Game Dev Diary #5 - Trying to use Bazel to compile blueprints in Unreal Engine

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 4

  • @VertexwahnAtTube
    @VertexwahnAtTube 2 ปีที่แล้ว +1

    Is there somewhere a repo (e.g. `rules_unreal_engine5` repo somewhere with your current status?

    • @w300x
      @w300x 2 ปีที่แล้ว +1

      I tried to link it, but I think youtube thinks that links are spam.
      if you look at 3:40 he has a link to his github, but it appears to be a nearly empty repo

    • @gisli
      @gisli  2 ปีที่แล้ว

      Hi!
      I've been wanting to share this stuff for a while but work and life "got in the way" I have a place where I've put some of the stuff I´m working on (its on a branch so its not very visible)
      github.com/arctictheory/bazel_rules_unreal/tree/feature/minimum-viable-product
      But I'm working on open sourcing the unreal tools that I'm have at my studio, but it keeps getting bumped with other work. Hopefully it'll be soon!

    • @gisli
      @gisli  2 ปีที่แล้ว

      I'm trying to making the unreal tools I'm building for my studio open sources, but it just keeps getting bumped back in the priorities.
      The stuff I have is here:
      github.com/arctictheory/bazel_rules_unreal/tree/feature/minimum-viable-product
      Its not much (and what I have in my studio is a tiny bit further along). Hopefully I can share it soon!