Your tutorials really hit the perfect sweet-spot between "straight to the point" and "explaining different use scenarios". Thank you so much for making this! :)
Bro thank you so much, I've been looking for this for weeks now, I can finally go further into creating the game without spending hours into this problem. Thanks for the video.
YOU ARE A GOD I COULD NOT FIND A SOLUTION TO THE CUSTOM AXIS PROBLEME FOR AT LEAST 2 MONTHS THANK GOD I FOUND THIS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hello! I have one problem with sorting my sprites: in my game I have a player with two hands, one hand must always be behind the player while another is in front of him.Also in my game I have enemise and I want to sort them and the player by y axis just like in your video. So how can I make it working correctly to prevent one of the hands to be always in front of enemies despite the y-axis sorting? Thank you very much!
How can we do this with Tilemaps? Most importantly, in Tilemaps, how can we do this with structures/objects that are bigger than one tile (For example a light pole, it's 3 tiles tall)
Great video! How to do this in a 3D game? As 2D sprites in 3D world, really struggle with sorting between 2D sprites and particles like fire. Any solution?
So I have a character that holds a sword above them, but I don’t want the sword to clip in through an object before the player does. Anybody know how to fix this?
Your tutorials really hit the perfect sweet-spot between "straight to the point" and "explaining different use scenarios".
Thank you so much for making this! :)
Swapped from default to URP and had no idea why the sorting was wrong in every way, you made it clear and to the point thank you.
Bro thank you so much, I've been looking for this for weeks now, I can finally go further into creating the game without spending hours into this problem.
Thanks for the video.
Man, can't thank you enough for this. That 'sprite sort point' thing was killing me. Why even have 'center' as an option!? Thanks again.
Why can't I find the Renderer 2D in the Assets? I can't see Settings neither, only Packages and the assets I added
YOU ARE A GOD I COULD NOT FIND A SOLUTION TO THE CUSTOM AXIS PROBLEME FOR AT LEAST 2 MONTHS THANK GOD I FOUND THIS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks, great example, just what I need!
Super helpful! Thank you! This is just what I needed!
this saved me in my time of need thank u so much!
Hello! I have one problem with sorting my sprites: in my game I have a player with two hands, one hand must always be behind the player while another is in front of him.Also in my game I have enemise and I want to sort them and the player by y axis just like in your video. So how can I make it working correctly to prevent one of the hands to be always in front of enemies despite the y-axis sorting? Thank you very much!
Thanks man this was really useful
Thanks a lot. It was really helpful!
Спасибо! В отличии от других пяти видео, Вы мне помогли
Hey Chris, thanks so much for the tutorial! Would you know any possible way to do this but with tilemaps involved? Thanks!
You are my savior
What if the object is made of multiple sprites? I tried setting the pivot points to the bottom for each sprite but it didnt work
KING
Bro i used tiled to make walls how to sort it
would this work in default unity 2d as well or only in urp?
Thank you so muchhhh:)
Thanks alot!
Thank you so much
How can we do this with Tilemaps?
Most importantly, in Tilemaps, how can we do this with structures/objects that are bigger than one tile (For example a light pole, it's 3 tiles tall)
oh boy i wish i found you sooner, because its something thats far easier then you think
@@zypherone I got it working 🥺 thanks
@@raahimfareed Yea thanks for sharing guys, now I feel bad on top of being lost
So how do you do this? I think the original response is gone
@@zypherone So how is it done? Please help
Great video! How to do this in a 3D game? As 2D sprites in 3D world, really struggle with sorting between 2D sprites and particles like fire. Any solution?
So I have a character that holds a sword above them, but I don’t want the sword to clip in through an object before the player does. Anybody know how to fix this?
Have you found the solution?
thanks . this helped
Thzz bro
Anyone who has converted to URP and all Object incorrect sort ,Gathered here