Geez. Some of these shots dont look so hot on youtube. I try to compensate for youtubes compression, but sometimes it works against me or just doesnt work at all. Either way, sorry some shots look bad. Ill try to look into it a bit more.
@@Caved_Johnsonyes, it is mentioned in the high energy lab. Also I find it interesting that the glass roof of the timber hearth tower is broken so when the sand pillar comes by it lifts you up like you’re being shot out of a geyser. In the games lore it’s most likely coincidence but the devs definitely did it on purpose.
Hey Lore! I’m getting one of my friends (who’s studying to be an anthropologist) to play through the Outer Wilds and she’s only been to the Attlerock and the surface of Brittle Hollow but she’s in LOVE with the Nomai and their way of life.
Perhaps you didn't see the connection, but the Timber's Hearth teleportation tower exterior seems to be matching the mountains we encounter there (by way of being spread, half cut peaks that look like wide columns, than mountain apexes)!
Here's a shower thought for you: How did the Nomai create both the towers and the Sunless City? They mention the sand rising in Ember, so we know the sand exists, and that sand has to be somewhere. But if they can make the city, the sand must be on Ash, and if they can make the towers (and the ATP) the sand must be on Ember. It would make sense if all the Nomai from the city relocated to the Hanging City, but we also have logs from the HEL showing people are still there. Only way I can see this working is 1) HEL experiments 2) plans for towers and ATP 3) Sunless citizens move to Hanging 4) sand moves from Ash to Ember 5) start building.
An evacuation to the Hanging City is definitely not how they dealt with it. For starters, this is a problem that they had to deal with while the two groups were isolated. One thing you're missing as well is where the sand in the Sunless City is coming from. And if you follow the falling sand up, you will see that they come from cracks in the ceiling, not pre-existing holes. Therefore, the Sunless City doors are what kept out the sand in the first place. Remember that the ET Nomai said that the caves were airtight. That means there was never meant to be sand entering the city.
@@BlappetureCO That actually explains a lot though there is still one more question about it: if the doors are what keeps the sand out, then either the sand only got more severe in the time between the Nomai go extinct and the Hearthians evolved, Or the Nomai on ET would have to cope with regular intervals of being completely shut off from outside as the sand does go high enough in the game to bury the gravity cannon and their highest exit. And if the latter, there would need to be some coordination to be able to build the ATP while the Sunless City was sealed away.
I like using the hourglass twins as a giant time monitoring device in the game! The reason why is because they take 20 minutes to transfer the sand from Ash Twin to Ember Twin! Sometimes when I play the game, I think that the sand transfer is so facilitating, that I like to travel to either planet (Depending on how I feel about each one) just to watch the sand falling! It’s just that facilitating!
Well, makes sense. They aren't "twins" as they are somewhat different in their exterior, _but are the same in their core._ Well, excluding nomai mining shenanigans if course!
One thing I caught on is that in one of the recordings detailing the digging of the Ash twin core, the nomai were discussing their finding of _some peculiar and very resistant seeds_ buried deep and asleep the sands. So, being the conservationists they were, _they relocated them to several parts in the surface of both planets._ And that's where those goddamn annoying *space barrel cactus* things come from and why they took over several nomai buildings. _Thanks, Nomaiba._
The Nomai weren't 'lucky' that they never broke spacetime. Breaking spacetime isn't even canon. It's only there because the player has free will, whereas the Nomai and Hearthians' is restricted and prevents them from trying to stop matter from being destined to go through a black hole (but not from contemplating it at least, as shown by the writing in the Statue Workshop), which is impossible to code into the game in such a way. So the devs decided to make it a cool thing to reward players for thinking outside the box. The Nomai already tried to prevent information from being destined to enter a black hole and were successful. That and their contemplation between sending matter or information back in time highly suggests that they weren't actively preventing themselves from trying the same thing with matter, they just didn't have the free will to do it.
No offense. But its not just an easter egg. its built into the game to prevent other logical exploits(such as infinitely duplicating yourself with no repercussion) from being possible. But its an actual piece of lore in the game. And makes total sense if youve watched and understood my videos. Also, when did the nomai try to prevent info from "being destined" to enter a black hole? And when did they contemplate matter vs info? They send matter through black hole cores all the time. Thats how their space ships function. thats how the warp towers function. If power were to go out right before a tower warped someone, spacetime would end. Thats all i was saying. plus, i dont buy the whole "well, they are written characters and so dont have free will". There is nothing in universe that would have stopped clary from accidently bumping a warp core.
@@TheLoreExplorer > Also, when did the Nomai try to prevent info from being "destined" to enter a black hole? ...that's literally how the ATP functions? In the final loop, the ATP is deactivated and no transmission being sent through any black hole at the end occurs. Therefore, all that data that came through the white hole (which if you notice, doesn't have a partner now) came from 'nowhere'. Essentially, the universe is fine with an information paradox. But not with a matter paradox. In-game, that's shown as spacetime breaking to not impede on the player's freedom. In-universe, matter paradoxes just don't occur at all. > If power were to go out right before a tower warped someone, spacetime would end. Are you really saying the Nomai were willingly risking the destruction of the universe just to get to places easily? Or are you saying they were ignorant about it, which is even less likely. > "well, they are written characters and so don't have free will" Never said that but ok. Only ever said that the universe doesn't permit any matter paradoxes. The Nomai can go ham on creating information paradoxes all they want, the ATP is a testament to that.
ok. thats how the atp functions. but its not like theyve done it before and tested the atp. they only ever tested it on small scales that resolve themselves right away. even with matter you dont need to shoot your probe into the black hole each loop. So even if this would happen for data, those tests would never of caught it. Mainly, I dont remember a debate saying "well, we should only send back memories because if we send back our actual selves or matter spacetime could shatter if the cycle doesnt repeat". Again, they just got lucky having to send memories rather than their bodies(so they dont experience 9 million loops) So yes. I was saying they were ignorant of the dangers of spacetime damage. Im not sure how else you figure out spacetime would shatter other than shattering spacetime. And that obviously hasnt happened to them. Also, if they knew about it, it wouldnt be much luck saving them, rather knowledge. Also, I took it as saying they only added something because we(what i thought to mean the pc) has free will. Which implies the others dont. But you just meant literally us, the person playing. So sorry about the confusion there. that was on my end.
Are you planning on some kind of "How to 100% the computer in your spaceship" guide of some sort? I've got a few little things missing and I have no way how to make them show up at this point
@@TheLoreExplorer it's great that I could help! To be honest because I saw so many comments about the timber one I was about to remove it but I kept it up and now I'm glad I did! Can't wait to help out with other vids, keep an eye out for me ;)
Im glad you did too! Thanks for the help! And hopefully you wont have to in future vids. I hope I get it right myself lol. But always feel free to question me or simply have input!
Geez. Some of these shots dont look so hot on youtube. I try to compensate for youtubes compression, but sometimes it works against me or just doesnt work at all. Either way, sorry some shots look bad. Ill try to look into it a bit more.
It's fine lore everything you make looks amazing
It's fine :)
@@pablozurita2996 Am I right
you need more loyale subs
The shape of the Timber Hearth tower is supposed to reflect the Geysers on the planet!
yes, it states this in the high energy lab
@@g4vg4v_ yeah, I’m just stating it here because he didn’t mention it
Yeah! I thought that too! It's so cool
and the brittle hollow was meant to resemble the black hole workshop
I would like to see this as a series for all of the planets it was really enjoyable to watch :)
The BH tower is basically in the shape of the columnar jointing you can observe on the planet. The irregular hexagons are the dead giveaway
And maybe the timber hearth tower is designed to remind the ponds and geysers there used to be on the planet.
@@Caved_Johnson For sure, Phlox even mentions the geyser mountains
@@Caved_Johnsonyes, it is mentioned in the high energy lab. Also I find it interesting that the glass roof of the timber hearth tower is broken so when the sand pillar comes by it lifts you up like you’re being shot out of a geyser. In the games lore it’s most likely coincidence but the devs definitely did it on purpose.
Hey Lore! I’m getting one of my friends (who’s studying to be an anthropologist) to play through the Outer Wilds and she’s only been to the Attlerock and the surface of Brittle Hollow but she’s in LOVE with the Nomai and their way of life.
Perhaps you didn't see the connection, but the Timber's Hearth teleportation tower exterior seems to be matching the mountains we encounter there (by way of being spread, half cut peaks that look like wide columns, than mountain apexes)!
I always though it was strange that the ATP was using rotational gravity when most other places just had grav floors and crystals.
Good to see you still pulling the money shots to every object. These angles are so well positioned, it's like seeing the game through new eyes again!
the timber hearth tower is tubular because it is mimicking the geysers found there. if you compare the shape of the geysers to the tower, they match
13:29
Man this game has so many little things you'd never discover or even think about if you just treated it like any other game
I really like how u are dedicated to explore outer wilds :D
I'm pretty sure the shape of the timber hearth tower is supposed to be like the water geysers, or at least one of the mountain ones.
Yeah. You’re right. Honestly I’m not sure how that skipped past me.
Here's a shower thought for you: How did the Nomai create both the towers and the Sunless City?
They mention the sand rising in Ember, so we know the sand exists, and that sand has to be somewhere.
But if they can make the city, the sand must be on Ash, and if they can make the towers (and the ATP) the sand must be on Ember.
It would make sense if all the Nomai from the city relocated to the Hanging City, but we also have logs from the HEL showing people are still there.
Only way I can see this working is
1) HEL experiments
2) plans for towers and ATP
3) Sunless citizens move to Hanging
4) sand moves from Ash to Ember
5) start building.
An evacuation to the Hanging City is definitely not how they dealt with it. For starters, this is a problem that they had to deal with while the two groups were isolated.
One thing you're missing as well is where the sand in the Sunless City is coming from. And if you follow the falling sand up, you will see that they come from cracks in the ceiling, not pre-existing holes.
Therefore, the Sunless City doors are what kept out the sand in the first place. Remember that the ET Nomai said that the caves were airtight. That means there was never meant to be sand entering the city.
@@BlappetureCO That actually explains a lot though there is still one more question about it: if the doors are what keeps the sand out, then either the sand only got more severe in the time between the Nomai go extinct and the Hearthians evolved, Or the Nomai on ET would have to cope with regular intervals of being completely shut off from outside as the sand does go high enough in the game to bury the gravity cannon and their highest exit. And if the latter, there would need to be some coordination to be able to build the ATP while the Sunless City was sealed away.
I like using the hourglass twins as a giant time monitoring device in the game! The reason why is because they take 20 minutes to transfer the sand from Ash Twin to Ember Twin! Sometimes when I play the game, I think that the sand transfer is so facilitating, that I like to travel to either planet (Depending on how I feel about each one) just to watch the sand falling! It’s just that facilitating!
I would definitely watch a series of these for each of the planets! Very cool :)
This is some lovely lovely space cinematography
I second a series about the other planets!
I like how he calls it "big brother" and "little sister" when they are the hourglass *twins*
Well, makes sense. They aren't "twins" as they are somewhat different in their exterior, _but are the same in their core._
Well, excluding nomai mining shenanigans if course!
I’m impressed that you’re still making outer wilds content
One thing I caught on is that in one of the recordings detailing the digging of the Ash twin core, the nomai were discussing their finding of _some peculiar and very resistant seeds_ buried deep and asleep the sands. So, being the conservationists they were, _they relocated them to several parts in the surface of both planets._
And that's where those goddamn annoying *space barrel cactus* things come from and why they took over several nomai buildings. _Thanks, Nomaiba._
He’s just talking about the hourglass twins while the sun becomes an unstable gas giant
Awesome! Good to see you back!
5:38 it is made to looklike the ground also 5:28 its made to looklike the miuntains
The Timber Hearth tower is shaped like a geyser, and that makes sense since the Nomai primarily built around and in them on Timber Hearth.
The Nomai weren't 'lucky' that they never broke spacetime. Breaking spacetime isn't even canon. It's only there because the player has free will, whereas the Nomai and Hearthians' is restricted and prevents them from trying to stop matter from being destined to go through a black hole (but not from contemplating it at least, as shown by the writing in the Statue Workshop), which is impossible to code into the game in such a way. So the devs decided to make it a cool thing to reward players for thinking outside the box.
The Nomai already tried to prevent information from being destined to enter a black hole and were successful. That and their contemplation between sending matter or information back in time highly suggests that they weren't actively preventing themselves from trying the same thing with matter, they just didn't have the free will to do it.
No offense. But its not just an easter egg. its built into the game to prevent other logical exploits(such as infinitely duplicating yourself with no repercussion) from being possible. But its an actual piece of lore in the game. And makes total sense if youve watched and understood my videos.
Also, when did the nomai try to prevent info from "being destined" to enter a black hole? And when did they contemplate matter vs info? They send matter through black hole cores all the time. Thats how their space ships function. thats how the warp towers function. If power were to go out right before a tower warped someone, spacetime would end. Thats all i was saying. plus, i dont buy the whole "well, they are written characters and so dont have free will". There is nothing in universe that would have stopped clary from accidently bumping a warp core.
@@TheLoreExplorer > Also, when did the Nomai try to prevent info from being "destined" to enter a black hole?
...that's literally how the ATP functions? In the final loop, the ATP is deactivated and no transmission being sent through any black hole at the end occurs. Therefore, all that data that came through the white hole (which if you notice, doesn't have a partner now) came from 'nowhere'. Essentially, the universe is fine with an information paradox. But not with a matter paradox. In-game, that's shown as spacetime breaking to not impede on the player's freedom. In-universe, matter paradoxes just don't occur at all.
> If power were to go out right before a tower warped someone, spacetime would end.
Are you really saying the Nomai were willingly risking the destruction of the universe just to get to places easily? Or are you saying they were ignorant about it, which is even less likely.
> "well, they are written characters and so don't have free will"
Never said that but ok. Only ever said that the universe doesn't permit any matter paradoxes. The Nomai can go ham on creating information paradoxes all they want, the ATP is a testament to that.
ok. thats how the atp functions. but its not like theyve done it before and tested the atp. they only ever tested it on small scales that resolve themselves right away. even with matter you dont need to shoot your probe into the black hole each loop. So even if this would happen for data, those tests would never of caught it.
Mainly, I dont remember a debate saying "well, we should only send back memories because if we send back our actual selves or matter spacetime could shatter if the cycle doesnt repeat". Again, they just got lucky having to send memories rather than their bodies(so they dont experience 9 million loops)
So yes. I was saying they were ignorant of the dangers of spacetime damage. Im not sure how else you figure out spacetime would shatter other than shattering spacetime. And that obviously hasnt happened to them. Also, if they knew about it, it wouldnt be much luck saving them, rather knowledge.
Also, I took it as saying they only added something because we(what i thought to mean the pc) has free will. Which implies the others dont. But you just meant literally us, the person playing. So sorry about the confusion there. that was on my end.
Imagine Outer wilds 2 will happen as the nomai or as the species we find at the end of the game in the new universe
I have a question: Does anything happen if you shoot the scout through the black hole in the ATP?
Yup :D give it a try :D
@@NeroZashi I don't have the game.
@@JoeThomas-lu6fy but then why spoil it for yourself... Couldn't you just wait until you could get it to experience for yourself?
The timber hearth warp tower is designed after the giant geyser. The brittle hollow warp is the geology of the hanging city.
This was exactly what I wanted!
14:00 A time capsule you say?
Like one where I can send my memories back in time?
"Or perhaps they were used as platforms for the rock" Well, does Dwayne like it? Has he mentioned anything about it?
You could also do a video on satisfactory time lapse of the sand
amazing video bro
Would've been cool if Ash Twin's gravity slowly began to weaken a little bit throughout the loop, and Ember Twin having the opposite.
TH-cam stopped recommending these videos to me! I think I fixed it by binging a bunch of your vids.
Maybe the bell button isn't set to all?
I wish we got to see the fossils of life that previously inhabited Ember Twin 😭
Yay more videos
next a video on how to feed the anglers!
Are you planning on some kind of "How to 100% the computer in your spaceship" guide of some sort? I've got a few little things missing and I have no way how to make them show up at this point
THEY CHERT THEY CHERT THEY CHERT
I can't remember why the Nomai made the sand interchange between the two planets?
they didnt. its a natural thing
I have a theory that the shape for timbers tower is meant to represent the giant mountains with the pools on timber!
holy crap. youre totally right. people mentioned geysers or the geology. but until you said it so precisely i actually see it!
@@TheLoreExplorer it's great that I could help! To be honest because I saw so many comments about the timber one I was about to remove it but I kept it up and now I'm glad I did! Can't wait to help out with other vids, keep an eye out for me ;)
Im glad you did too! Thanks for the help! And hopefully you wont have to in future vids. I hope I get it right myself lol. But always feel free to question me or simply have input!
@@TheLoreExplorer I forgot to say that the teleport teleports you right infront of the gysers!
bootiful
How is there anything left to milk from this single game!
Timberhearth tower ilustrates those geysers i guess
“Emmer twin” lol
Nice video
Wait, does sand falling because one twin is closer to the sun so has more gravity?
nicee
The quantum moon locator actually locates the eye of the universe occasionally. It just occasionally points out to space since it's tracking the moon
I dont think it does bud. I think when the qm is in its sixth location it just spins out of control.
Like train