Excellent tutorial, are you using a custom Shading pie menu? The 'Toggle Overlay' ( 01:26 ) button is a very useful option which I can't locate in my 2.9 version.
Hey this looks great when viewed in the viewport, but when it's rendered with an alpha channel it's completely washed out. Is there any way to preserve the xray effect with transparency enabled in a png for instance?
Changing Alpha values for colors in Color Ramp isn't needed, it doesn't do anything. The Alpha input in the shader only takes a single channel and not the color.
this looks awesome...thank you so much for doing this!
Excellent tutorial, are you using a custom Shading pie menu?
The 'Toggle Overlay' ( 01:26 ) button is a very useful option which I can't locate in my 2.9 version.
Shift alt z
Can you assign a texture . So if it’s a 3D model of a car then it retains the colors/texture ? Or can it be multicolor ?
I cant see this in render
Could you explain how it can be applied in a specific area.
Cool! Thanks for making tutorial
thanks so mush!
what about Olive Editor plugins
Can be done too. Will try one day. Thanks.
Thanks this is amazing 🥳
Hey this looks great when viewed in the viewport, but when it's rendered with an alpha channel it's completely washed out. Is there any way to preserve the xray effect with transparency enabled in a png for instance?
Very cool! Thanks!
this was very usefull thanks
Thank you. Regards
Very Cool
thank you!
Amazing!
Is it virus free 😷
It is XD
Changing Alpha values for colors in Color Ramp isn't needed, it doesn't do anything. The Alpha input in the shader only takes a single channel and not the color.
It is needed as we are piping Alpha, not color (RGB) From Color ramp. Changing RGB is not needed instead.
@@cgvirus Oh right, I didn't even notice that. My bad. 🙈
Thanks for the tutorial!
@@devanshutak25 No problem. Thank you. :)