the earthmover isntakill method should still give all kills cleared since they all fall to their death, maybe it can give a p rank as well with all the style combined?
vendetta cooking as usual but I'm curious peoples opinions on this layer and enemies as it has some of the most different and unique levels in the game while also being decently challenging even compared to p-2
I personally really like all of their little quirks, mannequins are a bit too fast on violent though and guttertank punching is relentless but there are still ways to counter them which is nice
yeah the guttertank seems to be the first enemy that you cant just bum rush for easy health which takes getting use to but in the long run is good because it gives more variety and challenge to the healing mechanic (for example the guttertank you either try to get a little healing quickly or try baiting out the punch to heal) @@vendyy_
and mannequins do make me feel like im a complete noob who cant hit shots even though i have 130+ hours so they could do with a little speed nerf just mainly to make them possible to hit directly (extra important because they explosion resist) for when harder difficulties come out
I liked the gutterman because it forced me to actually learn to use the shotgun arm instead of ignoring it, which has also retroactively made the other levels more fun now that I have a new toy
some things: you don't have to wait for the nuke to land onto the cart, you can skip the first little parkour segment by using a rocket and simply going straight upward in semi-circle with the blast throwing you through the door, and i noticed some small errors and mistakes so there's a large gap for improvement
Ooh. Skipping those enemy encounters near the end of 7-3 and just hoping you kill enough blood enemies for an S rank in kills is a really creative strat. Have you found it to be consistent?
when the layer is longer than the acts :steamhappy:
This ain’t steam why u try to do the emote
@@Wadetata:steamsalty:
Power creep(?)
@@Wadetata turn on
🌈imagination 🌈
@@Wadetata 💀
no way violence just get released and you already got a wr. youre so good at this
:33
Tbf, it is easier to get in on an unoptimized run. Still impressive tho
New layer is masterpiece. Your speedrun is masterpiece.
This run is amazing, dude. Can't wait to see how you'll optimize this layer.
the earthmover isntakill method should still give all kills cleared since they all fall to their death, maybe it can give a p rank as well with all the style combined?
@ceris_N5 the lobotomy method has been patched, and you have to spawn the enemies by approaching their spawn-points
@@ceris_N5and you need the defence system killed for a p-rank
Bro one day after the chapter was out and he already cooking insane speedruns
He is evolving
You can use coin interruptions to instakill the enemies on each track for the 7-2 rail section.
You make me look like I play without fingers
Least successful knuckleblaster enjoyer.
5:45 me trying to figure out how to kill a single gutter tank while this guy quickdraws with the shotgun m2 😭😭
Its been 1day already and peopl are cookin speedrunz
vendetta cooking as usual but I'm curious peoples opinions on this layer and enemies as it has some of the most different and unique levels in the game while also being decently challenging even compared to p-2
I personally really like all of their little quirks, mannequins are a bit too fast on violent though and guttertank punching is relentless but there are still ways to counter them which is nice
yeah the guttertank seems to be the first enemy that you cant just bum rush for easy health which takes getting use to but in the long run is good because it gives more variety and challenge to the healing mechanic (for example the guttertank you either try to get a little healing quickly or try baiting out the punch to heal) @@vendyy_
and mannequins do make me feel like im a complete noob who cant hit shots even though i have 130+ hours so they could do with a little speed nerf just mainly to make them possible to hit directly (extra important because they explosion resist) for when harder difficulties come out
@@ayyyden2818 it'll probably be this fast in devilmaycry difficulty tbh, so that you need insane aim to do it
I liked the gutterman because it forced me to actually learn to use the shotgun arm instead of ignoring it, which has also retroactively made the other levels more fun now that I have a new toy
Lore accurate v1
Lore accurate V1 real
Thats a lot of violence
some things:
you don't have to wait for the nuke to land onto the cart, you can skip the first little parkour segment by using a rocket and simply going straight upward in semi-circle with the blast throwing you through the door, and i noticed some small errors and mistakes so there's a large gap for improvement
sick run dude!! 🥳
Ggs ven, this category looks fun lol I gotta run it
Me when I P-Rank my friends
Dear god hes too powerful
WE MAKING IT TO THE FRUAD LAYER WITH THIS ONE🗣️🗣️🗣️🗣️🔥🔥🔥🔥
Ooh. Skipping those enemy encounters near the end of 7-3 and just hoping you kill enough blood enemies for an S rank in kills is a really creative strat. Have you found it to be consistent?
bro didn't have time to paint the world red
we makin it out of violence with this one 🗣🗣🗣🗣🔥🔥🔥🔥
By the way, punching a mannequin while its falling will insta-kill it. That might help your run
Does it work with both arms?
@@Johannesburgus yes
Wwoa, so fast!
good
why don’t u use landmines on Guttertanks to clean red skull room in 7-2 ?
didn't consider this but I'll mess around with it, 7-2 is probably the least optimized level as of now
chart with upwards trend
im not seeing 7-S in here bro
run after the bull in 7-1 to spawn tbe maurice and have it be instakilled by it
He did do that..
@@graycatsaderowoh ok
these edibles ain't shit
Speed run accurate V1 > Goku
L speedrun you lost 700 milliseconds in 1:47