Just wanted to correct you on the best placement of objectives in no retreat. Ideal placement for defenders objective is about 26 inch up from defenders table edge, center. This either forces your opponent to place an objective close to the one you deployed allowing you to cover both with a single unit easily, or the have to bury it in your back field. This also prevents your opponent from pushing a forward flank successfully. Cheers and thanks for the video
Sorry about that, technical difficulties on site are hard to manage once the gamers and everything is down. you would have thought i have a handle on it by now but nope lol
That's the problem with team yankee. A single m1a1hc costs as much as a large platoon of t55s, so a "standard" points level ends up with swarms of lighter tanks
@@nehrigen Frankly, matching points is not practical. One M1 would not be able to defeat a large platoon of T-55's unless they were property deployed. As close as they are together on the table the T-55's would quickly be destroyed by the M1 since the range, computerized aiming, rate of fire, depleted uranium shell, target gun stabilizer, and reactive armor would make it impossible to take out the M1. However, if the T-55s maneuvered to the left and right of the M1 they could take out the M1 since the number of T-55's could not be tracked. But if the M1 was moving the T--55s would have a very difficult time hitting the M1.
very true, the points in the game dont seem to accurately reflect efficacy of the tanks but rather a point balancing relative to a base line and on a d6 system whichhas to charge premiums when stats get as high as the M1.
Just wanted to correct you on the best placement of objectives in no retreat. Ideal placement for defenders objective is about 26 inch up from defenders table edge, center. This either forces your opponent to place an objective close to the one you deployed allowing you to cover both with a single unit easily, or the have to bury it in your back field. This also prevents your opponent from pushing a forward flank successfully. Cheers and thanks for the video
Been missing your TY vids so much
with a new studio, we should be doing regular content again!
Thanks for the video. The sound got a little funny but it was still workable.
Sorry about that, technical difficulties on site are hard to manage once the gamers and everything is down. you would have thought i have a handle on it by now but nope lol
Great as always
Do transports not have their own unit leader?
Pg19 of the rules, on attachments it says transports have their own unit leader and can act independently.
Dang Blitz how do you keep getting players to play you? Rofl nice battle report.
I feed them hope.....
We want to see Cheaptains and Basij!
Ohman those videos are long as hell lol
17:18 friendly teams block line of sight, which is a real downside of blob armies. You are shooting way too much, like the back row in this case.
Not when the enemy is elevated
There to many units on the table. No room to maneuver. 30% of the units would work.
That's the problem with team yankee. A single m1a1hc costs as much as a large platoon of t55s, so a "standard" points level ends up with swarms of lighter tanks
@@nehrigen Frankly, matching points is not practical. One M1 would not be able to defeat a large platoon of T-55's unless they were property deployed. As close as they are together on the table the T-55's would quickly be destroyed by the M1 since the range, computerized aiming, rate of fire, depleted uranium shell, target gun stabilizer, and reactive armor would make it impossible to take out the M1. However, if the T-55s maneuvered to the left and right of the M1 they could take out the M1 since the number of T-55's could not be tracked. But if the M1 was moving the T--55s would have a very difficult time hitting the M1.
very true, the points in the game dont seem to accurately reflect efficacy of the tanks but rather a point balancing relative to a base line and on a d6 system whichhas to charge premiums when stats get as high as the M1.