Can you use the collision to recognize when the particle is colliding or intersecting with a player and to spawn a sub-emitter in their position? Like, create an AoE and then "stick" the sub-emitters particle animation to them?
I'll be honest, I don't know for sure and it also depends if you're talking about a local or networked particle animation. If I were to give a guess though, you would need to assign a particle system to each player via an object pool and then script the particle system to follow the player it was assigned to. After that, you'd have to script the bullet particles to trigger that specific particle system on collision with that specific player. Also, you have things like networking to think about too so it gets a little complex. Sorry I couldn't be much help :/
Can you use the collision to recognize when the particle is colliding or intersecting with a player and to spawn a sub-emitter in their position? Like, create an AoE and then "stick" the sub-emitters particle animation to them?
I'll be honest, I don't know for sure and it also depends if you're talking about a local or networked particle animation.
If I were to give a guess though, you would need to assign a particle system to each player via an object pool and then script the particle system to follow the player it was assigned to.
After that, you'd have to script the bullet particles to trigger that specific particle system on collision with that specific player. Also, you have things like networking to think about too so it gets a little complex.
Sorry I couldn't be much help :/
awww now I understand the world that you made you are good at it. I love it
lol thank you :D
Dude I was looking for something else, found your channel, said fuck it I'm gonna try this... And now I got a beautiful particle gun! Thank you!
I'm so glad the video was helpful and thank you for watching!
thank you
Very helpful video. Thank you!
thank you, but can you make the same for player model
Sorry, I don't have any experience working with avatars so I don't know how to do that
it doesnt let me make an UDON script, is there something im missing?
Have you imported the VRChat World SDK?