What's new in RealityCapture 1.5

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 43

  • @Embuer
    @Embuer หลายเดือนก่อน +9

    Been messing around with radiance fields with your software and postshot the whole week. Having the dedicated export option is really cool!

    • @keyable
      @keyable 2 วันที่ผ่านมา

      What is "radiance fields" and where is it useful? thnx

  • @MikeSn0W
    @MikeSn0W หลายเดือนก่อน +13

    The radiance field export is a cool option :)

  • @hellomistershifty
    @hellomistershifty หลายเดือนก่อน +28

    "with a pretty powerful pc" cracked me up, that machine has a $10,000 CPU, two $9000 video cards, and like $1200 of ram

    • @constantinosschinas4503
      @constantinosschinas4503 หลายเดือนก่อน +4

      It does not matter. They obviously optimised multithreading performance and that can only be good. It seems that performance scales with your hardware and it's No of cores (be it cpu or gpu) which is what you want when you upgrade a machine. That would also mean that investing on multiple GPU will actually have a big impact in performance. Remember this is a professional tool that takes the end/professional user, seriously.
      You will be surprised to learn that the majority of programmes (or most of their instructions) do not scale well and in many cases, at all...

    • @hellomistershifty
      @hellomistershifty หลายเดือนก่อน +2

      @@constantinosschinas4503 oh yeah I wasn't trying to imply that the scaling was bad or that it requires that kind of machine, that's just a crazy example PC.
      I've heard Epic provides pretty nice machines which is probably why they had that example, but in a lot of workplaces you're going to have a tough time asking for a $50k rig

    • @Snahbah
      @Snahbah หลายเดือนก่อน

      Woah, just clocked that. What a rig!

    • @OwenIverson
      @OwenIverson หลายเดือนก่อน +2

      I felt like I could hear the smug smile when he said "pretty powerful" lol

  • @MADMOVIESINC
    @MADMOVIESINC หลายเดือนก่อน +2

    Awesome! Loving the edition for radiance fields! Is Reality Capture ever going to add an actual Gaussian Splat renderer in the future?

  • @davidcsakvari762
    @davidcsakvari762 หลายเดือนก่อน +7

    When can I use 360 footage as input?

  • @dainjah
    @dainjah หลายเดือนก่อน +2

    please work on the UI.. Im using RC for months now and still getting lost in the menus.. also some more mesh cleanup tools would be great.

  • @antekatavic2758
    @antekatavic2758 หลายเดือนก่อน +3

    Would be great if some day we could draw pollylines over 3d model and export pollylines as dxf.

    • @chriswhite-bj6wf
      @chriswhite-bj6wf หลายเดือนก่อน

      Great for Arch Vis when scanning building with square edges

  • @simonb1009
    @simonb1009 19 วันที่ผ่านมา

    I love rc and i live what it free!

  •  หลายเดือนก่อน +3

    full nerf/gauss workflow when?

  • @christopherconkright1317
    @christopherconkright1317 14 วันที่ผ่านมา

    can you align by geotags? So you can use ground photos to fill in buildings on the property

    • @CapturingReality
      @CapturingReality  13 วันที่ผ่านมา

      Hi Chris, do you mean ground control points? If so, it is possible.

  • @Nuri_Archive
    @Nuri_Archive หลายเดือนก่อน +1

    좋은 업데이트가 많네요! Align된 Point Cloud를 편집할 수 있는 기능도 추가해주세요

  • @rekad8181
    @rekad8181 หลายเดือนก่อน

    you should just include 6 cameras and project any object onto a box, and use ai to remove replicated overlaps, giving you really big uv maps.

  • @deeber35
    @deeber35 หลายเดือนก่อน

    Is there a limit to the number of images for input? have 3,000, but it seems to crashes even below 1000 or so.

    • @CapturingReality
      @CapturingReality  หลายเดือนก่อน +1

      Hi, the limit is just your machine parameters and used alignment settings. 3000 images is not so much.

  • @MarcouscousAurelius
    @MarcouscousAurelius หลายเดือนก่อน +1

    Great update. However I hope you will tackle this horrible UI at some point!

  • @nohc4
    @nohc4 หลายเดือนก่อน

    Hi,
    I can't update to RealityCapture 1.5. The launcher is only showing version 1.4.2, and no matter what I do, it doesn’t allow me to access version 1.5. I’ve already uninstalled the launcher (which also removed all my Unreal Engine versions). It’s very frustrating to have to reinstall everything, but even after doing so, the launcher still only shows version 1.4.2.
    What am I doing wrong? I’m on Windows 11 Pro.
    Thank you!

    • @CapturingReality
      @CapturingReality  หลายเดือนก่อน

      Hi, we are sorry for these issues. Can you try also these recommendations: forums.unrealengine.com/t/knowledge-base-realitycapture-tab-not-working-on-epic-games-launcher/2149758?

    • @b4rtmod
      @b4rtmod หลายเดือนก่อน +1

      Same problem here, did you figure out?

    • @nohc4
      @nohc4 หลายเดือนก่อน

      @@b4rtmod Hi, sorry for the late reply, yes I did, you have to uninstall version 1.4 and make sure you have the Epic Games Launcher open and you are signed into your account, them do a computer restart and everything should work, you will get an option to download version 1.5 (make sure you are on the latest Epic Games Launcher)
      Please let me know if it worked for you...

  • @Nuri_Archive
    @Nuri_Archive หลายเดือนก่อน +2

    언제부터 사용가능한가요? 에픽게임즈 런처에서 업데이트가 안떠요.

    • @CapturingReality
      @CapturingReality  หลายเดือนก่อน

      Try to restart the Launcher. Then the option should be there.

    • @Nuri_Archive
      @Nuri_Archive หลายเดือนก่อน

      @ Thank you very much

  • @gonzalezleonarquitectossas5673
    @gonzalezleonarquitectossas5673 หลายเดือนก่อน

    When you refer to super-powerful computer, do you mean computer that specifically...?

    • @CapturingReality
      @CapturingReality  หลายเดือนก่อน +1

      Hi, there is the specification on the screen.

  • @JayGeeUnreal
    @JayGeeUnreal หลายเดือนก่อน +3

    If you cant download it, this is what i had to ...
    1. Uninstall 1.4.2
    2. Restart the Launcher
    3. Now there should be a download link...
    WHY isnt there a simple update button ??

    •  หลายเดือนก่อน

      the laucher is crapware itself btw

  • @孙克超
    @孙克超 หลายเดือนก่อน

    When will it work on Macs?

    • @marosini
      @marosini หลายเดือนก่อน

      I'm afraid it never will. CUDA is required.

  • @aleksandrrush4076
    @aleksandrrush4076 หลายเดือนก่อน

    Terrain export? How long I was sleeping…

  • @namor_votilav
    @namor_votilav หลายเดือนก่อน

    Is there any hope for the macOS version in the future?

  • @nizhiel
    @nizhiel หลายเดือนก่อน

    Does it also work on AMD cards? or still no?

  • @carlkenner4581
    @carlkenner4581 หลายเดือนก่อน

    Can you demonstrate performance on a more NORMAL PC? Like a GTX 970? It doesn't matter whether it takes 24 minutes or 33 minutes on a rich person's rig, but it would be nice to know how many hours or days it will take normal people.

    • @constantinosschinas4503
      @constantinosschinas4503 หลายเดือนก่อน +3

      GTX 970 is not normal, it is ancient hardware. 4GB ram is not enough anyway. Minimum normal would be 3060 12GB. Normal is 4070 12GB. This is a professional software and they make sure it works at the max. There are always options for cloud processing, to achieve speed without buying the hardware. The software is free to try it yourself and see processing times in your setup.

    • @OwenIverson
      @OwenIverson หลายเดือนก่อน

      Whatever projects you're currently doing on your current hardware... 1.5 will be faster. It sounds like time is not a constraint for you. (also, it's FREE)

  • @myartgallerybysrikar43
    @myartgallerybysrikar43 หลายเดือนก่อน

    to push the unreal engine content, lot of good useful tutorials have been removed from youtube, and even these RC updates keep on getting install issues,

  • @thomasellingsen5395
    @thomasellingsen5395 หลายเดือนก่อน +1

    Hi