Thunderhawk - NoLimits 2

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 14

  • @CoasterGen
    @CoasterGen 18 วันที่ผ่านมา +4

    Mate this coaster is insane I love the use of the new path tool as well amazing work :D

    • @WolfRaging95
      @WolfRaging95  18 วันที่ผ่านมา +1

      Thank you man! :D I am enjoying the new path kit as well! It is a great addition!

  • @The444traveler
    @The444traveler 17 วันที่ผ่านมา

    WELCOME BACK!!!🫡💯🔥🔥🔥✨️

    • @WolfRaging95
      @WolfRaging95  16 วันที่ผ่านมา

      Thank you!!! 😁

  • @calvinpetty343
    @calvinpetty343 17 วันที่ผ่านมา

    I love the use of the different crosstie frequency! The shaping on the airtime hills really reminds me of some of the older B&M hypers like nitro or apollo, but some of them do need to be dempumped again. Also, the dive loop is really unique but i think if B&M made it it wouldn't invert, but would be shaped more like orions turnaround. Overall though excellent, excellent layout for a hyper coaster.

    • @WolfRaging95
      @WolfRaging95  17 วันที่ผ่านมา +1

      I'm glad you like the shaping! The crosstie frequency is a fun thing to mess with. Same with spine sizes. The “inversion” is/wasnt supposed to invert, but to provide a unique turnaround. The airtime hills lose the “snap” when depumped which is something a I get a lot of negative feedback on. Which is why the hills are like they are now. I plan to get better at this. Thank you for your comment.

    • @calvinpetty343
      @calvinpetty343 17 วันที่ผ่านมา

      @@WolfRaging95 no problem! I also used to have this problem where I have an airtime moment that’s shaped correctly but rough, and dempumping it ruins that airtime. Sometimes what I do is I dempump only the vertices of the airtime moment but *leave out* the vertices on the entrance and exit. Say there are 6 vertices in negative gs, I would only dempump 2,3,4, and 5. This makes the negative Gs consistent throughout the hill and makes the transition between negative and positive snappier. Though sometimes it can come out rough. I’ve also found Radius comb single is rlly helpful for smoothing sometimes, and radius XY is useful for smoothing like lifts and transitions out of straight sections.

  • @Bnizzofashizzo
    @Bnizzofashizzo 14 วันที่ผ่านมา

    I was never able to figure out how to make rides on this game. It seemed to be too difficult for me with the nodes, but what I can tell you is, I wish planet coaster would have let no limits do their roller coaster design. Even the friction on this ride is so realistic until it’s unbelievable.

    • @WolfRaging95
      @WolfRaging95  2 วันที่ผ่านมา +1

      I have a few tutorials on my channel for NoLimits 2. If you ever need help, just join my Discord and we can chat there! 😁

  • @4kEntertainmentTV
    @4kEntertainmentTV 9 วันที่ผ่านมา

    Great video 📹 👍 first thought is real lol 😂

    • @WolfRaging95
      @WolfRaging95  9 วันที่ผ่านมา +1

      Thank you! I’m glad I could make that impression with my coasters. I try my best.

    • @4kEntertainmentTV
      @4kEntertainmentTV 9 วันที่ผ่านมา

      @WolfRaging95 nice video 📹 👌

  • @evann.30
    @evann.30 16 วันที่ผ่านมา

    Thunderhawk tuah