Knee-Deep in Knee-Deep in ZDoom - Z1M6: Central Processing (100% Secrets)

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • Playing on Ultra-Violence difficulty at complvl 2
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    Knee-Deep in Knee-Deep in ZDoom is a vanilla-compatible episode-length demake of Knee-Deep in ZDoom released by Sarah Mancuso (esselfortium) in November 2022. As with the original Knee-Deep in ZDoom, the WAD is a reinterpretation of id Software's Knee-Deep in the Dead. Originally conceptualised in 2008 by a small team of mappers, the project was stuck in development hell until early 2020, when it was picked up again by esselfortium, who revised and overhauled the maps, bringing them into their final form, while also rebuilding the DeHackEd patch from the ground up.
    The WAD makes changes to both the gameplay and visual presentation of the original Knee-Deep in ZDoom, featuring a revised enemy roster, reworked map layouts, new textures and visual effects, as well as a custom soundtrack by esselfortium and James Paddock (Jimmy) that consists of reinterpretations of the original MIDIs by Bobby Prince. Note that Knee-Deep in Knee-Deep in ZDoom will not actually work on any ZDoom-based port with the exception of GZDoom.
    At the Cacowards 2022, the project received both a Cacoward and the Mordeth award.
    Knee-Deep in Knee-Deep in ZDoom page on Doom Wiki:
    doomwiki.org/w...
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    DISCLAIMER
    This is a demo recorded in DSDA-Doom and rendered to video in PRBoom+.
    It is tool-assisted. Tools I commonly use in my demos are keyframes, crosshairs, and enemy health bars.
    I am playing with an Xbox controller (I plan to get a Steam Deck soon where I will do all my Dooming, so I'm getting used to using the controller for demo recording.)
    The colored blood is a PRBoom+ option, not a mod.
    This is not a speedrun and is presented for entertainment purposes.

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