn on enhanced surveillance if I want the extra envoy for diplo weight. I don't know if filling up the galcom with a shitton of envoys is still a thing in 3.9
Game mechanics.. lets say you have 100 % of something. You just clicked the -10% for a bonus. Now you have 90%.. if you start out with -10% then get add on other bonuses.. you can still get 100%. Starting with -10% is always better than adding -10% later on. That is why those thing exsist.. its not a total amount. Its when and how they are applied.
Definitely didn't miss research subsidies. However, I think I forgot to keep nutritional plentitude in and replaced it in a reconfiguration of the list. It was A tier. Good if you can afford it, but expensive of you can't
Nutritional plentitude got lost in a reconfiguration of the list. It should be in A, if you can afford it, great. If you can't afford it don't run it!
How about the zro edicts or death cult edicts ?
Do you think you can do a tier list on leader traits
Stellaris updates constantly overhauling the game will give Montu and indefinite amount of content to make videos on
One must imagine Montu happy
Or a shit ton of distilled pain and suffering
Eventually Montu could make a Montu tier list of his tier lists
Where will we be without Month? Lost.... Lost...
Unless they break your Game you happily played yesterday.
All my Habitats lost all of their Districts. All Research, Generator and Mining gone as well as said Planet/Habitat Designation.
imagine studying the edicts and subtly finding all the nuances between them and where they work best
i simply make 15 unity ecus and GET THEM ALL
I just ignore it entirely.
If I want to win a war I have 24 star bases with full ship yard capability.
@@silent_stalker3687civilian difficulty enjoyer?
@@markfreenick I do the same. Producing food/energy on a starbase as an assimilator is a waste of time for me.
@@zoopa9988 starbase is fore Anchorages and Naval Logistics Office (also you can place hydroponic/starhold research/nebula refinery on free building slot), shipyards in early and mid game is "just enough" nomber to spend alloy on fleet and in late game you can bild mega shipyard anyway.
Or 1 ecu and -90% edict upkeep😏
Sweet! I can't wait the the updated version for next week's surprise complete overhaul!
This list is missing quite a bit of edicts:
-Gene crops pop growth edict
-7 anomaly edicts
-Zro artifact edict
-Zro holy covenant edict
-War drone campaign edict
-Death Cult edicts
Edit:formatting
I think the Death Cult civics must be missing because they’re unlocked from a civic. If it were in this list, those definitely belong in at least A tier tho, death cult gets nuts
Nutritional plentitude got lost in a reconfiguration of the list it should be in A, if you can afford it, great!
The anomaly edicts have such a high level of rng in order to get them, same with the zro artifact edict, that including them felt wrong.
I forgot about the holy covenant edict and, but I think you can work out where +15% resource output should go!
While the sacrifices are displayed in the tab, their cost and abilities are nothing like edicts.
They may be in the tab but I do not grant them the rank of edict.
@@MontuPlays What? How can you do this? This is outrageous! It's unfair! How can you be on the tab and not be an edict?
@@ixi4390 take a seat young 'sacrifice'
Oh and the war drone campaign is so bad I forgot to even address it here ...
Civic tier list next? I imagine with Civics now producing a councillor position with a unique benefit, it has changed the tier list of civics as well as some civics being changed a little. Like heroic past for +1 starting leader perk.
You know Montu, I never skip any of your videos and I always know the secret callout times, because Stellaris has honestly been messing up with my life and sleep schedule as I am addicted to it man lmao.
I deeply appreciate the icons you made that must have taken a lot of time and effort
5:47 granting miners farming output doesnt sound bad.
Oops
@@MontuPlays hates farmers so much that doesn't even want to speak their name when talking about their edicts lol
Land of Opportunity tends to double and even triples my pop growth - because I usually make alot of migrations pacts. It clearly depends on which empire you're playing, but It can be a big bonus.
Interesting. I couldn't manage to get an immigration focused empire working for a few years now because the AI empires have gotten too good at maintaining positive immigration, so I can't steal their growth. Maybe it's because I always play at Grand Admiral difficulty which grants them a stability boost? What difficulty do you usually play at?
@@Tamizushidid you try stuff like resort worlds? Also aren't there some techs and other stuff that increase immigration pull that might be worth a look
@@hanneswiggenhorn2023 I have no problem generating a lot of immigration pull, but I can only pull immigration is someone is pushing some. Essentially, if a world has more push than pull, then it gives up some growth to a pool of pop growth, which is then divided among all worlds that have more pull than push. If all worlds have more pull than push, then no migration takes place at all. There is just nothing to pull.
@@Tamizushi Nah even in grand admiral, get Lots of Open Jobs/high stability and then use the edict, i got up to 16 Pop growth from immigrants per ecu
I might be overlooking a mechanic of migration, but it seems that you would get the most out of immigration only if you were playing wide with a big monopoly on habitable planets. I'd imagine a relatively small empire with overcrowded colonies would be more willing to "donate" some pop growth
Can't wait for the portrait tier list next week
Space foxes are S+
S Tier: Machines & Aquatics Portrait C6
A Tier: Plantoids & Fungoids
B Tier: N/A
C Tier: Lithoids
D Tier: Literally everything else
@@TheREALTheRealAdamSpace Foxes are S tier
@@andreydovbysh7789 nah, space gekkos are S+ !!1!
S-tier-any race that has dimorphism between male and female.
Some interesting observations of my own:
-Omnifarious Acquisition works on Matter decompressor, giving you an additional +666 minerals from a complete one.
-I've found great success with Damn the Consequences on a Lithoid Hive. No CG upkeep. You can outpace the leader death wave to effectively have no drawback from the traits. 100% habitability from game start. Can easily get 0 negative trait leaders and start with +50% experience gain. Later, switch pops to science for +80% science output. Take charisma on every council node, otherwise unity upkeep goes to 2k/month - unity is easier for hives because it's part of the capital building.
I really like the way you did this, you didn’t spend too long explaining each one which made this really easy to watch
16:09 This Edict is particularly useful before you get the first Radar Tech, since +1 Sensor range enables you (and your automated Science Ships) to see into most immediately neighbouring systems (Nebula systems excepted AFAIK). This helps you avoid running into Leviathans and aggressive space fauna, and it also helps your automation with realizing when previously aggressive space fauna has been pacified (or destroyed by AI polities). I run this Edict when I need that ability early on, and also in the late and end game because why not, since it’s cheap then, but not in the mid game.
Thank you for this, I often overlook edicts as only a few seemed worth it.
I didn't even realize edit funds gave you free use of edicts up to an amount, I always thought it was cap of how many edits you can have. this game changes so much x)
Interesting list, thank you!
I am quite happy that I more or less used the better ones halfway regularly and did not use the worse ones.
In general, it happens quite often that I forget to use / change the edicts as often as I should.
But I like the meachanic of the edicts - it's nice to play a little with them, it definitly gives you nice boni - but the system is kept simple and easy and very intuitive.
Feels strange that they are from the Stellaris devs :D
Could you please make tier list of all pop jobs in 3.9?
Clerks S tier!
@@JobberVand farmers too!
*Exotic Gases as Fuel* is always on for me as soon as I can afford it. Why wait longer for your construction, colony, or science ships to arrive where you send them. It works on any space vessel, not just military ships.
I am in the process of watching all your tier list after the new beginner guide and I absolutely love it.
I have about 80h of playtime and for me that's a lot but I just think that after all these videos I will see the game differently. I used to always do the same things. Expand, war, die and restart.
4:45 I think the point of Psionic Thought Enforcement is if you’re already maxed out on Happiness, like everyone living in Gaias, +Happiness from Psionic Ascension (if that’s still a thing), +Happiness from the Pacifist Edict, your Faction(s) in ecstasy, maybe Happiness bonus from Inward Perfection, and lots of Amenities from Temples, so that even after the -10% Happiness modifier from the Edict you’re *still* at 100% Happiness.
Yea. And -30 Crime can be a really good counter to the Crime Megacorps. As it's -30 not -5 as he said.
I've always liked playing Inward Perfection into Divine Sovereign, so Bureau of Espionage is always a nice thing to pick up early game when I have no envoys.
Capacity subsidies isn't worth it when 90% of your energy credits come from trade and trade treaties.
As primarily a machine empire player, terraforming gasses is pretty much S-tier when around early mid game I switch over all my worlds into machine worlds. Halving the time it takes to terraform these planets is a huge boon. If there was a button that said, spend 5000 exotic gasses to reduce terraforming times of all planets by 50%, I'd press that every time, any time. It is incredibly powerful to reduce the terraforming times by such a huge margin, especially as these bonuses are very rare to come by.
Yea. Even as a normal empire Terraforming Gasses is great. Often I end up terraforming 5-10 planets at the same time when I first unlock it. And the faster I get those planets up the faster they will start to produce pops and jobs. And that's the main thing. The faster they terraform the faster they produce.
@@redholm Yes exactly
I tried running forge subsidies the other day and was surprised at how minor the bonus was. I assumed it was because the 10% just stacked on top of other bonuses I already had. Good job on the icons, btw. I could figure out what a lot of them were just by looking at them.
You should make a Stellaris soundtrack tier list next. For me, Faster Than Light is S+++ tier, the rest is up to you 😊
Great videos, I like the quality approach with these icons
Farming subsidies are also in a higher tier if you run cord drones and have one of the space fana systems in your empire churning out fleets, as those fleets require food to maintain.
Tho when playing catalitic machines the mineral job boosting edict goes down to F tier, due to if you play it correctly you will not have any miner jobs on any of your planets (your only use for minerals is building districts, buildings and space mining)
This could use an update, so many unmentioned edicts.
Montu, as you asks, i love watching you videos from time to time, good work chump, i am proud of you.
I’d like to see a leader traits tier list
And yes I have sat through the nonsense of the random symbols on my screen
Leaders will be reworked in the next update
@@Vimesam yea so id like to see a tier list on that after the rework
As someone coming back into stellaris after pausing since Leviathans, this channel really is the only reason i can figure out this practically new game.
Industrial Maintenance would be nice as a planetary decision, so you could target it on your ecus and avoid having to build city districts for maintenance drones. As an edict it is beyond worthless.
I have been trying Lithoids that produce motes, to be able to toggle the 25% armor and missile damage for a quick, decisive first war.
The Secret Edict Callout has been achieved.
Let the Unity flow.
I agree with this list, it made me realise that I do not use edict enough. and I got the secret call out. I don't understand why people would just skip to the end, yeah they are the best edict but they won't know why
Saw the secret. i could probably get most of the symbols, but your narration is great!
Volatile Land Clearance is wonderful on Shattered Ring.
This, as well as other super blocked planets like the First League relic world. IG it could be used if you're a remnant on your relic world, but you likely have a lot cleared already so mileage may vary.
@@ZeroDMs_ If you start with a lithoid species that can produce motes, I guess relic world remnant might work.
It certainly would be nice. Clearing the initial ruined arcology blockers is always a task. Well, it was. Now I just don't ever play remnant except for RP :\@@Kasaaz
Cheers for this, Montu. Having videos like these (and the crisis ship videos) are really useful to me. Having them in your back catalogue means I can come back to use them as reference videos.
General video suggestion (because I would find it useful :P): reference video for a bunch of more obscure things (ie. tech break points/ minmax internal trading/ 'ship' designs of space fauna)
Keep up the good work, my dude.
my personal changes to the edicts teirlist: industrial maintenance C tier for roleplay reasons, Forge Subsidies A tier because machine empire, Networked Movement and Networked Dominance and Networked Amenities F tier because i HATE Hyper Relays. that's about it actually.
thanks for all your videos! i love hearing another experienced stellaris players opinion on the game!
Drone Overdrive is to me, a mid-late game Edict for when you've acquired enough ways for amenities to be reduced and/or generated. Agree with it's placement in a general sense
I will happily listen to you explain symbols any day Montu.
I find Fortify the Border useful if I'm at cap but want to quickly expand into a new territory. Really handy for securing choke points as well since it increases the upgrade speed by a significant amount.
I watch all of your videos all the way through. I enjoy your videos and I enjoy playing Stellaris. Currently I'm playing the Star Wars: Legacy of Ondereon Stellaris mod.
I sat through all of your nonsense in terms of these (basically) random symbols.
10/10!
i think the industrial maintenance edict has some use to squeeze more unity out of jobs when you get to higher populations. especially with maintenance protocols giving those jobs unity output in addition to ammenities
If you are running Oppressive Authoritarian, then Extended Shifts is amazing.
Nanite Actuators is at best c tier.
The only reliable source is in the L-cluster and there's a chance that you survey every system in the cluster and find no nanite deposits.
Plus, empire size increases edict cost, so eventually you won't have enough monthly nanites to run the edict.
The cost of Damn the consequences is based on the resources needed to support it, so for gestalt empires without consumer goods you'll see that the cost of turning the edict on and maintaining it are about half of what any other empire will pay in unity.
In fact, the cost is so high to use this edict that mostly only hive mind empires can use it long-term.
Clever use of symbols for the tier list here!
Industrial Maintenance is huge for Rogue Servitor Ecumenopolises. You could actually run out of amenities otherwise once you start stacking 100-200 bio trophies. For the low price of about 50 energy, you can produce enough amenities for all those bio trophies as well as the regular working pops without using any building slots.
I've never actually tested this though, so maybe foundry archologies don't count as industrial districts, if so then ignore me.
Well damn. As totally new player research subsidies sounded nice. (there were so many of them)
I think some of the ones in the B tier and A tier should be higher, otherwise I agree. Not withstanding I learned something and thank you for the content!
(Omnifarious Acquisition) -> up a tier. (amazing for booming and catching up once you hit this stage - or tech here fast) It also under certain civs with certain policies is pretty snowballing when booming alloys at some stages.
(defensive measures) -> up a tier (amazing for booming because it allows you to allocate differently and beat large opponents).
The quarantine on information has briefly been lifted. Hello Montu.
In defense of Consumer Goods, they can also be sold on the market, used in trade deals (assuminf the other party has enough room for them), and otherwise used as leverage. Simultaneously, more CG from jobs means those jobs can be used for Alloys, science, and other high-value jobs
Edit: There are better options, if unity is tight. It is worth it, after the important edicts are active; that is my case
Snafu: "Farming subsidies grants all of your MINERS +50% farmer output.." Yeah, no.
Enhanced surveillance should be upgraded to C tier at least. It's not useless. It just shouldn't be used continuously. The extra envoy can be assigned to the galaxic community to boost your diplomatic weight whenever you need to pass a resolution. You can also use the extra envoy to harm the relation with another empire, just so you can rival them, and then immediately disable the edict to remove the envoy, which means you won't have to wait the reassignment cooldown.
Also, another factor to consider is that any edict that improve your fleet power can greatly improve your empire diplomatic weight. So turning on desperate measure or a weapon damage rare resource edict right before a senate vote can potentially make the difference between passing it and failing it. To a lesser degree, edicts that increase the production of various resource will increase your empire diplomatic weight from economic power. This includes boosts to energy, mineral, food, cg, alloy and rare resources production, though not science, unity or influence. The edicts upkeep won't negatively impact your diplomatic weight even if your balance is negative (assuming you don't trigger a shortage situation).
I was also surprised that you rate terraforming gasses so low. If you are gestalt, it means you can potentially get your hive/machine worlds up to 40 months earlier. Even if you are a regular empire and are just upgrading your words to your main species' preference, you can get those terraformed worlds up to 60 months earlier. Considering that terraforming worlds can significantly improve their productivity, you can easily make up for the gas upkeep of the edict. Once you are done terraforming worlds, or if you are only terraforming a few worlds at a time, you can deactivate this edict.
Upload more tier lists! I love your content explaining things, since I am new to the game. Battleship and titan video loudouts when?
funny thing is, I was randomly speeding trought the video when I heard the secret callout.
Me looking this video up as a quick cheat sheet 3 months later: "What in the name of Holy Lizard all of these icons mean?!?!?"
This one would have taken a lot of work, well made montu
I'd argue that Fortress proclamation is a good short use, especially if you are adding a bunch of defense platforms quickly. Still probably not above the C tier, as it is niche, but I do occasionally use it, but I never leave it on indefinitely.
I am compelled to follow the edict of Montu - I am doing my part!
A lot of the -10% happiness sounds like they fit dystopian autocracy, but they really shouldn't affect the chosen jobs, ruler, and enforcer.
speaking of the lovely lovely numanistic faction as a savy eldritch abomination who loves his business dealings (despite recent nerfs to trade empires RIP megacorps)
im curious for a tier ranking of the various npc factions and what can they do for your empire
Quarantine! Also, "Renee-ssance" and he said miners when he meant farmers lol such disdain. And of course a Quantum Catapult accuracy bonus is neither here nor there, because it's right where it needs to be
I watched all video, also comment farming is sneaky from you Montu :P
Will to Power doesn't really help build megastructures anymore. Most of them cost influence now. Exceptions are pretty much just the minor ones, like habitats, orbital rings, gateways, and hyperlanes.
Good job on the symbols, it made sense to me
The symbols were pretty self explanatory. That's works really well
I'd really prefer them to make many of the edicts (espeically the GIMMICK on and off ones) into a choice. Either take the full edict and ping it on and off (there should be like 3 or 4 maybe up to 6 months to maximise its effects) or you take it as a weaker passive.
Oh the utter contempt saying Pacifism when talking about Peace Festivals prerequisite 😄
I can't live without "Encourage Political Thought" I always encourage them to be in a single faction LOL! They are "free" to join the majority!
Some of the authoritarian edicts in F can actually be fairly useful if you are running the Dystopian living standard, since most of your Pops will already be at 0% happiness anyway, and the others will likely be pretty far above 100% so it won't make a different.
Encryption would need to be MUCH more valuable for those F Tier Edicts to be useful.
Edit: A lot of these might be better if Espionage was better. I'm still not sure why Ethics / Ethics Attraction isn't something you can manipulate with Espionage.
Quarantine lifted, I liked this one
Hi Montu, can you make a tier list for Mods? Also tier list for each mod that adds so many options like the 'Gigastructural Engineering & More' and the 'Expanded Stellaris Traditions' ?
Take a shot for each "edict"
Authoritarian edicts make sense when playing as opressive autocracy (North Korea civic)... Maybe?
I've been finding this fascinating. I really need to give this game a go
Greater Than Ourselves C tier? It's at least A tier. I run that every single game. Gameplay loop is conquer fallen empire capital --> disable all jobs --> wait for all of them to auto resettle on my planets with good jobs. So much fun.
'I've issued an edit to grow that like button' - good one montu :p
Are you planning on doing a civic tier list? Or has nothing really changed that much since then?
All of it is situational, its better to have fewer edicts on to get more unity to get more traditions and ascension perks
Bruh, you skipped the best one, extra food upkeep for 10% pop growth
the next tier list is going to be about agendas i presume?
I'll wait for the rework, coming in a few weeks, with 3.10
Still watchin, love u montu 26:27
Wake up babe new montu plays tier list
Nicely done, Montu! I really appreciate all your effort in explaining and making those funny little icons. However, I think that the alloy edict is underrated. I found it to be quite useful in my heavily modified run. By the way, I would *love* to see a tierlist of major stellaris mods made by you someday!
What about Zro Catalysis?
9:44 I would never make my starbases impregnable.
Secret call out response: hello organic personality
I turn on enhanced surveillance if I want the extra envoy for diplo weight. I don't know if filling up the galcom with a shitton of envoys is still a thing in 3.9
Game mechanics.. lets say you have 100 % of something. You just clicked the -10% for a bonus. Now you have 90%.. if you start out with -10% then get add on other bonuses.. you can still get 100%. Starting with -10% is always better than adding -10% later on. That is why those thing exsist.. its not a total amount. Its when and how they are applied.
What About The Zro Additives edict granted by the Psionic archive relic (30 years lifespan and 25% leader experience)
Did they remove the zro leader lifespan dune spice thing part of the zro edict or am I miss remembering it.
I'm still watching at that point
You missed nutritional plentitude
And research subsidies
research subsidies is on there, D tier I believe with the 3 research symbols@@edwing72
Definitely didn't miss research subsidies. However, I think I forgot to keep nutritional plentitude in and replaced it in a reconfiguration of the list. It was A tier. Good if you can afford it, but expensive of you can't
@@MontuPlays you’re right, my bad😅