What's it like to be a computation? | Stephen Wolfram and Lex Fridman

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 23

  • @anewman
    @anewman 3 ปีที่แล้ว +9

    This man finally made time dilation understandable to me. makes sense when you think the faster your moving the more the work has to be done to update yourself in each coordinate of space as you pass through it until you just start skipping updates on the motion to save on computation.. thus the clock ticks slower.

    • @pl3bx
      @pl3bx 3 ปีที่แล้ว +2

      It doesn't work like that because there are different frames of reference. A computer program is fixed in a closed system. The faster you move, time still moves normally for you. Its the dilemma of the observer if that makes sense

    • @anewman
      @anewman 3 ปีที่แล้ว +2

      @@pl3bx you would still see yourself move normally except that unbeknownst to you your atoms would not be existing at every point in space as they moved through space so and those gaps where they didn't exist is perceived as still motion to the remote observer. I'm only bullshitting based on what wolfram said here though

  • @misterhat6395
    @misterhat6395 3 ปีที่แล้ว +7

    This is the timeline where George Constanta continued to abstain from sex and became a legitimate genius.

  • @casek6930
    @casek6930 3 ปีที่แล้ว +6

    This is what a truly fertile mind looks like.
    IMO, it doesn't even matter if 99% of his ideas are wrong (I'm not suggesting they are). The act of generating novel ideas in itself is where the golds at.

  • @breezyncj
    @breezyncj 3 ปีที่แล้ว +5

    Super interesting conversation.

  • @chaichantheshiba5902
    @chaichantheshiba5902 3 ปีที่แล้ว +7

    Isnt wolfram basically talking about the rendering limit and frame rate of the universe?

    • @JBSCORNERL8
      @JBSCORNERL8 3 ปีที่แล้ว

      He is.

    • @redmastern576
      @redmastern576 3 ปีที่แล้ว +1

      You are too far gone in the C language.

  • @ericf9479
    @ericf9479 3 ปีที่แล้ว

    That is the coolest way to think about time dilation

  • @TheCuggsmeister
    @TheCuggsmeister 3 ปีที่แล้ว +1

    My thoughts exactly.

  • @adelinaquijano1083
    @adelinaquijano1083 ปีที่แล้ว

    I try my best how to do

  • @bhatkrishnakishor
    @bhatkrishnakishor 3 ปีที่แล้ว

    So peed of limit is the frequency at which these computations are happening, hence we can't breach this limit!

  • @rowdy_sects
    @rowdy_sects 2 ปีที่แล้ว

    Driving to work on Saturday feeling like cellular automata.... who is sadistically controlling this ?! I have a frowny face bubble over my head.

  • @miguelgalindo9122
    @miguelgalindo9122 3 ปีที่แล้ว

    So basically, if we go too fast we start to lose frames and get some stuttering? :D

  • @zxLoneWolf
    @zxLoneWolf 3 ปีที่แล้ว +1

    His version of motion implies a kind of ether? A static field you are moving relative to.
    Otherwise, wouldn't using the "moving" object as a reference result in a moving Universe;
    where the moving universe is experiencing the time delay and therefore time would move slower for everything else.

    • @Zayden.
      @Zayden. 3 ปีที่แล้ว

      For Wolfram motion is computational updates of networks.

    • @NightmareCourtPictures
      @NightmareCourtPictures 3 ปีที่แล้ว

      it's an aether...but also... not really because the aether here isn't physical...it's just computation...Just as the computer you have is probing the electrons in your CPU to trigger gates is no more an aether to you playing a video game on that computer. It's not like you can feel that aether as you travel inside your videogame...it's a computation that's happening that produces it.

  • @llothsedai3989
    @llothsedai3989 3 ปีที่แล้ว

    We humans don't understand these things.

  • @antun88
    @antun88 2 ปีที่แล้ว

    Why would it recreate itself? Why not just change coordinate parameters. Is God a junior dev?

  • @shawngaran
    @shawngaran 3 ปีที่แล้ว +2

    This sounds like Neoplatonism!